272 views20 months ago
Commander
Size: 100Est cost: $200.87Salt sum: 29.26
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Zyrook

272 views20 months ago
Commander
Size: 100Est cost: $200.87Salt sum: 29.26
No deck tags

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Commander

Qty: 1 Price: $0.49
Zoraline, Cosmos Caller
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay
and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Legendary Creature - Cleric Bat
Zoraline, Cosmos Caller (blb) 242

Commander

(CTRL to add secondary)

-Bat Buff

Qty: 4 Price: $12.42
Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (acr) 163
Etchings of the Chosen
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment
Etchings of the Chosen (lcc) 269
Moonstone Harbinger
Flying, deathtouch
Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Creature - Warrior Bat
Moonstone Harbinger (blb) 101
Radiant Destiny
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Enchantment
Radiant Destiny (lcc) 135

-Bat Buff

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-Bat Token

Qty: 5 Price: $5.91
Desecrated Tomb
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Artifact
Desecrated Tomb (pm19) 230
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.
Enchantment
Lunar Convocation (blb) 366
Regal Bloodlord
Flying
At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
Creature - Vampire Soldier
Regal Bloodlord (m19) 222
Sanguine Evangelist
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When this creature enters or dies, create a 1/1 black Bat creature token with flying.
Creature - Vampire Cleric
Sanguine Evangelist (plci) 34p
Skeletal Vampire
Flying
When this creature enters, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate this creature.
Creature - Vampire Skeleton
Skeletal Vampire (gk2) 34

-Bat Token

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-Counter Removal

Qty: 3 Price: $5.07
Fain, the Broker
, Sacrifice a creature: Put two +1/+1 counters on target creature.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
Legendary Creature - Human Warlock
Fain, the Broker (otc) 133
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (mh3) 437
Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout
Scholar of New Horizons (brc) 6

-Counter Removal

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-Drain

Qty: 11 Price: $29.85
Basilica Screecher
Flying
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Creature - Bat
Basilica Screecher (clu) 105
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (blc) 179
Blight Keeper
Flying
,
, Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.
Creature - Bat Imp
Blight Keeper (j22) 378
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (rvr) 303
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (c17) 99
Bontu's Monument
Black creature spells you cast cost
less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Legendary Artifact
Bontu's Monument (akh) 225
Cruel Celebrant
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Vampire
Cruel Celebrant (war) 188
Debt to the Deathless
Each opponent loses two times X life. You gain life equal to the life lost this way.
Sorcery
Debt to the Deathless (rvr) 364
Elas il-Kor, Sadistic Pilgrim
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Legendary Creature - Cleric Kor Phyrexian
Elas il-Kor, Sadistic Pilgrim (dmu) 297
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (som) 61
Valley Rotcaller
Menace
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
Creature - Squirrel Warlock
Valley Rotcaller (blb) 313

-Drain

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-Draw Power

Qty: 12 Price: $37.46
Darkstar Augur
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock
Darkstar Augur (blb) 90
Lupinflower Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
, Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land
Lupinflower Village (blb) 256
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 420
Pact of the Serpent
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Sorcery
Pact of the Serpent (lcc) 206
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (one) 283
Ruin-Lurker Bat
Flying, lifelink
At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
Creature - Bat
Ruin-Lurker Bat (lci) 33
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Spymaster's Vault (mh3) 230
Star Charter
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Cleric Bat
Star Charter (blb) 33
Stargaze
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Sorcery
Stargaze (blb) 114
Starlit Soothsayer
Flying
At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Cleric Bat
Starlit Soothsayer (blb) 115
Treacherous Greed
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.
Draw three cards. Each opponent loses 3 life and you gain 3 life.
Instant
Treacherous Greed (mkm) 237
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (pcmr) 361p

-Draw Power

(CTRL to add secondary)

-Individual Buff

Qty: 4 Price: $2.68
Essence Channeler
As long as you've lost life this turn, this creature has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, put its counters on target creature you control.
Creature - Cleric Bat
Essence Channeler (blb) 12
Grimclaw Bats
Flying
, Pay 1 life: This creature gets +1/+1 until end of turn.
Creature - Bat
Grimclaw Bats (dst) 45
Light of Promise
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Enchantment - Aura
Light of Promise (m21) 25
Malakir Familiar
Flying, deathtouch
Whenever you gain life, this creature gets +1/+1 until end of turn.
Creature - Bat
Malakir Familiar (bfz) 116

-Individual Buff

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-Life Loss

Qty: 5 Price: $20.11
Batwing Brume
Prevent all combat damage that would be dealt this turn if
was spent to cast this spell. Each player loses 1 life for each attacking creature they control if
was spent to cast this spell. (Do both if
was spent.)
Instant
Batwing Brume (arc) 80
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 421
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Enchantment
Sanguine Bond (c13) 92
Starscape Cleric
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
Creature - Cleric Bat
Starscape Cleric (blb) 116
Starseer Mentor
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Creature - Bat Warlock
Starseer Mentor (blb) 233

