162
8/2/2024
Firesong and Sunspeaker - Cleansing Flames
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $178.78
Salt sum: 27.31
162
8/2/2024
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Commander

Quantity: 1Price: $0.49
Firesong and Sunspeaker

Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

Creature
Firesong and Sunspeaker (mul) 39

Commander

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P1.1 Draw

Quantity: 9Price: $18.57
Healing Hands

Target player gains 4 life. Draw a card.

Sorcery
Healing Hands (ori) 17
Heartwarming Redemption

Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.

Instant
Heartwarming Redemption (war) 199
Into the Fire

Choose one — • Into the Fire deals 2 damage to each creature, planeswalker, and battle. • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

Sorcery
Into the Fire (mom) 144
Jaya, Fiery Negotiator

+1: Create a 1/1 red Monk creature token with prowess. −1: Exile the top two cards of your library. Choose one of them. You may play that card this turn. −2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya deals damage equal to the number of attacking creatures to that creature. −8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."

Planeswalker
Jaya, Fiery Negotiator (dmu) 133
Revitalize

You gain 3 life. Draw a card.

Instant
Revitalize (m21) 31
Syr Carah, the Bold

Whenever Syr Carah or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. {T}: Syr Carah deals 1 damage to any target.

Creature
Syr Carah, the Bold (eld) 145
Thrilling Discovery

You gain 2 life. Then you may discard two cards. If you do, draw three cards.

Sorcery
Thrilling Discovery (otc) 245
Union of the Third Path

Draw a card, then you gain life equal to the number of cards in your hand.

Instant
Union of the Third Path (bro) 31
Valakut Awakening

Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174

P1.1 Draw

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P1.2 Tutor

Quantity: 4Price: $12.32
Forging the Tyrite Sword

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.

Enchantment
Forging the Tyrite Sword (plst) KHM-211
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (soi) 32
Steelshaper's Gift

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Sorcery
Steelshaper's Gift (5dn) 19
Sunforger

Equipped creature gets +4/+0. {R}{W}, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3}

Artifact
Sunforger (mm2) 232

P1.2 Tutor

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P2 Ramp

Quantity: 15Price: $45.73
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (m3c) 283
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (cmr) 459
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (c21) 239
Discerning Financier

At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.

Creature
Discerning Financier (woe) 10
Fire Diamond

Fire Diamond enters tapped. {T}: Add {R}.

Artifact
Fire Diamond (clb) 445
Glamdring

Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3}

Artifact
Glamdring (ltr) 239
Jaya Ballard

+1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells. +1: Discard up to three cards, then draw that many cards. −8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."

Planeswalker
Jaya Ballard (c21) 175
Marble Diamond

This artifact enters tapped. {T}: Add {W}.

Artifact
Marble Diamond (clb) 446
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (onc) 137
Pyromancer's Goggles

{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Artifact
Pyromancer's Goggles (c21) 259
Ruby Medallion

Red spells you cast cost {1} less to cast.

Artifact
Ruby Medallion (c14) 265
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (onc) 140
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (j22) 797
Unstable Obelisk

{T}: Add {C}. {7}, {T}, Sacrifice this artifact: Destroy target permanent.

Artifact
Unstable Obelisk (c21) 272
Urabrask

Creature
Urabrask // The Great Work (mom) 169Urabrask // The Great Work (mom) 169

P2 Ramp

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P3 Removal

Quantity: 16Price: $10.74
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (vow) 139
Aurelia's Fury

Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Instant
Aurelia's Fury (gtc) 144
Brightflame

Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

Sorcery
Brightflame (rav) 194
Captain's Maneuver

The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.

Instant
Captain's Maneuver (hop) 85
Excavation Explosion

Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Sorcery
Excavation Explosion (bro) 132
Heartflame Duelist

Creature
Heartflame Duelist // Heartflame Slash (woe) 290
Invoke the Divine

Destroy target artifact or enchantment. You gain 4 life.

Instant
Invoke the Divine (m19) 16
Knockout Blow

This spell costs {2} less to cast if it targets a red creature. Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.

Instant
Knockout Blow (snc) 20
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (m10) 146
Lightning Helix

Lightning Helix deals 3 damage to any target and you gain 3 life.

Instant
Lightning Helix (mkm) 218
Lorehold Command

Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.

Instant
Lorehold Command (stx) 199
Sacred Fire

Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Sacred Fire (mid) 239
Sanctify

Destroy target artifact or enchantment. You gain 3 life.

Sorcery
Sanctify (vow) 33
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 33
Thraben Charm

Choose one — • Thraben Charm deals damage equal to twice the number of creatures you control to target creature. • Destroy target enchantment. • Exile any number of target players' graveyards.

Instant
Thraben Charm (mh3) 45
Volcanic Spite

Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.

Instant
Volcanic Spite (mom) 170

P3 Removal

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P4 Wraths

Quantity: 8Price: $15.98
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (m3c) 167
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (cmr) 162
Deafening Clarion

Choose one or both — • Deafening Clarion deals 3 damage to each creature. • Creatures you control gain lifelink until end of turn.

Sorcery
Deafening Clarion (grn) 165
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (m3c) 170
Megaton's Fate

Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.

Sorcery
Megaton's Fate (pip) 61
Mizzium Mortars

Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzium Mortars (rtr) 101
Starstorm

Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)

Instant
Starstorm (nec) 110
Volcanic Torrent

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.

Sorcery
Volcanic Torrent (otc) 184

P4 Wraths

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S1 Lifegain

Quantity: 4Price: $3.68
Deflecting Palm

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Instant
Deflecting Palm (mkc) 205
Divine Deflection

Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.

