379
4/1/2025
Dandân (Togglodyte)
Deck Size: 80
Custom
Legal
Est deck cost: $257.52
No deck tags
379
4/1/2025
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Partner Commanders

Qty: 2 Price: $0.00
Clear, the Mind

Spell commander (This card can be your commander. In Limited, it can partner like other monocolored legends.) Target player shuffles their graveyard into their library. Draw a card.

Sorcery
Clear, the Mind (unk) UU11a
Ransack, the Lab

Spell commander (This card can be your commander. In Limited, it can partner like other monocolored legends.) Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sorcery
Ransack, the Lab (unk) UB16

Partner Commanders

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"Dandân"

Qty: 10 Price: $4.90
Togglodyte

This creature enters turned on. Whenever a player casts a spell, toggle this creature's ON/OFF switch. As long as this creature is turned off, it can't attack or block, and prevent all damage it would deal.

Creature Artifact
Togglodyte (unh) 129

"Dandân"

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Card Advantage

Qty: 14 Price: $0.00
Archival Whorl

Gift a Rhystic Study Shuffle your hand and graveyard into your library, then draw seven cards. If the gift wasn't promised, each other player also shuffles their hand and graveyard into their library, then draws seven cards.

Sorcery
Archival Whorl (yblb) 5
Hymn to the Ages

Starting intensity 1 Draw a number of cards equal to this spell's intensity. All Chorus cards you own intensify by 1.

Instant
Hymn to the Ages (ylci) 6
Shadowmoor Draw Spell

Untap Convoke (Each tapped creature that you untap while casting this spell pays for {1} or one mana of that creature's color. This counts as convoke.) Draw two cards.

Instant
Shadowmoor Draw Spell (unk) CU04b
Snowborn Simulacra

Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.

Sorcery
Snowborn Simulacra (hbg) 38
Spellchain Scatter

Kicker {U} When you next cast an instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.

Instant
Spellchain Scatter (ydmu) 15
Tezzeret's Reckoning

Exile three random cards from your library face down and look at them. For as long as they remain exiled, you may play one of those cards.

Instant
Tezzeret's Reckoning (yone) 7

Card Advantage

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Enabler

Qty: 12 Price: $4.20
Framed!

Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.

Instant
Framed! (unh) 33
Trigger Happy

Choose a triggered ability of target permanent. It triggers. You control that ability.

Instant
Trigger Happy (unf) 125

Enabler

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Interaction

Qty: 10 Price: $4.58
Free-for-All

When this enchantment enters, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield. When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.

Enchantment
Free-for-All (ugl) 25
Join the Winning Team

Gain control of target creature, planeswalker, or equipment until end of turn. Untap that permanent. It gains haste until end of turn. If it's an equipment, attach it to a creature you control. Score one point for your team. Exile Join the Winning Team.

Sorcery
Join the Winning Team (unk) CR03d
Point to the Scoreboard

Return target tapped creature an opponent controls to its owner's hand. Scry 1. Score one point for your team. Exile Point to the Scoreboard.

Instant
Point to the Scoreboard (unk) CU11

Interaction

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Land

Qty: 32 Price: $243.84
Aggressive Crag

At the beginning of your combat step, tap Aggressive Crag. {T}: Add {R} or {W}.

Land
Aggressive Crag (cmb2) 112
City of Ass

This land enters tapped. {T}: Add one and one-half mana of any one color.

Land
City of Ass (unh) 134
Domesticated Watercourse

Domesticated Watercourse enters tapped. {T}: Add {U} or {B}. {U}{B}: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip {2}. Whenever equipped creature deals combat damage to a player, draw a card.

Land
Domesticated Watercourse (cmb2) 114
Maestros' Totally Safe Hideout

Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.) Maestros' Totally Safe Hideout enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.

Land
Maestros' Totally Safe Hideout (mb2) 615
Rift

Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) Rift enters tapped. {T}: Add {C}.

Land
Rift (cmb2) 119

Land

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Sideboard

Qty: 1 Price: $0.00
White Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
White Rhystic Study (unk) RW03f

Sideboard

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Maybeboard

Qty: 60 Price: $305.01
"Ach! Hans, Run!"

