1.5k
3/27/2025
Sauron, the Dark Lord
Deck Size: 99
Commander
Est deck cost: $2000.94
Salt sum: 52.07
1.5k
3/27/2025
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Commander

Qty: 1 Price: $11.99
Sauron, the Dark Lord

Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

Creature
Sauron, the Dark Lord (ltr) 329

Commander

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06 Artifacts

Qty: 16 Price: $323.38
Akroma's Memorial

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Artifact
Akroma's Memorial (tsr) 262
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (clb) 298
Basalt Monolith

This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.

Artifact
Basalt Monolith (2xm) 232
Inherited Envelope

When this artifact enters, the Ring tempts you. {T}: Add one mana of any color.

Artifact
Inherited Envelope (ltr) 242
Mithril Coat

Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}

Artifact
Mithril Coat (ltr) 245
Relic of Sauron

{T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card.

Artifact
Relic of Sauron (ltc) 79
Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Artifact
Shadowspear (thb) 236
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (v10) 12
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (cmm) 413
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Creativity (40k) 253★
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Dominance (40k) 255★
Talisman of Indulgence

{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Indulgence (40k) 257★
Tarrian's Soulcleaver

Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2}

Artifact
Tarrian's Soulcleaver (lci) 264
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 246
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (iko) 237
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (40k) 261★

06 Artifacts

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07.4 Mono Lands

Qty: 11 Price: $230.89
Arena of Glory

This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Land
Arena of Glory (mh3) 215
Cabal Coffers

{2}, {T}: Add {B} for each Swamp you control.

Land
Cabal Coffers (mh2) 301
Island

({T}: Add {U}.)

Land
Island (afr) 268
Island

({T}: Add {U}.)

Land
Island (afr) 269
Minas Morgul, Dark Fortress

Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

Land
Minas Morgul, Dark Fortress (ltc) 514
Mountain

({T}: Add {R}.)

Land
Mountain (afr) 275
Mountain

({T}: Add {R}.)

Land
Mountain (afr) 276
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 271
Swamp

({T}: Add {B}.)

Land
Swamp (afr) 272
Swamp

({T}: Add {B}.)

Land
Swamp (afr) 273
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (ltc) 375

07.4 Mono Lands

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01 Creatures

Qty: 24 Price: $388.86
Baleful Strix

Flying, deathtouch When this creature enters, draw a card.

Creature Artifact
Baleful Strix (2xm) 191
Bilbo, Retired Burglar

When Bilbo enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token.

Creature
Bilbo, Retired Burglar (ltr) 196
Gothmog, Morgul Lieutenant

When Gothmog enters, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch.

Creature
Gothmog, Morgul Lieutenant (ltr) 87
Grim Hireling

Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

Creature
Grim Hireling (clb) 755
Moria Scavenger

Deathtouch, haste {T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Creature
Moria Scavenger (ltc) 63
Nazgûl

Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

Creature
Nazgûl (ltr) 100
Nazgûl

Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

Creature
Nazgûl (ltr) 332
Nazgûl

Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

Creature
Nazgûl (ltr) 333
Nazgûl

Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

Creature
Nazgûl (ltr) 334
Nazgûl

Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

Creature
Nazgûl (ltr) 335
Nazgûl

Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

Creature
Nazgûl (ltr) 336
Nazgûl

Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

Creature
Nazgûl (ltr) 337
Nazgûl

Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

Creature
Nazgûl (ltr) 338
Nazgûl

Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

Creature
Nazgûl (ltr) 339
Nightscape Familiar

Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate this creature.

Creature
Nightscape Familiar (dmr) 94
Orcish Bowmasters

Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

Creature
Orcish Bowmasters (ltr) 103
Professional Face-Breaker

Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

Creature
Professional Face-Breaker (snc) 116
Prosper, Tome-Bound

Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token.

Creature
Prosper, Tome-Bound (afc) 2
Ragavan, Nimble Pilferer

Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Ragavan, Nimble Pilferer (mh2) 138
Saruman, the White Hand

Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}.

