272 views20 months ago
Commander
Size: 100Est cost: $200.87Salt sum: 29.26
Zyrook
272 views20 months ago
Commander
Size: 100Est cost: $200.87Salt sum: 29.26
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Commander
Zoraline, Cosmos Caller
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Legendary Creature - Cleric Bat

Commander
(CTRL to add secondary)
-Bat Buff
Etchings of the Chosen
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment

Radiant Destiny
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Enchantment

-Bat Buff
(CTRL to add secondary)
-Bat Token
-Bat Token
(CTRL to add secondary)
-Counter Removal
Fain, the Broker
, Sacrifice a creature: Put two +1/+1 counters on target creature.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
Legendary Creature - Human Warlock

Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout

-Counter Removal
(CTRL to add secondary)
-Drain
-Drain
(CTRL to add secondary)
-Draw Power
Darkstar Augur
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock

Lupinflower Village
: Add .
: Add . Spend this mana only to cast a creature spell.
, , Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
: Add . Spend this mana only to cast a creature spell.
, , Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land

Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Star Charter
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Cleric Bat

-Draw Power
(CTRL to add secondary)
-Individual Buff
-Individual Buff
(CTRL to add secondary)
-Life Loss
-Life Loss
(CTRL to add secondary)
-Lifegain
Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case

Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class

Moonstone Eulogist
Flying
Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and you gain 1 life.
Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Bat Warlock

