68
9/8/2024
Zack's assassins deck
Deck Size: 99
Commander / EDH
Est deck cost: $120.22
Salt sum: 34.76
Playgroup dot gg logoPower level:N/A
No deck tags
68
9/8/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 2Price: $4.68
Evie Frye

Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.) {1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.

Creature
Evie Frye (acr) 19
Jacob Frye

Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.) Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.

Creature
Jacob Frye (acr) 132

Commander

(CTRL to add secondary)

Creature

Quantity: 3Price: $1.05
Brotherhood Ambushers

Freerunning {3}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Creature
Brotherhood Ambushers (acr) 285
Hired Blade

Flash (You may cast this spell any time you could cast an instant.)

Creature
Hired Blade (plst) M19-100
Nirkana Assassin

Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Creature
Nirkana Assassin (j22) 449

Creature

(CTRL to add secondary)

Land

Quantity: 38Price: $13.68
Brotherhood Headquarters

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.

Land
Brotherhood Headquarters (acr) 80
Fetid Pools

({T}: Add {U} or {B}.) Fetid Pools enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Fetid Pools (otc) 296
Island

({T}: Add {U}.)

Land
Island (blb) 372
Submerged Boneyard

Submerged Boneyard enters tapped. {T}: Add {U} or {B}.

Land
Submerged Boneyard (scd) 321
Sunken Hollow

({T}: Add {U} or {B}.) Sunken Hollow enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (otc) 325
Swamp

({T}: Add {B}.)

Land
Swamp (fdn) 277

Land

(CTRL to add secondary)

Tokens

Quantity: 1Price: $7.99
Rooftop Bypass

Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)

Enchantment
Rooftop Bypass (acr) 298

Tokens

(CTRL to add secondary)

Anthem

Quantity: 1Price: $7.49
Achilles Davenport

Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.

Creature
Achilles Davenport (acr) 294

Anthem

(CTRL to add secondary)

Drain

Quantity: 1Price: $0.35
Brotherhood Patriarch

When Brotherhood Patriarch dies, each opponent loses 2 life and you gain 2 life.

Creature
Brotherhood Patriarch (acr) 286

Drain

(CTRL to add secondary)

Protection

Quantity: 2Price: $1.14
Become Anonymous

Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)

Instant
Become Anonymous (acr) 14
Smoke Bomb

Flash All creatures have shroud. (They can't be the targets of spells or abilities.) At the beginning of your upkeep, sacrifice Smoke Bomb. When you do, target creature you control can't be blocked this turn.

Artifact
Smoke Bomb (acr) 75

Protection

(CTRL to add secondary)

Tutor

Quantity: 1Price: $0.39
Loyal Inventor

Vigilance When Loyal Inventor enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.

Creature
Loyal Inventor (acr) 21

Tutor

(CTRL to add secondary)

Artifact

Quantity: 1Price: $0.35
Hemlock Vial

When Hemlock Vial enters, you draw a card and you lose 1 life. {B}, {T}, Sacrifice Hemlock Vial: Each equipped creature and Equipment you control gains deathtouch until end of turn.

Artifact
Hemlock Vial (acr) 26

Artifact

(CTRL to add secondary)

Draw

Quantity: 15Price: $23.10
Adrestia

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1

Artifact
Adrestia (acr) 68
Adéwalé, Breaker of Chains

When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.

Creature
Adéwalé, Breaker of Chains (acr) 136
Assassin Gauntlet

When Assassin Gauntlet enters, attach it to up to one target creature you control. Tap all creatures target opponent controls. Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card." Equip {2}

Artifact
Assassin Gauntlet (acr) 12
Ballad of the Black Flag

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.) IV — Historic spells you cast this turn cost {2} less to cast.

Enchantment
Ballad of the Black Flag (acr) 13
Basim Ibn Ishaq

Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.

Creature
Basim Ibn Ishaq (acr) 141
Bomat Bazaar Barge

When Bomat Bazaar Barge enters, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Bomat Bazaar Barge (plst) KLD-198
Coastal Piracy

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Enchantment
Coastal Piracy (plst) MMQ-68
Desmond Miles

Menace Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.

Creature
Desmond Miles (acr) 24
Eagle Vision

Freerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.

Sorcery
Eagle Vision (acr) 17
Ezio, Blade of Vengeance

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.

Creature
Ezio, Blade of Vengeance (acr) 275
Medomai's Prophecy

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library.

Enchantment
Medomai's Prophecy (thb) 53
Merciless Harlequin

Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) When Merciless Harlequin enters, you draw a card and you lose 1 life.

Creature
Merciless Harlequin (acr) 287
Roshan, Hidden Magister

Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.

Creature
Roshan, Hidden Magister (acr) 32
Staff of Eden, Vault's Key

When Staff of Eden, Vault's Key enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control. {T}: Draw a card for each permanent you control but don't own.

Artifact
Staff of Eden, Vault's Key (acr) 76
Stealer of Secrets

Whenever Stealer of Secrets deals combat damage to a player, draw a card.

