85
8/12/2024
Learn_With_Zimone
Deck Size: 100
Commander
Legal
Est deck cost: $225.62
Salt sum: 34.76
No deck tags
85
8/12/2024
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Commander

Qty: 1 Price: $0.35
Zimone, Quandrix Prodigy

{1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.

Creature
Zimone, Quandrix Prodigy (stx) 250

Commander

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Land

Qty: 38 Price: $88.28
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 420
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (blc) 302
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (blb) 252
Forest

({T}: Add {G}.)

Land
Forest (blb) 377
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (blc) 312
Island

({T}: Add {U}.)

Land
Island (blb) 372
Minamo, School at Water's Edge

{T}: Add {U}. {U}, {T}: Untap target legendary permanent.

Land
Minamo, School at Water's Edge (chk) 279
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (otc) 313
Simic Growth Chamber

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (clu) 247
Tangled Islet

({T}: Add {G} or {U}.) This land enters tapped.

Land
Tangled Islet (dmu) 258
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (blc) 345
Thornwood Falls

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (mom) 274
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (blc) 355

Land

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Removal

Qty: 8 Price: $12.34
Barrier Breach

Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Barrier Breach (iko) 145
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (blc) 206
Bury in Books

This spell costs {2} less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top.

Instant
Bury in Books (j22) 279
Memory Lapse

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Memory Lapse (sta) 16
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (ima) 177
Negate

Counter target noncreature spell.

Instant
Negate (sta) 18
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (woc) 104
Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Instant
Run Away Together (blb) 67

Removal

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Boardwipe

Qty: 2 Price: $1.08
Evacuation

Return all creatures to their owners' hands.

Instant
Evacuation (c16) 91
Oversimplify

Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.

Sorcery
Oversimplify (c21) 72

Boardwipe

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Lategame_Finisher

Qty: 8 Price: $37.82
Avenger of Zendikar

When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

Creature
Avenger of Zendikar (cmr) 422
Body of Research

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.

Sorcery
Body of Research (stx) 168
Bonny Pall, Clearcutter

Reach When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control." Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

Creature
Bonny Pall, Clearcutter (otj) 196
Boundless Realms

Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.

Sorcery
Boundless Realms (m13) 162
Kamahl, Heart of Krosa

At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)

Creature
Kamahl, Heart of Krosa (cmr) 237
Kogla, the Titan Ape

When Kogla enters, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

Creature
Kogla, the Titan Ape (iko) 162
Rampaging Baloths

Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.

Creature
Rampaging Baloths (ima) 184
Time Warp

Target player takes an extra turn after this one.

Sorcery
Time Warp (sta) 22

Lategame_Finisher

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Utility_Creatures

Qty: 7 Price: $19.45
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (thb) 169
Lotus Cobra

Landfall — Whenever a land you control enters, add one mana of any color.

Creature
Lotus Cobra (znr) 193
Oakhame Adversary

This spell costs {2} less to cast if an opponent controls a green permanent. Deathtouch Whenever this creature deals combat damage to a player, draw a card.

Creature
Oakhame Adversary (eld) 167
Tatyova, Benthic Druid

Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (dom) 206
Tireless Tracker

Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

Creature
Tireless Tracker (soi) 233
Tower Winder

Reach, deathtouch When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.

Creature
Tower Winder (otc) 34
Trygon Predator

Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Creature
Trygon Predator (otc) 246

Utility_Creatures

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Card_Draw

Qty: 5 Price: $4.37
Compulsive Research

Target player draws three cards. Then that player discards two cards unless they discard a land card.

Sorcery
Compulsive Research (sta) 14
Eureka Moment

Draw two cards. You may put a land card from your hand onto the battlefield.

Instant
Eureka Moment (stx) 184
Harmonize

Draw three cards.

Sorcery
Harmonize (sta) 52
Quick Study

Draw two cards.

Instant
Quick Study (woe) 65
Urban Evolution

Draw three cards. You may play an additional land this turn.

