87
10/9/2024
Manifest Destiny
Deck Size: 100
Commander
Legal
Est deck cost: $2498.79
Salt sum: 39.98
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87
10/9/2024
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Commander

Quantity: 1Price: $2.49
Nath of the Gilt-Leaf

At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.

Creature
Nath of the Gilt-Leaf (c16) 213

Commander

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Instant

Quantity: 4Price: $31.96
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (mkm) 187
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (dmr) 154
Elven Ambush

Create a 1/1 green Elf Warrior creature token for each Elf you control.

Instant
Elven Ambush (gn3) 92
Realms Uncharted

Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

Instant
Realms Uncharted (roe) 206

Instant

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Artifact

Quantity: 2Price: $11.28
Conduit of Worlds

You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

Artifact
Conduit of Worlds (one) 163
Maskwood Nexus

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Maskwood Nexus (blc) 279

Artifact

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Land

Quantity: 31Price: $2119.87
Bayou

({T}: Add {B} or {G}.)

Land
Bayou (3ed) 283
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (dsc) 265
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
Castle Garenbrig

This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Land
Castle Garenbrig (plst) ELD-240
Castle Locthwain

This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Land
Castle Locthwain (clb) 884
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Dark Depths

Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Land
Dark Depths (dmr) 244
Darkbore Pathway

Land
Darkbore Pathway // Slitherbore Pathway (khm) 254Darkbore Pathway // Slitherbore Pathway (khm) 254
Deathcap Glade

This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Land
Deathcap Glade (vow) 261
Field of the Dead

This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Land
Field of the Dead (m20) 247
Forest

({T}: Add {G}.)

Land
Forest (dsk) 285
Gaea's Cradle

{T}: Add {G} for each creature you control.

Land
Gaea's Cradle (usg) 321
Golgari Rot Farm

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (dsc) 279
Horizon of Progress

{T}, Pay 1 life: Add one mana of any type that a land you control could produce. {3}, {T}: You may put a land card from your hand onto the battlefield tapped. {1}, {T}, Sacrifice this land: Draw a card.

Land
Horizon of Progress (m3c) 130
Lake of the Dead

If this land would enter, sacrifice a Swamp instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B}. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.

Land
Lake of the Dead (all) 140
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.

Land
Llanowar Wastes (dsc) 287
Lotus Field

Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.

Land
Lotus Field (m20) 249
Lotus Vale

If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.

Land
Lotus Vale (wth) 165
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 250
Okina, Temple to the Grandfathers

{T}: Add {G}. {G}, {T}: Target legendary creature gets +1/+1 until end of turn.

Land
Okina, Temple to the Grandfathers (plst) CHK-280
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rvr) 283
Pendelhaven

{T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn.

Land
Pendelhaven (a25) 244
Phyrexian Tower

{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.

Land
Phyrexian Tower (mh3) 303
Swamp

({T}: Add {B}.)

Land
Swamp (fdn) 277
Thespian's Stage

{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

Land
Thespian's Stage (mb2) 113
Twilight Mire

{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

Land
Twilight Mire (dsc) 320
Undergrowth Stadium

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmm) 435
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (tsr) 287
Woodland Cemetery

This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (dsc) 326
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Battle

Quantity: 2Price: $1.34
Invasion of Fiora

Battle
Invasion of Fiora // Marchesa, Resolute Monarch (mom) 114Invasion of Fiora // Marchesa, Resolute Monarch (mom) 114
Invasion of Lorwyn

Battle
Invasion of Lorwyn // Winnowing Forces (mom) 236Invasion of Lorwyn // Winnowing Forces (mom) 236

Battle

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Sorcery

Quantity: 17Price: $153.55
Awaken the Woods

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

Sorcery
Awaken the Woods (bro) 170
Bad Deal

You draw two cards and each opponent discards two cards. Each player loses 2 life.

Sorcery
Bad Deal (plst) M21-89
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Boundless Realms

Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.

Sorcery
Boundless Realms (plst) M13-162
Collective Voyage

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Sorcery
Collective Voyage (plst) CMD-147
Exsanguinate

Each opponent loses X life. You gain life equal to the life lost this way.

Sorcery
Exsanguinate (cmm) 156
Genesis Wave

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Sorcery
Genesis Wave (ima) 164
Green Sun's Zenith

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Sorcery
Green Sun's Zenith (2x2) 150
New Frontiers

Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.

Sorcery
New Frontiers (ody) 257
Pir's Whim

For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.

Sorcery
Pir's Whim (plst) BBD-73
Profane Command

Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Sorcery
Profane Command (scd) 99
Reshape the Earth

Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Reshape the Earth (cmr) 249
Rise of the Witch-king

Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

Sorcery
Rise of the Witch-king (ltr) 221
Scapeshift

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Scapeshift (m19) 201
Squirming Emergence

Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.

