156
5/2/2025
Wise Mothman - Milling and Chillingg
Deck Size: 100
Commander
Legal
Est deck cost: $364.82
Salt sum: 26.99
156
5/2/2025
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Commander

Qty: 1 Price: $22.99
The Wise Mothman

Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

Creature
The Wise Mothman (pip) 343

Commander

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Mill

Qty: 10 Price: $19.84
Aftermath Analyst

When this creature enters, mill three cards. {3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.

Creature
Aftermath Analyst (mkm) 148
Bloatfly Swarm

Flying This creature enters with five +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.

Creature
Bloatfly Swarm (pip) 42
Feral Ghoul

Menace Whenever another creature you control dies, put a +1/+1 counter on this creature. When this creature dies, each opponent gets a number of rad counters equal to its power.

Creature
Feral Ghoul (pip) 44
Glowing One

Deathtouch Whenever this creature deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life.

Creature
Glowing One (pip) 76
Infesting Radroach

Flying This creature can't block. Whenever this creature deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if this creature is in your graveyard, you may return it to your hand.

Creature
Infesting Radroach (pip) 46
Nightkin Ambusher

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, target player gets four rad counters. This creature can't be blocked as long as defending player has a rad counter.

Creature
Nightkin Ambusher (pip) 112
Ripples of Undeath

At the beginning of your first main phase, mill three cards. Then you may pay {1} and 3 life. If you do, put a card from among those cards into your hand.

Enchantment
Ripples of Undeath (mh3) 107
Screeching Scorchbeast

Flying, menace Whenever this creature attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

Creature
Screeching Scorchbeast (pip) 49
Sidisi, Brood Tyrant

Whenever Sidisi enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.

Creature
Sidisi, Brood Tyrant (cmm) 355
Vault 12: The Necropolis

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

Enchantment
Vault 12: The Necropolis (pip) 51

Mill

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Removal

Qty: 8 Price: $30.92
Alpha Deathclaw

Menace, trample When this creature enters or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

Creature
Alpha Deathclaw (pip) 336
Atomize

Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Atomize (pip) 338
Convert to Slime

Destroy up to one target artifact, up to one target creature, and up to one target enchantment. Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.

Sorcery
Convert to Slime (dsc) 37
Find

Sorcery
Find // Finality (rvr) 245
Flare of Denial

You may sacrifice a nontoken blue creature rather than pay this spell's mana cost. Counter target spell.

Instant
Flare of Denial (mh3) 62
Flare of Malice

You may sacrifice a nontoken black creature rather than pay this spell's mana cost. Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.

Instant
Flare of Malice (mh3) 95
Nuclear Fallout

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Sorcery
Nuclear Fallout (pip) 331
Wave Goodbye

Return each creature without a +1/+1 counter on it to its owner's hand.

Sorcery
Wave Goodbye (lcc) 79

Removal

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Counters

Qty: 3 Price: $1.19
Cursed Wombat

{2}{B}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."

Creature
Cursed Wombat (mh3) 181
Strong, the Brutish Thespian

Ward {2} Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.

Creature
Strong, the Brutish Thespian (pip) 84
Winding Constrictor

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

Creature
Winding Constrictor (plst) AER-140

Counters

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Proliferate

Qty: 6 Price: $11.46
Evolution Sage

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Evolution Sage (lcc) 240
Inexorable Tide

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Enchantment
Inexorable Tide (mm2) 49
Radstorm

Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Radstorm (pip) 37
Recon Craft Theta

Flying When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2

Artifact
Recon Craft Theta (pip) 436
Thrummingbird

Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Thrummingbird (cmm) 858
Vexing Radgull

Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Vexing Radgull (pip) 41

Proliferate

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Tokens

Qty: 1 Price: $22.99
Zellix, Sanity Flayer

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. {1}, {T}: Target player mills three cards. Choose a Background (You can have a Background as a second commander.)

Creature
Zellix, Sanity Flayer (clb) 652

Tokens

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Drain

Qty: 1 Price: $2.79
Polluted Cistern

Enchantment
Polluted Cistern // Dim Oubliette (dsc) 23

Drain

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Protection

Qty: 3 Price: $35.47
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (cmm) 295
Mutational Advantage

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Mutational Advantage (pip) 422
Ripples of Potential

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Instant
Ripples of Potential (lcc) 77

Protection

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Draw

Qty: 10 Price: $14.58
Bred for the Hunt

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Enchantment
Bred for the Hunt (cm2) 151
Contaminated Drink

Draw X cards, then you get half X rad counters, rounded up.

Instant
Contaminated Drink (pip) 99
Danny Pink

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."

Creature
Danny Pink (who) 39
Fetid Gargantua

{2}{B}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you may draw two cards. If you do, you lose 2 life.

