41
10/20/2024
Copy of - Kwain’s Wonderland
Deck Size: 100
Commander
Legal
Est deck cost: $535.06
Salt sum: 57.28
No deck tags
41
10/20/2024
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Commander

Qty: 1 Price: $0.49
Kwain, Itinerant Meddler

{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.

Creature
Kwain, Itinerant Meddler (cmr) 284

Commander

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Land

Qty: 34 Price: $91.74
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (10e) 347
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (afc) 230
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Glacial Chasm

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this land enters, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

Land
Glacial Chasm (ice) 353
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (xln) 255
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rna) 251
Island

({T}: Add {U}.)

Land
Island (mid) 271
Plains

({T}: Add {W}.)

Land
Plains (mid) 268
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (afc) 256
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (c21) 311
Sea of Clouds

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (bbd) 84

Land

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Artifact

Qty: 15 Price: $118.85
Alhammarret's Archive

If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Artifact
Alhammarret's Archive (c21) 233
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (afc) 197
Archaeomancer's Map

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 12
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (khc) 97
Crawlspace

No more than two creatures can attack you each combat.

Artifact
Crawlspace (c13) 240
Folio of Fancies

Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.

Artifact
Folio of Fancies (eld) 46
Font of Mythos

At the beginning of each player's draw step, that player draws two additional cards.

Artifact
Font of Mythos (plst) CON-136
Ghirapur Orrery

Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

Artifact
Ghirapur Orrery (kld) 216
Helm of Awakening

Spells cost {1} less to cast.

Artifact
Helm of Awakening (plst) VIS-145
Horn of Greed

Whenever a player plays a land, that player draws a card.

Artifact
Horn of Greed (cn2) 211
Howling Mine

At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.

Artifact
Howling Mine (c16) 257
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (afc) 211
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (afc) 215
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (cmr) 346
Venser's Journal

You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.

Artifact
Venser's Journal (c21) 273

Artifact

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Planeswalker

Qty: 2 Price: $10.34
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (war) 54
Teyo, the Shieldmage

You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender.

Planeswalker
Teyo, the Shieldmage (war) 32

Planeswalker

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Creature

Qty: 14 Price: $65.82
Arbiter of Knollridge

Vigilance When this creature enters, each player's life total becomes the highest life total among all players.

Creature
Arbiter of Knollridge (cm2) 17
Baird, Steward of Argive

Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Creature
Baird, Steward of Argive (dom) 4
Blazing Archon

Flying Creatures can't attack you.

Creature
Blazing Archon (c16) 58
Body of Knowledge

Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.

Creature
Body of Knowledge (cmr) 59
Jace's Archivist

{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Creature
Jace's Archivist (c15) 95
Kami of the Crescent Moon

At the beginning of each player's draw step, that player draws an additional card.

Creature
Kami of the Crescent Moon (cn2) 113
Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Creature
Laboratory Maniac (tsr) 309
Mangara, the Diplomat

Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

Creature
Mangara, the Diplomat (m21) 27
Nils, Discipline Enforcer

At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.

Creature
Nils, Discipline Enforcer (c21) 20
Psychosis Crawler

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

Creature Artifact
Psychosis Crawler (c20) 248
Shabraz, the Skyshark

Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1 counter on Shabraz and you gain 1 life. {W/U}: Target Human gains flying until end of turn.

Creature
Shabraz, the Skyshark (plst) C20-14
Tidal Barracuda

Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.

Creature
Tidal Barracuda (c20) 39
Walking Archive

Defender (This creature can't attack.) This creature enters with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature. {2}{W}{U}: Put a +1/+1 counter on this creature.

Creature Artifact
Walking Archive (plst) DIS-169
Windborn Muse

Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Creature
Windborn Muse (c21) 111

Creature

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Sorcery

Qty: 11 Price: $27.09
Approach of the Second Sun

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Sorcery
Approach of the Second Sun (plst) AKH-4
Dance of the Manse

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

Sorcery
Dance of the Manse (eld) 186
Finale of Revelation

Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.

Sorcery
Finale of Revelation (war) 51
Flood of Tears

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Sorcery
Flood of Tears (m20) 59
Fractured Identity

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

Sorcery
Fractured Identity (c17) 37
Minds Aglow

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Sorcery
Minds Aglow (cm2) 46
Open the Vaults

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

Sorcery
Open the Vaults (2xm) 24
Promise of Loyalty

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Sorcery
Promise of Loyalty (c21) 21
Prosperity

Each player draws X cards.

Sorcery
Prosperity (c13) 54
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (khc) 46
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (plst) POR-39

Sorcery

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Enchantment

Qty: 11 Price: $154.25
Archmage Ascension

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment. As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Enchantment
Archmage Ascension (zen) 42
Forced Fruition

Whenever an opponent casts a spell, that player draws seven cards.

Enchantment
Forced Fruition (plst) LRW-66
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (c21) 92
Hive Mind

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

Enchantment
Hive Mind (m10) 54
Paradox Haze

Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Enchantment
Paradox Haze (tsp) 71
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (afc) 91
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (jmp) 169
Shared Fate

If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.

Enchantment
Shared Fate (mrd) 49
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22
Telepathy

Your opponents play with their hands revealed.

Enchantment
Telepathy (m10) 74
Well of Ideas

When this enchantment enters, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.

Enchantment
Well of Ideas (2xm) 75

Enchantment

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Instant

Qty: 12 Price: $66.48
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (znc) 23
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (cmr) 393
Blue Sun's Zenith

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Instant
Blue Sun's Zenith (a25) 44
Counterspell

Counter target spell.

Instant
Counterspell (mh2) 267
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (tsr) 375
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (cmr) 375
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (plst) SS1-6
Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Instant
Pact of Negation (tsr) 77
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (tsr) 299
Reins of Power

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Instant
Reins of Power (c16) 96
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (afc) 75
Truce

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Instant
Truce (5ed) 65

Instant

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Deck Info

Deck stats

28 pips - 23 cards
21 mana - 21 cards
44 pips - 32 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
6 mana - 5 cards
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