-Lifegain
(CTRL to add secondary)
-Recursion
-Recursion
(CTRL to add secondary)
-Removal
-Removal
(CTRL to add secondary)
-Wipe
-Wipe
(CTRL to add secondary)
Creature
Creature
(CTRL to add secondary)
Mana
Mana
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"It's time to commit divine wire fraud with Zoraline and the bat squad. \n\nThe basic idea behind the deck is to nickel and dime your opponents to death. Where the fraud comes in is using cards that can remove or move counters to take the finality counters off your creatures brought back with Zoraline.\n\nThe core of the deck is the Life Loss and Drain sections. Starscape Cleric and Sanguine Bond turns all of your life gain into life loss for your opponents, with Starscape Cleric being a sleeper VIP. The cleric has offspring, meaning with enough mana your can get 2 of their effects in play at the same time. The downside to the cleric is it only counts each instance of life gain, so it doesn't matter if you gain 1 or 100 life, your opponents will still only lose 1 life. However, Zoraline triggers for each back, so Zoraline turns the cleric into a batty machine gun. Mirkwood Bats adds a bit of pain to all the tokens you make, not just bat tokens but the blood and treasure tokens as well. Batwing Brume is a flavorful combat trick that can prevent damage delt to you and punish swarm decks like squirrels or elves. Rounding out the life loss is Starseer Mentor, adding a Torment of Hailfire trigger to the end of each of your turn. \n\nThe Drain section gives you the best of both worlds, stealing life from your opponents. Basilica Screecher and Blind Obedience come with Extort, the option to pay an extra mana when casting a spell to drain life from your opponents. Each instance of Extort can be triggered separately, so having multiple instances can stack up. Bastion of Remembrance, Blood Artist, Cruel Celebrant, and Elas il-Kor all punish your opponents for killing your creatures, while Bontu's Monument adds the drain when your play creatures. Debt to the Deathless and Exsanguinate are the finishers. With X costs that hit everyone they can kill players late game given enough mana. Valley Rotcaller can add pressure to the opponents when you have a decent board of bats. And then there's Blight Keeper. He's only here because he's a bat. He's doing his best, but don't put too much pressure on Blight Keeper, he's not that great. \n\nSince Zoraline cares about bats you'll want bat tokens. Lunar Convocation and Regal Bloodlord create bats at the end of each turn if you gained life, which are easy conditions to meet with Zoraline's own triggers. Sanguine Evangelist only makes bats when she enters the battlefield or dies, but at 3 mana she is in range of Zoraline's reanimation, making her a tempting target for the trigger. Skeletal Vampire is the late game bat engine, able to make bats when it enters and lets you turn 1 bat into 2 bats. Lastly is Desecrated Tomb, which gives you a bat anytime a creature leaves your graveyard. Since Zoraline will be pulling things out of the graveyard consistently, that makes the tomb a bat factory. \n\nTo power up your bat army you have Radiant Destiny, which starts out giving a flat +1/+1 to all bats, but later in the game also gives them Vigilance. This means they don't tap to attack, so you can play far more aggressively. Since all bats come with flying, you'll usually be able to fly over most defenders and freely attack your opponents, all while Zoraline gains life and reanimates your cards. Moonstone Harbinger only activates once per turn, but a board wide +1/+0 and deathtouch is nothing to scoff at. With deathtouch a single damage from your creatures will kill another creature, making a lot of players think twice about blocking your little bats with their big demon, dragon, or angel. Etchings of the Chosen gives your bats another +1/+1, but also allows you to pay 1 mana to sacrifice any bat to make another creature indestructible for the turn. You got yourself a flying secret service now, 'cause every bat can now \"Get down Mr.President!\" to Zoraline. Rounding out the army buffs is Cover of Darkness, a 2 mana enchantment that gives all your bats fear. This makes it so only black and artifact creatures can block them. Note: It is artifact creatures, not colorless creatures, so even the eldritch monsters of the Eldrazi cannot block the bats. \n\nThe downside to Zoraline's reanimation is she gives finality counters. This normally means if the card the counter is on would die, it's removed from the game. That's where the counter removal cards come in. Fain, the Broker can do a lot, but the important trick is he can turn counters into treasure tokens, while Scholar of New Horizons can eat counters to get Plains cards from your deck. As a bonus for the scholar, he is not limited to basic plains, so nonbasic lands with the plain type like Godless Shrine can be fetched by his effect. Nesting Grounds can only move counters, but being on a land makes it more reliable to access, since it is free to play and most players run limited options for destroying lands. Even though moving the finality counter isn't as good as removing it, you can still push the counter onto something like a token, which would be exiled when it dies anyway. \n\nSince the deck has a bunch of cards that trigger off life gain, there's a suite of cards dedicated to gaining you life. Ajani's Welcome, Case of the Uneaten Feast, Lifecreed Duo, Soul Warden, and Soul's Attendant all gain life when creatures enter the battlefield. Ghastly Cloomhunter has lifelink built in, while Vault of the Archangel can give lifelink. With lifelink any damage delt becomes life gained. Moonrise Cleric gains life when it attacks, basically giving a bonus Zoraline trigger. Cleric Class adds a +1 to all life gain effects. This is a good time to remind you that Zoraline triggers for each bat individually, so Cleric Class lets you gain 2 life per bat. The only slightly complicated one is the Moonstone Eulogist. It gives you a Blood token every time an opponent's creature dies. This in turn can be sacrificed to draw a card, and with the Eulogist anytime you sacrifice an artifact you gain 1 life and he gets bigger. \n\nEssence Channeler also gets bigger whenever you gain life. Light of Promise you can attach to any of your creatures that same ability. Malakir Familiar gets temporarily bigger when you gain life. And you can spend life to make Grimclaw Bats bigger. \n\nThe rest of the deck is fairly straight forward. Courier Bat lets you pull creature from your graveyard to your hand, giving you an option to recover creatures too big for Zoraline. Jackdaw Savior lets you pull smaller bats out of your graveyard whenever a bigger bat dies. And Patriarch's Bidding brings back all of your bats. \n\nThe removal package is pretty standard for a budget w/b deck, with Anguished Unmaking, Path to Exile, and Swords to Plowshares for single target removal. Austere Command for board wipe. Damn can be played as single target or board wipe. The only one that isn't a staple is Heliod's Intervention, giving the option to either break a bunch of artifacts or have instant speed lifegain to surprise trigger all your lifegain effects.\n"}]}













































