Creature
Fetid Gargantua (mh3) 94
Hollowmurk Siege

As this enchantment enters, choose Sultai or Abzan. • Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn. • Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.

Enchantment
Hollowmurk Siege (tdm) 192
Kishla Skimmer

Flying Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.

Creature
Kishla Skimmer (tdm) 201
Marcus, Mutant Mayor

Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.

Creature
Marcus, Mutant Mayor (pip) 418
Mirelurk Queen

Vigilance When this creature enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.

Creature
Mirelurk Queen (pip) 377
Struggle for Project Purity

As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Enchantment
Struggle for Project Purity (pip) 39
Vault 87: Forced Evolution

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control this Saga. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.

Enchantment
Vault 87: Forced Evolution (pip) 122

Draw

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Ramp

Qty: 8 Price: $16.82
Ancient Cornucopia

Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. {T}: Add one mana of any color.

Artifact
Ancient Cornucopia (big) 16
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (blc) 127
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (blc) 119
Flare of Cultivation

You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Flare of Cultivation (mh3) 154
Hedge Shredder

Whenever this Vehicle attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Hedge Shredder (dsk) 183
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (tdc) 261
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (blc) 234
Tato Farmer

Landfall — Whenever a land you control enters, you may get two rad counters. {T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.

Creature
Tato Farmer (pip) 86

Ramp

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Land

Qty: 38 Price: $143.86
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (mkc) 248
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (blc) 130
Darkwater Catacombs

{1}, {T}: Add {U}{B}.

Land
Darkwater Catacombs (otc) 282
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (otc) 290
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (blc) 131
Fetid Pools

({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Fetid Pools (otc) 296
Foreboding Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {B}{G}{U} ({B}{G}{U}, Discard this card: Draw a card.)

Land
Foreboding Landscape (tdc) 365
Forest

({T}: Add {G}.)

Land
Forest (blb) 377
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (blc) 312
Island

({T}: Add {U}.)

Land
Island (blb) 371
Mariposa Military Base

You may have this land enter tapped. If you do, you get two rad counters. {T}: Add {C}. {5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.

Land
Mariposa Military Base (pip) 443
Morphic Pool

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (clb) 357
Mortuary Mire

This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.

Land
Mortuary Mire (j22) 817
Nesting Grounds

{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

Land
Nesting Grounds (mh3) 302
Opulent Palace

This land enters tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (otc) 307
Overflowing Basin

{1}, {T}: Add {G}{U}.

Land
Overflowing Basin (blc) 321
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rvr) 283
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (clb) 358
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmm) 424
Swamp

({T}: Add {B}.)

Land
Swamp (blb) 373
Tainted Isle

{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.

Land
Tainted Isle (mkc) 300
Tainted Wood

{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.

Land
Tainted Wood (blc) 337
Temple of Deceit

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.

Land
Temple of Deceit (otc) 328
Temple of Malady

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.

Land
Temple of Malady (blc) 341
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (blc) 342
Undergrowth Stadium

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmm) 435
Viridescent Bog

{1}, {T}: Add {B}{G}.

Land
Viridescent Bog (blc) 352
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (rvr) 291
Woodland Cemetery

This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (blc) 354
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259

Land

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Recursion

Qty: 11 Price: $41.91
Abyssal Harvester

{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.

Creature
Abyssal Harvester (fdn) 54
Afterlife from the Loam

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.

Sorcery
Afterlife from the Loam (tdc) 25
Colossal Grave-Reaver

Flying Whenever this creature enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.

Creature
Colossal Grave-Reaver (tdc) 50
Conduit of Worlds

You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

Artifact
Conduit of Worlds (one) 163
Emperor of Bones

At the beginning of combat on your turn, exile up to one target card from a graveyard. {1}{B}: Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.

Creature
Emperor of Bones (mh3) 90
Evolution Witness

{1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.

Creature
Evolution Witness (mh3) 151
Kotis, Sibsig Champion

Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs. Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.

Creature
Kotis, Sibsig Champion (tdc) 5
Raul, Trouble Shooter

Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. {T}: Each player mills a card. (They each put the top card of their library into their graveyard.)

Creature
Raul, Trouble Shooter (pip) 115
The Master, Transcendent

When The Master enters, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

Creature Artifact
The Master, Transcendent (pip) 419
Undergrowth Recon

At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.

Enchantment
Undergrowth Recon (mkm) 181
Walk-In Closet

Enchantment
Walk-In Closet // Forgotten Cellar (dsk) 205

Recursion

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
26 pips - 23 cards
21 mana - 21 cards
38 pips - 28 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 5 cards
42 pips - 33 cards
22 mana - 22 cards
0 pips - 0 cards
6 mana - 6 cards
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