53
9/16/2024
Alpha Set
Deck Size: 287
Custom
Legal
Est deck cost: $82564.56
No deck tags
53
9/16/2024
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Artifact

Qty: 43 Price: $57083.29
Ankh of Mishra

Whenever a land enters, this artifact deals 2 damage to that land's controller.

Artifact
Ankh of Mishra (6ed) 273
Basalt Monolith

This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.

Artifact
Basalt Monolith (2xm) 232
Black Lotus

{T}, Sacrifice this artifact: Add three mana of any one color.

Artifact
Black Lotus (2ed) 233
Black Vise

As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.

Artifact
Black Vise (4ed) 299
Celestial Prism

{2}, {T}: Add one mana of any color.

Artifact
Celestial Prism (4ed) 304
Chaos Orb

{1}, {T}: If this artifact is on the battlefield, flip it onto the battlefield from a height of at least one foot. If this artifact turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy this artifact.

Artifact
Chaos Orb (2ed) 236
Conservator

{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.

Artifact
Conservator (4ed) 309
Copper Tablet

At the beginning of each player's upkeep, this artifact deals 1 damage to that player.

Artifact
Copper Tablet (2ed) 239
Crystal Rod

Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.

Artifact
Crystal Rod (8ed) 295
Cyclopean Tomb

{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep. When this artifact is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with this artifact but that a mire counter has not been removed from with this artifact.

Artifact
Cyclopean Tomb (2ed) 241
Dingus Egg

Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.

Artifact
Dingus Egg (8ed) 297
Disrupting Scepter

{3}, {T}: Target player discards a card. Activate only during your turn.

Artifact
Disrupting Scepter (9ed) 295
Forcefield

{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.

Artifact
Forcefield (2ed) 244
Gauntlet of Might

Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}.

Artifact
Gauntlet of Might (2ed) 245
Glasses of Urza

{T}: Look at target player's hand.

Artifact
Glasses of Urza (6ed) 287
Helm of Chatzuk

{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Artifact
Helm of Chatzuk (5ed) 376
Howling Mine

At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.

Artifact
Howling Mine (plst) M10-212
Icy Manipulator

{1}, {T}: Tap target artifact, creature, or land.

Artifact
Icy Manipulator (dmr) 225
Illusionary Mask

{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.

Artifact
Illusionary Mask (2ed) 250
Iron Star

Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.

Artifact
Iron Star (8ed) 304
Ivory Cup

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

Artifact
Ivory Cup (8ed) 305
Jade Monolith

{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Artifact
Jade Monolith (6ed) 293
Jade Statue

{2}: This artifact becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.

Artifact
Jade Statue (9ed) 300
Jayemdae Tome

{4}, {T}: Draw a card.

Artifact
Jayemdae Tome (ori) 231
Kormus Bell

All Swamps are 1/1 black creatures that are still lands.

Artifact
Kormus Bell (4ed) 332
Library of Leng

You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

Artifact
Library of Leng (5ed) 387
Mana Vault

This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (2x2) 308
Meekstone

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Artifact
Meekstone (7ed) 307
Mox Emerald

{T}: Add {G}.

Artifact
Mox Emerald (2ed) 262
Mox Jet

{T}: Add {B}.

Artifact
Mox Jet (2ed) 263
Mox Pearl

{T}: Add {W}.

Artifact
Mox Pearl (2ed) 264
Mox Ruby

{T}: Add {R}.

Artifact
Mox Ruby (2ed) 265
Mox Sapphire

{T}: Add {U}.

Artifact
Mox Sapphire (2ed) 266
Nevinyrral's Disk

This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Artifact
Nevinyrral's Disk (cmm) 965
Rod of Ruin

{3}, {T}: This artifact deals 1 damage to any target.

Artifact
Rod of Ruin (m14) 217
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (dsc) 94
Soul Net

Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.

Artifact
Soul Net (7ed) 317
Sunglasses of Urza

You may spend white mana as though it were red mana.

