134
4/4/2025
Character - Rasaad yn Bashir
Deck Size: 50
Commander
Est deck cost: $39.46
Salt sum: 13.2
134
4/4/2025
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Commander

Qty: 1 Price: $0.35
Rasaad yn Bashir

Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)

Creature
Rasaad yn Bashir (clb) 37

Commander

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Auras

Qty: 15 Price: $10.93
Angelic Gift

Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.

Enchantment
Angelic Gift (j25) 165
Armor of Faith

Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.

Enchantment
Armor of Faith (ice) 4
Battle Mastery

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Battle Mastery (plst) BBD-89
Chosen by Heliod

Enchant creature When this Aura enters, draw a card. Enchanted creature gets +0/+2.

Enchantment
Chosen by Heliod (ths) 5
Conclave's Blessing

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.

Enchantment
Conclave's Blessing (rav) 11
Conviction

Enchant creature Enchanted creature gets +1/+3. {W}: Return this Aura to its owner's hand.

Enchantment
Conviction (plst) AER-12
Eland Umbra

Enchant creature Enchanted creature gets +0/+4. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Eland Umbra (roe) 19
Feather of Flight

Flash Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has flying.

Enchantment
Feather of Flight (blb) 13
Gauntlets of Light

Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has "{2}{W}: Untap this creature."

Enchantment
Gauntlets of Light (m20) 17
Mantle of the Ancients

Enchant creature you control When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

Enchantment
Mantle of the Ancients (woc) 70
Sage's Reverie

Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Enchantment
Sage's Reverie (woc) 73
Stoneskin

Flash Enchant creature Enchanted creature gets +0/+10.

Enchantment
Stoneskin (clb) 45
Tempest Technique

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature you control Enchanted creature gets +1/+1 for each enchantment you control.

Enchantment
Tempest Technique (tdc) 16
Twinblade Blessing

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Twinblade Blessing (fdn) 26
Unquestioned Authority

Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.

Enchantment
Unquestioned Authority (j22) 260

Auras

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Finisher

Qty: 2 Price: $0.70
Aegis of the Heavens

Target creature gets +1/+7 until end of turn.

Instant
Aegis of the Heavens (jmp) 79
Refuse to Yield

Target creature gets +2/+7 until end of turn. Untap it.

Instant
Refuse to Yield (snc) 27

Finisher

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Initiative

Qty: 2 Price: $2.64
Undercellar Sweep

When this enchantment enters, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.

Enchantment
Undercellar Sweep (clb) 47
White Plume Adventurer

When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Creature
White Plume Adventurer (clb) 49

Initiative

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Land

Qty: 19 Price: $7.29
Forbidding Watchtower

Forbidding Watchtower enters tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Land
Forbidding Watchtower (plst) 10E-352
Plains

({T}: Add {W}.)

Land
Plains (blb) 370

Land

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Recursion

Qty: 2 Price: $7.28
Court of Ardenvale

When this enchantment enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.

Enchantment
Court of Ardenvale (woc) 21
Resurgent Belief

Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Sorcery
Resurgent Belief (mh2) 26

Recursion

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Though creatures

Qty: 9 Price: $8.52
Armored Armadillo

Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: This creature gets +X/+0 until end of turn, where X is its toughness.

Creature
Armored Armadillo (otj) 3
Dalkovan Packbeasts

Vigilance Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Creature
Dalkovan Packbeasts (tdm) 7
Ensouled Scimitar

{3}: This artifact becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ensouled Scimitar (5dn) 119
Goliath Paladin

Vigilance When this creature enters, you take the initiative.

Creature
Goliath Paladin (clb) 21
Graceblade Artisan

This creature gets +2/+2 for each Aura attached to it.

Creature
Graceblade Artisan (dtk) 20
Lagonna-Band Trailblazer

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.

Creature
Lagonna-Band Trailblazer (plst) JOU-14
Loxodon Wayfarer

Creature
Loxodon Wayfarer (som) 15
Sage of the Skies

When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.) Flying, lifelink

Creature
Sage of the Skies (tdm) 22
Seasoned Dungeoneer

When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Creature
Seasoned Dungeoneer (clb) 660

Though creatures

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Sideboard

Qty: 6 Price: $1.75
Dancing Scimitar

Flying (This creature can't be blocked except by creatures with flying or reach.)

Creature Artifact
Dancing Scimitar (9ed) 292
Glyph Elemental

Bestow {1}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this permanent. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.

