101
9/16/2024
The Absentminded Professor
Deck Size: 101
Commander / EDH
Legal
Est deck cost: $154.56
Salt sum: 34.17
Playgroup dot gg logoPower level:
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101
9/16/2024
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Commander

Quantity: 1Price: $0.99
Flubs, the Fool

You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.

Creature
Flubs, the Fool (blc) 356

Commander

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Burn

Quantity: 1Price: $0.59
Guttersnipe

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

Creature
Guttersnipe (rvr) 332

Burn

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Copy

Quantity: 1Price: $2.29
Ral, Storm Conduit

Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Planeswalker
Ral, Storm Conduit (plst) WAR-211

Copy

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Counters

Quantity: 1Price: $0.49
Remand

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

Instant
Remand (rvr) 59

Counters

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Draw

Quantity: 10Price: $31.58
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (cns) 91
Elemental Bond

Whenever a creature you control with power 3 or greater enters, draw a card.

Enchantment
Elemental Bond (scd) 180
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (brc) 116
Impulse

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Impulse (dmr) 56
Manamorphose

Add two mana in any combination of colors. Draw a card.

Instant
Manamorphose (plst) SHM-211
Pirate's Pillage

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Sorcery
Pirate's Pillage (rix) 109
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (dsc) 73
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (otc) 107
Tatyova, Benthic Druid

Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (m3c) 273
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (m3c) 195

Draw

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Land

Quantity: 44Price: $30.28
Cinder Glade

({T}: Add {R} or {G}.) Cinder Glade enters tapped unless you control two or more basic lands.

Land
Cinder Glade (mkc) 255
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (blc) 130
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (blc) 302
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (blc) 131
Forest

({T}: Add {G}.)

Land
Forest (mh3) 308
Frontier Bivouac

Frontier Bivouac enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (moc) 402
Hinterland Harbor

Hinterland Harbor enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dsc) 284
Island

({T}: Add {U}.)

Land
Island (blb) 372
Mosswort Bridge

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (mkc) 275
Mountain

({T}: Add {R}.)

Land
Mountain (blb) 375
Myriad Landscape

Myriad Landscape enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (lcc) 343
Rootbound Crag

Rootbound Crag enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (blc) 326
Rugged Highlands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Land
Rugged Highlands (neo) 273
Shimmerdrift Vale

Shimmerdrift Vale enters tapped. As Shimmerdrift Vale enters, choose a color. {T}: Add one mana of the chosen color.

Land
Shimmerdrift Vale (j22) 821
Simic Guildgate

This land enters tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (m3c) 378
Sulfur Falls

Sulfur Falls enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (blc) 333
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (mkc) 301
Temple of Epiphany

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
Temple of Epiphany (blc) 340
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (m3c) 390
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (blc) 345
Thornwood Falls

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (m3c) 396

Land

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Landfall

Quantity: 4Price: $7.76
Multani, Yavimaya's Avatar

Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

Creature
Multani, Yavimaya's Avatar (dsc) 190
Retreat to Coralhelm

Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Enchantment
Retreat to Coralhelm (dsc) 126
Scute Swarm

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

Creature
Scute Swarm (m3c) 245
Zendikar's Roil

Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.

Enchantment
Zendikar's Roil (j22) 747

Landfall

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Planeswalker

Quantity: 1Price: $19.99
Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Planeswalker
Jace, the Mind Sculptor (2xm) 56

Planeswalker

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Ramp

Quantity: 30Price: $49.41
Budoka Gardener

Creature
Budoka Gardener // Dokai, Weaver of Life (plst) CHK-202
Coiling Oracle

When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature
Coiling Oracle (cn2) 200
Courser of Kruphix

Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.

Creature Enchantment
Courser of Kruphix (cmm) 888
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (ulg) 98
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (dmc) 130
Elvish Rejuvenator

When Elvish Rejuvenator enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Creature
Elvish Rejuvenator (m3c) 226
Expedition Map

{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (m3c) 292
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (afc) 157
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (dmc) 132
Fertilid

Fertilid enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature
Fertilid (moc) 296
Goblin Electromancer

Instant and sorcery spells you cast cost {1} less to cast.

Creature
Goblin Electromancer (rvr) 367
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (m3c) 265
Gruul Signet

{1}, {T}: Add {R}{G}.

