19
3/8/2025
The Kings Horsemen
Deck Size: 100
Commander
Legal
Est deck cost: $3041.92
Salt sum: 39.84
19
3/8/2025
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Commander

Qty: 1 Price: $2.49
Kenrith, the Returned King

{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.

Creature
Kenrith, the Returned King (eld) 303

Commander

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Land

Qty: 38 Price: $690.44
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (rtr) 238
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 216
Bountiful Promenade

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (bbd) 81
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (gtc) 240
Cavern of Souls

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (avr) 226
Clifftop Retreat

This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (isd) 238
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c20) 264
Dragonskull Summit

This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Land
Dragonskull Summit (m10) 223
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 220
Forest

({T}: Add {G}.)

Land
Forest (thb) 254
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (xln) 255
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (gtc) 242
Hedge Maze

({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Hedge Maze (mkm) 262
Hengegate Pathway

Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Indatha Triome

({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Indatha Triome (iko) 248
Island

({T}: Add {U}.)

Land
Island (thb) 280
Ketria Triome

({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (iko) 250
Lush Portico

({T}: Add {G} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Lush Portico (mkm) 263
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Meticulous Archive

({T}: Add {W} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Meticulous Archive (mkm) 264
Plains

({T}: Add {W}.)

Land
Plains (thb) 279
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 224
Raugrin Triome

({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raugrin Triome (iko) 251
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmr) 354
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (gtc) 245
Savai Triome

({T}: Add {R}, {W}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Savai Triome (iko) 253
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Sea of Clouds

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (bbd) 84
Shadowy Backstreet

({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Shadowy Backstreet (mkm) 268
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (rtr) 247
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (gtc) 247
Swamp

({T}: Add {B}.)

Land
Swamp (thb) 252
Vault of Champions

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmr) 360
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (gtc) 249
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 235
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259

Land

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Artifact

Qty: 7 Price: $30.23
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (c20) 237
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (ths) 42
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (grn) 233
Crawlspace

No more than two creatures can attack you each combat.

Artifact
Crawlspace (ulg) 123
Herald's Horn

As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (c17) 53
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c20) 252
Vanquisher's Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (xln) 251

Artifact

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Sorcery

Qty: 14 Price: $531.66
Damnation

Destroy all creatures. They can't be regenerated.

Sorcery
Damnation (plc) 85
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (3ed) 105
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rav) 163
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (mor) 12
Living Death

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Sorcery
Living Death (tmp) 142
Merciless Eviction

Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.

Sorcery
Merciless Eviction (gtc) 177
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (ice) 255
Patriarch's Bidding

Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

Sorcery
Patriarch's Bidding (ons) 161
Riding Red Hare

Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)

Sorcery
Riding Red Hare (ptk) 18
Riding the Dilu Horse

Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)

Sorcery
Riding the Dilu Horse (ptk) 144
Rolling Earthquake

Rolling Earthquake deals X damage to each creature without horsemanship and each player.

Sorcery
Rolling Earthquake (ptk) 122
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (ptk) 153
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (mh3) 412
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (3ed) 46

Sorcery

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Creature

Qty: 28 Price: $1578.12
Barbarian General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Barbarian General (ptk) 100
Cao Ren, Wei Commander

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren enters, you lose 3 life.

Creature
Cao Ren, Wei Commander (ptk) 69
Guan Yu, Sainted Warrior

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.

Creature
Guan Yu, Sainted Warrior (ptk) 6
Lady Zhurong, Warrior Queen

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Lady Zhurong, Warrior Queen (ptk) 139
Liu Bei, Lord of Shu

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.

Creature
Liu Bei, Lord of Shu (ptk) 11
Lu Bu, Master-at-Arms

Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Lu Bu, Master-at-Arms (ptk) 115
Lu Meng, Wu General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Lu Meng, Wu General (ptk) 46
Lu Xun, Scholar General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun deals damage to an opponent, you may draw a card.

Creature
Lu Xun, Scholar General (ptk) 48
Ma Chao, Western Warrior

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao attacks alone, it can't be blocked this combat.

Creature
Ma Chao, Western Warrior (ptk) 116
Shu Cavalry

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Shu Cavalry (ptk) 19
Shu Elite Companions

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Shu Elite Companions (ptk) 21
Shu General

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Shu General (ptk) 25
Sun Ce, Young Conquerer

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce enters, you may return target creature to its owner's hand.

Creature
Sun Ce, Young Conquerer (ptk) 55
Sun Quan, Lord of Wu

Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)

Creature
Sun Quan, Lord of Wu (ptk) 56
Wei Elite Companions

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Wei Elite Companions (ptk) 87
Wei Night Raiders

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever this creature deals damage to an opponent, that player discards a card.

Creature
Wei Night Raiders (ptk) 89
Wei Scout

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Wei Scout (ptk) 90
Wei Strike Force

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Wei Strike Force (ptk) 91
Wu Elite Cavalry

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Wu Elite Cavalry (ptk) 58
Wu Light Cavalry

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Wu Light Cavalry (ptk) 60
Wu Scout

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When this creature enters, look at target opponent's hand.

Creature
Wu Scout (ptk) 62
Xiahou Dun, the One-Eyed

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.

Creature
Xiahou Dun, the One-Eyed (ptk) 92
Yellow Scarves Cavalry

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) This creature can't block.

Creature
Yellow Scarves Cavalry (ptk) 125
Yellow Scarves General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) This creature can't block.

Creature
Yellow Scarves General (ptk) 126
Yuan Shao, the Indecisive

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature.

Creature
Yuan Shao, the Indecisive (ptk) 128
Zhang Fei, Fierce Warrior

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Zhang Fei, Fierce Warrior (ptk) 32
Zhang He, Wei General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He attacks, each other creature you control gets +1/+0 until end of turn.

Creature
Zhang He, Wei General (ptk) 95
Zhao Zilong, Tiger General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong blocks, it gets +1/+1 until end of turn.

Creature
Zhao Zilong, Tiger General (ptk) 33

Creature

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Enchantment

Qty: 11 Price: $168.99
Asceticism

Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Enchantment
Asceticism (som) 110
Coastal Piracy

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Enchantment
Coastal Piracy (mmq) 68
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (chk) 10
Greater Auramancy

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.

Enchantment
Greater Auramancy (shm) 7
Kindred Discovery

As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

Enchantment
Kindred Discovery (c17) 11
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (jud) 139
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (tmp) 80
Radiant Destiny

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Enchantment
Radiant Destiny (rix) 18
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (pcy) 45
Steely Resolve

As this enchantment enters, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Enchantment
Steely Resolve (ons) 286
Sterling Grove

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Enchantment
Sterling Grove (inv) 278

Enchantment

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Instant

Qty: 1 Price: $39.99
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (mir) 14

Instant

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Deck Info

Deck stats

23 pips - 18 cards
21 mana - 20 cards
19 pips - 12 cards
19 mana - 18 cards
20 pips - 13 cards
16 mana - 15 cards
8 pips - 7 cards
15 mana - 14 cards
10 pips - 9 cards
16 mana - 15 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
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Description

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