187
11/2/2024
Playtest Cube
Deck Size: 423
Custom
Legal
Est deck cost: $218.32
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187
11/2/2024
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Anthem

Qty: 1 Price: $0.99
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (otc) 83

Anthem

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Copy

Qty: 1 Price: $4.49
Orvar, the All-Form

Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.

Creature
Orvar, the All-Form (khm) 70

Copy

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Counters

Qty: 3 Price: $1.97
Dragonsguard Elite

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature. {4}{G}{G}: Double the number of +1/+1 counters on this creature.

Creature
Dragonsguard Elite (stx) 127
Ornery Tumblewagg

At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature
Ornery Tumblewagg (otj) 171
Vorel of the Hull Clade

{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.

Creature
Vorel of the Hull Clade (lcc) 294

Counters

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Doubling

Qty: 2 Price: $2.18
Charging Tuskodon

Trample If this creature would deal combat damage to a player, it deals double that damage to that player instead.

Creature
Charging Tuskodon (rix) 97
Insult

Sorcery
Insult // Injury (akh) 213

Doubling

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Drafting

Qty: 51 Price: $22.51
Adriana's Valor

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Conspiracy
Adriana's Valor (cn2) 1
Advantageous Proclamation

(Start the game with this conspiracy face up in the command zone.) Your minimum deck size is reduced by five.

Conspiracy
Advantageous Proclamation (cns) 1
Aether Searcher

Reveal this card as you draft it. Reveal the next card you draft and note its name. When this creature enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.

Creature Artifact
Aether Searcher (cns) 53
Agent of Acquisitions

Draft this card face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

Creature Artifact
Agent of Acquisitions (plst) CNS-54
Animus of Predation

Draft this card face up. As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) If you removed a creature card with flying from the draft with cards named Animus of Predation, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

Creature
Animus of Predation (cn2) 60
Arcane Savant

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When this creature enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.

Creature
Arcane Savant (cn2) 27
Archdemon of Paliano

Draft this card face up. As long as this card is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn this card face down. (You may look at cards as you draft them.) Flying

Creature
Archdemon of Paliano (cn2) 39
Assemble the Rank and Vile

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."

Conspiracy
Assemble the Rank and Vile (cn2) 2
Backup Plan

(Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

Conspiracy
Backup Plan (cns) 2
Brago's Favor

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Spells with the chosen name you cast cost {1} less to cast.

Conspiracy
Brago's Favor (cns) 3
Caller of the Untamed

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. {X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.

Creature
Caller of the Untamed (cn2) 62
Canal Dredger

Draft this card face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. {T}: Put target card from your graveyard on the bottom of your library.

Creature Artifact
Canal Dredger (cns) 55
Cogwork Grinder

Draft this card face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) This creature enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.

Creature Artifact
Cogwork Grinder (cns) 57
Cogwork Librarian

Draft this card face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put this card into that booster pack.

Creature Artifact
Cogwork Librarian (plst) CNS-58
Cogwork Spy

Reveal this card as you draft it. You may look at the next card drafted from this booster pack. Flying

Creature Artifact
Cogwork Spy (cns) 59
Custodi Peacekeeper

Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. {W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.

Creature
Custodi Peacekeeper (cn2) 14
Deal Broker

Draft this card face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. {T}: Draw a card, then discard a card.

Creature Artifact
Deal Broker (cns) 61
Double Stroke

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Conspiracy
Double Stroke (cns) 4
Echoing Boon

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

Conspiracy
Echoing Boon (cn2) 3
Emissary's Ploy

(Start the game with this conspiracy face up in the command zone.) Before drawing your opening hand, choose 1, 2, or 3. You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.

Conspiracy
Emissary's Ploy (cn2) 4
Garbage Fire

Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.

Instant
Garbage Fire (cn2) 52
Hired Heist

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.

Conspiracy
Hired Heist (cn2) 5
Hold the Perimeter

(Start the game with this conspiracy face up in the command zone.) At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender. At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."

Conspiracy
Hold the Perimeter (cn2) 6
Hymn of the Wilds

(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs {1} less to cast. You can't cast instant or sorcery spells.

Conspiracy
Hymn of the Wilds (plst) CN2-7
Illusionary Informant

Draft this card face up. During the draft, you may turn this card face down. If you do, look at the next card drafted by a player of your choice. Flying

Creature
Illusionary Informant (cn2) 32
Immediate Action

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have haste.

Conspiracy
Immediate Action (cns) 5
Incendiary Dissent

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."

Conspiracy
Incendiary Dissent (cn2) 8
Iterative Analysis

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Conspiracy
Iterative Analysis (plst) CNS-6
Leovold's Operative

Draft this card face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn this card face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)

Creature
Leovold's Operative (cn2) 66
Lore Seeker

Reveal this card as you draft it. After you draft this card, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)

Creature Artifact
Lore Seeker (cns) 62
Lurking Automaton

Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.

Creature Artifact
Lurking Automaton (cns) 63
Muzzio's Preparations

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Each creature you control with the chosen name enters with an additional +1/+1 counter on it.

Conspiracy
Muzzio's Preparations (cns) 7
Natural Unity

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."

Conspiracy
Natural Unity (cn2) 9
Noble Banneret

Draft this card face up. As you draft a creature card, you may reveal it, note its name, then turn this card face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, this creature and those creatures get +1/+1 and have lifelink.

Creature
Noble Banneret (cn2) 17
Paliano Vanguard

Draft this card face up. As you draft a creature card, you may reveal it, note its creature types, then turn this card face down. Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.

Creature
Paliano Vanguard (cn2) 20
Paliano, the High City

Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. {T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.

Land
Paliano, the High City (cns) 65
Power Play

(Start the game with this conspiracy face up in the command zone.) You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Conspiracy
Power Play (cns) 8
Pyretic Hunter

Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. Menace (This creature can't be blocked except by two or more creatures.) This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.

Creature
Pyretic Hunter (cn2) 56
Regicide

Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.

Instant
Regicide (cn2) 45
Secret Summoning

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.

Conspiracy
Secret Summoning (cns) 9
Secrets of Paradise

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{T}: Add one mana of any color."

Conspiracy
Secrets of Paradise (cns) 10
Sentinel Dispatch

(Start the game with this conspiracy face up in the command zone.) At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

Conspiracy
Sentinel Dispatch (cns) 11
Smuggler Captain

Draft this card face up. As you draft a card, you may reveal it, note its name, then turn this card face down. When this creature enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.

Creature
Smuggler Captain (cn2) 47
Sovereign's Realm

(Start the game with this conspiracy face up in the command zone.) Your starting deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn, you may play basic lands from outside the game. Basic lands you control have "{T}: Add one mana of any color."