Sorcery
Squirming Emergence (lci) 241
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (blc) 124
Undercity Uprising

Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Undercity Uprising (grn) 210

Sorcery

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Creature

Quantity: 30Price: $101.07
Abomination of Llanowar

Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

Creature
Abomination of Llanowar (khc) 81
Avatar of Growth

This spell costs {1} less to cast for each opponent you have. Trample When this creature enters, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.

Creature
Avatar of Growth (pz2) 70785
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (clu) 158
Courser of Kruphix

Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.

Creature Enchantment
Courser of Kruphix (cmm) 888
Deathrite Shaman

{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Creature
Deathrite Shaman (mb2) 81
Dryad Arbor

(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")

Creature Land
Dryad Arbor (dsc) 273
Elvish Doomsayer

When this creature dies, each opponent discards a card.

Creature
Elvish Doomsayer (cmr) 120
Fauna Shaman

{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Creature
Fauna Shaman (bro) 179
Gilt-Leaf Archdruid

Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.

Creature
Gilt-Leaf Archdruid (plst) MOR-124
Glissa Sunslayer

First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and you lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent.

Creature
Glissa Sunslayer (one) 202
Herald of Leshrac

Flying Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) This creature gets +1/+1 for each land you control but don't own. When this creature leaves the battlefield, each player gains control of each land they own that you control.

Creature
Herald of Leshrac (plst) CSP-62
Lathril, Blade of the Elves

Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.

Creature
Lathril, Blade of the Elves (khc) 1
Llanowar Mentor

{G}, {T}, Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has "{T}: Add {G}."

Creature
Llanowar Mentor (tsr) 216
Lys Alana Huntmaster

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

Creature
Lys Alana Huntmaster (j22) 686
Lys Alana Scarblade

{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

Creature
Lys Alana Scarblade (khc) 50
Maralen of the Mornsong

Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.

Creature
Maralen of the Mornsong (mor) 65
Miara, Thorn of the Glade

Whenever Miara or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)

Creature
Miara, Thorn of the Glade (khc) 51
Old-Growth Dryads

When this creature enters, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Old-Growth Dryads (xln) 199
Plague Witch

{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.

Creature
Plague Witch (ema) 103
Ramunap Excavator

You may play lands from your graveyard.

Creature
Ramunap Excavator (otc) 202
Realmwalker

Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (lcc) 250
Rootpath Purifier

Lands you control and land cards in your library are basic.

Creature
Rootpath Purifier (brc) 24
Rootweaver Druid

When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.

Creature
Rootweaver Druid (cmr) 250
Shaman of the Pack

When this creature enters, target opponent loses life equal to the number of Elves you control.

Creature
Shaman of the Pack (khc) 92
Sméagol, Helpful Guide

At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.

Creature
Sméagol, Helpful Guide (ltr) 231
Thief of Blood

Flying As this creature enters, remove all counters from all permanents. This creature enters with a +1/+1 counter on it for each counter removed this way.

Creature
Thief of Blood (cma) 71
Tyvar the Bellicose

Whenever one or more Elves you control attack, they gain deathtouch until end of turn. Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."

Creature
Tyvar the Bellicose (mat) 48
Vampire Hexmage

First strike Sacrifice this creature: Remove all counters from target permanent.

Creature
Vampire Hexmage (plst) C14-168
Veteran Explorer

When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

Creature
Veteran Explorer (mb2) 76
Walking Ballista

This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Creature Artifact
Walking Ballista (mb2) 238

Creature

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Enchantment

Quantity: 13Price: $77.23
Bandit's Talent

(Gain the next level as a sorcery to add its ability.) When this Class enters, each opponent discards two cards unless they discard a nonland card. {B}: Level 2 At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life. {3}{B}: Level 3 At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

Enchantment
Bandit's Talent (blb) 83
Conspiracy

As this enchantment enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Enchantment
Conspiracy (plst) TSB-39
Deadbridge Chant

When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Enchantment
Deadbridge Chant (dsc) 215
Death Match

Whenever a creature enters, that creature's controller may have target creature of their choice get -3/-3 until end of turn.

Enchantment
Death Match (ons) 136
Deathreap Ritual

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

Enchantment
Deathreap Ritual (dsc) 86
Hopeless Nightmare

When this enchantment enters, each opponent discards a card and loses 2 life. When this enchantment is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice this enchantment.

Enchantment
Hopeless Nightmare (woe) 95
Phyrexian Reclamation

{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.