Sorcery
Urban Evolution (uma) 208

Card_Draw

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Midgame_Threats

Qty: 6 Price: $4.02
Fecund Greenshell

Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.

Creature
Fecund Greenshell (blb) 171
Jolrael, Voice of Zhalfir

At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card.

Creature
Jolrael, Voice of Zhalfir (mat) 33
Lorescale Coatl

Whenever you draw a card, put a +1/+1 counter on this creature.

Creature
Lorescale Coatl (m21) 221
Managorger Hydra

Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.

Creature
Managorger Hydra (blc) 230
Sporemound

Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.

Creature
Sporemound (scd) 212
Territory Culler

Devoid (This card has no color.) Reach Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Creature
Territory Culler (mh3) 173

Midgame_Threats

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Card_Selection

Qty: 4 Price: $5.16
Abundant Harvest

Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

Sorcery
Abundant Harvest (sta) 48
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (lcc) 241
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (sta) 61
Winding Way

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

Sorcery
Winding Way (otc) 213

Card_Selection

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Ramp

Qty: 15 Price: $35.71
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (grn) 125
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (sta) 51
Dance of the Tumbleweeds

Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.

Sorcery
Dance of the Tumbleweeds (otj) 160
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (dtk) 186
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (blc) 119
Kiora's Follower

{T}: Untap another target permanent.

Creature
Kiora's Follower (bng) 150
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (c15) 188
Migration Path

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Migration Path (iko) 164
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (cmm) 904
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (cmr) 432
Sakura-Tribe Elder

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (c15) 200
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (cmm) 321
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmm) 410
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (blc) 124
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (otc) 209

Ramp

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Engine

Qty: 5 Price: $15.25
Druid Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Enchantment
Druid Class (afr) 180
Retreat to Coralhelm

Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Enchantment
Retreat to Coralhelm (plst) BFZ-82
Teferi's Ageless Insight

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Enchantment
Teferi's Ageless Insight (mkc) 119
Wilderness Reclamation

At the beginning of your end step, untap all lands you control.

Enchantment
Wilderness Reclamation (rna) 149
Zendikar's Roil

Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.

Enchantment
Zendikar's Roil (ori) 209

Engine

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Recursion

Qty: 1 Price: $1.79
Regrowth

Return target card from your graveyard to your hand.