Conspiracy
Sovereign's Realm (cn2) 10
Spire Phantasm

Reveal this card as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When this creature enters, if you guessed correctly for a card named Spire Phantasm, draw a card.

Creature
Spire Phantasm (cn2) 37
Summoner's Bond

Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.) Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.

Conspiracy
Summoner's Bond (cn2) 11
Unexpected Potential

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) You may spend mana as though it were mana of any color to cast spells with the chosen name.

Conspiracy
Unexpected Potential (cns) 12
Volatile Chimera

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.

Creature
Volatile Chimera (cn2) 59
Weight Advantage

(Start the game with this conspiracy face up in the command zone.) Each creature you control assigns combat damage equal to its toughness rather than its power.

Conspiracy
Weight Advantage (cn2) 12
Whispergear Sneak

Draft this card face up. During the draft, you may turn this card face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.

Creature Artifact
Whispergear Sneak (cns) 64
Worldknit

(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."

Conspiracy
Worldknit (cns) 13

Drafting

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Draw

Qty: 3 Price: $6.17
Grenzo, Dungeon Warden

Grenzo enters with X +1/+1 counters on it. {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

Creature
Grenzo, Dungeon Warden (a25) 205
Realmwalker

Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (lcc) 250
The Raven's Warning

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library.

Enchantment
The Raven's Warning (khm) 227

Draw

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Evasion

Qty: 1 Price: $1.49
Changeling Outcast

Changeling (This card is every creature type.) This creature can't block and can't be blocked.

Creature
Changeling Outcast (otc) 128

Evasion

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Land

Qty: 6 Price: $4.64
Archway of Innovation

This land enters tapped unless you control an Island. {T}: Add {U}. {U}, {T}: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Land
Archway of Innovation (mh3) 214
Dakmor Salvage

This land enters tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Land
Dakmor Salvage (uma) 240
Ifnir Deadlands

{T}: Add {C}. {T}, Pay 1 life: Add {B}. {2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.

Land
Ifnir Deadlands (hou) 179
Madblind Mountain

({T}: Add {R}.) This land enters tapped. {R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.

Land
Madblind Mountain (shm) 274
Rustic Clachan

As this land enters, you may reveal a Kithkin card from your hand. If you don't, this land enters tapped. {T}: Add {W}. Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)

Land
Rustic Clachan (ddf) 34
Sejiri Steppe

This land enters tapped. When this land enters, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.

Land
Sejiri Steppe (ddg) 36

Land

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Playtest

Qty: 331 Price: $126.50
A Girl and Her Dogs

When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it. Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.

Creature
A Girl and Her Dogs (mb2) 515
A Good Thing

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Enchantment
A Good Thing (cmb2) 86
Abbot of the Sacred Meeple

Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.

Creature
Abbot of the Sacred Meeple (mb2) 507
Abian, Luvion Usurper

As Abian, Luvion Usurper enters, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.) +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. +1: Create a 3/2 red and green Spirit creature token. −X: You deal X damage to any target.

Planeswalker
Abian, Luvion Usurper (cmb2) 87
Aggressive Crag

At the beginning of your combat step, tap Aggressive Crag. {T}: Add {R} or {W}.

Land
Aggressive Crag (cmb2) 112
Alberix, the Trade Planet

Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes — At the beginning of your precombat main phase, choose one — • Discard a card. If you do, put two of Alberix's resources into its owner's hand. • Exile the top card of your library as a resource.

Enchantment
Alberix, the Trade Planet (mb2) 525
All-Star Kicker

Assist kicker {3} (You and up to one other player can spend mana to pay this kicker cost.) When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)

Creature
All-Star Kicker (mb2) 557
Anax and Cymede & Kynaios and Tiro

First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

Creature
Anax and Cymede & Kynaios and Tiro (mb2) 589
Animate Spell

Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.

Enchantment
Animate Spell (cmb2) 16
Arcanum Things

Equipped creature has flying. Equip {2} Equipment swap {2}{W} ({2}{W}: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)

Artifact
Arcanum Things (mb2) 508
Avacyn's Collar, the Symbol of Her Church

Equipped creature can't attack, block, or transform, and its activated abilities can't be activated. Shackle {3} ({3}: Attach to target creature you don't control. Shackle only as a sorcery.)

Artifact
Avacyn's Collar, the Symbol of Her Church (mb2) 509
Banding Sliver

All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Banding Sliver (cmb2) 2
Baneslayer Aspirant

Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.

Creature
Baneslayer Aspirant (cmb2) 3
Barry's Land

{T}: Add {C}.

Land
Barry's Land (cmb2) 113
Bear with Set's Mechanic

Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)

Creature
Bear with Set's Mechanic (cmb2) 71
Bind

Instant
Bind // Liberate (cmb2) 88
Biting Remark

Scrycast {0} (If you see this card while scrying, you may reveal it and cast it by paying {0}.) Flying

Creature
Biting Remark (cmb2) 17
Blood Poet

Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.) +1: Blood Poet gains lifelink until end of turn. −3: Target opponent discards a card. You gain life equal to its converted mana cost.

Creature
Blood Poet (cmb2) 34
Blurry Visionary

When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)

Creature
Blurry Visionary (mb2) 526
Bolshack Dragon

Double b̶r̶e̶a̶k̶e̶r̶ strike While attacking, this creature gets +10̶0̶0̶ power for each f̶i̶r̶e̶ red card in your graveyard.

Creature
Bolshack Dragon (mb2) 558
Boltfire

Boltfire deals 2 damage to any target. Flashforward {4}{R} (You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.)

Sorcery
Boltfire (mb2) 559
Bombardment

Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."

Sorcery
Bombardment (cmb2) 53
Bone Rattler

When Bone Rattler is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.

Creature
Bone Rattler (cmb2) 35
Boulder Jockey

({D} is a land drop. You may give up one potential land drop this turn to pay for {D}.) Whenever Boulder Jockey attacks, you may pay {D}. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.

Creature
Boulder Jockey (mb2) 560
Brigid, Who's Seen Some Stuff

Vigilance Nimble (This creature can't be blocked by creatures with power 3 or greater.) Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)

Creature
Brigid, Who's Seen Some Stuff (mb2) 510
Bucket List

Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card. ☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery

Enchantment
Bucket List (cmb2) 89
Built Bear

Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by {1}.) 1 point each → Flash; deathtouch; reach; vigilance; or ward {2} 2 points → {T}: Add one mana of any color. 3 points each → +1/+1; or +0/+2 4 points → When this creature enters the battlefield, draw a card.