Artifact
Gruul Signet (gpt) 150
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (dsc) 183
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (blc) 278
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (dmc) 134
Migration Path

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Migration Path (dmc) 135
Mina and Denn, Wildborn

You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

Creature
Mina and Denn, Wildborn (plst) OGW-156
Nissa, Vastwood Seer

Creature
Nissa, Vastwood Seer // Nissa, Sage Animist (plst) ORI-189Nissa, Vastwood Seer // Nissa, Sage Animist (plst) ORI-189
Nissa, Who Shakes the World

Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.

Planeswalker
Nissa, Who Shakes the World (war) 169
Risen Reef

Whenever Risen Reef or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

Creature
Risen Reef (plst) M20-217
Roiling Regrowth

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Instant
Roiling Regrowth (znr) 201
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (mkc) 183
Sakura-Tribe Scout

{T}: You may put a land card from your hand onto the battlefield.

Creature
Sakura-Tribe Scout (plst) SOK-144
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (mkc) 236
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (blc) 129
Tireless Provisioner

Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Tireless Provisioner (blc) 243
Wayward Swordtooth

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.

Creature
Wayward Swordtooth (lcc) 263
Wilderness Reclamation

At the beginning of your end step, untap all lands you control.

Enchantment
Wilderness Reclamation (rvr) 458
Zimone, Quandrix Prodigy

{1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.

Creature
Zimone, Quandrix Prodigy (stx) 250

Ramp

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Recursion

Quantity: 3Price: $6.07
Eternal Witness

When Eternal Witness enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (cmm) 286
Mizzix's Mastery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzix's Mastery (otc) 175
Ramunap Excavator

You may play lands from your graveyard.

Creature
Ramunap Excavator (m3c) 241

Recursion

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Removal

Quantity: 2Price: $3.38
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 630
Grapeshot

Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Grapeshot (dmr) 125

Removal

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Tokens

Quantity: 3Price: $1.73
Empty the Warrens

Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Empty the Warrens (dmr) 118
Talrand, Sky Summoner

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Creature
Talrand, Sky Summoner (otc) 116
Young Pyromancer

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Creature
Young Pyromancer (otc) 185

Tokens

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Maybeboard

Quantity: 28Price: $1920.03
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (cmm) 274
Burgeoning

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Enchantment
Burgeoning (plst) STH-102
Chrome Mox

Imprint — When Chrome Mox enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (2xm) 240
Crucible of Worlds

You may play lands from your graveyard.

Artifact
Crucible of Worlds (2x2) 303
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rvr) 40
Dockside Extortionist

When Dockside Extortionist enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Dockside Extortionist (2x2) 107
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (dmr) 159
Force of Will

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Instant
Force of Will (dmr) 50
Green Sun's Zenith

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Sorcery
Green Sun's Zenith (2x2) 150
Life from the Loam

Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Sorcery
Life from the Loam (rvr) 148
Lotus Cobra

Landfall — Whenever a land you control enters, add one mana of any color.

Creature
Lotus Cobra (blc) 229
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (plst) EMA-225
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (2x2) 57
Mana Vault

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (2x2) 308
Mox Diamond

If Mox Diamond would enter, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Artifact
Mox Diamond (sth) 138
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (dmr) 60
Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Creature
Oracle of Mul Daya (otc) 200
Past in Flames

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Past in Flames (mm3) 105
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
Scapeshift

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Scapeshift (m19) 201
Seasons Past

Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

Sorcery
Seasons Past (soi) 226
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Artifact
Sensei's Divining Top (2x2) 314
Snapcaster Mage

Flash When Snapcaster Mage enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Creature
Snapcaster Mage (plst) ISD-78
Strip Mine

{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.

Land
Strip Mine (4ed) 363
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (dmr) 179
Time Warp

Target player takes an extra turn after this one.

Sorcery
Time Warp (m10) 75
Tireless Tracker

Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

Creature
Tireless Tracker (mkc) 190
Wheel of Fortune

Each player discards their hand, then draws seven cards.