Artifact
Sunglasses of Urza (4ed) 347
The Hive

{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

Artifact
The Hive (10e) 324
Throne of Bone

Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.

Artifact
Throne of Bone (8ed) 317
Time Vault

This artifact enters tapped. This artifact doesn't untap during your untap step. If you would begin your turn while this artifact is tapped, you may skip that turn instead. If you do, untap this artifact. {T}: Take an extra turn after this one.

Artifact
Time Vault (2ed) 275
Winter Orb

As long as this artifact is untapped, players can't untap more than one land during their untap steps.

Artifact
Winter Orb (ema) 234
Wooden Sphere

Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.

Artifact
Wooden Sphere (8ed) 321

Artifact

(CTRL to add secondary)

Sorcery

Qty: 30 Price: $12826.64
Armageddon

Destroy all lands.

Sorcery
Armageddon (a25) 5
Balance

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Sorcery
Balance (plst) EMA-2
Braingeyser

Target player draws X cards.

Sorcery
Braingeyser (3ed) 50
Channel

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.

Sorcery
Channel (ima) 157
Contract from Below

Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards.

Sorcery
Contract from Below (3ed) 97
Darkpact

Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library.

Sorcery
Darkpact (3ed) 100
Demonic Attorney

Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of their library.

Sorcery
Demonic Attorney (3ed) 103
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (cmm) 150
Disintegrate

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Sorcery
Disintegrate (5ed) 219
Drain Life

Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Sorcery
Drain Life (5ed) 156
Drain Power

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

Sorcery
Drain Power (5ed) 82
Earthquake

Earthquake deals X damage to each creature without flying and each player.

Sorcery
Earthquake (cm2) 95
Fireball

This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Sorcery
Fireball (clb) 175
Flashfires

Destroy all Plains.

Sorcery
Flashfires (9ed) 183
Hurricane

Hurricane deals X damage to each creature with flying and each player.

Sorcery
Hurricane (plst) 10E-270
Ice Storm

Destroy target land.

Sorcery
Ice Storm (2ed) 202
Mind Twist

Target player discards X cards at random.

Sorcery
Mind Twist (4ed) 147
Raise Dead

Return target creature card from your graveyard to your hand.

Sorcery
Raise Dead (plst) P02-86
Regrowth

Return target card from your graveyard to your hand.

Sorcery
Regrowth (plst) A25-187
Resurrection

Return target creature card from your graveyard to the battlefield.

Sorcery
Resurrection (plst) UMA-30
Sinkhole

Destroy target land.

Sorcery
Sinkhole (ema) 106
Stone Rain

Destroy target land.

Sorcery
Stone Rain (plst) POR-151
Stream of Life

Target player gains X life.

Sorcery
Stream of Life (9ed) 272
Time Walk

Take an extra turn after this one.

Sorcery
Time Walk (2ed) 84
Timetwister

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

Sorcery
Timetwister (2ed) 85
Tranquility

Destroy all enchantments.

Sorcery
Tranquility (7ed) 276
Tsunami

Destroy all Islands.

Sorcery
Tsunami (5ed) 334
Volcanic Eruption

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.

Sorcery
Volcanic Eruption (4ed) 112
Wheel of Fortune

Each player discards their hand, then draws seven cards.

Sorcery
Wheel of Fortune (3ed) 185
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (cmm) 70

Sorcery

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Creature

Qty: 92 Price: $195.82
Air Elemental

Flying

Creature
Air Elemental (plst) P02-31
Benalish Hero

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Benalish Hero (5ed) 10
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (rvr) 133
Black Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Creature
Black Knight (plst) M10-85
Bog Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Creature
Bog Wraith (plst) M10-86
Clockwork Beast

This creature enters with seven +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.

Creature Artifact
Clockwork Beast (5ed) 356
Clone

You may have this creature enter as a copy of any creature on the battlefield.

Creature
Clone (m14) 47
Cockatrice

Flying Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Creature
Cockatrice (5ed) 284
Craw Wurm

Creature
Craw Wurm (m10) 173
Demonic Hordes

{T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap this creature and sacrifice a land of an opponent's choice.

