10k
3/4/2025
Derevi's Tippity Taps
Deck Size: 100
Commander
Legal
Est deck cost: $3128.30
Salt sum: 55.09
10k
3/4/2025
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Commander

Qty: 1 Price: $3.99
Derevi, Empyrial Tactician

Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.

Creature
Derevi, Empyrial Tactician (blc) 87

Commander

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Anthem

Qty: 2 Price: $117.98
Elesh Norn, Grand Cenobite

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Creature
Elesh Norn, Grand Cenobite (j14) 8
True Conviction

Creatures you control have double strike and lifelink.

Enchantment
True Conviction (ss2) 6

Anthem

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Counters

Qty: 1 Price: $89.99
Spell Pierce

Counter target noncreature spell unless its controller pays {2}.

Instant
Spell Pierce (mp2) 17

Counters

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Draw

Qty: 7 Price: $342.23
Azami, Lady of Scrolls

Tap an untapped Wizard you control: Draw a card.

Creature
Azami, Lady of Scrolls (sld) 1106
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (pths) 42★
Edric, Spymaster of Trest

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

Creature
Edric, Spymaster of Trest (cns) 187
Mulldrifter

Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Mulldrifter (f09) 6
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j18) 7
Tamiyo, Field Researcher

+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. −2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. −7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."

Planeswalker
Tamiyo, Field Researcher (emn) 190
Teferi, Hero of Dominaria

+1: Draw a card. At the beginning of the next end step, untap up to two lands. −3: Put target nonland permanent into its owner's library third from the top. −8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

Planeswalker
Teferi, Hero of Dominaria (med) GR6

Draw

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Finisher

Qty: 1 Price: $59.99
Triumph of the Hordes

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Sorcery
Triumph of the Hordes (nph) 123

Finisher

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Land

Qty: 38 Price: $552.92
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (ima) 232
Bountiful Promenade

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (bbd) 81
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (exp) 15
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (exp) 5
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cm1) 2
Forest

({T}: Add {G}.)

Land
Forest (2xm) 381
Gavony Township

{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Land
Gavony Township (isd) 239
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (xln) 255
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (exp) 6
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dom) 240
Island

({T}: Add {U}.)

Land
Island (2xm) 375
Lotus Field

Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.

Land
Lotus Field (slc) 2023
Lotus Vale

If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.

Land
Lotus Vale (wth) 165
Plains

({T}: Add {W}.)

Land
Plains (2xm) 373
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (bfz) 241
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (pm19) 254
Selesnya Sanctuary

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (ima) 247
Simic Growth Chamber

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (ima) 249
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (xln) 257
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (exp) 10
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (bng) 163
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (cp1) 6
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (bng) 165
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (scg) 143
Wooded Bastion

{T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.

Land
Wooded Bastion (exp) 30

Land

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Lifegain

Qty: 1 Price: $59.99
Serra Ascendant

Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.

Creature
Serra Ascendant (ima) 31

Lifegain

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Protection

Qty: 3 Price: $187.47
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (aer) 109
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (mps) 14
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (a25) 234

Protection

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Ramp

Qty: 14 Price: $1085.86
Basalt Monolith

This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.

Artifact
Basalt Monolith (2xm) 232
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (pm11) 165★
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (f11) 8
Dowsing Dagger

Artifact
Dowsing Dagger // Lost Vale (pxtc) 235Dowsing Dagger // Lost Vale (pxtc) 235
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (f13) 3
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (dom) 215
Growing Rites of Itlimoc

Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (pxtc) 191Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (pxtc) 191
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (uma) 171
Peregrine Drake

Flying When this creature enters, untap up to five lands.

Creature
Peregrine Drake (ema) 64
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (cc1) 4
Selesnya Signet

{1}, {T}: Add {G}{W}.

Artifact
Selesnya Signet (mm3) 226
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (mm3) 227
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (bbd) 213
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (mps) 24

Ramp

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Recursion

Qty: 4 Price: $44.96
Eternal Witness

When this creature enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (puma) U16
Karmic Guide

Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.

Creature
Karmic Guide (j12) 4
Reveillark

Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Reveillark (mma) 26
Sun Titan

Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (pm11) 35★

Recursion

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Removal

Qty: 17 Price: $458.23
Capsize

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

Instant
Capsize (mp2) 32
Counterspell

Counter target spell.

Instant
Counterspell (mp2) 10
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (mm3) 35
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (ima) 15
Gideon Blackblade

During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. −6: Exile target nonland permanent.