Creature
Saruman, the White Hand (ltc) 8
Sauron, Lord of the Rings

When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.

Creature
Sauron, Lord of the Rings (ltc) 4
The Balrog of Moria

Trample, haste When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle this card, create two Treasure tokens.

Creature
The Balrog of Moria (ltc) 46
Varragoth, Bloodsky Sire

Deathtouch Boast — {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Varragoth, Bloodsky Sire (khm) 115
Witch-king of Angmar

Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

Creature
Witch-king of Angmar (ltr) 114

01 Creatures

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07 Skill Lands

Qty: 3 Price: $154.98
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (v12) 1
Boseiju, Who Shelters All

Boseiju enters tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Land
Boseiju, Who Shelters All (v12) 2
Homeward Path

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Land
Homeward Path (j17) 4

07 Skill Lands

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03 Instants

Qty: 9 Price: $190.58
Big Score

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Big Score (snc) 102
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (pw24) 7
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (v13) 1
Darkness

Prevent all combat damage that would be dealt this turn.

Instant
Darkness (40k) 197★
Deadly Rollick

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Instant
Deadly Rollick (cmm) 147
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (sld) 1552
Sudden Spoiling

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Instant
Sudden Spoiling (tsr) 144
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (ltc) 229
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 108

03 Instants

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07.1 Multi-Colour Lands

Qty: 5 Price: $261.95
Cavern of Souls

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (avr) 226
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (mma) 221
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cm1) 2
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (cns) 210

07.1 Multi-Colour Lands

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04 Sorceries

Qty: 12 Price: $124.69
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (ltc) 211
Blood Money

Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

Sorcery
Blood Money (clb) 116
Breaking of the Fellowship

Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.

Sorcery
Breaking of the Fellowship (ltr) 117
Damnation

Destroy all creatures. They can't be regenerated.

Sorcery
Damnation (sld) 121
Decree of Pain

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.

Sorcery
Decree of Pain (40k) 198★
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (cmm) 150
Hell to Pay

Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

Sorcery
Hell to Pay (otj) 126
Living Death

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Sorcery
Living Death (ltc) 203
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (ltc) 206
Ringsight

The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.

Sorcery
Ringsight (ltr) 220
Sam's Desperate Rescue

Return target creature card from your graveyard to your hand. The Ring tempts you.

Sorcery
Sam's Desperate Rescue (ltr) 105
Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Sorcery
Victimize (mh3) 278

04 Sorceries

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07.2 Fetch Lands

Qty: 4 Price: $132.96
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 216
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 224
Prismatic Vista

{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254

07.2 Fetch Lands

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05 Enchantments

Qty: 3 Price: $44.97
Animate Dead

Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (ema) 78
Black Market Connections

At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Enchantment
Black Market Connections (acr) 87
Call of the Ring

At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.

Enchantment
Call of the Ring (ltr) 79

05 Enchantments

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07.3 Dual Lands

Qty: 11 Price: $135.69
Blazemire Verge

{T}: Add {B}. {T}: Add {R}. Activate only if you control a Swamp or a Mountain.

Land
Blazemire Verge (dsk) 256
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (rna) 245
Dragonskull Summit

This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Land
Dragonskull Summit (pip) 261
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (pip) 262
Gloomlake Verge

{T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.

Land
Gloomlake Verge (dsk) 260
Mount Doom

{T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Land
Mount Doom (ltr) 258
Smoldering Marsh

({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.

Land
Smoldering Marsh (pip) 292
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (grn) 257
Sulfur Falls

This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (pip) 294
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (pip) 296
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (grn) 259

07.3 Dual Lands

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
6 pips - 6 cards
20 mana - 20 cards
46 pips - 39 cards
27 mana - 25 cards
16 pips - 16 cards
23 mana - 21 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
13 mana - 9 cards
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