289
12/10/2024
Background - Sword Coast Sailor
Deck Size: 50
Commander
Est deck cost: $40.58
Salt sum: 17.83
289
12/10/2024
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Commander

Qty: 1 Price: $0.35
Sword Coast Sailor

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."

Enchantment
Sword Coast Sailor (clb) 98

Commander

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Draw (handicap through damage)

Qty: 6 Price: $6.50
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (blc) 162
Chart a Course

Draw two cards. Then discard a card unless you attacked this turn.

Sorcery
Chart a Course (blc) 110
Coastal Piracy

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Enchantment
Coastal Piracy (acr) 84
Curious Obsession

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.

Enchantment
Curious Obsession (plst) RIX-35
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (woc) 93
Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Reconnaissance Mission (woc) 105

Draw (handicap through damage)

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Blue Agresion (handicap returning to hand or transform) (flying etc)

Qty: 3 Price: $3.83
Amphibian Downpour

Flash Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

Enchantment
Amphibian Downpour (mh3) 51
Into the Roil

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Instant
Into the Roil (cmr) 397
Whelming Wave

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Sorcery
Whelming Wave (cmr) 409

Blue Agresion (handicap returning to hand or transform) (flying etc)

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Land

Qty: 19 Price: $7.59
Coral Atoll

This land enters tapped. When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {C}{U}.

Land
Coral Atoll (cmr) 480
Island

({T}: Add {U}.)

Land
Island (dsk) 280

Land

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Core

Qty: 3 Price: $6.13
Azure Mage

{3}{U}: Draw a card.

Creature
Azure Mage (mm3) 31
Retreat to Coralhelm

Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Enchantment
Retreat to Coralhelm (dsc) 126
Wonder

Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.

Creature
Wonder (mh2) 271

Core

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Pirates

Qty: 13 Price: $10.37
Amphin Mutineer

When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Amphin Mutineer (mkc) 95
Azure Fleet Admiral

When this creature enters, you become the monarch. This creature can't be blocked by creatures the monarch controls.

Creature
Azure Fleet Admiral (lcc) 144
Malcolm, Alluring Scoundrel

Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

Creature
Malcolm, Alluring Scoundrel (lci) 63
Malcolm, Keen-Eyed Navigator

Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)

Creature
Malcolm, Keen-Eyed Navigator (lcc) 161
Pirate Hat

Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate {1} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Pirate Hat (lci) 70
Spectral Sailor

Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

Creature
Spectral Sailor (lcc) 172
Spyglass Siren

Flying When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Creature
Spyglass Siren (lci) 78
Staunch Crewmate

When this creature enters, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Staunch Crewmate (lci) 79
Storm Fleet Negotiator

Flying Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Creature
Storm Fleet Negotiator (lcc) 78
Subterranean Schooner

Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1

Artifact
Subterranean Schooner (lci) 80
The Indomitable

Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.

Artifact
The Indomitable (lcc) 75
Warkite Marauder

Flying Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

Creature
Warkite Marauder (lcc) 179
Zephyr Singer

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance When this creature enters, put a flying counter on each creature that convoked it.

Creature
Zephyr Singer (mom) 86

Pirates

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DeepSeaMonster

Qty: 5 Price: $5.81
Kederekt Leviathan

When this creature enters, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Kederekt Leviathan (2x2) 55
Nadir Kraken

Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.

Creature
Nadir Kraken (mkc) 112
Scourge of Fleets

When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Creature
Scourge of Fleets (cmr) 403
The Watcher in the Water

The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

Creature
The Watcher in the Water (ltr) 75
Tolarian Kraken

Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.

Creature
Tolarian Kraken (j22) 362

DeepSeaMonster

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Maybeboard

Qty: 43 Price: $34.29
Admiral's Order

Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost. Counter target spell.

Instant
Admiral's Order (rix) 31
Adrestia

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1

Artifact
Adrestia (acr) 68
Alandra, Sky Dreamer

Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.

Creature
Alandra, Sky Dreamer (mkc) 94
Brineborn Cutthroat

Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.

Creature
Brineborn Cutthroat (j22) 278
Burdened Aerialist

When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a token, this creature gains flying until end of turn.

Creature
Burdened Aerialist (mh2) 38
Captain's Hook

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever this Equipment becomes unattached from a permanent, destroy that permanent. Equip {1}

Artifact
Captain's Hook (rix) 177
Corsair Captain

When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Other Pirates you control get +1/+1.

Creature
Corsair Captain (lcc) 149
Corsairs of Umbar

{2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Creature
Corsairs of Umbar (ltc) 19
Cosima, God of the Voyage

Creature
Cosima, God of the Voyage // The Omenkeel (khm) 50Cosima, God of the Voyage // The Omenkeel (khm) 50
Crafty Cutpurse

Flash When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.

Creature
Crafty Cutpurse (c21) 117
Deadeye Quartermaster

When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.

Creature
Deadeye Quartermaster (xln) 50
Deadeye Rig-Hauler

Raid — When this creature enters, if you attacked this turn, you may return target creature to its owner's hand.

