49
9/16/2024
The least efficient storm deck
Deck Size: 100
Commander
Est deck cost: $470.16
Salt sum: 38.07
No deck tags
49
9/16/2024
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Commander

Qty: 1 Price: $0.99
Jadzi, Oracle of Arcavios

Creature
Jadzi, Oracle of Arcavios // Journey to the Oracle (stx) 151Jadzi, Oracle of Arcavios // Journey to the Oracle (stx) 151

Commander

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Copy

Qty: 2 Price: $14.98
Narset's Reversal

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Instant
Narset's Reversal (war) 62
Twincast

Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Twincast (m10) 78

Copy

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Counters

Qty: 7 Price: $148.83
Autumn's Veil

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Instant
Autumn's Veil (m12) 164
Dispel

Counter target instant spell.

Instant
Dispel (plst) BFZ-76
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (cmm) 94
Foil

You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.

Instant
Foil (plst) UMA-55
Force of Will

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Instant
Force of Will (dmr) 50
Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Instant
Pact of Negation (tsr) 77
Rewind

Counter target spell. Untap up to four lands.

Instant
Rewind (plst) USG-93

Counters

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Draw

Qty: 8 Price: $3.84
Brainsurge

Draw four cards, then put two cards from your hand on top of your library in any order.

Instant
Brainsurge (mh3) 53
Eureka Moment

Draw two cards. You may put a land card from your hand onto the battlefield.

Instant
Eureka Moment (stx) 184
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (blc) 216
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (dsc) 88
Ideas Unbound

Draw three cards. Discard three cards at the beginning of the next end step.

Sorcery
Ideas Unbound (plst) SOK-40
Ingenious Mastery

You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

Sorcery
Ingenious Mastery (stx) 44
Inspired Idea

Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]

Sorcery
Inspired Idea (vow) 64
Urban Evolution

Draw three cards. You may play an additional land this turn.

Sorcery
Urban Evolution (ncc) 355

Draw

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Land

Qty: 38 (39 w/ MDFC)Price: $151.38
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rvr) 275
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmd) 269
Dreamroot Cascade

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (vow) 262
Flooded Grove

{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Land
Flooded Grove (blc) 304
Forest

({T}: Add {G}.)

Land
Forest (blb) 278
Ghost Quarter

{T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Land
Ghost Quarter (plst) CM2-253
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dmr) 396
Island

({T}: Add {U}.)

Land
Island (blb) 268
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (tsr) 408
Overflowing Basin

{1}, {T}: Add {G}{U}.

Land
Overflowing Basin (blc) 321
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (clb) 358
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmm) 424
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (otc) 316
Simic Growth Chamber

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (clu) 247
Strip Mine

{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.

Land
Strip Mine (4ed) 363
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (otc) 334
Thespian's Stage

{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

Land
Thespian's Stage (plst) GTC-248
Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Land
Urza's Mine (cmm) 1051
Urza's Power Plant

{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Land
Urza's Power Plant (cmm) 1052
Urza's Tower

{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Land
Urza's Tower (cmm) 1053
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 261
Zhalfirin Void

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {C}.

Land
Zhalfirin Void (afc) 273

Land

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Loop

Qty: 3 Price: $10.57
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (2x2) 323
Riftsweeper

When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.

Creature
Riftsweeper (plst) MMA-159
The Great Aurora

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

Sorcery
The Great Aurora (plst) ORI-179

Loop

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Protection

Qty: 4 Price: $19.76
Fog

Prevent all combat damage that would be dealt this turn.

Instant
Fog (plst) EMA-167
Moment's Peace

Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Moment's Peace (ody) 251
Obscuring Haze

If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.

Instant
Obscuring Haze (cmm) 308
Tangle

Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.

Instant
Tangle (inv) 213

Protection

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Ramp

Qty: 12 Price: $35.24
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (blc) 212
Energy Tap

Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.

Sorcery
Energy Tap (4ed) 69
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (blc) 119
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 54
Hour of Promise

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

Sorcery
Hour of Promise (otc) 195
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (otc) 196
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Open the Way

X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Sorcery
Open the Way (mat) 23
Planar Genesis

Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.

Instant
Planar Genesis (mh3) 198
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (blc) 234
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (blc) 124
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (otc) 209

Ramp

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Recursion

Qty: 4 Price: $9.38
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Blessed Respite

Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.

Instant
Blessed Respite (mh2) 150
Clear the Mind

Target player shuffles their graveyard into their library. Draw a card.

Sorcery
Clear the Mind (plst) RNA-34
Learn from the Past

Target player shuffles their graveyard into their library. Draw a card.

Instant
Learn from the Past (dtk) 60

Recursion

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Removal

Qty: 4 Price: $51.32
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (sld) 323
Chain of Vapor

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.

Instant
Chain of Vapor (c16) 84
Force of Vigor

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.

Instant
Force of Vigor (plst) MH1-164
Reverent Silence

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.

Sorcery
Reverent Silence (nem) 111

Removal

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Storm

Qty: 5 Price: $15.11
All of History, All at Once

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
All of History, All at Once (who) 34
Flusterstorm

Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Flusterstorm (plst) CMD-46
Radstorm

Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Radstorm (pip) 37
Sprouting Vines

Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Instant
Sprouting Vines (c13) 173
Weather the Storm

You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Instant
Weather the Storm (mh1) 191

Storm

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Untap

Qty: 12 Price: $8.76
Dream's Grip

Choose one — • Tap target permanent. • Untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.)

Instant
Dream's Grip (mrd) 34
Early Harvest

Target player untaps all basic lands they control.

Instant
Early Harvest (plst) MIR-213
Emerald Charm

Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.

Instant
Emerald Charm (dmr) 158
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (cmm) 98
Hidden Strings

You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Hidden Strings (dgm) 12
Infuse

Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Instant
Infuse (ice) 80
Jolt

You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Instant
Jolt (mir) 70
Psychic Puppetry

You may tap or untap target permanent. Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Psychic Puppetry (chk) 80
Rude Awakening

Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)

Sorcery
Rude Awakening (gvl) 22
Toils of Night and Day

You may tap or untap target permanent, then you may tap or untap another target permanent.

Instant
Toils of Night and Day (plst) BOK-57
Turnabout

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

Instant
Turnabout (dmr) 70
Twiddle

You may tap or untap target artifact, creature, or land.

Instant
Twiddle (8ed) 111

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
42 pips - 33 cards
21 mana - 19 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
38 pips - 32 cards
23 mana - 21 cards
0 pips - 0 cards
19 mana - 11 cards
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