Creature
Demonic Hordes (3ed) 104
Dragon Whelp

Flying {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

Creature
Dragon Whelp (dmr) 116
Drudge Skeletons

{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature
Drudge Skeletons (gvl) 36
Dwarven Demolition Team

{T}: Destroy target Wall.

Creature
Dwarven Demolition Team (8ed) 184
Dwarven Warriors

{T}: Target creature with power 2 or less can't be blocked this turn.

Creature
Dwarven Warriors (5ed) 222
Earth Elemental

Creature
Earth Elemental (plst) BBD-174
Elvish Archers

First strike

Creature
Elvish Archers (7ed) 239
Fire Elemental

Creature
Fire Elemental (plst) M19-141
Force of Nature

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, this creature deals 8 damage to you unless you pay {G}{G}{G}{G}.

Creature
Force of Nature (9ed) 242
Frozen Shade

{B}: This creature gets +1/+1 until end of turn.

Creature
Frozen Shade (5ed) 163
Fungusaur

Whenever this creature is dealt damage, put a +1/+1 counter on it.

Creature
Fungusaur (plst) 8ED-250
Gaea's Liege

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until this creature leaves the battlefield.

Creature
Gaea's Liege (4ed) 247
Giant Spider

Reach (This creature can block creatures with flying.)

Creature
Giant Spider (dmr) 163
Goblin Balloon Brigade

{R}: This creature gains flying until end of turn.

Creature
Goblin Balloon Brigade (plst) CN2-159
Goblin King

Other Goblins get +1/+1 and have mountainwalk.

Creature
Goblin King (10e) 207
Granite Gargoyle

Flying {R}: This creature gets +0/+1 until end of turn.

Creature
Granite Gargoyle (3ed) 156
Gray Ogre

Creature
Gray Ogre (4ed) 200
Grizzly Bears

Creature
Grizzly Bears (10e) 268
Hill Giant

Creature
Hill Giant (10e) 212
Hurloon Minotaur

Creature
Hurloon Minotaur (5ed) 240
Hypnotic Specter

Flying Whenever this creature deals damage to an opponent, that player discards a card at random.

Creature
Hypnotic Specter (plst) M10-100
Ironclaw Orcs

This creature can't block creatures with power 2 or greater.

Creature
Ironclaw Orcs (5ed) 245
Ironroot Treefolk

Creature
Ironroot Treefolk (5ed) 305
Juggernaut

This creature attacks each combat if able. This creature can't be blocked by Walls.

Creature Artifact
Juggernaut (dmr) 228
Keldon Warlord

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

Creature
Keldon Warlord (5ed) 247
Ley Druid

{T}: Untap target land.

Creature
Ley Druid (9ed) 251
Living Wall

Defender (This creature can't attack.) {1}: Regenerate Living Wall.

Creature Artifact
Living Wall (3ed) 262
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (fdn) 227
Lord of Atlantis

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Creature
Lord of Atlantis (7ed) 83
Lord of the Pit

Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.

Creature
Lord of the Pit (ima) 96
Mahamoti Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Creature
Mahamoti Djinn (plst) IMA-64
Merfolk of the Pearl Trident

Creature
Merfolk of the Pearl Trident (plst) POR-60
Mesa Pegasus

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Mesa Pegasus (5ed) 47
Mons's Goblin Raiders

Creature
Mons's Goblin Raiders (s00) 32
Nether Shadow

Haste At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.

Creature
Nether Shadow (5ed) 183
Nettling Imp

{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.

Creature
Nettling Imp (3ed) 119
Nightmare

Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.

Creature Token
Nightmare (tthb) 12
Northern Paladin

{W}{W}, {T}: Destroy target black permanent.

Creature
Northern Paladin (7ed) 28
Obsianus Golem

Creature Artifact
Obsianus Golem (6ed) 303
Orcish Artillery

{T}: This creature deals 2 damage to any target and 3 damage to you.