Creature
Built Bear (mb2) 572
Buried Ogre

You may begin the game with Buried Ogre in your graveyard. If you do, you lose 1 life.

Creature
Buried Ogre (cmb2) 36
Call from the Grave

Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.

Sorcery
Call from the Grave (mb2) 541
Can't Quite Recall

Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.) Target player draws three cards.

Instant
Can't Quite Recall (mb2) 527
Catch of the Day

As Catch of the Day enters the battlefield, choose one for each of the following. Keyword → Vigilance; ward {3}; or islandwalk. Whenever this creature attacks → Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls. Size → 6/2; 4/4; or 2/6.

Creature
Catch of the Day (mb2) 528
Celestine Cave Witch

When Celestine Cave Witch enters, create two 1/1 black Insect creature tokens. Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")

Creature
Celestine Cave Witch (cmb2) 37
Champion of the Hareish

Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.

Creature
Champion of the Hareish (mb2) 511
Chatzuk, Mighty Guitarist

Banding (Just ask around until you find someone who knows.) Creature spells you cast with banding cost {2} less to cast. Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.

Creature
Chatzuk, Mighty Guitarist (mb2) 590
Chea, Friend to Maybe Too Many

Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.) {T}: Add X {G} and each opponent loses X life, where X is the number of familiars you control.

Creature
Chea, Friend to Maybe Too Many (mb2) 591
Chimney Goyf

Flying Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. When Chimney Goyf dies, target opponent puts a card from their hand on top of their library.

Creature
Chimney Goyf (cmb2) 38
Chronobot

When Chronobot enters, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)

Creature Artifact
Chronobot (cmb2) 105
Cleaver Blow

Multicleave {1} (You may pay an additional {1} any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.) Destroy target [nonblack] creature [with mana value 3 or less] [an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying.

Instant
Cleaver Blow (mb2) 542
Command the Chaff

Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost. Exile Command the Chaff.

Instant
Command the Chaff (cmb2) 18
Common Black Removal

Choose one. Destroy target creature, then — • Create a Food token. • Create a Treasure token. • Put a menace counter on a creature you control. • That creature's controller mills cards equal to its power.

Instant
Common Black Removal (mb2) 543
Control Win Condition

This spell can't be countered. Shroud Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)

Creature
Control Win Condition (cmb2) 19
Creepy Crawler

Menace, reach Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)

Creature
Creepy Crawler (mb2) 544
Cyclopean Titan

When Cyclopean Titan dies, two target lands become Swamps. Exile Cyclopean Titan. {3}, {T}: Tap target creature, then return Cyclopean Titan to its owner's hand.

Creature
Cyclopean Titan (cmb2) 40
Defender of the Queue

Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.) Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.

Creature
Defender of the Queue (mb2) 512
Do-Over

Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)

Instant
Do-Over (cmb2) 20
Domesticated Mammoth

Domesticated Mammoth enters with a token copy of Pacifism attached to it.

Creature
Domesticated Mammoth (cmb2) 72
Domesticated Watercourse

Domesticated Watercourse enters tapped. {T}: Add {U} or {B}. {U}{B}: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip {2}. Whenever equipped creature deals combat damage to a player, draw a card.

Land
Domesticated Watercourse (cmb2) 114
Don't Worry About It

Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.) Enchanted card costs {1} less to cast. When you cast enchanted card, copy it.

Enchantment
Don't Worry About It (mb2) 592
Duelists' Convocation International

When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down. Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.

Enchantment
Duelists' Convocation International (mb2) 529
Dwarven Confluencer

{T}: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with "{T}, Pay 1 life: Add one mana of any color.")

Creature
Dwarven Confluencer (mb2) 561
Enchanted Prairie

Enchanted Prairie enters tapped. {T}: Add {W} or {U}.

Land Enchantment
Enchanted Prairie (cmb2) 115
Enchantmentize

Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

Enchantment
Enchantmentize (cmb2) 21
Enroll in the Coalition

You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.

Enchantment
Enroll in the Coalition (cmb2) 4
Essence of Ajani

(As this spell resolves, put it into the command zone.) Whenever you cast a spell, you gain 1 life.

Emblem
Essence of Ajani (mb2) 513
Everlasting Lich

Everlasting Lich can't block. Everlasting Lich can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)

Creature
Everlasting Lich (cmb2) 41
Evil Boros Charm

Choose one — • Evil Boros Charm deals 2 damage to any target and you gain 2 life. • Unblocked attacking creatures get +1/+0 until end of turn. • Create a 1/1 colorless Spirit creature token with lifelink and haste.

Instant
Evil Boros Charm (cmb2) 90
Experiment Five

{1}{Z}: Put a +1/+2 counter on Experiment Five. ({Z} is paid with one mana from any source that could produce two or more colors of mana.)

Creature
Experiment Five (cmb2) 73
Fetching Garden

({T}: Add {G} or {W}.) Fetching Garden enters the battlefield tapped if it was played from your hand.

Land
Fetching Garden (mb2) 611
Flanking Licid

{R}, {T}: Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking" instead of a creature. Move Flanking Licid onto target creature. You may pay {R} to end this effect.

Summon Licid
Flanking Licid (mb2) 562
Flavor Disaster

Reach When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power. Negamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)

Creature Enchantment
Flavor Disaster (mb2) 575
Fludge, Gunk Guardian

Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)

Creature
Fludge, Gunk Guardian (mb2) 593
Form of the Mulldrifter

When Form of the Mulldrifter enters, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)

Enchantment Tribal
Form of the Mulldrifter (cmb2) 22
Frenemy of the Guildpact

Protection from enemy-colored multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)

Creature
Frenemy of the Guildpact (cmb2) 74
Friarball

Create a 2/2 white Monk creature token. Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)

Sorcery
Friarball (mb2) 514
Frogkin Kidnapper

When Frogkin Kidnapper enters, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.)

Creature
Frogkin Kidnapper (cmb2) 42
Frontier Explorer

{3}, {T}: Until end of turn, you may play one basic Plains card from outside the game.

Creature
Frontier Explorer (cmb2) 6
Generated Horizons

At the beginning of your upkeep, create a Forest land token.

Enchantment
Generated Horizons (cmb2) 75
Geometric Weird

At the beginning of each end step, you may have Geometric Weird's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.

Creature
Geometric Weird (cmb2) 69
Glade of the Pump Spells

(You have to pay {2}{G} to play this land as your land drop. It's green.) When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn. {T}: Add {G}{G}.

Land
Glade of the Pump Spells (mb2) 576
Glimpse, the Unthinkable

Shroud (This creature can't be the target of spells or abilities.) Glimpse, the Unthinkable can't be chosen. The name Glimpse, the Unthinkable can't be chosen.