Enchantment
Phyrexian Reclamation (j22) 124
Prismatic Omen

Lands you control are every basic land type in addition to their other types.

Enchantment
Prismatic Omen (shm) 126
Prowess of the Fair

Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.

Enchantment Kindred
Prowess of the Fair (khc) 53
Squandered Resources

Sacrifice a land: Add one mana of any type the sacrificed land could produce.

Enchantment
Squandered Resources (vis) 137
Walk-In Closet

Enchantment
Walk-In Closet // Forgotten Cellar (dsk) 205
Waste Not

Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.

Enchantment
Waste Not (c16) 117
Words of Waste

{1}: The next time you would draw a card this turn, each opponent discards a card instead.

Enchantment
Words of Waste (ons) 182

Enchantment

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
44 pips - 36 cards
33 mana - 21 cards
0 pips - 0 cards
0 mana - 6 cards
60 pips - 46 cards
32 mana - 25 cards
0 pips - 0 cards
5 mana - 5 cards
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Description

{"ops":[{"insert":"This is an exploration of what the elves of Lorwyn might get up to post-Phyrexian incursion. The elves of the setting during normal operations are fascist elf supremacists who view \"the land\" as belonging to them and them alone. They will do anything it takes to stop eyeblights' incursion onto what they view as theirs. \n\nWhat happens when they not only have proof of the multiverse's existence, but the ability to traverse it without the need for planeswalkers? \n\nWell, clearly the lands of these other places are simply awaiting their perfection. That land belongs to them as well, they just didn't know it yet. If the squatters who are there for the time being won't cooperate, they'll need to be brought to heel. \n\nWelcome to Manifest Destiny. \n\nThe nominal commander here is Nath of the Gilt-Leaf, who winnows down opponents' hands and fill the board with elves. That said, I'm not doing elfball. Elfball decks are certainly a viable path to victory but in my view they're kind of a solved problem so I went in a slightly different direction. \n\nThe secret commander here is gilt-leaf archdruid, normally not legal since he's nonlegendary. \n\nArchdruid gives draws every time a druid joins the party, which we'll bolster with maskwood nexus conferring druid to all creatures with additional redundancy from conspiracy naming the druid type. While draw is nice, the real thing we're interested in is its activated ability: \n\nTap seven untapped druids you control: gain control of all lands target player controls. \n\nThis extra land will ramp us along which is why we're running a few less lands than normal for a 5 mana commander. It will also forestall our opponents. Since we may have some plains, mountains, and islands in the mix, fixing is important, which is one of the things yavimaya, urborg, and prismatic omen provide. \n\nTo ensure our opponents have plenty of lands for us to steal, our ramp is focused on giving opponents lands too, so they will think we're playing hug until archdruid swoops in to claim the land for Lorwyn. \n\nEmbroidering on the lands matter theme, we've got a few classic staples from your typical lands deck in here to help move in for the kill like dark depths to smash in for 20 in the air. Vampire hexmage, thespian's stage, or the less conventional thief of blood or invasion of fiora give additional options to take those counters off all at once, or Glissa Sunseeker can chip away at them three at a time. \n\nRootpath purifier lets us treat all our lands as basics which let a bunch of our tutors grab things that are needed for some toolbox type answers to nab maze of ith for problematic attackers, lotus field to speed us along on our curve, etc.\n\nWe have a handful of ways to play lands from the graveyard as well in case we need to make strategic sacrifices off of crop rotation, mill lands with deadbridge chant, or dump one to llanowar mentor to give us some more dorks. \n\nThe bulk of our creatures are elves, and realmwalker can let us play them off the top of our deck which gets us draws off of beast whisperer regardless of type and potentially more once archdruid is out once everything's counting as druids. Courser of kruphix lets us play lands from the top of the library and we can keep going until we get some gas. \n\nShaman of the pack can function as a finisher in the mid to late game and one of the few non-elves, herald of Leshrac is a good flying beater who helps out with our land theft theme, snatching up any straggling lands through his cumulative upkeep cost. Ditch him through one of the discard effects if you draw him too early and don't have enough ramp to hit 7 and reanimate him when you do through effects like rise of the witch-king or tempt with discovery. \n\nOnce opponents' hands are empty, Maralen will help them from drawing into more than one answer at once and depending on life totals may help you bleed out any stragglers. \n\nBefore long, you should have enough land on the battlefield to finish off whoever's left with a big exsanguinate, dump your library with genesis wave, or plink through walking ballista if something above hasn't already cleaned house. Think your deck with reshape the earth and scapeshift to ensure you land on gas with mid to late game draws and don't worry if you run out of land since we always have our opponents' to colonize. \n"}]}
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