96
10/20/2024
Dungeons, Dungeons, and More Dungeons
Deck Size: 93
Commander
Est deck cost: $127.37
Salt sum: 23.02
No deck tags
96
10/20/2024
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Commander

Qty: 1 Price: $9.99
Najeela, the Blade-Blossom

Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

Creature
Najeela, the Blade-Blossom (cmr) 514

Commander

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Planeswalker

Qty: 1 Price: $0.99
Ellywick Tumblestrum

+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

Planeswalker
Ellywick Tumblestrum (afr) 181

Planeswalker

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Creature

Qty: 22 Price: $46.96
Baleful Strix

Flying, deathtouch When this creature enters, draw a card.

Creature Artifact
Baleful Strix (otc) 215
Changeling Outcast

Changeling (This card is every creature type.) This creature can't block and can't be blocked.

Creature
Changeling Outcast (otc) 128
Eccentric Apprentice

Flying When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

Creature
Eccentric Apprentice (afr) 57
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (mom) 58
Hama Pashar, Ruin Seeker

Room abilities of dungeons you own trigger an additional time.

Creature
Hama Pashar, Ruin Seeker (afr) 224
Imoen, Mystic Trickster

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)

Creature
Imoen, Mystic Trickster (clb) 77
Ledger Shredder

Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Creature
Ledger Shredder (snc) 46
Likeness Looter

Flying {T}: Draw a card, then discard a card. {X}: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.

Creature
Likeness Looter (woe) 208
Loyal Apprentice

Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Creature
Loyal Apprentice (pip) 190
Ludevic, Necro-Alchemist

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)

Creature
Ludevic, Necro-Alchemist (c16) 37
Midnight Pathlighter

Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Midnight Pathlighter (afc) 52
Mindblade Render

Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.

Creature
Mindblade Render (clb) 762
Nadaar, Selfless Paladin

Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.

Creature
Nadaar, Selfless Paladin (afr) 27
Obeka, Splitter of Seconds

Menace Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.

Creature
Obeka, Splitter of Seconds (otj) 222
Phoenix Chick

Flying, haste This creature can't block. Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.

Creature
Phoenix Chick (dmu) 140
Ranger's Hawk

Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Creature
Ranger's Hawk (afr) 37
Safana, Calimport Cutthroat

Menace At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)

Creature
Safana, Calimport Cutthroat (clb) 143
Triumphant Adventurer

Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Triumphant Adventurer (afr) 237
Varis, Silverymoon Ranger

Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

Creature
Varis, Silverymoon Ranger (afr) 209
Wandering Troubadour

At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Wandering Troubadour (afr) 210
Yuan-Ti Fang-Blade

Deathtouch Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Yuan-Ti Fang-Blade (afr) 128
Yuan-Ti Malison

This creature can't be blocked as long as it's attacking alone. Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Yuan-Ti Malison (afr) 86

Creature

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Roll for Initiative

Qty: 21 Price: $18.05
Aarakocra Sneak

Flying When this creature enters, you take the initiative.

Creature
Aarakocra Sneak (clb) 54
Avenging Hunter

Trample When this creature enters, you take the initiative.

Creature
Avenging Hunter (clb) 215
Bloodboil Sorcerer

When this creature enters, you take the initiative. Crown of Madness — {1}{R}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Creature
Bloodboil Sorcerer (clb) 164
Caves of Chaos Adventurer

Trample When this creature enters, you take the initiative. Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

Creature
Caves of Chaos Adventurer (clb) 167
Dungeoneer's Pack

This artifact enters tapped. {2}, {T}, Sacrifice this artifact: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Artifact
Dungeoneer's Pack (clb) 312
Explore the Underdark

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.

Sorcery
Explore the Underdark (clb) 232
Feywild Caretaker

When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.

Creature
Feywild Caretaker (clb) 69
Loot Dispute

When this enchantment enters, you take the initiative and create a Treasure token. Whenever you attack the player who has the initiative, create a Treasure token. Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.

Enchantment
Loot Dispute (clb) 677
Passageway Seer

Lifelink When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, put a +1/+1 counter on this creature.

Creature
Passageway Seer (clb) 141
Ravenloft Adventurer

When this creature enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.

Creature
Ravenloft Adventurer (clb) 142
Rilsa Rael, Kingpin

Deathtouch When Rilsa Rael enters, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.