Creature
Glimpse, the Unthinkable (mb2) 594
Gobland

(Gobland isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {R}.") Gobland can't block.

Creature Land
Gobland (mb2) 563
Gold Mine

{T}: Add {C}. Legacy — {T}, Mark one of Gold Mine's unmarked nodes: Add one mana of any color. ☐, ☐, ☐, ☐, ☐

Land
Gold Mine (cmb2) 116
Golgari Death Swarm

Flying, vigilance

Creature
Golgari Death Swarm (cmb2) 91
Gorilla Tactics

Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens.

Instant
Gorilla Tactics (cmb2) 76
Graveyard Dig

Return up to two target [black or green] creature cards from your graveyard to your hand. You may cast this spell for {2}{B/G}{B/G}. If you do, ignore the bracketed text.

Sorcery
Graveyard Dig (cmb2) 92
Growth Charm

Choose one — • Rampant Growth • Giant Growth • Regrowth

Instant
Growth Charm (cmb2) 77
Gunk Slug

When Gunk Slug enters, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)

Creature
Gunk Slug (cmb2) 43
Halving Season

If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

Enchantment
Halving Season (mb2) 545
Heart of a Duelist

You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.) When Heart of a Duelist enters the battlefield, draw a card.

Enchantment
Heart of a Duelist (mb2) 530
High Troller

All targeted spells and abilities cost {2} less and have their targets chosen randomly.

Creature
High Troller (cmb2) 54
Hish of the Snake Cult

Nagas and Serpents you control are Snakes. (We'll errata this to be true.) Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)

Creature
Hish of the Snake Cult (mb2) 595
How to Keep an Izzet Mage Busy

Return How to Keep an Izzet Mage Busy to its owner's hand.

Sorcery
How to Keep an Izzet Mage Busy (cmb2) 93
Imaginary Friends

Create three 0/0 white Spirit creature tokens with flying.

Sorcery
Imaginary Friends (cmb2) 7
Immersturm Battlefield

Hosted creatures get +2/+0 and have haste. Host {1}{R} ({1}{R}: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)

Enchantment
Immersturm Battlefield (mb2) 564
Impatient Iguana

If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste

Creature
Impatient Iguana (cmb2) 55
Indicate

Target permanent.

Sorcery
Indicate (mb2) 501
Innocuous Insect

Buyback {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Flash Flying When you cast this spell, draw a card.

Creature
Innocuous Insect (cmb2) 23
Inspirational Antelope

Legacy — Before the game starts, choose a keyword or ability word and write it below. Spells with __________ you cast cost {1} less to cast.

Creature
Inspirational Antelope (cmb2) 78
Intangible Vibes

All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)

Enchantment
Intangible Vibes (mb2) 516
Interplanar Brushwagg

Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.) Vigilance, haste Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking.

Creature
Interplanar Brushwagg (cmb2) 79
Jasconian Isle

(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has "{T}: Add {U}.") Jasconian Isle enters tapped. Jasconian Isle doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle.

Creature Land
Jasconian Isle (cmb2) 117
Jeskai Baller

When you cast this spell, create a 1/1 white Athlete creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Creature
Jeskai Baller (mb2) 517
Jund 'Em Out

Retrace (Sorry, no room for reminder text.) Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost. • Abrupt Decay • Blightning • Bloodbraid Elf • Lightning Bolt • Liliana of the Veil • Tarmogoyf

Sorcery
Jund 'Em Out (mb2) 596
Kaya, Ghost Haunter

0: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield. −1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." −2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."

Planeswalker
Kaya, Ghost Haunter (cmb2) 94
Keeper of the Crown

Creature
Keeper of the Crown // Coronation of the Wilds (mb2) 577
Khod, Etlan Shiis Envoy

All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.

Creature
Khod, Etlan Shiis Envoy (cmb2) 24
Knight of Lost Causes

Vigilance As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)

Creature
Knight of Lost Causes (mb2) 518
Kozilek, Compleated

( can be paid with either {C} or 2 life.) When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)

Creature
Kozilek, Compleated (mb2) 502
Krosan Adaptation

Enchant creature Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter as tokens.) Enchanted creature gets +1/+0 and has vigilance.

Enchantment
Krosan Adaptation (cmb2) 80
Lantern of Undersight

You draw cards from the bottom of your library instead of the top of your library.

Artifact
Lantern of Undersight (cmb2) 106
Largepox

Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.

Sorcery
Largepox (cmb2) 44
Lazier Goblin

Motivate {3}{R} (This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.) When Lazier Goblin enters, it deals 2 damage to any target.

Creature
Lazier Goblin (cmb2) 56
Lazotep Archway

Lazotep Archway enters the battlefield tapped. {T}: Add {W} or {B}. Eternalize {3}{W}{B} ({3}{W}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)

Land
Lazotep Archway (mb2) 613
Lich's Duel Mastery

Hexproof When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields. If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery. When Lich's Duel Mastery leaves the battlefield, you lose the game.

Enchantment
Lich's Duel Mastery (mb2) 546
Lifening Elemental

Lifelink Splice onto instant or sorcery {1}{B} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)

Creature
Lifening Elemental (mb2) 547
Lightning Colt

When Lightning Colt enters, it deals 3 damage to any target.

Instant Creature
Lightning Colt (cmb2) 57
Liliana's Other Contract

Enchantment
Liliana's Other Contract // Liliana's Undead Minion (mb2) 548Liliana's Other Contract // Liliana's Undead Minion (mb2) 548
Loopy Lobster

Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.) Stage 1 — (1/4) Stage 2 — (4/1) Evolve Stage 3 — (2/4) {U}: Loopy Lobster gets +1/-1 until end of turn. Stage 4 — (4/4) Vigilance. {T}: Draw 2 cards.

Creature
Loopy Lobster (cmb2) 26
Louvaq, the Aberrant

Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.) At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.

Creature
Louvaq, the Aberrant (cmb2) 95
Luxior, Ignited

Equipped creature gets +1/+1 for each counter on Luxior, Ignited. +1: Attach this Equipment to up to one target creature you control. −2: Equipped creature gets +2/+2 and gains double strike until end of turn.

Artifact Planeswalker
Luxior, Ignited (mb2) 606
Madlands

Madlands enters the battlefield tapped. {T}: Add {B} or {R}. Madness {0} (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)

Land
Madlands (mb2) 614
Maestros' Totally Safe Hideout

Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.) Maestros' Totally Safe Hideout enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.

