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Commander
Reyhan, Last of the Abzan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
![Reyhan, Last of the Abzan (cm2) 13 Reyhan, Last of the Abzan (cm2) 13](https://cards.scryfall.io/normal/front/8/a/8afad106-a49b-4910-959e-228c109ea983.jpg?1644853038)
Commander
Land
Land
Artifact
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.)
![Ozolith, the Shattered Spire (mom) 198 Ozolith, the Shattered Spire (mom) 198](https://cards.scryfall.io/normal/front/c/9/c9eee658-29e8-4ab5-8a0e-31f2f28a9a92.jpg?1682204958)
Artifact
Sorcery
Sorcery
Creature
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
![Chasm Skulker (blc) 164 Chasm Skulker (blc) 164](https://cards.scryfall.io/normal/front/8/7/87523249-4397-41b8-8ee8-fcb1d2dd9853.jpg?1721428990)
First strike (This creature deals combat damage before creatures without first strike.) Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
![Halana and Alena, Partners (fdn) 659 Halana and Alena, Partners (fdn) 659](https://cards.scryfall.io/normal/front/b/6/b649f459-c9dc-495d-8703-b685996bb80c.jpg?1730491095)
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
![Vorinclex, Monstrous Raider (khm) 199 Vorinclex, Monstrous Raider (khm) 199](https://cards.scryfall.io/normal/front/9/2/92613468-205e-488b-930d-11908477e9f8.jpg?1631051073)
Creature
Enchantment
(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
![Innkeeper's Talent (blb) 180 Innkeeper's Talent (blb) 180](https://cards.scryfall.io/normal/front/9/4/941b0afc-0e8f-45f2-ae7f-07595e164611.jpg?1721814343)
Invigorating Hot Spring enters with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
![Invigorating Hot Spring (neo) 223 Invigorating Hot Spring (neo) 223](https://cards.scryfall.io/normal/front/5/9/59a118d1-30b8-42c0-ac42-6fba0778200a.jpg?1654568472)
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
![Simic Ascendancy (blc) 260 Simic Ascendancy (blc) 260](https://cards.scryfall.io/normal/front/9/3/9300abb9-2750-4de8-8c1d-dbae48a86037.jpg?1721429509)
Enchantment
Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
![Mutational Advantage (pip) 111 Mutational Advantage (pip) 111](https://cards.scryfall.io/normal/front/b/1/b1ff92f1-9dc7-48e6-9e7c-9ef4a88518cb.jpg?1708742571)
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
![Ripples of Potential (lcc) 77 Ripples of Potential (lcc) 77](https://cards.scryfall.io/normal/front/b/7/b70e6ded-2c25-4608-9ae0-a64e13aa1d2a.jpg?1698987954)
Instant
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