At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.

Enchantment
"Ach! Hans, Run!" (unh) 116
Better Offer

Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward {1}.

Sorcery
Better Offer (yneo) 10
Call from the Grave

Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.

Sorcery
Call from the Grave (mb2) 541
Compound Fracture

Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.

Instant
Compound Fracture (anb) 46
Decisions, Decisions

Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.

Sorcery
Decisions, Decisions (unf) 44
Drive to Work

Exile target creature or Vehicle. At the beginning of the next end step, return that card to the battlefield under its owner's control. Then you may share a story or fun fact about that card. If you do, you gain 3 life.

Instant
Drive to Work (unk) CW11
Evil Presents

Put a creature card from your hand into play under target opponent's control. That creature attacks each turn if able . . . and always attacks its controller.

Sorcery
Evil Presents (hho) 8
Fabled Path of Searo Point

{W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.

Land
Fabled Path of Searo Point (ph19) 7
Famous Museum

Whenever a creature you control dies, put an art counter on Famous Museum. {T}: Add {C}, plus an additional {C} for each art counter on Famous Museum.

Artifact
Famous Museum (unk) UA03b
Five-Finger Discount

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

Sorcery
Five-Finger Discount (ust) 33
Forsaken Crossroads

Forsaken Crossroads enters the battlefield tapped. As Forsaken Crossroads enters the battlefield, choose a color. When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. {T}: Add one mana of the chosen color.

Land
Forsaken Crossroads (mb2) 264
Glade of the Pump Spells

(You have to pay {2}{G} to play this land as your land drop. It's green.) When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn. {T}: Add {G}{G}.

Land
Glade of the Pump Spells (mb2) 576
Gold Mine

{T}: Add {C}. Legacy — {T}, Mark one of Gold Mine's unmarked nodes: Add one mana of any color. ☐, ☐, ☐, ☐, ☐

Land
Gold Mine (cmb2) 116
Guild Pact

Choose two colors. Add a mana of each of the chosen colors. At the beginning of your next upkeep, pay one mana of each of the chosen colors. If you don't, you lose the game.

Instant
Guild Pact (unk) RC01d
Guildmark

Pledge (Join a two-colored guild if you haven't already this game.) {T}: Add one mana of your guild's colors.

Artifact
Guildmark (unk) RA12a
Heart of a Duelist

You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.) When Heart of a Duelist enters the battlefield, draw a card.

Enchantment
Heart of a Duelist (mb2) 530
How to Keep an Izzet Mage Busy

Return How to Keep an Izzet Mage Busy to its owner's hand.

Sorcery
How to Keep an Izzet Mage Busy (cmb2) 93
Identify the Culprit

Secretly chose a creature target opponent controls. Then, that player guesses which creature it is. Reveal the chosen creature. If they guessed incorrectly, exile the creature you chose. Otherwise, return Identify the Culprit to its owner's hand and you can't cast it again this turn.

Sorcery
Identify the Culprit (unk) UW02c
Incessant Provocation

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."

Sorcery
Incessant Provocation (hbg) 57
Loch Larent

Loch Larent enters tapped. {T}: Add {U}. {1}{U}, {T}: Scry 3. Target opponent gets a one-time boon with "When you cast a creature spell, that creature enters tapped and with a stun counter on it." Activate only during your turn and only once.

Land
Loch Larent (ywoe) 30
Madlands

Madlands enters the battlefield tapped. {T}: Add {B} or {R}. Madness {0} (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)

Land
Madlands (mb2) 614
Mana Conference

When Mana Conference enters the battlefield, each player secretly chooses a basic land type, then those choices are revealed. Mana Conference gains each basic land type that received at least one vote. (Basic land types are Plains, Island, Swamp, Mountain, and Forest.)

Land
Mana Conference (unk) UL01a
Mana Flair

Add {R} for each nonland permanent with art by the artist of your choice.

Instant
Mana Flair (unh) 81
Mise

Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.

