980 views20 days ago
Commander
Size: 100Est cost: $1055.82Salt sum: 47.25
Testcard776
980 views20 days ago
Commander
Size: 100Est cost: $1055.82Salt sum: 47.25
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Draw
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection / Lifegain
Protection / Lifegain
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Pump
Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Pump
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Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit

Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier

Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout

Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout

The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

The Restoration of Eiganjo
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Ramp
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Recursion / Tutor
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion / Tutor
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Wraths / Land Destruction
Wraths / Land Destruction
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Ramp is at the front of this decks mind. Utilizing every available land that taps for multiple mana yet sets you back on land count, from "},{"insert":{"card-link":"Lotus Field"}},{"insert":", that requires sacrificing land, to "},{"insert":{"card-link":"Arid Archway"}},{"insert":", that bounces land back to hand, this decks land base is looking to open up every possible opportunity to activate "},{"insert":{"card-link":"Knight of the White Orchid"}},{"insert":" style catch-up ramp. A turn five or six "},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":" cast is quite common and paying commander tax is rarely a problem should she be exiled. \n\nMany ramp spells like, "},{"insert":{"card-link":"Sand Scout"}},{"insert":" or "},{"insert":{"card-link":"Claim Jumper"}},{"insert":", leave a body behind to get in the way of attackers. Likewise the deck is loaded with several weenies, such as "},{"insert":{"card-link":"Spirited Companion"}},{"insert":", that provide value while becoming speed bumps to early game aggression. They can even be a target for "},{"insert":{"card-link":"Path to Exile"}},{"insert":" to pull that last needed land from the deck. "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" can also effectively be turned into ramp, as having land in the graveyard is common from "},{"insert":{"card-link":"Lotus Vale"}},{"insert":" effects or even from discard due to do "},{"insert":{"card-link":"Land Tax"}},{"insert":" flooding the hand. Once Avacyn hits the board it's time to explode! With four ways to destroy all land and eleven ways to wipe the board, the deck is looking to win with a high risk, high reward mass destruction plan which will completely debilitate its opponents. Avacyn herself will close out the game with commander damage if the table hasn't conceded already.\n\n"},{"attributes":{"bold":true},"insert":"Cast Avacyn As Soon As Turn Two!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"While very unlikely to happen the deck can find its self in a position were a turn two Avacyn is possible. The following criteria must be met.\n\nPregame"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Deck must go last in turn rotation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn One"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Each opponent must have played at least one land on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play a "},{"insert":{"card-link":"Snow-Covered Plains"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tap the plains to cast "},{"insert":{"card-link":"Sol Ring"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tap Sol Ring to cast "},{"insert":{"card-link":"Surveyor's Scope"}},{"insert":" then pass turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn Two"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Each opponent must have at least two lands on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Before playing land for turn, tap the plains and Sol Ring to cast "},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":", exiling the single plains on board to its Imprint ability. Now all Snow-Covered Plains will tap for double mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Activate Surveyor's Scope. With zero lands in play and each opponent having two or more land, Surveyor's Scope will place three Snow-Covered Plains from the deck onto the battlefield untapped."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play a Snow-Covered Plains as land for the turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tap all four Snow-Covered Plains for eight mana and cast "},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":"!"},{"attributes":{"list":"bullet"},"insert":"\n"}]}









































