Instant
Divine Deflection (avr) 18
Riot Control

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

Instant
Riot Control (dgm) 6
Timely Reinforcements

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

Sorcery
Timely Reinforcements (plst) M12-40

S1 Lifegain

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S2 Amplifier

Quantity: 4Price: $4.32
Fire Servant

If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.

Creature
Fire Servant (m11) 137
Imodane, the Pyrohammer

Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.

Creature
Imodane, the Pyrohammer (woe) 137
Jaya, Venerated Firemage

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. −2: Jaya deals 2 damage to any target.

Planeswalker
Jaya, Venerated Firemage (war) 135
Torbran, Thane of Red Fell

If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Creature
Torbran, Thane of Red Fell (eld) 147

S2 Amplifier

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S3 Recursion

Quantity: 4Price: $7.46
Mizzix's Mastery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzix's Mastery (otc) 175
Radiant Scrollwielder

Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.

Creature
Radiant Scrollwielder (stx) 221
Sword of Once and Future

Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2}

Artifact
Sword of Once and Future (mom) 265
Volcanic Vision

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.

Sorcery
Volcanic Vision (c21) 182

S3 Recursion

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Z4 Basic Lands

Quantity: 35Price: $59.49
Alpine Meadow

({T}: Add {R} or {W}.) This land enters tapped.

Land
Alpine Meadow (khm) 248
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (pip) 253
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

Land
Battlefield Forge (m3c) 321
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (gk1) 98
Boros Guildgate

This land enters tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (znc) 123
Citadel Gate

This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 420
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (m15) 243
Furycalm Snarl

As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.

Land
Furycalm Snarl (moc) 404
Mountain

({T}: Add {R}.)

Land
Mountain (dmu) 280
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (mic) 177
Needle Spires

This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Land
Needle Spires (mkc) 278
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (m3c) 361
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (m3c) 363
Plains

({T}: Add {W}.)

Land
Plains (dmu) 277
Promising Vein

{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Promising Vein (lci) 279
Restless Bivouac

This land enters tapped. {T}: Add {R} or {W}. {1}{R}{W}: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever this land attacks, put a +1/+1 counter on target creature you control.

Land
Restless Bivouac (woe) 257
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (mkc) 284
Sacred Peaks

({T}: Add {R} or {W}.) This land enters tapped.

Land
Sacred Peaks (dmu) 254
Shire Terrace

{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Shire Terrace (ltr) 261
Slayers' Stronghold

{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Land
Slayers' Stronghold (onc) 165
Spectator Seating

This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmr) 356
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (moc) 438
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (cma) 278
Thriving Heath

This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Thriving Heath (clu) 251

Z4 Basic Lands

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To Buy

Quantity: 1Price: $0.00
Balefire Liege

Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life.

Creature
Balefire Liege (plst) EVE-132

To Buy

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Deck Info

Deck stats

33 pips - 30 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
47 pips - 35 cards
30 mana - 28 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
13 mana - 12 cards
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Description

{"ops":[{"insert":"To understand this deck building system better check out [ "},{"attributes":{"link":"https://www.8by8edh.xyz"},"insert":"https://www.8by8edh.xyz"},{"insert":" ]\nFor more detailed strategy breakdowns signup to my patreon [ "},{"attributes":{"link":"https://patreon.com/8by8EDHUniversity"},"insert":"https://www.patreon.com/8by8EDHUniversity"},{"insert":" ]\nInstagram [ "},{"attributes":{"link":"https://www.instagram.com/thunder.emperors.command/"},"insert":"https://www.instagram.com/thunder.emperors.command/"},{"insert":" ]\nMoxfield [ "},{"attributes":{"link":"https://www.moxfield.com/decks/ZEzZMH6ZwUWSGns8MURKOA"},"insert":"https://www.moxfield.com/decks/ZEzZMH6ZwUWSGns8MURKOA"},{"insert":" ]\n\nConsiderations:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"- Red instant/sorcery spells get life gain, this part of the trigger check resolves first (for multi-color spells this matters)\n- White instant/sorcery spells will cause 3 damage to go to any target (for multi-color, if they cause life gain from dealing damage due to their red side, this will still trigger BUT it is F&S doing the damage not the spell)\n- Ideally we focus on any multicolor spell that gains life and or deals damage, this gives the most value\n- some cantrips gain life or deal damage, these are decent filler cards\n- there isn't enough value in the hand wheeling card draw, we actually do want to cast all the instants or sorceries, so cantrips are technically better\n- F&S is really expensive, so extra ramp or draw with treasure spells will help\n- Opponents are likely to try removing F&S immediately, so protection would be good, or you can rely on some other intermediate creatures to help first before you cast your commander\n- Adding a Sunforger toolbox is a great idea, but may struggle as some of the multi-color spells are sorceries\n- Some people will build spellslinger versions, but that reduces how many instants and sorceries we have access to; this deck wants to be super aggressive all the time, so minimizing permanent spells is better\n- Damage doublers or triplers could be very powerful, it could make F&S able to oneshot players; this would need to be a small strategy to avoid not having any instants or sorceries\n\nPossible Synergies:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"- minotaur, cleric tribal\n- instant/sorcery triggers (copy/groupslug)\n- voltron (4 is pretty decent)\n\nGoals:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"- Burn everything, \n- Win-con 1: Group Slug, burn as many things as possible, amplify the damage and all opponents go down\n- Win-con 2: Voltron, some equipment in the deck along with tutors can help make F&S knock players down\n"}]}
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