Instant
Mise (unh) 38
Mobile Clone

Using a mobile device, take a picture of target creature. That device enters as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

Sorcery
Mobile Clone (unf) 51
Mox Poison

{T}: Add one mana of any color. You get two poison counters.

Artifact
Mox Poison (mb2) 608
Nearby Planet

Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) This land enters tapped. When this land enters, sacrifice it unless you pay {1}.

Land
Nearby Planet (unf) 198
Noxious Bayou

{T}: Add {B} or {G}. You get a poison counter.

Land
Noxious Bayou (cmb2) 118
Omenpath to Naya

Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) {T}: Add {R}, {G}, or {W}.

Land
Omenpath to Naya (mb2) 616
Once More with Feeling

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling.

Sorcery
Once More with Feeling (ugl) 11
Organ Harvest

Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}.

Sorcery
Organ Harvest (ugl) 35
Paths of Tuinvale

Choose one or both — • Return target creature you control to its owner's hand. That card perpetually gains "This spell costs {1} less to cast." • Return target creature you don't control to its owner's hand. That card perpetually gains "This spell costs {1} more to cast."

Instant
Paths of Tuinvale (ywoe) 4
Penumbra Umbra

Enchant creature you control When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Penumbra Umbra (mb2) 580
Piece It Together

Starting intensity 1 Draw a card. If Piece It Together's intensity is 4, instead take an extra turn after this one. Cards you own named Piece It Together intensify by 1.

Sorcery
Piece It Together (ybro) 5
Plunderer's Prize

Seek a nonland artifact card with mana value X or less and put it onto the battlefield. If a card with mana value less than X is put onto the battlefield this way, this spell perpetually gains "This spell costs {1} more to cast," then return this spell to its owner's hand.

Sorcery
Plunderer's Prize (ylci) 8
Processing Plant

Processing Plant enters the battlefield tapped. When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library. {T}: Add {W}, {U}, {B}, or {C}.

Land
Processing Plant (mb2) 617
Public Enemy

Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw a card.

Enchantment
Public Enemy (snc) 55
Saji's Torrent

Tap X creatures, where X is a number from 0 to 5 chosen at random.

Instant
Saji's Torrent (psdg) 8
Sinister Reflections

Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.

Instant
Sinister Reflections (ymid) 22
Solitary Defiance

As long as you control exactly one creature, that creature has vigilance and ward {2}. Whenever a creature you control attacks alone, seek two nonland cards, then discard a card.

Enchantment
Solitary Defiance (yotj) 7
Soul Servitude

Target player sacrifices a nontoken creature. When they do, you may discard a card. If you do, conjure a duplicate of the sacrificed creature into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

Instant
Soul Servitude (yneo) 16
Super-Duper Lost

Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.

Instant
Super-Duper Lost (unf) 59
Take the High Ground

Target creature you control fights target creature you don't control. Score one point for your team. Exile Take the High Ground.

Sorcery
Take the High Ground (unk) CG13
Tawnos Endures

Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."

Instant
Tawnos Endures (ybro) 3
Temur Elevator

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {G}, {U}, or {R}. If you don't have the city's blessing, you lose 1 life.

Land
Temur Elevator (mb2) 619
The Forgotten Place

The Forgotten Place enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice The Forgotten Place: Draw a card for each Locus and/or Sphere in your graveyard.

Land
The Forgotten Place (unk) CL01a
The Grand Tour

Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.

Instant
The Grand Tour (cmb2) 30
Time Out

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Instant
Time Out (ust) 48
Triumphant Getaway

Flash When Triumphant Getaway enters, heist target opponent's library twice. Whenever you cast a spell you don't own, each opponent loses 2 life and you gain 2 life.

Enchantment
Triumphant Getaway (yotj) 27
Under-Construction Skyscraper

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) {T}: Add {C}. LEVEL 1-7 {T}: Add {W}, {B}, {G}, or {C}. LEVEL 8+ {T}: Add {W}, {B}, {G}, or {C}. Scry 1.

Land
Under-Construction Skyscraper (mb2) 620
Underdome

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs.

Land
Underdome (und) 86
Unexpected Conversion

Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.