Planeswalker
Gideon Blackblade (med) WS2
Glen Elendra Archmage

Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Glen Elendra Archmage (uma) 58
Hour of Revelation

This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.

Sorcery
Hour of Revelation (hou) 15
Krosan Grip

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Instant
Krosan Grip (f10) 8
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (j16) 2
Nimble Obstructionist

Flash Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, counter target activated or triggered ability you don't control.

Creature
Nimble Obstructionist (hou) 40
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (f15) 7
River's Rebuke

Return all nonland permanents target player controls to their owner's hand.

Sorcery
River's Rebuke (xln) 71
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (prtr) 201★
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (v13) 2
Trygon Predator

Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Creature
Trygon Predator (ema) 209
Winged Coatl

Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Winged Coatl (arb) 105
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (v14) 15

Removal

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Stax

Qty: 1 Price: $3.49
Aven Mindcensor

Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Creature
Aven Mindcensor (akh) 5

Stax

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Tokens

Qty: 1 Price: $4.99
Heliod, God of the Sun

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

Creature Enchantment
Heliod, God of the Sun (ths) 17

Tokens

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Tutor

Qty: 2 Price: $44.98
Birthing Pod

({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.

Artifact
Birthing Pod (nph) 104
Tooth and Nail

Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)

Sorcery
Tooth and Nail (mma) 170

Tutor

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Untap

Qty: 1 Price: $0.49
Dauntless Aven

Flying Whenever this creature attacks, untap target creature you control.

Creature
Dauntless Aven (hou) 7

Untap

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Maybeboard

Qty: 2 Price: $99.98
Flooded Grove

{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Land
Flooded Grove (exp) 35
Mystic Gate

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

Land
Mystic Gate (exp) 26

Maybeboard

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Deck Info

Deck stats

34 pips - 23 cards
34 mana - 24 cards
31 pips - 23 cards
30 mana - 22 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
22 pips - 18 cards
36 mana - 25 cards
0 pips - 0 cards
11 mana - 7 cards
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Description

{"ops":[{"insert":"Derevi, Empyrial Tactician"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis has been my pet deck for a few years now. The decks main game-plan is to get a bunch of smaller creatures out to use to accrue value with "},{"insert":{"card-link":"Derevi, Empyrial Tactician"}},{"insert":"'s untap ability. Many players will use this ability in a staxy fashion to tap other players stuff, but that's not how this deck wants to play. The name of the game here is to untap enough mana to lightly control the board. With that in mind, we run as many lands as we can that tap for multiple mana. All three of the bounce lands, "},{"insert":{"card-link":"Lotus Vale"}},{"insert":", as well as "},{"insert":{"card-link":"Dowsing Dagger // Lost Vale"}},{"insert":", are included for this fact. Keep in mind that if we're untapping our lands then we cannot untap our creatures as well. For this reason we run "},{"insert":{"card-link":"Heliod, God of the Sun"}},{"insert":", and "},{"insert":{"card-link":"True Conviction"}},{"insert":", both of which give us vigilance, or in the case of True Conviction we get double strike -- this allows us to untap the creature that swung as well as land. \n\nI'd classify this deck as a midrange deck that can be versatile enough to control the board, as well as swing for damage. While combat damage is the most common way to close out a game with this deck, we also can happen across a combo given the correct board state. "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" and Derevi go infinite on colored mana with anything that taps for three (colored) mana -- in this deck that's "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":", "},{"insert":{"card-link":"Lotus Vale"}},{"insert":", and "},{"insert":{"card-link":"Dowsing Dagger // Lost Vale"}},{"insert":". This also allows the player to lock down everyone else's board by tapping their lands, creatures, etc, at instant speed. Keep in mind if they have any instant speed interactions this can be disrupted fairly quickly. This doesn't actually win you the game however since it doesn't kill anyone. \n\nThis combo can be paired with "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" to deck yourself if you need answers as well. Generally if I'm doing this with Azami, then I'll dig until I find "},{"insert":{"card-link":"Capsize"}},{"insert":". Once you have "},{"insert":{"card-link":"Capsize"}},{"insert":" in hand and infinite mana, you can bounce all enemy permanents (including lands). This almost always results in a scoop. If not you can easily dispatch the board given your remaining turns. \n\nEverything else in the deck is built to bring value to small creatures, specifically creatures that make contact. That's why almost every creature is evasive in some way or brings some value to others that do. \n"}]}
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