Creature
Orcish Artillery (plst) 10E-220
Pearled Unicorn

Creature
Pearled Unicorn (5ed) 50
Personal Incarnation

{0}: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creature's owner may activate this ability. When this creature dies, its owner loses half their life, rounded up.

Creature
Personal Incarnation (5ed) 51
Phantasmal Forces

Flying At the beginning of your upkeep, sacrifice this creature unless you pay {U}.

Creature
Phantasmal Forces (5ed) 106
Phantom Monster

Flying

Creature
Phantom Monster (ima) 69
Pirate Ship

This creature can't attack unless defending player controls an Island. {T}: This creature deals 1 damage to any target. When you control no Islands, sacrifice this creature.

Creature
Pirate Ship (5ed) 109
Plague Rats

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

Creature
Plague Rats (5ed) 188
Prodigal Sorcerer

{T}: This creature deals 1 damage to any target.

Creature
Prodigal Sorcerer (plst) EMA-67
Roc of Kher Ridges

Flying

Creature
Roc of Kher Ridges (3ed) 172
Rock Hydra

This creature enters with X +1/+1 counters on it. For each 1 damage that would be dealt to this creature, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to this creature this turn. {R}{R}{R}: Put a +1/+1 counter on this creature. Activate only during your upkeep.

Creature
Rock Hydra (3ed) 173
Royal Assassin

{T}: Destroy target tapped creature.

Creature
Royal Assassin (dmr) 101
Samite Healer

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Creature
Samite Healer (10e) 38
Savannah Lions

Creature
Savannah Lions (fdn) 146
Scathe Zombies

Creature
Scathe Zombies (10e) 175
Scavenging Ghoul

At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn. Remove a corpse counter from this creature: Regenerate this creature.

Creature
Scavenging Ghoul (4ed) 159
Scryb Sprites

Flying

Creature
Scryb Sprites (5ed) 324
Sea Serpent

This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.

Creature
Sea Serpent (5ed) 118
Sedge Troll

This creature gets +1/+1 as long as you control a Swamp. {B}: Regenerate this creature.

Creature
Sedge Troll (3ed) 174
Sengir Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Creature
Sengir Vampire (plst) W17-19
Serra Angel

Flying Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Serra Angel (dmr) 25
Shanodin Dryads

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Creature
Shanodin Dryads (7ed) 269
Shivan Dragon

Flying {R}: This creature gets +1/+0 until end of turn.

Creature
Shivan Dragon (dmr) 135
Stone Giant

{T}: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Creature
Stone Giant (plst) DDI-55
Thicket Basilisk

Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Creature
Thicket Basilisk (6ed) 256
Timber Wolves

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Timber Wolves (4ed) 275
Two-Headed Giant of Foriys

Trample This creature can block an additional creature each combat.

Creature
Two-Headed Giant of Foriys (2ed) 180
Uthden Troll

{R}: Regenerate this creature.

Creature
Uthden Troll (4ed) 228
Verduran Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Verduran Enchantress (cmm) 915
Vesuvan Doppelganger

You may have this creature enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."

Creature
Vesuvan Doppelganger (3ed) 88
Veteran Bodyguard

As long as this creature is untapped, all damage that would be dealt to you by unblocked creatures is dealt to this creature instead.

Creature
Veteran Bodyguard (3ed) 42
Wall of Air

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Creature
Wall of Air (10e) 124
Wall of Bone

Defender (This creature can't attack.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature
Wall of Bone (gvl) 41
Wall of Brambles

Defender (This creature can't attack.) {G}: Regenerate this creature.

Creature
Wall of Brambles (5ed) 338
Wall of Fire

Defender (This creature can't attack.) {R}: This creature gets +1/+0 until end of turn.

Creature
Wall of Fire (plst) M15-167
Wall of Ice

Defender (This creature can't attack.)

Creature
Wall of Ice (4ed) 283
Wall of Stone

Defender (This creature can't attack.)

Creature
Wall of Stone (8ed) 232
Wall of Swords

Defender (This creature can't attack.) Flying

Creature
Wall of Swords (plst) POR-37
Wall of Water

Defender (This creature can't attack.) {U}: This creature gets +1/+0 until end of turn.