Sorcery
Regrowth (sta) 56

Recursion

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
29 pips - 23 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
62 pips - 51 cards
26 mana - 26 cards
0 pips - 0 cards
4 mana - 3 cards
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Introduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWhether it's your first day at Strixhaven or your first Commander game, "},{"insert":{"card-link":"Zimone, Quandrix Prodigy"}},{"insert":" is here to guide you on an exciting adventure! Dive into the world of Magic and embark on a journey of learning and discovery.\n\n"},{"attributes":{"bold":true},"insert":"Deck Identity/Theme"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis deck is centered around a landfall and ramp strategy, utilizing powerful engines that synergize with lands and card draw. Thematically, it embraces the concept of learning, inviting you to join Zimone in a "},{"insert":{"card-link":"Quick Study"}},{"insert":" and her quest for knowledge. Whenever possible, cards have been selected to reflect the theme of studying and academic pursuit, whether it be drawing cards with "},{"insert":{"card-link":"Eureka Moment"}},{"insert":" or removig your opponents creatures with "},{"insert":{"card-link":"Bury in Books"}},{"insert":". Strixhaven Archive cards are adding to this flavorful experience, referencing Zimones journey in learning new spells.\n\n"},{"attributes":{"bold":true},"insert":"Commander Choice"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWhy choose "},{"insert":{"card-link":"Zimone, Quandrix Prodigy"}},{"insert":" as your commander when "},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" offers a more powerful landfall engine? The answer lies in two key reasons. First, from a gameplay perspective, the worst experience in a Commander game is being unable to participate meaningfully. "},{"insert":{"card-link":"Zimone, Quandrix Prodigy"}},{"insert":" ensures your deck gets rolling by providing ramp when you have enough lands and drawing cards when you're short on them. Moreover, "},{"insert":{"card-link":"Zimone, Quandrix Prodigy"}},{"insert":" is an inexpensive commander who doesn’t immediately threaten your opponents, so she's less likely to be targeted by removal creating overall better game quality for the new player. Even if she is removed, you can easily cast her again.\nThe second reason is flavor. "},{"insert":{"card-link":"Zimone, Quandrix Prodigy"}},{"insert":" embodies the themes of learning and the Quandrix house at Strixhaven, allowing you to thematically immerse yourself in the deck's identity. This gives the deck more character than just using a generic powerful Simic commander (looking at you my friend, "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":") and helps the player build a connection with his deck. \n\n"},{"attributes":{"bold":true},"insert":"Deck Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe deck's main strategy revolves around ramping, triggering powerful landfall effects, and drawing cards to maintain momentum. To enable "},{"insert":{"card-link":"Zimone, Quandrix Prodigy"}},{"insert":" the first goal of the deck is getting to eight lands as fast as possible. The ramp package consisting of spells like "},{"insert":{"card-link":"Rampant Growth"}},{"insert":" and "},{"insert":{"card-link":"Explosive Vegetation"}},{"insert":" lays the foundation, ensuring you have the land count as well as the resources needed to execute your game plan. Landfall triggers from cards like "},{"insert":{"card-link":"Zendikar's Roil"}},{"insert":" and "},{"insert":{"card-link":"Sporemound"}},{"insert":" are engines that reward you for sticking to this plan, while card draw with "},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" and "},{"insert":{"card-link":"Tireless Tracker"}},{"insert":" ensures you never run out of options.\n\n"},{"attributes":{"bold":true},"insert":"Stages of a Commander Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game:"},{"insert":" The deck’s ramp package ensures a smooth start, minimizing the risk of mana screw. "},{"insert":{"card-link":"Zimone, Quandrix Prodigy"}},{"insert":"'s ability also helps prevent mana flood, offering flexibility in the early game and ensuring you build up your ressources to a point where you're always able to participate in the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game:"},{"insert":" As the game progresses, the deck transitions from ramping to impacting the board. Early threats like "},{"insert":{"card-link":"Managorger Hydra"}},{"insert":" and "},{"insert":{"card-link":"Jolrael, Voice of Zhalfir"}},{"insert":" help you impact the game by pressuring your opponents while more defensive options like "},{"insert":{"card-link":"Tower Winder"}},{"insert":" help you protect your lifetotal while ramping into more powerful landfall payoffs like "},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":" and "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game:"},{"insert":" In the late game, the deck sustains itself with card draw from "},{"insert":{"card-link":"Zimone, Quandrix Prodigy"}},{"insert":"'s ability or card draw spells like "},{"insert":{"card-link":"Urban Evolution"}},{"insert":". Win conditions like overwhelming your opponents with landfall triggers or giving your creatures a lethal push with "},{"insert":{"card-link":"Kamahl, Heart of Krosa"}},{"insert":" come into play. The deck also includes strategies to ensure you don’t get knocked out before you can secure victory by utilising a solid removal package with cards like "},{"insert":{"card-link":"Reality Shift"}},{"insert":" and "},{"insert":{"card-link":"Bury in Books"}},{"insert":", as well as some board wipes like "},{"insert":{"card-link":"Oversimplify"}},{"insert":" to slow your opponents down."