121
12/10/2024
Background - Master Chef
Deck Size: 50
Commander / EDH
Est deck cost: $29.66
Salt sum: 12.78
Playgroup dot gg logoPower level:N/A
121
12/10/2024
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Commander

Quantity: 1Price: $0.35
Master Chef

Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."

Enchantment
Master Chef (clb) 241

Commander

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Green Agresion (Trample - Fight - +X+X)

Quantity: 5Price: $4.41
Fangs of Kalonia

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Fangs of Kalonia (mh3) 153
Hunter's Bow

When Hunter's Bow enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. Equipped creature has reach and ward {2}. Equip {1}

Artifact
Hunter's Bow (acr) 41
Primal Might

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Primal Might (fdn) 643
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Enchantment
Rancor (2x2) 156
Smell Fear

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.

Sorcery
Smell Fear (mh2) 173

Green Agresion (Trample - Fight - +X+X)

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Core

Quantity: 3Price: $1.39
Brawn

Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

Creature
Brawn (moc) 292
Jade Mage

{2}{G}: Create a 1/1 green Saproling creature token.

Creature
Jade Mage (cmm) 298
Retreat to Kazandu

Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.

Enchantment
Retreat to Kazandu (cmr) 435

Core

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Green Protection (Indestructible Hexproof +1+1 Recursion Regenerate)

Quantity: 4Price: $2.34
Courage in Crisis

Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Courage in Crisis (cmm) 278
Overprotect

Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.

Instant
Overprotect (blb) 185
Royal Treatment

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

Instant
Royal Treatment (woe) 183
Verdant Rebirth

Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.

Instant
Verdant Rebirth (xln) 212

Green Protection (Indestructible Hexproof +1+1 Recursion Regenerate)

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Draw (handicap through creatures)

Quantity: 4Price: $2.82
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (fdn) 220
Hunter's Insight

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Instant
Hunter's Insight (cmm) 296
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (fdn) 226
Stocking the Pantry

Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry. {2}, Remove a supply counter from Stocking the Pantry: Draw a card.

Enchantment
Stocking the Pantry (blb) 194

Draw (handicap through creatures)

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Land

Quantity: 19Price: $6.69
Forest

({T}: Add {G}.)

Land
Forest (dsk) 285
Tangled Florahedron

Creature
Tangled Florahedron // Tangled Vale (znr) 211Tangled Florahedron // Tangled Vale (znr) 211

Land

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Elemental

Quantity: 10Price: $6.94
Bloom Hulk

When Bloom Hulk enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Bloom Hulk (plst) WAR-154
Bramble Familiar

Creature
Bramble Familiar // Fetch Quest (woe) 164
Cytoplast Root-Kin

Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

Creature
Cytoplast Root-Kin (plst) MM2-143
Fertilid

Fertilid enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature
Fertilid (moc) 296
Forgotten Ancient

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Creature
Forgotten Ancient (j25) 147
Grave Sifter

When Grave Sifter enters, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.

Creature
Grave Sifter (cma) 112
Leafkin Druid

{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.

Creature
Leafkin Druid (scd) 196
Phytotitan

When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.

Creature
Phytotitan (m15) 191
Silvos, Rogue Elemental

Trample {G}: Regenerate Silvos, Rogue Elemental.

Creature
Silvos, Rogue Elemental (plst) ONS-282
Spawnwrithe

Trample Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.

Creature
Spawnwrithe (plst) CMD-171

Elemental

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Ramp

Quantity: 4Price: $4.72
Beanstalk Giant

Creature
Beanstalk Giant // Fertile Footsteps (dsc) 172
Court of Bounty

When Court of Bounty enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.

Enchantment
Court of Bounty (cmr) 220
Invasion of Zendikar

Battle
Invasion of Zendikar // Awakened Skyclave (mom) 194Invasion of Zendikar // Awakened Skyclave (mom) 194
Nissa's Pilgrimage

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Sorcery
Nissa's Pilgrimage (c17) 155

Ramp

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Maybeboard

Quantity: 77Price: $77.89
Acidic Slime

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters, destroy target artifact, enchantment, or land.

Creature
Acidic Slime (cmm) 270
Arbor Colossus

Reach {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.