Creature
Wall of Water (4ed) 114
Wall of Wood

Defender (This creature can't attack.)

Creature
Wall of Wood (10e) 309
War Mammoth

Trample

Creature
War Mammoth (5ed) 340
Water Elemental

Creature
Water Elemental (s99) 60
White Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Creature
White Knight (plst) M10-41
Will-o'-the-Wisp

Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature
Will-o'-the-Wisp (plst) A25-115
Zombie Master

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."

Creature
Zombie Master (6ed) 162

Creature

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Enchantment

Qty: 69 Price: $563.28
Animate Artifact

Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.

Enchantment
Animate Artifact (4ed) 60
Animate Dead

Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (mkc) 125
Animate Wall

Enchant Wall Enchanted Wall can attack as though it didn't have defender.

Enchantment
Animate Wall (6ed) 1
Aspect of Wolf

Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Enchantment
Aspect of Wolf (5ed) 278
Bad Moon

Black creatures get +1/+1.

Enchantment
Bad Moon (plst) DDD-48
Black Ward

Enchant creature Enchanted creature has protection from black. This effect doesn't remove this Aura.

Enchantment
Black Ward (4ed) 8
Blessing

Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.

Enchantment
Blessing (m14) 8
Blue Ward

Enchant creature Enchanted creature has protection from blue. This effect doesn't remove this Aura.

Enchantment
Blue Ward (4ed) 10
Burrowing

Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Enchantment
Burrowing (6ed) 170
Castle

Untapped creatures you control get +0/+2.

Enchantment
Castle (7ed) 5
Circle of Protection: Black

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Black (9ed) 10
Circle of Protection: Blue

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Blue (8ed) 11
Circle of Protection: Green

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Green (8ed) 12
Circle of Protection: Red

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Red (9ed) 11
Circle of Protection: White

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: White (8ed) 14
Consecrate Land

Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.

Enchantment
Consecrate Land (2ed) 15
Control Magic

Enchant creature You control enchanted creature.

Enchantment
Control Magic (cma) 34
Conversion

At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. All Mountains are Plains.

Enchantment
Conversion (4ed) 19
Copy Artifact

You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

Enchantment
Copy Artifact (3ed) 53
Creature Bond

Enchant creature When enchanted creature dies, this Aura deals damage equal to that creature's toughness to the creature's controller.

Enchantment
Creature Bond (4ed) 66
Crusade

White creatures get +1/+1.

Enchantment
Crusade (ddf) 27
Cursed Land

Enchant land At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.

Enchantment
Cursed Land (5ed) 152
Deathgrip

{B}{B}: Counter target green spell.

Enchantment
Deathgrip (5ed) 154
Earthbind

Enchant creature When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."

Enchantment
Earthbind (3ed) 147
Evil Presence

Enchant land Enchanted land is a Swamp.

Enchantment
Evil Presence (nph) 60
Farmstead

Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."

Enchantment
Farmstead (3ed) 19
Fastbond

You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.

Enchantment
Fastbond (3ed) 194
Fear

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Enchantment
Fear (10e) 142
Feedback

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.

Enchantment
Feedback (5ed) 85
Firebreathing

Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.

Enchantment
Firebreathing (m12) 132
Flight

Enchant creature Enchanted creature has flying.

Enchantment
Flight (m12) 53
Gloom

White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.

Enchantment
Gloom (5ed) 165
Green Ward

Enchant creature Enchanted creature has protection from green. This effect doesn't remove this Aura.

Enchantment
Green Ward (4ed) 27
Holy Armor

Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.

Enchantment
Holy Armor (4ed) 29
Holy Strength

Enchant creature Enchanted creature gets +1/+2.

Enchantment
Holy Strength (m11) 16
Instill Energy

Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Enchantment
Instill Energy (5ed) 304
Invisibility

Enchant creature Enchanted creature can't be blocked except by Walls.

Enchantment
Invisibility (plst) M15-61
Island Sanctuary

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Enchantment
Island Sanctuary (5ed) 39
Karma

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.

