42
10/19/2024
Zurzoth Schemes
Deck Size: 30
Custom
Legal
Est deck cost: $69.98
No deck tags
42
10/19/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

1

Qty: 6 Price: $2.10
My Champion Stands Supreme

(An ongoing scheme remains face up until it's abandoned.) Your commander has ward {2}. Whenever your commander attacks, put two +1/+1 counters on it. When your commander leaves the battlefield, abandon this scheme.

Scheme
My Champion Stands Supreme (dsc) 341
Realms Befitting My Majesty

When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Scheme
Realms Befitting My Majesty (oarc) 36★
When Will You Learn?

When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.

Scheme
When Will You Learn? (dsc) 358
You Live Only Because I Will It

When you set this scheme in motion, you may redistribute any number of life totals. (Each affected player or team gets one of those life totals back.)

Scheme
You Live Only Because I Will It (dsc) 362
Your Mistake Is My Triumph

When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.

Scheme
Your Mistake Is My Triumph (dsc) 364
Your Own Face Mocks You

When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.

Scheme
Your Own Face Mocks You (dsc) 366

1

(CTRL to add secondary)

2

Qty: 8 Price: $16.58
Behold the Power of Destruction

When you set this scheme in motion, destroy all nonland permanents target opponent controls.

Scheme
Behold the Power of Destruction (dsc) 328
Drench the Soil in Their Blood

When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.

Scheme
Drench the Soil in Their Blood (dci) 57
I Will Savor Your Agony

When you set this scheme in motion, choose three. You may choose the same mode more than once. • Destroy target creature. • Target player draws a card. • Target player gains 5 life.

Scheme
I Will Savor Your Agony (dsc) 338
Mine Is the Only Truth

(An ongoing scheme remains face up until it's abandoned.) Whenever a player casts a spell, you draw a card. At the beginning of your upkeep, if you drew a card last turn, abandon this scheme.

Scheme
Mine Is the Only Truth (dsc) 340
My Wealth Will Bury You

When you set this scheme in motion, create a number of Treasure tokens equal to the number of artifacts and enchantments your opponents control. If they control fewer than four artifacts and enchantments, create four Treasure tokens instead. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Scheme
My Wealth Will Bury You (dsc) 346
My Will Is Irresistible

When you set this scheme in motion, choose up to three nonland permanents you don't control. Target opponent chooses one of those permanents. You gain control of the rest.

Scheme
My Will Is Irresistible (dsc) 347
Running Is Useless

When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.

Scheme
Running Is Useless (dsc) 356
Surrender Your Thoughts

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.

Scheme
Surrender Your Thoughts (oarc) 39★

2

(CTRL to add secondary)

3

Qty: 10 Price: $5.78
Every Hope Shall Vanish

When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.

Scheme
Every Hope Shall Vanish (oarc) 10★
Fear My Authority

(An ongoing scheme remains face up until it's abandoned.) Creatures you control get +2/+2 and have fear. (They can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, abandon this scheme unless you discard a card or pay 3 life.

Scheme
Fear My Authority (dsc) 333
I Am Never Alone

When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary.

Scheme
I Am Never Alone (dsc) 335
I Call for Slaughter

When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.

Scheme
I Call for Slaughter (dsc) 337
Kneel Before My Legions

When you set this scheme in motion, choose one — • Create a 4/4 colorless Scarecrow artifact creature token with vigilance. • Creatures you control get +3/+3 and gain vigilance and trample until end of turn.

Scheme
Kneel Before My Legions (dsc) 339
My Tendrils Run Deep

(An ongoing scheme remains face up until it's abandoned.) You may play an additional land on each of your turns. At the beginning of your end step, if you control six or more lands, draw two cards, then abandon this scheme.

Scheme
My Tendrils Run Deep (dsc) 345
My Wish Is Your Command

When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.

Scheme
My Wish Is Your Command (oarc) 30★
Time Bends to My Will

When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.

Scheme
Time Bends to My Will (dsc) 357
You Exist Only to Amuse

When you set this scheme in motion, choose one. If you control six or more lands, choose both instead. • Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." • Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.

Scheme
You Exist Only to Amuse (dsc) 361
Your Plans Mean Nothing

When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.

Scheme
Your Plans Mean Nothing (dsc) 367

3

(CTRL to add secondary)

Doesn't make the cut but still strong

Qty: 4 Price: $21.18
Choose Your Champion

When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.

Scheme
Choose Your Champion (dsc) 330
Embrace My Diabolical Vision

When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.

Scheme
Embrace My Diabolical Vision (oarc) 9★
May Civilization Collapse

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands of their choice. If the player chooses others, each of your other opponents sacrifices a land of their choice.

Scheme
May Civilization Collapse (oarc) 25★
My Crushing Masterstroke

When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.

Scheme
My Crushing Masterstroke (dsc) 342

Doesn't make the cut but still strong

(CTRL to add secondary)

Too Strong

Qty: 2 Price: $24.34
All in Good Time

When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.

Scheme
All in Good Time (oarc) 1★
Plots That Span Centuries

When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.

Scheme
Plots That Span Centuries (dsc) 351

Too Strong

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

No description yet.

Unable to load comments
AutoNew CategoryMaybeboardSideboard