Creature
Arbor Colossus (c15) 174
Avatar of Growth

This spell costs {1} less to cast for each opponent you have. Trample When Avatar of Growth enters, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.

Creature
Avatar of Growth (gnt) 5
Baloth Woodcrasher

Landfall — Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Baloth Woodcrasher (j22) 630
Bellowing Tanglewurm

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.

Creature
Bellowing Tanglewurm (plst) SOM-111
Blanchwood Prowler

When Blanchwood Prowler enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.)

Creature
Blanchwood Prowler (bro) 172
Bridgeworks Battle

Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Broken Bond

Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

Sorcery
Broken Bond (j22) 636
Bushwhack

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Bushwhack (fdn) 215
Cavalier of Thorns

Reach When Cavalier of Thorns enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

Creature
Cavalier of Thorns (plst) M20-167
Chitterspitter

At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. {G}, {T}: Create a 1/1 green Squirrel creature token.

Artifact
Chitterspitter (blc) 211
Chlorophant

At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."

Creature
Chlorophant (ody) 234
Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Enchantment
Colossal Majesty (clu) 160
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (dsc) 174
Cytospawn Shambler

Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn.

Creature
Cytospawn Shambler (dis) 82
Evolution Charm

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.

Instant
Evolution Charm (tsr) 202
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (blc) 216
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (dsc) 177
Eyes of the Wisent

Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.

Enchantment Kindred
Eyes of the Wisent (lrw) 210
Ezuri's Predation

For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

Sorcery
Ezuri's Predation (dsc) 178
Flourishing Bloom-Kin

Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise {4}{G} When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.

Creature
Flourishing Bloom-Kin (mkm) 160
Foe-Razer Regent

Flying When Foe-Razer Regent enters, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.

Creature
Foe-Razer Regent (scd) 183
Gaea's Gift

Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Gaea's Gift (bro) 182
Galewind Moose

Flash Vigilance, reach, trample

Creature
Galewind Moose (blb) 173
Garruk's Packleader

Whenever another creature you control with power 3 or greater enters, you may draw a card.

Creature
Garruk's Packleader (blc) 218
Generous Ent

Reach When Generous Ent enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Creature
Generous Ent (ltr) 169
Gingerbread Cabin

({T}: Add {G}.) Gingerbread Cabin enters tapped unless you control three or more other Forests. When Gingerbread Cabin enters untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Land
Gingerbread Cabin (c21) 290
Greenwarden of Murasa

When Greenwarden of Murasa enters, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

Creature
Greenwarden of Murasa (ncc) 294
Harmonize

Draw three cards.

Sorcery
Harmonize (dsc) 182
Hornet Queen

Flying, deathtouch When Hornet Queen enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

Creature
Hornet Queen (dsc) 184
Inscription of Abundance

Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.

Instant
Inscription of Abundance (dsc) 186
Ivy Elemental

Ivy Elemental enters with X +1/+1 counters on it.

Creature
Ivy Elemental (iko) 161
Jaddi Offshoot

Defender Landfall — Whenever a land you control enters, you gain 1 life.

Creature
Jaddi Offshoot (ima) 171
Jaheira's Respite

Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. Prevent all combat damage that would be dealt this turn.

Instant
Jaheira's Respite (clb) 238
Liege of the Tangle

Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.

Creature
Liege of the Tangle (2xm) 174
Lifecrafter's Bestiary

At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.

Artifact
Lifecrafter's Bestiary (mkc) 231
Lifespark Spellbomb

{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice Lifespark Spellbomb: Draw a card.

Artifact
Lifespark Spellbomb (mrd) 197
Living Totem

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Living Totem enters, you may put a +1/+1 counter on another target creature.

Creature
Living Totem (m15) 184
Many Partings

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sorcery
Many Partings (ltr) 176
Migration Path

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Migration Path (lcc) 246
Mosswort Bridge

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (dsc) 288
Mutant's Prey

Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Instant
Mutant's Prey (dgm) 45
Orchard Strider

When Orchard Strider enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Creature
Orchard Strider (ltc) 253
Petrified Wood-Kin

This spell can't be countered. Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants

Creature
Petrified Wood-Kin (gpt) 91
Ram Through

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Instant
Ram Through (cmm) 314
Rampaging Baloths

Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.