Land
Maestros' Totally Safe Hideout (mb2) 615
Magus of the Chains

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Creature
Magus of the Chains (mb2) 549
Mana Abundance

If a player would add mana, instead all players add that mana.

Enchantment
Mana Abundance (cmb2) 58
Map to Lorthos's Temple

Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token. ☐ Diving Gear — An artifact enters the battlefield under your control. ☐ Merfolk — A Merfolk enters the battlefield under your control. ☐ Ritual — You cast an instant or sorcery spell.

Enchantment
Map to Lorthos's Temple (mb2) 531
Marchesa's Surprise Party

(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.) • You've cast three or more spells this turn. • An opponent lost 6 or more life this turn. • There are nine or more cards in your graveyard. Reward — Draw a card.

Conspiracy
Marchesa's Surprise Party (mb2) 503
Maro's Gone Nuts

Double any effect that doubles. (It quadruples.)

Enchantment
Maro's Gone Nuts (cmb2) 81
Meandered Towershell

Enchant creature Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."

Enchantment
Meandered Towershell (mb2) 578
Memory Bank

Draw a card. Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)

Sorcery
Memory Bank (cmb2) 27
Metagamer

Cards in the winning deck(s) of the latest Mythic Championship cost {1} more to cast.

Creature
Metagamer (cmb2) 8
Microscope

{T}: Surveil 1. {T}: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)

Artifact
Microscope (mb2) 607
Mirrored Lotus

Reflect {0} (As this enters, each opponent may pay {0}. When they do, they create a token copy of this except it lacks this ability.) {T}, Exile Mirrored Lotus: Add three mana of any one color.

Artifact
Mirrored Lotus (cmb2) 107
Mothers Yamazaki

Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.

Creature
Mothers Yamazaki (mb2) 598
Mox Poison

{T}: Add one mana of any color. You get two poison counters.

Artifact
Mox Poison (mb2) 608
Muraganda Eldrazi

Devoid (This card has no color.) Deworded (This creature counts as having no abilities.) When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)

Creature
Muraganda Eldrazi (mb2) 519
Narod, the Beige Flower

Each creature assigns combat damage equal to its mana value rather than its power.

Creature
Narod, the Beige Flower (mb2) 599
Naturalize 2

Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)

Instant
Naturalize 2 (mb2) 579
New Master of Arms

First strike Prevent all combat damage that would be dealt by blocking creatures that are tapped. {1}{W}: Tap target creature blocking New Master of Arms.

Creature
New Master of Arms (mb2) 520
Night of the Flying Merfolk

Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I — Create two 1/1 blue Merfolk creature tokens. II — Put a flying counter on each tapped creature you control. III — Draw a card for each creature you control that dealt combat damage to a player this turn.

Enchantment
Night of the Flying Merfolk (mb2) 532
No-Regrets Egret

Flying Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.)

Creature
No-Regrets Egret (mb2) 533
Noble Ox

Flash When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox. Noble Ox can block any number of creatures.

Creature
Noble Ox (mb2) 521
Noxious Bayou

{T}: Add {B} or {G}. You get a poison counter.

Land
Noxious Bayou (cmb2) 118
Omenpath to Naya

Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) {T}: Add {R}, {G}, or {W}.

Land
Omenpath to Naya (mb2) 616
Omnipresent Impostor

Changeling Omnipresent Impostor has all card names. As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)

Creature
Omnipresent Impostor (mb2) 504
Orb of Origin

{2}: Add one mana of any color. Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional {T} to activate if its cost doesn't already include {T}. As long as a continuous artifact is tapped, it loses all abilities.)

Artifact Poly
Orb of Origin (mb2) 609
Panglacial Shinobi

Library ninjutsu {1}{U} ({1}{U}, Shuffle an unblocked attacker you control into its owner's library: Put this card onto the battlefield from your library tapped and attacking. Activate only while searching your library.) Whenever Panglacial Shinobi deals combat damage to a player, draw a card.

Creature
Panglacial Shinobi (mb2) 534
Patient Turtle

Patient Turtle enters with two +1/+1 counters on it if you didn't go first this game.

Creature
Patient Turtle (cmb2) 82
Penumbra Umbra

Enchant creature you control When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Penumbra Umbra (mb2) 580
Personal Decoy

Personal Decoy enters with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked. +1: You gain 1 life. −4: Draw a card.

Planeswalker
Personal Decoy (cmb2) 96
Phyrexian Seedling

Phyrexian Seedling enters the battlefield with a +1/+1 counter on it. Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)

Creature
Phyrexian Seedling (mb2) 581
Pick Your Poison

Choose any number of modes that total exactly 4. You may choose the same mode more than once. [1] Put a +1/+1 counter on target creature. [2] Create a 1/1 black Snake creature token with deathtouch. [4] All creatures get -2/-2 until end of turn.

Sorcery
Pick Your Poison (cmb2) 97
Pinchy McStingbutt

Deathtouch Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)

Creature
Pinchy McStingbutt (mb2) 552
Pithing Spyglass

As Pithing Spyglass enters, name a keyword ability or ability word. All cards in all zones lose that keyword ability or ability word and all text tied to that ability.

Artifact
Pithing Spyglass (cmb2) 108
Plain Walker

Plainswalk Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.) Whenever Plain Walker deals combat damage to a player or planeswalker, planeswalk. (If you're playing Planechase, proceed to the next plane.)

Creature
Plain Walker (mb2) 522
Plane-Merge Elf

Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token. Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn.

Creature
Plane-Merge Elf (cmb2) 83
Planequake

Planequake deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the "Uncovered Cavern" plot booster.

Sorcery
Planequake (cmb2) 59
Planeswalkerificate

Enchant creature you control Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities — +1: Add {R}{R}. −1: Exile the top card of your library. You may play it this turn. −X: This planeswalker deals X damage to any target.

Enchantment
Planeswalkerificate (mb2) 565
Plant a Sapling

Sorcery
Plant a Sapling // Fully-Grown Treefolk (mb2) 582Plant a Sapling // Fully-Grown Treefolk (mb2) 582
Pokey, the Scallywagg

Menace If you would flip a coin, you may instead roll a d20. 1−10 is tails and 11−20 is heads. (It counts as rolling a die, not flipping a coin.) If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)

Creature
Pokey, the Scallywagg (mb2) 600
Priority Avenger

Flying Players can't cast instant spells unless a spell or ability is on the stack.

Creature
Priority Avenger (cmb2) 9
Problematic Volcano

When Problematic Volcano enters, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.

Enchantment
Problematic Volcano (cmb2) 60
Processing Plant

Processing Plant enters the battlefield tapped. When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library. {T}: Add {W}, {U}, {B}, or {C}.