Creature
Rilsa Rael, Kingpin (clb) 293
Sarevok's Tome

When this artifact enters, you take the initiative. {T}: Add {C}. If you have the initiative, add {C}{C} instead. {3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.

Artifact
Sarevok's Tome (clb) 685
Seasoned Dungeoneer

When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Creature
Seasoned Dungeoneer (clb) 660
Stirring Bard

Defender When this creature enters, you take the initiative. Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn.

Creature
Stirring Bard (clb) 195
Tomb of Horrors Adventurer

When this creature enters, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)

Creature
Tomb of Horrors Adventurer (clb) 100
Trailblazer's Torch

When this Equipment enters, you take the initiative. Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Trailblazer's Torch (clb) 340
Undercellar Sweep

When this enchantment enters, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.

Enchantment
Undercellar Sweep (clb) 47
Underdark Explorer

Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you take the initiative.

Creature
Underdark Explorer (clb) 154
Undermountain Adventurer

Vigilance When this creature enters, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.

Creature
Undermountain Adventurer (clb) 260
Vicious Battlerager

When this creature enters, you take the initiative. Spiked Retribution — Whenever this creature becomes blocked by a creature, that creature's controller loses 5 life.

Creature
Vicious Battlerager (clb) 155
White Plume Adventurer

When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Creature
White Plume Adventurer (clb) 49

Roll for Initiative

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Enchantment

Qty: 3 Price: $18.69
Black Market Connections

At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)

Enchantment
Black Market Connections (clb) 669
Dungeon Delver

Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."

Enchantment
Dungeon Delver (clb) 67
Fly

Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)

Enchantment
Fly (afr) 59

Enchantment

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Sorcery

Qty: 1 Price: $0.35
You Find a Cursed Idol

Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Sorcery
You Find a Cursed Idol (afr) 213

Sorcery

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Instant

Qty: 4 Price: $10.86
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (blc) 170
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (blc) 147
Pongify

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Instant
Pongify (otc) 106
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dsc) 106

Instant

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Land

Qty: 40 Price: $21.48
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (dsc) 259
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (clu) 230
Baldur's Gate

{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Land
Baldur's Gate (clb) 345
Basilisk Gate

{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Land
Basilisk Gate (m3c) 320
Black Dragon Gate

This land enters tapped. As this land enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Black Dragon Gate (clb) 347
Boros Guildgate

This land enters tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (clu) 232
Citadel Gate

This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
Cliffgate

This land enters tapped. As this land enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Crumbling Necropolis

This land enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (lcc) 326
Dimir Guildgate

This land enters tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (clu) 234
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (dsc) 275
Forest

({T}: Add {G}.)

Land
Forest (dsk) 286
Golgari Guildgate

This land enters tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (clu) 235
Gond Gate

Gates you control enter untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
Gruul Guildgate

This land enters tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (clu) 237
Heap Gate

{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Land
Heap Gate (clb) 354
Island

({T}: Add {U}.)

Land
Island (dsk) 280
Island

({T}: Add {U}.)

Land
Island (dsk) 280
Izzet Guildgate

This land enters tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (clu) 240
Manor Gate

This land enters tapped. As this land enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
Mountain

({T}: Add {R}.)

Land
Mountain (dsk) 283
Mystic Monastery

This land enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (blc) 318
Nomad Outpost

This land enters tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (otc) 306
Orzhov Guildgate

This land enters tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (clu) 242
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (blc) 322
Plains

({T}: Add {W}.)

Land
Plains (dsk) 278
Rakdos Guildgate

This land enters tapped. {T}: Add {B} or {R}.

Land
Rakdos Guildgate (clu) 244
Sea Gate

This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (clu) 245
Simic Guildgate

This land enters tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (clu) 248
Swamp

({T}: Add {B}.)

Land
Swamp (dsk) 281

Land

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Deck Info

Deck stats

10 pips - 10 cards
19 mana - 18 cards
19 pips - 19 cards
22 mana - 21 cards
14 pips - 14 cards
19 mana - 18 cards
9 pips - 9 cards
19 mana - 18 cards
9 pips - 7 cards
20 mana - 17 cards
0 pips - 0 cards
7 mana - 5 cards
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