-Life Loss

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-Lifegain

Qty: 10 Price: $24.48
Ajani's Welcome
Whenever a creature you control enters, you gain 1 life.
Enchantment
Ajani's Welcome (m19) 6
Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case
Case of the Uneaten Feast (mkm) 10
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class
Cleric Class (afr) 6
Ghastly Gloomhunter
Kicker
(You may pay an additional
as you cast this spell.)
Flying, lifelink
If this creature was kicked, it enters with two +1/+1 counters on it.
Creature - Bat Zombie
Ghastly Gloomhunter (znr) 103
Lifecreed Duo
Flying
Whenever another creature you control enters, you gain 1 life.
Creature - Bird Bat
Lifecreed Duo (blb) 20
Moonrise Cleric
Flying
Whenever this creature attacks, you gain 1 life.
Creature - Cleric Bat
Moonrise Cleric (blb) 226
Moonstone Eulogist
Flying
Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Bat Warlock
Moonstone Eulogist (blc) 19
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (9ed) 46
Soul's Attendant
Whenever another creature enters, you may gain 1 life.
Creature - Human Cleric
Soul's Attendant (ltc) 520
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (otc) 339

-Lifegain

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-Protection

Qty: 1 Price: $5.99
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (cm2) 196

-Protection

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-Recursion

Qty: 3 Price: $6.03
Courier Bat
Flying
When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Creature - Bat
Courier Bat (vow) 102
Jackdaw Savior
Flying
Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
Creature - Cleric Bird
Jackdaw Savior (blb) 296
Patriarch's Bidding
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery
Patriarch's Bidding (mh2) 275

-Recursion

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-Removal

Qty: 4 Price: $14.26
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (pip) 473
Heliod's Intervention
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
Instant
Heliod's Intervention (otc) 81
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (blc) 147
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (c16) 78

-Removal

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-Wipe

Qty: 2 Price: $3.98
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (brc) 69
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (lcc) 191

-Wipe

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Creature

Qty: 2 Price: $2.18
Deep-Cavern Bat
Flying, lifelink
When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
Creature - Bat
Deep-Cavern Bat (lci) 406
Gurmag Swiftwing
Flying, first strike, haste
Creature - Bat
Gurmag Swiftwing (ktk) 74

Creature

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Mana

Qty: 33 Price: $29.96
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (blc) 294
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (c16) 285
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmr) 350
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (potj) 268p
Dark Ritual
Add
.
Instant
Dark Ritual (sum) 99
Desolate Mire
,
: Add
.
Land
Desolate Mire (otc) 287
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (dmc) 208
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (otc) 295
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (pip) 269
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (c21) 254
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (blb) 247
Plains
(
: Add
.)
Basic Land - Plains
Plains (otj) 278
Restless Fortress
This land enters tapped.
: Add
or
.
: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
Land
Restless Fortress (woe) 259
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (lcc) 350
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (lcc) 351
Sol Ring
: Add
.
Artifact
Sol Ring (c13) 259
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (itp) 61
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (lcc) 356
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (moc) 385
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (clb) 924
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (hop) 139
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (lcc) 366