Creature Enchantment
Glyph Elemental (mh3) 27
Half-Elf Monk

Vigilance Stunning Strike — {1}{W}, {T}: Tap target creature.

Creature
Half-Elf Monk (afr) 19
Lightfoot Technique

Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Lightfoot Technique (tdm) 14
Lightwheel Enhancements

Enchant creature or Vehicle Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Enchanted permanent gets +1/+1 and has vigilance. Max speed — You may cast this card from your graveyard.

Enchantment
Lightwheel Enhancements (dft) 20
Monk Idealist

When this creature enters, return target enchantment card from your graveyard to your hand.

Creature
Monk Idealist (ema) 21

Sideboard

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Maybeboard

Qty: 65 Price: $59.12
Acrobatic Leap

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Instant
Acrobatic Leap (lci) 2
Alacrian Armory

Creatures you control get +0/+1 and have vigilance. At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.

Artifact
Alacrian Armory (dft) 2
Blessed Hippogriff

Creature
Blessed Hippogriff // Tyr's Blessing (clb) 11
Blessed Orator

Other creatures you control get +0/+1.

Creature
Blessed Orator (9ed) 6
Brave the Sands

Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Enchantment
Brave the Sands (cm2) 19
Builder's Blessing

Untapped creatures you control get +0/+2.

Enchantment
Builder's Blessing (avr) 8
Bulwark Giant

When this creature enters, you gain 5 life.

Creature
Bulwark Giant (rvr) 11
Caravan Hurda

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Caravan Hurda (zen) 5
Cathar's Call

Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."

Enchantment
Cathar's Call (mid) 11
Cathar's Shield

Equipped creature gets +0/+3 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Cathar's Shield (emn) 192
Center Soul

Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Center Soul (plst) DTK-8
Coalition Honor Guard

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Creature
Coalition Honor Guard (plst) EMA-6
Crowd Favorites

{3}{W}: Tap target creature. {3}{W}: This creature gets +0/+5 until end of turn.

Creature
Crowd Favorites (ons) 15
Dawnbringer Cleric

When this creature enters, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.

Creature
Dawnbringer Cleric (clb) 15
Daybreak Coronet

Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Enchantment
Daybreak Coronet (woc) 65
Divine Favor

Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +1/+3.

Enchantment
Divine Favor (plst) M15-10
Dragon's Eye Sentry

Defender, first strike

Creature
Dragon's Eye Sentry (plst) DTK-11
Dungeoneer's Pack

This artifact enters tapped. {2}, {T}, Sacrifice this artifact: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Artifact
Dungeoneer's Pack (clb) 312
Eidolon of Countless Battles

Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.

Creature Enchantment
Eidolon of Countless Battles (woc) 66
Escape from Orthanc

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Instant
Escape from Orthanc (ltr) 12
Essence of Antiquity

Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.

Creature Artifact
Essence of Antiquity (mkm) 15
Expel the Interlopers

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Sorcery
Expel the Interlopers (woe) 13
Fell the Mighty

Destroy all creatures with power greater than target creature's power.

Sorcery
Fell the Mighty (mkc) 65
Flumph

Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.

Creature
Flumph (afr) 15
Glaring Aegis

Enchant creature When this Aura enters, tap target creature an opponent controls. Enchanted creature gets +1/+3.

Enchantment
Glaring Aegis (plst) DTK-18
Guardians of Akrasa

Defender (This creature can't attack.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Creature
Guardians of Akrasa (m13) 18
Iron Will

Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Iron Will (ulg) 10
Jeskai Student

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Jeskai Student (ktk) 14
Leather Armor

Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.

Artifact
Leather Armor (afr) 248
Legion Loyalty

Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Enchantment
Legion Loyalty (clb) 31
Lotus-Eye Mystics

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target enchantment card from your graveyard to your hand.

Creature
Lotus-Eye Mystics (plst) UMA-23
Loxodon Battle Priest

At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control.

Creature
Loxodon Battle Priest (tdm) 15
Makindi Aeronaut

Flying

Creature
Makindi Aeronaut (ogw) 27
Oathsworn Giant

Vigilance Other creatures you control get +0/+2 and have vigilance.

Creature
Oathsworn Giant (plst) RAV-27
Oblivion Ring

When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Oblivion Ring (plst) LRW-34
Orator of Ojutai

As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.

Creature
Orator of Ojutai (c17) 67
Palace Guard

This creature can block any number of creatures.

Creature
Palace Guard (m11) 24
Poised Practitioner

Flurry — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Poised Practitioner (tdm) 18
Pride Guardian

Defender Whenever this creature blocks, you gain 3 life.

