560
3/16/2025
Secret Rebels (5c version)
Deck Size: 100
Commander
Legal
Est deck cost: $790.65
Salt sum: 43.99
Playgroup dot gg logoPower level:
560
3/16/2025
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Commander

Qty: 1 Price: $7.99
Rukarumel, Biologist

As Rukarumel enters, choose a creature type. Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 1/1 colorless Sliver creature token.

Creature
Rukarumel, Biologist (cmm) 776

Commander

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Actual Commander

Qty: 1 Price: $2.49
Lin Sivvi, Defiant Hero

{X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle. {3}: Put target Rebel card from your graveyard on the bottom of your library.

Creature
Lin Sivvi, Defiant Hero (nem) 12

Actual Commander

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Cost Reducer

Qty: 4 Price: $12.76
Agatha of the Vile Cauldron

Activated abilities of creatures you control cost {X} less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana. {4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.

Creature
Agatha of the Vile Cauldron (woe) 199
Biomancer's Familiar

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Creature
Biomancer's Familiar (rna) 158
Training Grounds

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Enchantment
Training Grounds (roe) 91
Zirda, the Dawnwaker

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.

Creature
Zirda, the Dawnwaker (iko) 233

Cost Reducer

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Land

Qty: 35 Price: $452.03
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (rna) 245
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rna) 246
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 321
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (moc) 396
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (moc) 398
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (blb) 252
Field of the Dead

This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Land
Field of the Dead (m20) 247
Forest

({T}: Add {G}.)

Land
Forest (mom) 281
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rna) 248
Hall of Tagsin

{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Land
Hall of Tagsin (bro) 263
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rna) 251
Indatha Triome

({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Indatha Triome (iko) 248
Island

({T}: Add {U}.)

Land
Island (blb) 371
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Mountain

({T}: Add {R}.)

Land
Mountain (blb) 376
Mountain Valley

This land enters tapped. {T}, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Mountain Valley (mir) 328
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (grn) 253
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (otc) 310
Plains

({T}: Add {W}.)

Land
Plains (mom) 277
Raffine's Tower

({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raffine's Tower (snc) 254
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (grn) 254
Sejiri Shelter

Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 257
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (grn) 257
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rna) 259
Swamp

({T}: Add {B}.)

Land
Swamp (mom) 279
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 278
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (grn) 258
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (grn) 259
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 235
Witch Enchanter

Creature
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Land

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Mana

Qty: 14 Price: $96.56
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (blc) 127
Basalt Monolith

This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.

Artifact
Basalt Monolith (2xm) 232
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (plst) EVE-66
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (grn) 233
Cryptolith Rite

Creatures you control have "{T}: Add one mana of any color."

Enchantment
Cryptolith Rite (soi) 200
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rav) 163
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (blc) 269
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (lrw) 211
Karn, Living Legacy

+1: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") −1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. −7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."

Planeswalker
Karn, Living Legacy (dmu) 1
Lotus Cobra

Landfall — Whenever a land you control enters, add one mana of any color.

Creature
Lotus Cobra (znr) 307
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (5ed) 316
Sakura-Tribe Elder

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (cns) 177
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (cmm) 57
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (blc) 129

Mana

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Protection

Qty: 7 Price: $85.44
Boromir, Warden of the Tower

Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.

Creature
Boromir, Warden of the Tower (ltr) 4
Changeling Berserker

Changeling (This card is every creature type.) Haste Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Creature
Changeling Berserker (lrw) 160
Changeling Hero

Changeling (This card is every creature type.) Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Changeling Hero (plst) LRW-9
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (otc) 260
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (ulg) 14
Shalai, Voice of Plenty

Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.

Creature
Shalai, Voice of Plenty (woc) 74
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (plst) C17-8

Protection

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Recursion

Qty: 3 Price: $2.83
Eternal Witness

When this creature enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (mic) 138
Ramosian Revivalist

{6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.

Creature
Ramosian Revivalist (fut) 30
Rebel Informer

This creature can't be the target of white spells or abilities from white sources. {3}: Put target nontoken Rebel on the bottom of its owner's library.

Creature
Rebel Informer (pcy) 75

Recursion

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Removal

Qty: 4 Price: $13.06
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (otp) 35
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (mkm) 187
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (lrw) 3
Big Game Hunter

When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Big Game Hunter (tsr) 102

Removal

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Stax

Qty: 9 Price: $47.87
Archon of Emeria

Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.

Creature
Archon of Emeria (mb2) 4
Drana and Linvala

Flying, vigilance Activated abilities of creatures your opponents control can't be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.

Creature
Drana and Linvala (mom) 222
Drannith Magistrate

Your opponents can't cast spells from anywhere other than their hands.

Creature
Drannith Magistrate (iko) 11
Hushbringer

Flying, lifelink Creatures entering or dying don't cause abilities to trigger.

Creature
Hushbringer (eld) 18
Overcharged Amalgam

Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target spell, activated ability, or triggered ability.