Creature
Rampaging Baloths (blc) 233
Reclamation Sage

When this creature enters, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (ltc) 259
Regrowth

Return target card from your graveyard to your hand.

Sorcery
Regrowth (plst) A25-187
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (moc) 309
Revive the Shire

Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sorcery
Revive the Shire (ltr) 185
Rishkar, Peema Renegade

When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Creature
Rishkar, Peema Renegade (blc) 235
Season of Growth

Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.

Enchantment
Season of Growth (plst) M20-191
Seed Guardian

Reach When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.

Creature
Seed Guardian (ogw) 143
Setessan Tactics

Strive — This spell costs {G} more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."

Instant
Setessan Tactics (jou) 140
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (blc) 237
Skullmulcher

Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) When Skullmulcher enters, draw a card for each creature it devoured.

Creature
Skullmulcher (plst) 2XM-180
Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Snakeskin Veil (fdn) 233
Soul of the Harvest

Trample Whenever another nontoken creature you control enters, you may draw a card.

Creature
Soul of the Harvest (jmp) 432
Sporemound

Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.

Creature
Sporemound (scd) 212
Springbloom Druid

When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creature
Springbloom Druid (otc) 208
Stew the Coneys

Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Instant
Stew the Coneys (ltr) 189
Tail Swipe

Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Instant
Tail Swipe (j25) 721
Terastodon

When Terastodon enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

Creature
Terastodon (c21) 207
Thicket Elemental

Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Thicket Elemental enters, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.

Creature
Thicket Elemental (ddr) 21
Thorn Elemental

You may have Thorn Elemental assign its combat damage as though it weren't blocked.

Creature
Thorn Elemental (dom) 185
Threats Undetected

Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.

Sorcery
Threats Undetected (dmu) 185
Tireless Tracker

Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

Creature
Tireless Tracker (pip) 207
Titan of Industry

Reach, trample When Titan of Industry enters, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.

Creature
Titan of Industry (snc) 159
Titanic Brawl

This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Instant
Titanic Brawl (rvr) 158
Traverse the Outlands

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Sorcery
Traverse the Outlands (clb) 258
Vengevine

Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Creature
Vengevine (2xm) 185
Verdant Force

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Creature
Verdant Force (scd) 214
Whisperer of the Wilds

{T}: Add {G}. Ferocious — {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.

Creature
Whisperer of the Wilds (2xm) 187
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (pip) 208
Wolfbriar Elemental

Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.

Creature
Wolfbriar Elemental (cma) 168
Wood Elves

When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Creature
Wood Elves (ltc) 263
Woodborn Behemoth

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Woodborn Behemoth (j22) 744

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
40 pips - 32 cards
25 mana - 22 cards
0 pips - 0 cards
0 mana - 0 cards
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Dynamic Commander Gameplay: Characters & Backgrounds"},{"insert":"\nThis unique Commander experience introduces a fresh way to play, combining characters and backgrounds for endless variety. To enjoy this format, you'll need all five character decks (one for each color) and five corresponding background decks (also one for each color), which you can find in this "},{"attributes":{"link":"https://archidekt.com/folders/741644?dir=asc&orderBy=name"},"insert":"folder"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"How to Play:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Roll a six-sided die to randomly select a character deck. Assign numbers 1-5 to the decks, and if you roll a 6, roll again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Roll again to select a background deck, using the same method."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combine your chosen character and background decks into a single 100-card deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat this process for each player, and you’re ready to enjoy a unique Commander match!\n\n"},{"attributes":{"bold":true},"insert":"Deck Design Philosophy:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Characters"},{"insert":" define the deck's primary strategy and mechanics."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Backgrounds"},{"insert":" complement the character, providing strengths based on their color."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"For example:"},{"insert":" The blue background focuses on card draw and unblockable creatures, green emphasizes ramp and +1/+1 counters, white offers protection and tokens, etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This approach ensures that every game feels fresh and exciting, challenging players to adapt to new colors and strategies. The decks are designed to be affordable, so anyone can join the fun.\n\n"},{"attributes":{"bold":true},"insert":"Feedback Welcome:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If you try this format, let me know your thoughts and experiences. I hope you have as much fun playing as I did creating it!\n"}]}
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