Creature
Pride Guardian (cns) 77
Pride of the Road

Vigilance Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn.

Creature
Pride of the Road (dft) 24
Repel Calamity

Destroy target creature with power or toughness 4 or greater.

Instant
Repel Calamity (blb) 27
Rhox Faithmender

Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.

Creature
Rhox Faithmender (jmp) 130
Righteousness

Target blocking creature gets +7/+7 until end of turn.

Instant
Righteousness (j22) 235
Saving Grace

Flash Enchant creature you control When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.

Enchantment
Saving Grace (hou) 21
Secret Rendezvous

You and target opponent each draw three cards.

Sorcery
Secret Rendezvous (blc) 152
Sentinel's Eyes

Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Enchantment
Sentinel's Eyes (thb) 36
Serene Master

Whenever this creature blocks, exchange its power and the power of target creature it's blocking until end of combat.

Creature
Serene Master (c13) 20
Show of Valor

Target creature gets +2/+4 until end of turn.

Instant
Show of Valor (m20) 311
Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Sorcery
Slaughter the Strong (clb) 43
Spirit Loop

Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment
Spirit Loop (tsp) 42
Student of Ojutai

Whenever you cast a noncreature spell, you gain 2 life.

Creature
Student of Ojutai (ima) 33
Sun Clasp

Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.

Enchantment
Sun Clasp (dmr) 30
Sunlance

Sunlance deals 3 damage to target nonwhite creature.

Sorcery
Sunlance (tsr) 47
The Birth of Meletis

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — Create a 0/4 colorless Wall artifact creature token with defender. III — You gain 2 life.

Enchantment
The Birth of Meletis (plst) THB-5
Timely Ward

You may cast this spell as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.

Enchantment
Timely Ward (dsc) 107
True Conviction

Creatures you control have double strike and lifelink.

Enchantment
True Conviction (scd) 38
Twinblade Geist

Creature
Twinblade Geist // Twinblade Invocation (vow) 40Twinblade Geist // Twinblade Invocation (vow) 40
Vanguard's Shield

Equipped creature gets +0/+3 and can block an additional creature each combat. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Vanguard's Shield (avr) 223
Veteran Armorer

Other creatures you control get +0/+1.

Creature
Veteran Armorer (plst) RAV-34
Voice of Victory

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.

Creature
Voice of Victory (tdm) 33
Wall of Omens

Defender When this creature enters, draw a card.

Creature
Wall of Omens (mkc) 90
Wall of Resistance

Defender (This creature can't attack.) Flying At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.

Creature
Wall of Resistance (mir) 46
Wayspeaker Bodyguard

When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand. Flurry — Whenever you cast your second spell each turn, tap target creature an opponent controls.

Creature
Wayspeaker Bodyguard (tdm) 34
Yoked Ox

Creature
Yoked Ox (m20) 41
Yotian Medic

Lifelink

Creature
Yotian Medic (bro) 33

Maybeboard

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Deck Info

Deck stats

32 pips - 29 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Dynamic Commander Gameplay: Characters & Backgrounds"},{"insert":"\nThis unique Commander experience introduces a fresh way to play, combining characters and backgrounds for endless variety. To enjoy this format, you'll need all five character decks (one for each color) and five corresponding background decks (also one for each color), which you can find in this "},{"attributes":{"link":"https://archidekt.com/folders/741644?dir=asc&orderBy=name"},"insert":"folder"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"How to Play:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Roll a six-sided die to randomly select a character deck. Assign numbers 1-5 to the decks, and if you roll a 6, roll again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Roll again to select a background deck, using the same method."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combine your chosen character and background decks into a single 100-card deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat this process for each player, and you’re ready to enjoy a unique Commander match!\n\n"},{"attributes":{"bold":true},"insert":"Deck Design Philosophy:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Characters"},{"insert":" define the deck's primary strategy and mechanics."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Backgrounds"},{"insert":" complement the character, providing strengths based on their color."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"For example:"},{"insert":" The blue background focuses on card draw and unblockable creatures, green emphasizes ramp and +1/+1 counters, white offers protection and tokens, etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This approach ensures that every game feels fresh and exciting, challenging players to adapt to new colors and strategies. The decks are designed to be affordable, so anyone can join the fun.\n\n"},{"attributes":{"bold":true},"insert":"Feedback Welcome:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If you try this format, let me know your thoughts and experiences. I hope you have as much fun playing as I did creating it!\n"}]}
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