Mana

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Deck Info

Deck stats

35 pips - 31 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 5 cards
51 pips - 40 cards
29 mana - 25 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
12 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"It's time to commit divine wire fraud with Zoraline and the bat squad. \n\nThe basic idea behind the deck is to nickel and dime your opponents to death. Where the fraud comes in is using cards that can remove or move counters to take the finality counters off your creatures brought back with Zoraline.\n\nThe core of the deck is the Life Loss and Drain sections. Starscape Cleric and Sanguine Bond turns all of your life gain into life loss for your opponents, with Starscape Cleric being a sleeper VIP. The cleric has offspring, meaning with enough mana your can get 2 of their effects in play at the same time. The downside to the cleric is it only counts each instance of life gain, so it doesn't matter if you gain 1 or 100 life, your opponents will still only lose 1 life. However, Zoraline triggers for each back, so Zoraline turns the cleric into a batty machine gun. Mirkwood Bats adds a bit of pain to all the tokens you make, not just bat tokens but the blood and treasure tokens as well. Batwing Brume is a flavorful combat trick that can prevent damage delt to you and punish swarm decks like squirrels or elves. Rounding out the life loss is Starseer Mentor, adding a Torment of Hailfire trigger to the end of each of your turn. \n\nThe Drain section gives you the best of both worlds, stealing life from your opponents. Basilica Screecher and Blind Obedience come with Extort, the option to pay an extra mana when casting a spell to drain life from your opponents. Each instance of Extort can be triggered separately, so having multiple instances can stack up. Bastion of Remembrance, Blood Artist, Cruel Celebrant, and Elas il-Kor all punish your opponents for killing your creatures, while Bontu's Monument adds the drain when your play creatures. Debt to the Deathless and Exsanguinate are the finishers. With X costs that hit everyone they can kill players late game given enough mana. Valley Rotcaller can add pressure to the opponents when you have a decent board of bats. And then there's Blight Keeper. He's only here because he's a bat. He's doing his best, but don't put too much pressure on Blight Keeper, he's not that great. \n\nSince Zoraline cares about bats you'll want bat tokens. Lunar Convocation and Regal Bloodlord create bats at the end of each turn if you gained life, which are easy conditions to meet with Zoraline's own triggers. Sanguine Evangelist only makes bats when she enters the battlefield or dies, but at 3 mana she is in range of Zoraline's reanimation, making her a tempting target for the trigger. Skeletal Vampire is the late game bat engine, able to make bats when it enters and lets you turn 1 bat into 2 bats. Lastly is Desecrated Tomb, which gives you a bat anytime a creature leaves your graveyard. Since Zoraline will be pulling things out of the graveyard consistently, that makes the tomb a bat factory. \n\nTo power up your bat army you have Radiant Destiny, which starts out giving a flat +1/+1 to all bats, but later in the game also gives them Vigilance. This means they don't tap to attack, so you can play far more aggressively. Since all bats come with flying, you'll usually be able to fly over most defenders and freely attack your opponents, all while Zoraline gains life and reanimates your cards. Moonstone Harbinger only activates once per turn, but a board wide +1/+0 and deathtouch is nothing to scoff at. With deathtouch a single damage from your creatures will kill another creature, making a lot of players think twice about blocking your little bats with their big demon, dragon, or angel. Etchings of the Chosen gives your bats another +1/+1, but also allows you to pay 1 mana to sacrifice any bat to make another creature indestructible for the turn. You got yourself a flying secret service now, 'cause every bat can now \"Get down Mr.President!\" to Zoraline. Rounding out the army buffs is Cover of Darkness, a 2 mana enchantment that gives all your bats fear. This makes it so only black and artifact creatures can block them. Note: It is artifact creatures, not colorless creatures, so even the eldritch monsters of the Eldrazi cannot block the bats. \n\nThe downside to Zoraline's reanimation is she gives finality counters. This normally means if the card the counter is on would die, it's removed from the game. That's where the counter removal cards come in. Fain, the Broker can do a lot, but the important trick is he can turn counters into treasure tokens, while Scholar of New Horizons can eat counters to get Plains cards from your deck. As a bonus for the scholar, he is not limited to basic plains, so nonbasic lands with the plain type like Godless Shrine can be fetched by his effect. Nesting Grounds can only move counters, but being on a land makes it more reliable to access, since it is free to play and most players run limited options for destroying lands. Even though moving the finality counter isn't as good as removing it, you can still push the counter onto something like a token, which would be exiled when it dies anyway. \n\nSince the deck has a bunch of cards that trigger off life gain, there's a suite of cards dedicated to gaining you life. Ajani's Welcome, Case of the Uneaten Feast, Lifecreed Duo, Soul Warden, and Soul's Attendant all gain life when creatures enter the battlefield. Ghastly Cloomhunter has lifelink built in, while Vault of the Archangel can give lifelink. With lifelink any damage delt becomes life gained. Moonrise Cleric gains life when it attacks, basically giving a bonus Zoraline trigger. Cleric Class adds a +1 to all life gain effects. This is a good time to remind you that Zoraline triggers for each bat individually, so Cleric Class lets you gain 2 life per bat. The only slightly complicated one is the Moonstone Eulogist. It gives you a Blood token every time an opponent's creature dies. This in turn can be sacrificed to draw a card, and with the Eulogist anytime you sacrifice an artifact you gain 1 life and he gets bigger. \n\nEssence Channeler also gets bigger whenever you gain life. Light of Promise you can attach to any of your creatures that same ability. Malakir Familiar gets temporarily bigger when you gain life. And you can spend life to make Grimclaw Bats bigger. \n\nThe rest of the deck is fairly straight forward. Courier Bat lets you pull creature from your graveyard to your hand, giving you an option to recover creatures too big for Zoraline. Jackdaw Savior lets you pull smaller bats out of your graveyard whenever a bigger bat dies. And Patriarch's Bidding brings back all of your bats. \n\nThe removal package is pretty standard for a budget w/b deck, with Anguished Unmaking, Path to Exile, and Swords to Plowshares for single target removal. Austere Command for board wipe. Damn can be played as single target or board wipe. The only one that isn't a staple is Heliod's Intervention, giving the option to either break a bunch of artifacts or have instant speed lifegain to surprise trigger all your lifegain effects.\n"}]}
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