Sorcery
Unexpected Conversion (ymid) 13
Untap, Upkeep, Draw

Choose one — • After this phase, there is an additional untap step. • After this phase, there is an additional upkeep step. • After this phase, there is an additional draw step. Entwine {3} (Choose all of them if you pay the entwine cost.)

Sorcery
Untap, Upkeep, Draw (unk) RU12
Value Town

Land
Value Town // Take a Trip to... (mb2) 621
Very Cryptic Command

Choose two — • Untap two target permanents. • Tap each permanent target player controls with exactly one word in its name. • Discard all the cards in your hand, then draw that many cards. • Return target instant or sorcery card from your graveyard to your hand.

Instant
Very Cryptic Command (ust) 49b
Very Cryptic Command

Choose two — • Return target permanent to its controller's hand. • Draw two cards, then discard a card. • Change the target of target spell with a single target. • Turn over target nontoken creature.

Instant
Very Cryptic Command (ust) 49d
Vesuvan Mist

Kicker {1}{B} Return target nontoken, nonland permanent to its owner's hand. If this spell was kicked, conjure a duplicate of that card into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

Instant
Vesuvan Mist (ydmu) 7
Waste Land

{T}: Add {C}. {T}, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with {T}: Add {C}.)

Land
Waste Land (cmb2) 121

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
16 mana - 16 cards
27 pips - 23 cards
23 mana - 23 cards
1 pip - 1 card0
23 mana - 23 cards
14 pips - 14 cards
24 mana - 24 cards
0 pips - 0 cards
8 mana - 8 cards
0 pips - 0 cards
1 mana - 1 card
Card NameQtyOdds
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Description