Creature
Overcharged Amalgam (clb) 729
Remorseful Cleric

Flying Sacrifice this creature: Exile target player's graveyard.

Creature
Remorseful Cleric (m19) 33
Shield Dancer

{2}{W}: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.

Creature
Shield Dancer (pcy) 23
Silent Arbiter

No more than one creature can attack each combat. No more than one creature can block each combat.

Creature Artifact
Silent Arbiter (cmm) 972
Spirit of the Labyrinth

Each player can't draw more than one card each turn.

Creature Enchantment
Spirit of the Labyrinth (plst) BNG-27

Stax

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Tutor

Qty: 12 Price: $41.00
Amrou Scout

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Amrou Scout (tsr) 1
Blightspeaker

{T}: Target player loses 1 life. {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Blightspeaker (tsr) 103
Defiant Falcon

Flying {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Defiant Falcon (nem) 6
Defiant Vanguard

When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

Creature
Defiant Vanguard (nem) 7
Grim Tutor

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Sorcery
Grim Tutor (m21) 103
Imperial Recruiter

When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 281
Neoform

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.

Sorcery
Neoform (war) 206
Pyre of Heroes

{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.

Artifact
Pyre of Heroes (khm) 241
Ramosian Captain

First strike {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

Creature
Ramosian Captain (mmq) 35
Ramosian Lieutenant

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Ramosian Lieutenant (mmq) 37
Ramosian Sergeant

{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

Creature
Ramosian Sergeant (mmq) 39
Trophy Mage

When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.

Creature
Trophy Mage (aer) 48

Tutor

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Utility

Qty: 10 Price: $28.62
Aven Riftwatcher

Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, you gain 2 life.

Creature
Aven Riftwatcher (tsr) 6
Children of Korlis

Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Creature
Children of Korlis (tsr) 14
Flesh Duplicate

You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Creature
Flesh Duplicate (who) 44
Leyline of Transformation

If this card is in your opening hand, you may begin the game with it on the battlefield. As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Enchantment
Leyline of Transformation (dsk) 63
Lithoform Engine

{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)

Artifact
Lithoform Engine (znr) 245
Maskwood Nexus

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Maskwood Nexus (clb) 865
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (lrw) 31
Reveille Squad

Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.

Creature
Reveille Squad (pcy) 18
The Peregrine Dynamo

Haste {1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Creature Artifact
The Peregrine Dynamo (dmc) 19
Tyvar, Jubilant Brawler

You may activate abilities of creatures you control as though those creatures had haste. +1: Untap up to one target creature. −2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.

Planeswalker
Tyvar, Jubilant Brawler (one) 218

Utility

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Maybeboard

Qty: 22 Price: $108.44
Aven Mindcensor

Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Creature
Aven Mindcensor (clb) 688
Ayli, Eternal Pilgrim

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.

Creature
Ayli, Eternal Pilgrim (ogw) 151
Collector Ouphe

Activated abilities of artifacts can't be activated.

Creature
Collector Ouphe (mb2) 66
Doorkeeper Thrull

Flash Flying Artifacts and creatures entering don't cause abilities to trigger.

Creature
Doorkeeper Thrull (mkm) 13
Elesh Norn, Mother of Machines

Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your opponents control to trigger.

Creature
Elesh Norn, Mother of Machines (one) 10
Ertai Resurrected

Flash When Ertai Resurrected enters, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.

Creature
Ertai Resurrected (dmu) 199
Everybody Lives!

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

Instant
Everybody Lives! (who) 18
Heartstone

Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Artifact
Heartstone (plst) STH-134
Kambal, Profiteering Mayor

Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.

Creature
Kambal, Profiteering Mayor (otj) 211
Lavinia, Azorius Renegade

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Creature
Lavinia, Azorius Renegade (rvr) 195
Lawbringer

{T}, Sacrifice this creature: Exile target red creature.

Creature
Lawbringer (nem) 10
Lightbringer

{T}, Sacrifice this creature: Exile target black creature.

Creature
Lightbringer (nem) 11
Marvin, Murderous Mimic

Marvin has all activated abilities of creatures you control that don't have the same name as this creature.

Creature Artifact
Marvin, Murderous Mimic (dsk) 253
Masked Vandal

Changeling (This card is every creature type.) When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.

Creature
Masked Vandal (khm) 184
Moonshaker Cavalry

Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Moonshaker Cavalry (woe) 21
Moritte of the Frost

Changeling (This card is every creature type.) You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.

Creature
Moritte of the Frost (khm) 223
Outrider en-Kor

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.

Creature
Outrider en-Kor (tsr) 30
Ramosian Commander

{6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.

Creature
Ramosian Commander (mmq) 36
Task Force

Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.

Creature
Task Force (mmq) 52
Unsettled Mariner

Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.

Creature
Unsettled Mariner (mh1) 216
Welcoming Vampire

Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (mkc) 91
Yasharn, Implacable Earth

When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.