Creature
Deadeye Rig-Hauler (rix) 36
Departed Deckhand

When this creature becomes the target of a spell, sacrifice it. This creature can't be blocked except by Spirits. {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.

Creature
Departed Deckhand (lcc) 153
Dusk Legion Dreadnought

Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Dusk Legion Dreadnought (xln) 236
Evacuation

Return all creatures to their owners' hands.

Instant
Evacuation (lcc) 156
Favorable Winds

Creatures you control with flying get +1/+1.

Enchantment
Favorable Winds (scd) 52
Fell Flagship

Pirates you control get +1/+0. Whenever this Vehicle deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Fell Flagship (xln) 238
Inkwell Leviathan

Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)

Creature Artifact
Inkwell Leviathan (2xm) 55
Kitesail Larcenist

Flying, ward {1} When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.

Creature
Kitesail Larcenist (lci) 61
Kraken Hatchling

Creature
Kraken Hatchling (bbd) 121
Kraken of the Straits

Creatures with power less than the number of Islands you control can't block this creature.

Creature
Kraken of the Straits (bng) 42
Lookout's Dispersal

This spell costs {1} less to cast if you control a Pirate. Counter target spell unless its controller pays {4}.

Instant
Lookout's Dispersal (j22) 316
Mindsplice Apparatus

Flash At the beginning of your upkeep, put an oil counter on this artifact. Instant and sorcery spells you cast cost {1} less to cast for each oil counter on this artifact.

Artifact
Mindsplice Apparatus (one) 63
Ominous Seas

Whenever you draw a card, put a foreshadow counter on this enchantment. Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Ominous Seas (plst) IKO-61
Pirate's Cutlass

When this Equipment enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Pirate's Cutlass (cmr) 333
Pirate's Prize

Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Pirate's Prize (plst) XLN-68
Polar Kraken

Trample This creature enters tapped. Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creature
Polar Kraken (ice) 89
Raiders' Karve

Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Raiders' Karve (j22) 793
Reef Worm

When this creature dies, create a 3/3 blue Fish creature token with "When this token dies, create a 6/6 blue Whale creature token with 'When this token dies, create a 9/9 blue Kraken creature token.'"

Creature
Reef Worm (mh3) 271
Sea Legs

Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

Enchantment
Sea Legs (rix) 50
Shadowed Caravel

Whenever a creature you control explores, put a +1/+1 counter on this Vehicle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Shadowed Caravel (xln) 246
Shipbreaker Kraken

{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.

Creature
Shipbreaker Kraken (cmr) 404
Siren's Ruse

Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

Instant
Siren's Ruse (xln) 80
Skyship Plunderer

Flying Whenever this creature deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

Creature
Skyship Plunderer (ncc) 232
Sleek Schooner

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Sleek Schooner (xln) 247
Stormsurge Kraken

Hexproof Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature becomes blocked, you may draw two cards."

Creature
Stormsurge Kraken (cmm) 122
Stormtide Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.

Creature
Stormtide Leviathan (cmr) 407
Talrand, Sky Summoner

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Creature
Talrand, Sky Summoner (otc) 116
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (mb2) 37
Tromokratis

Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)

Creature
Tromokratis (cmm) 129
Trove Tracker

When this creature dies, draw a card. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Trove Tracker (cmr) 104
Wavebreak Hippocamp

Whenever you cast your first spell during each opponent's turn, draw a card.

Creature Enchantment
Wavebreak Hippocamp (j22) 371
Waylaying Pirates

When this creature enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature
Waylaying Pirates (lci) 85

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
42 pips - 31 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Dynamic Commander Gameplay: Characters & Backgrounds"},{"insert":"\nThis unique Commander experience introduces a fresh way to play, combining characters and backgrounds for endless variety. To enjoy this format, you'll need all five character decks (one for each color) and five corresponding background decks (also one for each color), which you can find in this "},{"attributes":{"link":"https://archidekt.com/folders/741644?dir=asc&orderBy=name"},"insert":"folder"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"How to Play:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Roll a six-sided die to randomly select a character deck. Assign numbers 1-5 to the decks, and if you roll a 6, roll again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Roll again to select a background deck, using the same method."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combine your chosen character and background decks into a single 100-card deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat this process for each player, and you’re ready to enjoy a unique Commander match!\n\n"},{"attributes":{"bold":true},"insert":"Deck Design Philosophy:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Characters"},{"insert":" define the deck's primary strategy and mechanics."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Backgrounds"},{"insert":" complement the character, providing strengths based on their color."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"For example:"},{"insert":" The blue background focuses on card draw and unblockable creatures, green emphasizes ramp and +1/+1 counters, white offers protection and tokens, etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This approach ensures that every game feels fresh and exciting, challenging players to adapt to new colors and strategies. The decks are designed to be affordable, so anyone can join the fun.\n\n"},{"attributes":{"bold":true},"insert":"Feedback Welcome:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If you try this format, let me know your thoughts and experiences. I hope you have as much fun playing as I did creating it!\n"}]}
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