{"ops":[{"attributes":{"color":"#9933ff"},"insert":"Inspired by "},{"insert":"Eric Dragon Highlander ("},{"attributes":{"link":"https://www.youtube.com/watch?v=rZzhcPsBvyA"},"insert":"YT"},{"insert":" and "},{"attributes":{"link":"https://archidekt.com/decks/4398441/undandn"},"insert":"list"},{"insert":")\n\n__Goals__\n1. Emphasize "},{"insert":{"card-link":"Togglodyte"}},{"insert":"'s ability through a high density of spells paired with depleting removal ("},{"insert":{"card-link":"Point to the Scoreboard"}},{"insert":" and "},{"insert":{"card-link":"Join the Winning Team"}},{"insert":" exile themselves; "},{"insert":{"card-link":"Free-for-All"}},{"insert":" gets stuck sitting on the battlefield) — so that players become increasingly reliant on toggling "},{"insert":{"card-link":"Togglodyte"}},{"insert":" to avoid damage.\n2. Emphasize "},{"insert":{"card-link":"Trigger Happy"}},{"insert":"'s versatility with a suite of triggered abilities to target; a key use is to target a specific "},{"insert":{"card-link":"Togglodyte"}},{"insert":" so it syncs or de-syncs with the other "},{"insert":{"card-link":"Togglodyte"}},{"insert":"s.\n3. Put some pressure on when spells are cast by including lands that must be tapped at certain times ("},{"insert":{"card-link":"Aggressive Crag"}},{"insert":" before declare attackers and "},{"insert":{"card-link":"City of Ass"}},{"insert":" at the same time as another "},{"insert":{"card-link":"City of Ass"}},{"insert":" if you want to use the remaining 1/2 mana).\n4. Offset "},{"insert":{"card-link":"Aggressive Crag"}},{"insert":"'s downside by making it the only land that comes in untapped.\n\n__Notes/Rulings__\n1 To keep in line with none of the deck's other cards being legal in paper Magic (which requires some proxying to play in paper), "},{"insert":{"card-link":"Archival Whorl"}},{"insert":" gifts a "},{"insert":{"card-link":"White Rhystic Study"}},{"insert":".\n2. Despite being Commanders, "},{"insert":{"card-link":"Ransack, the Lab"}},{"insert":" and "},{"insert":{"card-link":"Clear, the Mind"}},{"insert":" don't restrain the deck's color identity.\n3. Experimentally, we're trying out no Commander Tax so the Commanders stay relevant.\n4. "},{"insert":{"card-link":"Ransack, the Lab"}},{"insert":" and "},{"insert":{"card-link":"Clear, the Mind"}},{"insert":" act as reliable sources of card advantage and cast triggers for "},{"insert":{"card-link":"Togglodyte"}},{"insert":".\n5. When "},{"insert":{"card-link":"Ransack, the Lab"}},{"insert":" or "},{"insert":{"card-link":"Clear, the Mind"}},{"insert":" resolves, either player can decide to place that card in the Command Zone (for it to stay in the graveyard they both need to choose not to). As long as a card of the same name isn't already in the Command Zone, even a duplicate could be placed in the Command Zone this way. \n6. "},{"insert":{"card-link":"Framed!"}},{"insert":" essentially taps/untaps permanents with the same name as no permanents share artists.\n7. "},{"insert":{"card-link":"Trigger Happy"}},{"insert":" can target "},{"insert":{"card-link":"Domesticated Watercourse"}},{"insert":" even while it's a land as its triggered ability is never gained or lost. Thus a baseline use of "},{"insert":{"card-link":"Trigger Happy"}},{"insert":" is to cantrip with it. \n8. You can mix different colors of 1/2 mana (from "},{"insert":{"card-link":"City of Ass"}},{"insert":" ) to pay for generic mana costs.\n9. We just grab the cards right beneath the top card when selecting random cards for "},{"insert":{"card-link":"Tezzeret's Reckoning"}},{"insert":" as the top card and bottom card(s) of the library would not be as random as "},{"insert":{"card-link":"Point to the Scoreboard"}},{"insert":"'s scry 1 may have manipulated them.\n10. When dealing with duplicates, we use "},{"attributes":{"italic":true},"insert":"unsleeved"},{"insert":" extra copies of those cards to make resetting the deck for the next game easier, although this forfeits some hidden information.\n11. We use a dice to indicate "},{"insert":{"card-link":"Hymn to the Ages"}},{"insert":"'s current intensity. It starts at 1, then upticks by 1 after drawing.\n12. Note "},{"insert":{"card-link":"Point to the Scoreboard"}},{"insert":"'s bounce effect is avoidable by either leaving "},{"insert":{"card-link":"Togglodyte"}},{"insert":"s untapped or by untapping them in response with "},{"insert":{"card-link":"Framed!"}},{"insert":" or "},{"insert":{"card-link":"Shadowmoor Draw Spell"}},{"insert":". \n13. Don't overlook that "},{"insert":{"card-link":"Join the Winning Team"}},{"insert":" can target your own "},{"insert":{"card-link":"Togglodyte"}},{"insert":"s for a sneaky haste enabler!\n14. "},{"insert":{"card-link":"Rift"}},{"insert":" can be added prior to drawing any starting hand, including after one or more mulligans.\n15. The original Dandân rules recommend "},{"attributes":{"underline":true,"bold":true},"insert":"free mulligans"},{"insert":" for revealing hands that have < 2 or > 5 lands. \n\n__Restrictions__\nTo keep games quicker and more progressive: \n1. "},{"insert":{"card-link":"Free-for-All"}},{"insert":"'s ETB and LTB triggers can't be targeted by "},{"insert":{"card-link":"Trigger Happy"}},{"insert":" (however, targeting the upkeep trigger is a great way to steal a "},{"insert":{"card-link":"Togglodyte"}},{"insert":"s you wouldn't have gotten otherwise or to\"flash\" a "},{"insert":{"card-link":"Togglodyte"}},{"insert":" in just before your turn for bypassing summoning sickness).\n2. "},{"insert":{"card-link":"Free-for-All"}},{"insert":" can't be duplicated by "},{"insert":{"card-link":"Snowborn Simulacra"}},{"insert":" (however, it can still be targeted, such as if your X is high enough that you can't fulfill all targets with targeting "},{"insert":{"card-link":"Togglodyte"}},{"insert":"s and lands).\n"}]}
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