Creature
Stealer of Secrets (ddm) 11

Draw

(CTRL to add secondary)

Recursion

Quantity: 2Price: $16.34
Restart Sequence

Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature card from your graveyard to the battlefield.

Sorcery
Restart Sequence (acr) 30
Yggdrasil, Rebirth Engine

When Yggdrasil, Rebirth Engine enters, exile all creature cards from your graveyard. {T}: Exile the top three cards of your library. {4}, {T}: Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.

Artifact
Yggdrasil, Rebirth Engine (acr) 78

Recursion

(CTRL to add secondary)

Burn

Quantity: 1Price: $4.99
Mjölnir, Storm Hammer

When Mjölnir enters, attach it to target legendary creature you control. Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip {4}

Artifact
Mjölnir, Storm Hammer (acr) 170

Burn

(CTRL to add secondary)

Evasion

Quantity: 7Price: $11.97
Assassin Den

Defender (This creature can't attack.) {3}{U}: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.

Creature
Assassin Den (acr) 281
Brotherhood Regalia

Equipped creature has ward {2}, is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Brotherhood Regalia (acr) 71
Brotherhood Spy

At the beginning of combat on your turn, if you control a legendary Assassin, Brotherhood Spy gets +1/+0 until end of turn and can't be blocked this turn.

Creature
Brotherhood Spy (acr) 282
Hookblade Veteran

During your turn, Hookblade Veteran has flying. (It can't be blocked except by creatures with flying or reach.)

Creature
Hookblade Veteran (acr) 283
Lydia Frye

Lydia Frye can't be blocked by creatures with power 3 or greater. At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature
Lydia Frye (acr) 149
Poison-Blade Mentor

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Poison-Blade Mentor attacks, another target Assassin you control gains deathtouch until end of turn.

Creature
Poison-Blade Mentor (acr) 288
Towering Viewpoint

Defender, reach Leap of Faith — {3}: Target creature gains flying until end of turn.

Creature Artifact
Towering Viewpoint (acr) 77

Evasion

(CTRL to add secondary)

Removal

Quantity: 20Price: $18.38
Auditore Ambush

Choose one or both — • Return target creature to its owner's hand. • Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.

Sorcery
Auditore Ambush (acr) 295
Ballista Charger

Whenever Ballista Charger attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Ballista Charger (kld) 196
Breathe Your Last

Destroy target creature or planeswalker. You gain 1 life for each of its colors.

Instant
Breathe Your Last (mh3) 82
Chain Assassination

Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.

Instant
Chain Assassination (acr) 23
Clutch of Currents

Return target creature to its owner's hand. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Sorcery
Clutch of Currents (plst) BFZ-72
Consign

Instant
Consign // Oblivion (plst) HOU-149
Desynchronization

Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Instant
Desynchronization (acr) 16
Disperse

Return target nonland permanent to its owner's hand.

Instant
Disperse (m19) 50
Escape Detection

Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature to its owner's hand. Draw a card.

Instant
Escape Detection (acr) 18
Fatal Push

Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.

Instant
Fatal Push (plst) AER-57
Go for the Throat

Destroy target nonartifact creature.

Instant
Go for the Throat (moc) 250
Hidden Blade

Flash When Hidden Blade enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2}

Artifact
Hidden Blade (acr) 73
Leave in the Dust

Return target nonland permanent to its owner's hand. Draw a card.

Instant
Leave in the Dust (j22) 313
Murder

Destroy target creature.

Instant
Murder (mkm) 95
Noxious Gearhulk

Menace When Noxious Gearhulk enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

Creature Artifact
Noxious Gearhulk (moc) 260
Phantom Blade

When Phantom Blade enters, attach it to up to one target creature you control. Destroy up to one other target creature. Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) Equip {2}

Artifact
Phantom Blade (acr) 29
Royal Assassin

{T}: Destroy target tapped creature.

Creature
Royal Assassin (dmr) 310
Temporal Machinations

Return target creature to its owner's hand. If you control an artifact, draw a card.

Sorcery
Temporal Machinations (dom) 271
The Revelations of Ezio

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target tapped creature an opponent controls. II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it. III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.

Enchantment
The Revelations of Ezio (acr) 31
Tranquilize

Tap target creature an opponent controls and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Sorcery
Tranquilize (acr) 284

Removal

(CTRL to add secondary)

Copy

Quantity: 1Price: $0.49
The Animus

At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.

Artifact
The Animus (acr) 168

Copy

(CTRL to add secondary)

Finisher

Quantity: 1Price: $5.49
Temporal Trespass

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.

Sorcery
Temporal Trespass (frf) 55

Finisher

(CTRL to add secondary)

Theft

Quantity: 2Price: $2.34
Apple of Eden, Isu Relic

{T}, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.

Artifact
Apple of Eden, Isu Relic (acr) 70
Petty Larceny

Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.

Sorcery
Petty Larceny (acr) 28

Theft

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
35 pips - 28 cards
21 mana - 21 cards
34 pips - 29 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

No description yet.

Unable to load comments
AutoNew CategoryMaybeboardSideboard