Land
Processing Plant (mb2) 617
Puresteel Angel

Flying, indestructible When Puresteel Angel enters, exile all artifacts that aren't colorless. Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."

Creature Artifact
Puresteel Angel (cmb2) 109
Pyromancy 101

Pyromancy 101 deals 1 damage to any target. Teach {1}{R} (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "{T}: Copy the exiled card. You may cast the copy for its teach cost.")

Sorcery
Pyromancy 101 (mb2) 566
Questing Cosplayer

When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)

Creature
Questing Cosplayer (mb2) 583
Queue of Beetles

Haste The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)

Creature
Queue of Beetles (cmb2) 61
Ral's Vanguard

Requirement — Your starting deck contains only instant, sorcery, and land cards. Starting hand size +1 Starting life total -5 If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.

Vanguard
Ral's Vanguard (cmb2) 1
Recycla-bird

Flying When Recycla-bird dies, put a flying counter on target creature you control.

Creature
Recycla-bird (cmb2) 28
Red Herring

{1}{U}: Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to Red Herring.

Creature
Red Herring (cmb2) 62
Rift

Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) Rift enters tapped. {T}: Add {C}.

Land
Rift (cmb2) 119
Rin and Seri, Inseparabler

All Cats you control are Dogs in addition to their other types. All Dogs you control are Cats in addition to their other types. Cats and Dogs you control have haste.

Creature
Rin and Seri, Inseparabler (mb2) 601
Ruff, Underdog Champ

All Hounds are Dogs. (We'll errata this to be true.) First strike, lifelink Underdog — If you've lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1.

Creature
Ruff, Underdog Champ (cmb2) 10
Rule with an Even Hand

(Start the game with this conspiracy face up in the command zone.) You can't attack with an odd number of creatures. Whenever you attack, double target creature's power until end of turn.

Conspiracy
Rule with an Even Hand (mb2) 505
Runed Terror

Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)

Creature Artifact
Runed Terror (mb2) 610
Sarah's Wings

Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)

Instant Tribal
Sarah's Wings (cmb2) 11
Scaled Destruction

Choose one or more — • Destroy all small creatures. • Destroy all medium creatures. • Destroy all large creatures. (A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)

Sorcery
Scaled Destruction (cmb2) 12
Search Elemental

Whenever you search your library, scry 1. Scryfall — Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn.

Creature
Search Elemental (mb2) 535
Seasoned Weaponsmith

Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)

Creature
Seasoned Weaponsmith (cmb2) 63
Seek Bolas's Counsel

Choose one at random — • You get an emblem with "At the beginning of your upkeep, pay {U}{B}{R}. If you don't, you lose the game." • Each player discards their hand. • Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.) • For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs. • Destroy all creatures and non-Bolas planeswalkers. • You get an emblem with "You can cast nonland cards from your sideboard."

Sorcery
Seek Bolas's Counsel (cmb2) 98
Siege Elemental

Trample Untapped creatures can't block. Tapped creatures can block.

Creature
Siege Elemental (cmb2) 64
Sliv-Mizzet, Hivemind

Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card."

Creature
Sliv-Mizzet, Hivemind (cmb2) 99
Slivdrazi Monstrosity

Eldrazi you control are Slivers in addition to their other types. Slivers you control have devoid and annihilator 1. {3}: Create a 1/1 colorless Eldrazi Sliver creature token. It has "Sacrifice this creature: Add {C}."

Creature
Slivdrazi Monstrosity (cmb2) 102
Sliver of Hope

Slivers you control have hope. (Prevent all damage that would be dealt to attacking creatures with hope.)

Creature
Sliver of Hope (mb2) 523
Slumbering Waterways

Slumbering Waterways enters the battlefield tapped. {T}: Add {G} or {U}. Flying, vigilance, trample

Land
Slumbering Waterways (mb2) 618
Smelt

Instant
Smelt // Herd // Saw (cmb2) 100
Snap Judgment

The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.) Cycling {1}

Instant
Snap Judgment (mb2) 567
Soulmates

Enchant two creatures Enchanted creatures each get +1/+1 and have hexproof. When one of the enchanted creatures dies, destroy the other.

Enchantment
Soulmates (cmb2) 84
Spellmorph Raise Dead

Return target creature card from your graveyard to your hand. Spellmorph {B} (You may cast this card face down as a 2/2 creature for {3}. Cast it any time for its spellmorph cost.)

Instant
Spellmorph Raise Dead (cmb2) 46
Spuzzem Strategist

You make all choices for Spuzzems you control.

Creature
Spuzzem Strategist (mb2) 584
Squidnapper

When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom — {6} and 2 life

Creature
Squidnapper (cmb2) 29
Stack of Paperwork

When Stack of Paperwork enters, draw a card. Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)

Enchantment
Stack of Paperwork (cmb2) 13
Start

Instant
Start // Fire (cmb2) 101
Starting Town NPC

Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

Creature
Starting Town NPC (mb2) 585
Stone Drake

Flying When Stone Drake enters the battlefield, choose one — • Distract — Tap target land. Draw a card. • Enthrall — Target player discards a card for each spell you've cast this turn.

Creature
Stone Drake (mb2) 602
Subgoyf

Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and its toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.)

Creature Artifact
Subgoyf (mb2) 536
Sunimret

Reverse miracle {B} (If this card is on the bottom of your library as you begin searching it, you may cast it by paying its reverse miracle cost.) Exile all creatures.

Sorcery
Sunimret (cmb2) 47
Taiga Stadium

Taiga Stadium enters tapped unless you control a white, blue, or black permanent. {T}: Add {R} or {G}.

Land
Taiga Stadium (cmb2) 120
Tax Taker

Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.)

Creature
Tax Taker (mb2) 524
Teferi, Druid of Argoth

Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

Creature
Teferi, Druid of Argoth (mb2) 586
Temur Elevator

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {G}, {U}, or {R}. If you don't have the city's blessing, you lose 1 life.

Land
Temur Elevator (mb2) 619
The Colossal Dreadmaw

Trample You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)

Creature
The Colossal Dreadmaw (mb2) 573
The Grand Tour

Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.

Instant
The Grand Tour (cmb2) 30
The Heron Moon

{T}: Add {C}. {1}, {T}: Exile the bottom card of target opponent's library. Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.

Land
The Heron Moon (mb2) 612
The Many Deeds of Belzenlok

I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability. II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability. III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability.

Enchantment
The Many Deeds of Belzenlok (mb2) 550
There

Instant
There // They're // Their (mb2) 537
Throat Wolf

You may cast Throat Wolf during an opponent's combat phase. Firstest strike (This creature deals combat damage to creatures before creatures with first strike.) After each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack during that combat phase.