Enchantment
Karma (8ed) 28
Kudzu

Enchant land When enchanted land becomes tapped, destroy it. That land's controller may attach this Aura to a land of their choice.

Enchantment
Kudzu (3ed) 205
Lance

Enchant creature Enchanted creature has first strike.

Enchantment
Lance (3ed) 27
Lich

As this enchantment enters, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When this enchantment is put into a graveyard from the battlefield, you lose the game.

Enchantment
Lich (2ed) 114
Lifeforce

{G}{G}: Counter target black spell.

Enchantment
Lifeforce (5ed) 310
Lifetap

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Enchantment
Lifetap (5ed) 99
Living Artifact

Enchant artifact Whenever you're dealt damage, put that many vitality counters on this Aura. At the beginning of your upkeep, you may remove a vitality counter from this Aura. If you do, you gain 1 life.

Enchantment
Living Artifact (5ed) 311
Living Lands

All Forests are 1/1 creatures that are still lands.

Enchantment
Living Lands (6ed) 238
Lure

Enchant creature All creatures able to block enchanted creature do so.

Enchantment
Lure (plst) IMA-175
Mana Flare

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Enchantment
Mana Flare (5ed) 249
Manabarbs

Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.

Enchantment
Manabarbs (m12) 150
Orcish Oriflamme

Attacking creatures you control get +1/+0.

Enchantment
Orcish Oriflamme (plst) EMA-140
Paralyze

Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.

Enchantment
Paralyze (5ed) 185
Pestilence

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.

Enchantment
Pestilence (plst) USG-147
Phantasmal Terrain

Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.

Enchantment
Phantasmal Terrain (inv) 65
Power Leak

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Enchantment
Power Leak (4ed) 92
Power Surge

At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

Enchantment
Power Surge (4ed) 216
Psychic Venom

Enchant land Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.

Enchantment
Psychic Venom (6ed) 91
Raging River

Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.

Enchantment
Raging River (2ed) 169
Red Ward

Enchant creature Enchanted creature has protection from red. This effect doesn't remove this Aura.

Enchantment
Red Ward (4ed) 44
Regeneration

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Enchantment
Regeneration (10e) 290
Smoke

Players can't untap more than one creature during their untap steps.

Enchantment
Smoke (5ed) 268
Stasis

Players skip their untap steps. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}.

Enchantment
Stasis (5ed) 127
Steal Artifact

Enchant artifact You control enchanted artifact.

Enchantment
Steal Artifact (8ed) 103
Unholy Strength

Enchant creature Enchanted creature gets +2/+1.

Enchantment
Unholy Strength (dvd) 47
Wanderlust

Enchant creature At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.

Enchantment
Wanderlust (5ed) 339
Warp Artifact

Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 1 damage to that player.

Enchantment
Warp Artifact (5ed) 204
Weakness

Enchant creature Enchanted creature gets -2/-1.

Enchantment
Weakness (m10) 121
Web

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Enchantment
Web (9ed) 281
White Ward

Enchant creature Enchanted creature has protection from white. This effect doesn't remove this Aura.

Enchantment
White Ward (4ed) 57
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (mkc) 195

Enchantment

(CTRL to add secondary)

Instant

Qty: 43 Price: $6245.63
Ancestral Recall

Target player draws three cards.

Instant
Ancestral Recall (2ed) 48
Berserk

Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Instant
Berserk (cn2) 175
Blaze of Glory

Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

Instant
Blaze of Glory (2ed) 6
Blue Elemental Blast

Choose one — • Counter target red spell. • Destroy target red permanent.

Instant
Blue Elemental Blast (plst) A25-43
Camouflage

Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)

Instant
Camouflage (2ed) 188
Chaoslace

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Instant
Chaoslace (4ed) 182
Counterspell

Counter target spell.

Instant
Counterspell (dsc) 114
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (plst) DDE-18
Death Ward

Regenerate target creature.