Sorcery
Wheel of Fortune (3ed) 185

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
21 pips - 18 cards
24 mana - 23 cards
0 pips - 0 cards
0 mana - 6 cards
12 pips - 12 cards
24 mana - 23 cards
38 pips - 33 cards
30 mana - 29 cards
0 pips - 0 cards
3 mana - 2 cards
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Introduction to Flubs, the Fool"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flubs, the Fool"},{"insert":" is a legendary creature that embodies the chaotic and fertile energies of "},{"attributes":{"bold":true},"insert":"Green"},{"insert":", "},{"attributes":{"bold":true},"insert":"Red"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Blue"},{"insert":" mana. Known for supporting land-based strategies, utilizing storm mechanics, and drawing cards through landfall, Flubs is the perfect commander for players who enjoy intricate combos and powerful synergies.\n\n"},{"attributes":{"bold":true},"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck aims to:\n"},{"attributes":{"bold":true},"insert":"Accelerate Land Drops"},{"insert":": Utilize effects that allow multiple land plays per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Trigger Landfall Abilities"},{"insert":": Capitalize on landfall triggers for card draw, token generation, and mana production."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Storm Off"},{"insert":": Chain spells together to build a massive storm count, culminating in game-ending plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Maintain Card Advantage"},{"insert":": Use powerful draw engines to keep your hand filled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Control the Game"},{"insert":": Employ counterspells and interaction to protect your strategy and disrupt opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Components and Synergies"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Extra Land Drops"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Exploration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Burgeoning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Azusa, Lost but Seeking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Oracle of Mul Daya"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mina and Denn, Wildborn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Synergy:"},{"insert":" These cards allow you to play multiple lands each turn, maximizing landfall triggers and accelerating your mana base. "},{"attributes":{"bold":true},"insert":"Exploration"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Burgeoning"},{"insert":" are particularly potent in the early game, enabling explosive starts.\n\n"},{"attributes":{"bold":true},"insert":"2. Landfall Payoffs"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lotus Cobra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tatyova, Benthic Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Retreat to Coralhelm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zendikar's Roil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Synergy:"},{"insert":" Landfall abilities generate immense value. "},{"attributes":{"bold":true},"insert":"Lotus Cobra"},{"insert":" turns land drops into mana, "},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"insert":" provides card draw and becomes a growing threat, and "},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":" can create an overwhelming board state.\n\n"},{"attributes":{"bold":true},"insert":"3. Land Recursion"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Crucible of Worlds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramunap Excavator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Synergy:"},{"insert":" These cards allow you to play lands from your graveyard, ensuring you never miss a land drop. They synergize with fetch lands and land sacrifice effects, enabling repeated landfall triggers.\n\n"},{"attributes":{"bold":true},"insert":"4. Storm Enablers and Payoffs"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Past in Flames"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Snapcaster Mage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goblin Electromancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guttersnipe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Young Pyromancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Talrand, Sky Summoner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Synergy:"},{"insert":" By casting multiple low-cost spells, you build up a storm count to unleash devastating finishers. "},{"attributes":{"bold":true},"insert":"Past in Flames"},{"insert":" lets you recast spells from your graveyard, while "},{"attributes":{"bold":true},"insert":"Goblin Electromancer"},{"insert":" reduces costs, making it easier to chain spells.\n\n"},{"attributes":{"bold":true},"insert":"5. Mana Acceleration"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Mana Crypt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chrome Mox"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mox Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lotus Cobra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Synergy:"},{"insert":" Fast mana is crucial for explosive turns. These artifacts and creatures provide significant acceleration, allowing you to cast powerful spells ahead of curve.\n\n"},{"attributes":{"bold":true},"insert":"6. Card Advantage and Filtering"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sensei's Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Brainstorm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ponder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Preordain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Synergy:"},{"insert":" Maintaining a full hand is essential. These cards offer efficient draw and filtering, helping you find key pieces and keep the engine running smoothly.\n\n"},{"attributes":{"bold":true},"insert":"7. Interaction and Protection"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Force of Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Drain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystical Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Synergy:"},{"insert":" Protect your game plan and disrupt opponents with top-tier interaction. "},{"attributes":{"bold":true},"insert":"Force of Will"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Mana Drain"},{"insert":" are invaluable for stopping threats without hindering your mana development.