Summon Wolf
Throat Wolf (cmb2) 65
Tibalt the Chaotic

+1: Cast a copy of one of the following cards chosen at random—Ignorant Bliss, Crack the Earth, Blazing Volley. −3: Cast a copy of one of the following cards chosen at random—Seething Song, Dance with Devils, Flamebreak. −6: Cast a copy of one of the following cards chosen at random—Hellion Eruption, Insurrection, Warp World.

Planeswalker
Tibalt the Chaotic (cmb2) 66
Time Sidewalk

Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.

Sorcery
Time Sidewalk (cmb2) 31
TL;DR

Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)

Instant
TL;DR (mb2) 553
Toddler's Rage

Flash Enchant creature Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)

Enchantment
Toddler's Rage (mb2) 568
Toofer, Keeper of the Full Grip

Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)

Creature
Toofer, Keeper of the Full Grip (mb2) 554
Transcantation

Target instant or sorcery spell becomes a copy of Lightning Bolt. Its controller may choose new targets for it.

Instant
Transcantation (cmb2) 67
Trial and Error

Whenever Trial and Error is countered or fizzles, you may copy it and choose new targets for the copy. Trial and Error deals 3 damage to any target.

Instant Elemental
Trial and Error (cmb2) 68
Truth or Dare

Target opponent chooses one — • Truth — That player plays with their hand revealed for the rest of the game. • Dare — Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.)

Sorcery
Truth or Dare (cmb2) 32
Two by Four

Choose one or both — • Put a base power 4 counter on target creature. • Put a base toughness 4 counter on target creature.

Instant
Two by Four (mb2) 538
Under-Construction Skyscraper

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) {T}: Add {C}. LEVEL 1-7 {T}: Add {W}, {B}, {G}, or {C}. LEVEL 8+ {T}: Add {W}, {B}, {G}, or {C}. Scry 1.

Land
Under-Construction Skyscraper (mb2) 620
Underdark Beholder

Underdark Beholder enters the battlefield with ten eyestalk counters on it. If Underdark Beholder would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it. Whenever Underdark Beholder attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on Underdark Beholder. You may cast it without paying its mana cost. Shuffle your library.

Creature
Underdark Beholder (cmb2) 49
Unicycle

First strike, haste Equipped creature has first strike and haste. Equip {1} Crew 1

Artifact
Unicycle (cmb2) 110
Value Town

Land
Value Town // Take a Trip to... (mb2) 621
Vazal, the Compleat

Megalegendary (Your deck can have only one copy of this card.) Vigilance, trample Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.

Creature Artifact
Vazal, the Compleat (cmb2) 85
Visitor from Planet Q

All creature cards you own with flash are instants in addition to their other types. Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.

Instant Creature
Visitor from Planet Q (cmb2) 33
Vuzzle Spaceship

Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.) Thrusters [6] → Flying Lasers [3] → Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target.

Creature Artifact
Vuzzle Spaceship (mb2) 569
Waste Land

{T}: Add {C}. {T}, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with {T}: Add {C}.)

Land
Waste Land (cmb2) 121
Weaponized Scrap

Upgrade (This creature enters covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)

Creature Artifact
Weaponized Scrap (cmb2) 111
Werewhat

Daybound As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.

Creature
Werewhat (mb2) 587
Whammy Burn

Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, Whammy Burn deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.)

Instant
Whammy Burn (cmb2) 70
Who's That Praetor?

Choose one at random. Create a token that's a copy of the chosen card. • Elesh Norn, Mother of Machines • Jin-Gitaxias, Progress Tyrant • Sheoldred, the Apocalypse • Urabrask, Heretic Praetor • Vorinclex, Monstrous Raider • Ebon Praetor

Sorcery
Who's That Praetor? (mb2) 506
Wisedrafter's Will

Your opponents play with their hands revealed. {U}, Sacrifice Wisedrafter's Will: Draw a card. {U}{U}, Sacrifice Wisedrafter's Will: Counter target spell.

Enchantment
Wisedrafter's Will (mb2) 539
Witty Demon

Flying When Witty Demon enters, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you.

Creature
Witty Demon (cmb2) 50
Wizened Arbiter

When Wizened Arbiter enters, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.

Creature
Wizened Arbiter (cmb2) 14
Wormhole Warp

Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.

Instant
Wormhole Warp (mb2) 570
Wrath of Leknif

Destroy all creatures. They can't be regenerated. Untap up to four lands you control.

Sorcery
Wrath of Leknif (mb2) 605
Wrath of Sod

Put a manabond counter on all creatures. (They lose all other abilities and become lands with "{T}: Add one mana of this card's color.")

Sorcery
Wrath of Sod (cmb2) 103
Wrenn and One

+1: Wrenn and One gains "{T}: Add {G}" until your next turn. −1: Create a 1/1 green Squirrel creature token. −4: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control."

Planeswalker Land
Wrenn and One (mb2) 588
Xyru Specter

Flying Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.

Summon
Xyru Specter (cmb2) 51
Yawgmoth's Day Planner

{T}, Pay 2 life: Add {B}{B}. You may cast spells from your graveyard. Only mana produced by abilities that caused you to lose life may be spent to cast spells this way. (Damage causes loss of life.) If a card would be put into your graveyard from anywhere, exile it instead.

Artifact
Yawgmoth's Day Planner (mb2) 555
Yawgmoth's Testament

Until end of turn, you may play face-up cards you own from exile. If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.

Sorcery
Yawgmoth's Testament (cmb2) 52
You Compleat Me

If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."

Sorcery
You Compleat Me (mb2) 556
You're in Command

Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of {0}.)

Sorcery
You're in Command (cmb2) 15
Your Wish Is My Command

You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)

Sorcery
Your Wish Is My Command (mb2) 540
Zone of Flame

Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.) Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)

Enchantment
Zone of Flame (mb2) 571
Zyym, Mesmeric Lord

Flying, deathtouch When Zyym, Mesmeric Lord enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.

Creature
Zyym, Mesmeric Lord (cmb2) 104

Playtest

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Protection

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Amoeboid Changeling

Changeling (This card is every creature type.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn.

Creature
Amoeboid Changeling (lrw) 51
Gideon of the Trials

+1: Until your next turn, prevent all damage target permanent would deal. 0: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

Planeswalker
Gideon of the Trials (akh) 14
Unsettled Mariner

Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.

Creature
Unsettled Mariner (mh1) 216

Protection

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Pump

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Inquisitor's Flail

If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip {2}

Artifact
Inquisitor's Flail (isd) 227

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Ramp

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Blood Celebrant

{B}, Pay 1 life: Add one mana of any color.