Creature
Yasharn, Implacable Earth (znr) 240

Maybeboard

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Deck Info

Deck stats

37 pips - 31 cards
24 mana - 23 cards
11 pips - 8 cards
20 mana - 19 cards
11 pips - 9 cards
21 mana - 20 cards
6 pips - 5 cards
18 mana - 17 cards
15 pips - 14 cards
21 mana - 20 cards
0 pips - 0 cards
9 mana - 5 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"What if your whole deck was at your fingertips?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is a based on an idea \"what if I could play with the entire library as hand?'. Rebels are an ideal tribe for that, since they can search another rebel into play, and the best searching rebel is "},{"insert":{"card-link":"Lin Sivvi, Defiant Hero"}},{"insert":". But she severely limits deckbuilding options (being monowhite) so instead of being \"face\" commander, she is a secret one. But then we need actual commander. Commander Masters gave us the ideal \"face\" commander for such deck - "},{"insert":{"card-link":"Rukarumel, Biologist"}},{"insert":". Rukarumel gives rebels a much-needed type-changing effect in the command zone, allowing to search for any creature, not just rebels.\n\nThe idea of this deck is as follows: find Lin Sivvi, play Rukarumel naming \"rebels\", and then tutor any creature from the deck right on the battlefield at instant speed with Lin Sivvi. The gameplan then is divided into two parts: finding Lin Sivvi, and protecting Lin Sivvi.\n\n1) to find Lin Sivvi there are a suit of other searching rebels: "},{"insert":{"card-link":"Ramosian Sergeant"}},{"insert":", "},{"insert":{"card-link":"Amrou Scout"}},{"insert":", "},{"insert":{"card-link":"Blightspeaker"}},{"insert":", "},{"insert":{"card-link":"Defiant Falcon"}},{"insert":", "},{"insert":{"card-link":"Ramosian Lieutenant"}},{"insert":", "},{"insert":{"card-link":"Defiant Vanguard"}},{"insert":" and "},{"insert":{"card-link":"Ramosian Captain"}},{"insert":", as well as more traditional tutors. You should mulligan until at least one of those is in your starting hand.\n2) to protect Lin Sivvi there are several options. There are, of course, traditional single-targets options like "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":". Their main advantage is that they are \"online\" even before Lin Sivvi hits the board. But the main challenge is mass removal, "},{"insert":{"card-link":"Farewell"}},{"insert":" in specific. To protect against those, there are two changelings - "},{"insert":{"card-link":"Changeling Berserker"}},{"insert":" and "},{"insert":{"card-link":"Changeling Hero"}},{"insert":". They exile a creature when they ETB, and return that creature back when they leave, and most importantly, they are rebels. Lin Sivvi can tutor one of them in response to mass-removal, and \"hide\" under them. Another great option is "},{"insert":{"card-link":"Rebel Informer"}},{"insert":". He can put Lin Sivvi (and any other rebel) back in the deck. This is the most \"foolproof\" method of saving Lin Sivvi, but at the cost of needing to find her again.\n\nOnce the engine of Lin Sivvi + Rukarumel is on the board, if no one is interfering, we can try to end the game. The deck wins with "},{"insert":{"card-link":"Mirror Entity"}},{"insert":" and infinite mana, pumping creatures to infinite strength. To get infinite mana we need "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":" and "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":". Lin Sivvi + Rukarumel can tutor up Zirda, and with the help of "},{"insert":{"card-link":"Trophy Mage"}},{"insert":" we can find Basalt Monolith. \nAlternative way of winning is through "},{"insert":{"card-link":"Field of the Dead"}},{"insert":", but it's not as reliable as the main one.\n\nSince there are 3 opponents also trying to win, there are a number of \"silver bullets\" - hate cards to stop different strategies. They are highly dependant on the meta, but I tried to include an answer for the most popular ways of winning:\n"},{"insert":{"card-link":"Collector Ouphe"}},{"insert":" stops artifact-based combos (nonbo with Basalt Monolith)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":" stops cascade and various other manacost-cheaters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hushbringer"}},{"insert":" shuts down aristocrats and ETB-based strategies (though it's a nonbo with several of our cards)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Remorseful Cleric"}},{"insert":" deals with the graveyards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spirit of the Labyrinth"}},{"insert":" stops opponents who love to draw cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Archon of Emeria"}},{"insert":" cancels storm decks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" stops go-wide strategies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shield Dancer"}},{"insert":" stops voltron"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Drana and Linvala"}},{"insert":" is against elves and combos relying on activated abilities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Overcharged Amalgam"}},{"insert":" is a great couterspell-effect, saccing itself to then be put back into the library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNaturally, the deck requires precise knowledge of its contents. Lin Sivvi can by itself tutor only one creature per turn cycle, so it's extremely important to choose right. That's part of the charm of the deck - to have an answer at the exact moment it's needed.\n"}]}
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