\n\n"},{"attributes":{"bold":true},"insert":"8. Win Conditions"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Scapeshift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Time Warp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ral, Storm Conduit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Synergy:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Scapeshift"},{"insert":" can trigger massive landfall effects or set up lethal damage with "},{"attributes":{"bold":true},"insert":"Valakut, the Molten Pinnacle"},{"insert":" (if included). "},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth"},{"insert":" turns your token swarm into a game-ending force, and extra turn spells like "},{"attributes":{"bold":true},"insert":"Time Warp"},{"insert":" allow you to capitalize on your board state.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gameplay Strategy"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1-3)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Establish Mana Acceleration:"},{"insert":"\nAim to play mana rocks like "},{"attributes":{"bold":true},"insert":"Mana Crypt"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Chrome Mox"},{"insert":" on turn one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Exploration"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Burgeoning"},{"insert":" to enable extra land drops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Set Up Land Engines:"},{"insert":"\nPlay creatures like "},{"attributes":{"bold":true},"insert":"Lotus Cobra"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Azusa"},{"insert":" to maximize landfall triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use fetch lands to fix mana and trigger landfall twice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game (Turns 4-6)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Develop Board Presence:"},{"insert":"\nResolve key landfall payoffs like "},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tatyova"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect your board with counterspells or "},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Build Card Advantage:"},{"insert":"\nUtilize "},{"attributes":{"bold":true},"insert":"Sylvan Library"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":" to draw into more resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recur lands with "},{"attributes":{"bold":true},"insert":"Crucible of Worlds"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game (Turns 7+)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Execute Win Conditions:"},{"insert":"\nCast "},{"attributes":{"bold":true},"insert":"Scapeshift"},{"insert":" sacrificing multiple lands to fetch landfall triggers en masse."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Storm off with "},{"attributes":{"bold":true},"insert":"Past in Flames"},{"insert":", replaying spells from your graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swing for lethal with a boosted army via "},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Maintain Control:"},{"insert":"\nUse "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":" overloaded to reset opponents' boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep mana open for interaction to protect your winning position."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths of the Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Explosive Potential:"},{"insert":" The deck can ramp quickly, leading to powerful plays that overwhelm opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Versatility:"},{"insert":" Multiple win conditions make it adaptable to different game states."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resilience:"},{"insert":" Land recursion and card draw engines allow for recovery from setbacks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Interactive:"},{"insert":" Access to strong counterspells and bounce effects keeps opponents in check."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses and Considerations"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate:"},{"insert":" Cards like "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" can hinder your recursion strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifact and Enchantment Removal:"},{"insert":" Losing key pieces like "},{"attributes":{"bold":true},"insert":"Crucible of Worlds"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Sylvan Library"},{"insert":" can slow you down."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Base Vulnerability:"},{"insert":" Non-basic land hate like "},{"attributes":{"bold":true},"insert":"Blood Moon"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Back to Basics"},{"insert":" can disrupt your mana fixing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"High Threat Level:"},{"insert":" Opponents may target you early due to the deck's explosive reputation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tips for Piloting the Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Wisely:"},{"insert":" Look for hands with mana acceleration and early land drop enablers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence Thoughtfully:"},{"insert":" Plan your turns to maximize landfall triggers and storm potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Manage Resources:"},{"insert":" Be mindful of overextending; keep interaction available to protect your board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Adapt to the Table:"},{"insert":" Assess opponents' strategies and adjust your game plan accordingly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Possible Upgrades and Variations"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Include Fetch Lands:"},{"insert":" If budget allows, adding fetch lands like "},{"attributes":{"bold":true},"insert":"Misty Rainforest"},{"insert":" enhances landfall consistency."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Add Tutors:"},{"insert":" Cards like "},{"attributes":{"bold":true},"insert":"Worldly Tutor"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Fabricate"},{"insert":" can help find critical pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Incorporate Combos:"},{"insert":" For a more competitive edge, consider combos like "},{"attributes":{"bold":true},"insert":"Dualcaster Mage"},{"insert":" with "},{"attributes":{"bold":true},"insert":"Twinflame"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Flubs, the Fool offers a thrilling blend of land-based strategies and storm mechanics that can lead to some unforgettable games. By harnessing the synergies between extra land drops, landfall triggers, and spell chaining, you can create a formidable presence on the battlefield.\nWhether you're a seasoned veteran or new to Commander, this deck provides both complexity and satisfaction. So shuffle up, embrace the chaos, and let Flubs guide you to victory!\n"}]}
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