Creature
Blood Celebrant (lgn) 61
Gnarlroot Trapper

{T}, Pay 1 life: Add {G}. Spend this mana only to cast an Elf creature spell. {T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Creature
Gnarlroot Trapper (ori) 100
Kozilek's Translator

Devoid (This card has no color.) Pay 1 life: Add {C}. Activate only once each turn. ({C} represents colorless mana.)

Creature
Kozilek's Translator (ogw) 74
Myr Convert

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) {T}, Pay 2 life: Add one mana of any color.

Creature Artifact
Myr Convert (one) 234
Phyrexian Lens

{T}, Pay 1 life: Add one mana of any color.

Artifact
Phyrexian Lens (inv) 307
Vesper Ghoul

{T}, Pay 1 life: Add one mana of any color.

Creature
Vesper Ghoul (dis) 57

Ramp

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Recursion

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Barkform Harvester

Changeling (This card is every creature type.) Reach {2}: Put target card from your graveyard on the bottom of your library.

Creature Artifact
Barkform Harvester (blb) 243
Graveshifter

Changeling (This card is every creature type.) When this creature enters, you may return target creature card from your graveyard to your hand.

Creature
Graveshifter (moc) 251
Littjara Glade-Warden

Changeling (This card is every creature type.) {2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Creature
Littjara Glade-Warden (khm) 182
Masked Vandal

Changeling (This card is every creature type.) When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.

Creature
Masked Vandal (khm) 184
Revival

Sorcery
Revival // Revenge (rvr) 241

Recursion

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Removal

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Choose Your Weapon

Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.

Instant
Choose Your Weapon (afr) 175
Lithoform Blight

Enchant land When this Aura enters, draw a card. Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."

Enchantment
Lithoform Blight (znr) 109

Removal

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Searching

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Mastermind's Acquisition

Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.

Sorcery
Mastermind's Acquisition (rix) 77

Searching

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Self-Discard

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Fae of Wishes

Creature
Fae of Wishes // Granted (eld) 44

Self-Discard

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Shuffling

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Research

Instant
Research // Development (dis) 155

Shuffling

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Tokens

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Gideon, Ally of Zendikar

+1: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: Create a 2/2 white Knight Ally creature token. −4: You get an emblem with "Creatures you control get +1/+1."

Planeswalker
Gideon, Ally of Zendikar (bfz) 29
Serra the Benevolent

+2: Creatures you control with flying get +1/+1 until end of turn. −3: Create a 4/4 white Angel creature token with flying and vigilance. −6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

Planeswalker
Serra the Benevolent (mh1) 26

Tokens

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Wish

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Cunning Wish

You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.

Instant
Cunning Wish (jud) 37
Wish

You may play a card you own from outside the game this turn.

Sorcery
Wish (afr) 166

Wish

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Sideboard

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Cogwork Tracker

Reveal this card as you draft it and note the player who passed it to you. This creature attacks each combat if able. This creature attacks a player you noted for cards named Cogwork Tracker each combat if able.

Creature Artifact
Cogwork Tracker (cns) 60
Corrupted Key

As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.

Artifact
Corrupted Key (cmb2) 39
Dairy Cow

Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.)

Creature
Dairy Cow (mb2) 574
Five Kids in a Trenchcoat

Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control.

Creature
Five Kids in a Trenchcoat (cmb2) 5
Learned Learner

As long as you have a maximum hand size other than 7, Learned Learner has "{T}: Draw a card."

Creature
Learned Learner (cmb2) 25
Lutri, Pauper Otter

Companion — Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.

Creature
Lutri, Pauper Otter (mb2) 597
Oddric, Lunar Marquis

At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add {C}."

Creature
Oddric, Lunar Marquis (mb2) 551
One with Death

You lose the game.

Instant
One with Death (cmb2) 45
Swarm of Locus

Flying Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control.

Creature
Swarm of Locus (cmb2) 48
Terry Pin, Turboturtle

Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities.

Creature
Terry Pin, Turboturtle (mb2) 603
Wowzer, the Aspirational

Whenever Wowzer, the Aspirational attacks, if you have an {E}, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.

Creature
Wowzer, the Aspirational (mb2) 604

Sideboard

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Maybeboard

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Bloodline Pretender

Changeling (This card is every creature type.) As this creature enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.

Creature Artifact
Bloodline Pretender (moc) 350
Lithoform Blight

Enchant land When this Aura enters, draw a card. Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."

Enchantment
Lithoform Blight (znr) 109
Magosi, the Waterveil

This land enters tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on this land. Skip your next turn. {T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.

Land
Magosi, the Waterveil (zen) 218
Morophon, the Boundless

Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.

Creature
Morophon, the Boundless (cmm) 3
Sawhorn Nemesis

As this creature enters, choose a player. If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead.

Creature
Sawhorn Nemesis (m3c) 112
Shapesharer

Changeling (This card is every creature type.) {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.

Creature
Shapesharer (lrw) 85
Taurean Mauler

Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

Creature
Taurean Mauler (nec) 111

Maybeboard

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Deck Info

Deck stats

70 pips - 56 cards
29 mana - 26 cards
76 pips - 61 cards
28 mana - 26 cards
87 pips - 61 cards
31 mana - 27 cards
68 pips - 55 cards
30 mana - 27 cards
68 pips - 57 cards
33 mana - 28 cards
3 pips - 2 cards
14 mana - 11 cards
Card NameQtyOdds
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Description

{"ops":[{"insert":"A cube focused on the silly stuff you can do with playtest cards.\n\nSome cards need specific things to combo with.\nQualities to look for in cards:\n1.       Scrying (o:scry)\n2.       Shuffling (o:shuffle)\n3.       Anthem (o:\"you control get +\" is:permanent)\n4.       Cast Trigger (o:\"whenever you cast\")\n5.       Death Trigger (other creatures) (o:\"creature dies\" or o:\"creature you control dies\")\n6.       Doubling (o:double)\n7.       Turning Creatures into Lands (o:\"still a land\" or o:\"still lands\")\n8.       Life for mana (o:pay o:\"life: add\")\n9.       Self-Discard (o:discard -o:\"target player\" -o:\"opponent\")\n10.  Equipment (t:equipment)\n11.  Heroic Effects (kw:heroic or kw:valiant or o:\"becomes the target\")\n12.  Recursion (especially for creatures) (o:return o:graveyard)\n"},{"attributes":{"color":"windowtext"},"insert":"13.  "},{"insert":"Tax effects (o:pay o:unless or o:\"ward {\")\n"}]}
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