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Beginner Friendly"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis deck is particularly suited for beginners due to its straightforward landfall strategy, ample card draw, and built-in resilience. The simplicity of its mechanics allows new players to focus on learning key aspects of the game without feeling overwhelmed. Additionally, centering the deck around land-based synergies makes it more resilient than decks centered around other card types, reducing the chances of experiencing blowout games that can be discouraging for newcomers. And lets be honest, the most satisying part of Magic is playing lands and drawing cards @"},{"insert":{"card-link":"Ancestral Recall"}},{"insert":" (-> biased blue player here).\n\n"},{"attributes":{"bold":true},"insert":"Concepts and Learning Opportunities"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe deck guides players with a simple, easy-to-understand game plan, offering opportunities to learn essential concepts such as resource management by using "},{"insert":{"card-link":"Zimone, Quandrix Prodigy"}},{"insert":"'s ability, the importance of ramp (yes you are important "},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":"), and diverse card synergies, be it with simple landfall triggers like "},{"insert":{"card-link":"Zendikar's Roil"}},{"insert":" or more specific synergies revolving around the Commander like "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" or "},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":". By playing this deck, new players can develop a solid foundation in these fundamental aspects of Commander gameplay. This decklist is also a slightly modified version of my personal "},{"insert":{"card-link":"Zimone, Quandrix Prodigy"}},{"insert":" deck, which is my go-to deck that I lend out to new players in my playgroup. It is created to be easy to pilot and satisfying to play while still offering more complex interactions that can be explored and discovered.\n\n"},{"attributes":{"bold":true},"insert":"Card Choices"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nYou might wonder why certain powerful cards like "},{"insert":{"card-link":"Scute Swarm"}},{"insert":" and "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" aren’t included, despite "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" fitting the learning theme. The goal is to create a deck that offers the best gameplay experience for new players. "},{"insert":{"card-link":"Scute Swarm"}},{"insert":" often forces a board wipe or single-handedly wins the game, which can lead to unsatisfying, blowout experiences for everyone involved. Similarly, "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" tends to annoy opponents and draws unwanted attention, which can be overwhelming for new players who already have a lot to keep track of during a Commander game. The additional mental load of remembering triggers and constantly asking opponents to pay the extra mana on every spell they cast can detract from the learning experience. \n\nOn a same note cards like "},{"insert":{"card-link":"Lorescale Coatl"}},{"insert":" were chosen over more powerful ones like "},{"insert":{"card-link":"Toothy, Imaginary Friend"}},{"insert":", because it would be unfitting to overload a new player with mechanics like the Partner-Mechanic, which they cant even use. \n\nThe reason why the mana base contains so many basic lands is similar, a new player should just be able to play his lands without worrying about a dozen of additional abilities from utility lands ("},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" is an exception, because it helps close out stalled games, teaches about evasion and to be honest is a loved pet card of mine).\n\n\"If I had one more turn I would have won!\" - because of this statement and it's thematic alignment with the Strixhaven Archive I included "},{"insert":{"card-link":"Time Warp"}},{"insert":". On first glance it might seem like an odd inclusion but it works surprisingly well when actually playing and is giving the deck some unexpected punch in the late-game. Additionally it adds some extra flavor to the whole theme of "},{"insert":{"card-link":"Zimone, Quandrix Prodigy"}},{"insert":" discovering new spells.\n\n"},{"attributes":{"bold":true},"insert":"Conclusion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe deck is supposed to be a great starting point for new players and a pleasent entry into the Commander format. The deck is constructed with a power level in mind, which ranges from being able to be played together with precons or up to high mid-power level pods. \n\nIf you remove "},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"insert":" (even though I love it because of it's great synergy with "},{"insert":{"card-link":"Zimone, Quandrix Prodigy"}},{"insert":") you can get the whole deck with a reasonable budget of sub 200$, making it a viable starting option for new players with plenty of room for upgrades.\n\nIn conclusion, "},{"insert":{"card-link":"Zimone, Quandrix Prodigy"}},{"insert":" is an excellent choice for a beginner-friendly Commander deck, blending thematic elements with a straightforward and engaging strategy. This deck not only teaches essential gameplay concepts but also ensures that new players have a fun and rewarding experience in their first foray into Commander.\n\n"},{"attributes":{"bold":true},"insert":"Hidden Achievement - Graduation:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Display your prowess by One-Shoting an opponent with a "},{"insert":{"card-link":"Body of Research"}},{"insert":" "},{"attributes":{"bold":true},"insert":"token, made unblockable by"},{"insert":" "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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