Instant
Death Ward (5ed) 25
Deathlace

Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

Instant
Deathlace (4ed) 131
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (scd) 20
False Orders

Cast this spell only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.

Instant
False Orders (2ed) 148
Fog

Prevent all combat damage that would be dealt this turn.

Instant
Fog (plst) EMA-167
Fork

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Instant
Fork (3ed) 153
Giant Growth

Target creature gets +3/+3 until end of turn.

Instant
Giant Growth (bro) 183
Guardian Angel

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

Instant
Guardian Angel (3ed) 21
Healing Salve

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

Instant
Healing Salve (dvd) 14
Howl from Beyond

Target creature gets +X/+0 until end of turn.

Instant
Howl from Beyond (dmr) 88
Jump

Target creature gains flying until end of turn.

Instant
Jump (plst) M10-59
Lifelace

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

Instant
Lifelace (4ed) 258
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (clu) 141
Magical Hack

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

Instant
Magical Hack (5ed) 101
Mana Short

Tap all lands target player controls and that player loses all unspent mana.

Instant
Mana Short (7ed) 86
Natural Selection

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Instant
Natural Selection (2ed) 213
Power Sink

Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Instant
Power Sink (plst) MIR-83
Psionic Blast

Psionic Blast deals 4 damage to any target and 2 damage to you.

Instant
Psionic Blast (2ed) 75
Purelace

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)

Instant
Purelace (4ed) 43
Red Elemental Blast

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Instant
Red Elemental Blast (a25) 147
Reverse Damage

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Instant
Reverse Damage (9ed) 35
Righteousness

Target blocking creature gets +7/+7 until end of turn.

Instant
Righteousness (j22) 235
Sacrifice

As an additional cost to cast this spell, sacrifice a creature. Add an amount of {B} equal to the sacrificed creature's mana value.

Instant
Sacrifice (3ed) 126
Shatter

Destroy target artifact.

Instant
Shatter (plst) RIX-114
Simulacrum

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

Instant
Simulacrum (4ed) 161
Siren's Call

Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

Instant
Siren's Call (4ed) 101
Sleight of Mind

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Instant
Sleight of Mind (5ed) 124
Spell Blast

Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)

Instant
Spell Blast (m14) 72
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dsc) 106
Terror

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Instant
Terror (dmr) 103
Thoughtlace

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

Instant
Thoughtlace (4ed) 107
Tunnel

Destroy target Wall. It can't be regenerated.

Instant
Tunnel (4ed) 227
Twiddle

You may tap or untap target artifact, creature, or land.

Instant
Twiddle (8ed) 111
Unsummon

Return target creature to its owner's hand.

Instant
Unsummon (m20) 78
Word of Command

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

Instant
Word of Command (2ed) 137

Instant

(CTRL to add secondary)

Land

Qty: 10 Price: $5649.90
Badlands

({T}: Add {B} or {R}.)

Land
Badlands (3ed) 282
Bayou

({T}: Add {B} or {G}.)

Land
Bayou (3ed) 283
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (3ed) 284
Savannah

({T}: Add {G} or {W}.)

Land
Savannah (3ed) 285
Scrubland

({T}: Add {W} or {B}.)

Land
Scrubland (3ed) 286
Taiga

({T}: Add {R} or {G}.)

Land
Taiga (3ed) 287
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (3ed) 288
Tundra

({T}: Add {W} or {U}.)

Land
Tundra (3ed) 289
Underground Sea

({T}: Add {U} or {B}.)

Land
Underground Sea (3ed) 290
Volcanic Island

({T}: Add {U} or {R}.)

Land
Volcanic Island (3ed) 291

Land

(CTRL to add secondary)

Deck Info

Deck stats

61 pips - 46 cards
10 mana - 8 cards
63 pips - 46 cards
10 mana - 8 cards
68 pips - 45 cards
14 mana - 10 cards
62 pips - 46 cards
10 mana - 8 cards
59 pips - 46 cards
11 mana - 9 cards
0 pips - 0 cards
9 mana - 4 cards
Card NameQtyOdds
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Deck extras (0)

Description

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