168
1/30/2025
Glued
Deck Size: 100
Commander
Est deck cost: $154.81
Salt sum: 17.86
No deck tags
168
1/30/2025
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Commander

Quantity: 1Price: $0.00
The Knight of Commentary

Eminence — While The Knight of Commentary is in the command zone or on the battlefield, you are freely allowed to ask people for advice on your game while playing. (This includes nearby players, friends around you, and even people you message on your phone, but it all must be done in a timely fashion, courteously, and without causing large interruptions in other games.)

Creature
The Knight of Commentary (da1) RZ05d

Commander

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Land

Quantity: 37Price: $35.83
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (dsc) 275
Forest

({T}: Add {G}.)

Land
Forest (lci) 291
Island

({T}: Add {U}.)

Land
Island (lci) 288
Mountain

({T}: Add {R}.)

Land
Mountain (lci) 290
Plains

({T}: Add {W}.)

Land
Plains (lci) 287
Swamp

({T}: Add {B}.)

Land
Swamp (lci) 289

Land

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Artifact

Quantity: 7Price: $43.29
Ashnod's Coupon

{T}, Sacrifice this artifact: Target player gets you target drink. You pay any costs for the drink.

Artifact
Ashnod's Coupon (pal04) 14
Giant Fan

{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

Artifact
Giant Fan (ugl) 74
Letter Bomb

When this artifact enters, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw this card. When that player draws this card, it deals 19½ damage to them.

Artifact
Letter Bomb (unh) 122
Mox Lotus

{T}: Add {∞}. {100}: Add one mana of any color.

Artifact
Mox Lotus (unh) 124
Time Machine

{T}: Exile this artifact and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.

Artifact
Time Machine (unh) 128
Urza's Contact Lenses

This artifact enters tapped. This artifact doesn't untap during your untap step. As long as this artifact is untapped, all players play with their hands revealed. Clap your hands twice: You may tap or untap this artifact.

Artifact
Urza's Contact Lenses (ugl) 82
Urza's Hot Tub

{2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle.

Artifact
Urza's Hot Tub (unh) 131

Artifact

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Removal

Quantity: 4Price: $1.54
AWOL

Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.

Instant
AWOL (und) 2
Common Courtesy

Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice this enchantment.

Enchantment
Common Courtesy (und) 22
Duh

Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)

Instant
Duh (und) 35
Look at Me, I'm the DCI

Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)

Sorcery
Look at Me, I'm the DCI (und) 10

Removal

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Creature

Quantity: 29Price: $46.59
Assquatch

Each other Donkey gets +1½/+1½. Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Creature
Assquatch (unh) 71
Atinlay Igpay

Oubleday ikestray Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay isthay eaturecray.

Creature
Atinlay Igpay (unh) 1
B.F.M. (Big Furry Monster)

You must cast both B.F.M. cards to put leaves the battlefield, sacrifice the other. B.F.M. can't be blocked except by three or

Creature
B.F.M. (Big Furry Monster) (ugl) 28
B.F.M. (Big Furry Monster)

B.F.M. onto the battlefield. If one B.F.M. card more creatures.

Creature Scariest Ever See You'll
B.F.M. (Big Furry Monster) (ugl) 29
Bad Ass

{1}{B}, Growl: Regenerate this creature.

Creature
Bad Ass (unh) 49
Brushstroke Paintermage

{T}: Target permanent's artist becomes the artist of your choice until end of turn.

Creature
Brushstroke Paintermage (unh) 27
Cardpecker

Flying Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.

Creature
Cardpecker (unh) 4
Cheatyface

If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying

Creature
Cheatyface (und) 20
Clam Session

As this creature enters, choose a word. At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice this creature. You can't repeat a song.

Creature
Clam Session (ugl) 20
Clambassadors

Whenever this creature deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.

Creature
Clambassadors (ugl) 18
Clay Pigeon

Flying {1}, Throw this creature into the air at least two feet above your head while seated: If you catch this creature with one hand, prevent all damage a source of your choice would deal to you this turn and tap this creature. Otherwise, sacrifice it.

Creature Artifact
Clay Pigeon (ugl) 73
Deadhead

{0}: Return this card from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).

Creature
Deadhead (ugl) 30
Goblin Bowling Team

If this creature would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.

Creature
Goblin Bowling Team (ugl) 44
Gus

This creature enters with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them.

Creature
Gus (ugl) 62
Hungry Hungry Heifer

At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice this creature.

Creature
Hungry Hungry Heifer (ugl) 63
Infinity Elemental

(This creature has INFINITE POWER.)

Creature
Infinity Elemental (ulst) 29
Jalum Grifter

{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.

Creature
Jalum Grifter (ugl) 47
Johnny, Combo Player

{4}: Search your library for a card, put that card into your hand, then shuffle.

Creature
Johnny, Combo Player (und) 23
Krazy Kow

At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice this creature and it deals 3 damage to each creature and each player.

Creature
Krazy Kow (ugl) 48
Lexivore

Whenever this creature deals damage to a player, destroy target permanent other than this creature with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)

Creature
Lexivore (ugl) 7
Paper Tiger

Creatures named Rock Lobster can't attack or block.

Creature Artifact
Paper Tiger (und) 80
Poultrygeist

Flying Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice this creature. Otherwise, put a +1/+1 counter on this creature.

Creature
Poultrygeist (und) 43
Rock Lobster

Creatures named Scissors Lizard can't attack or block.

Creature Artifact
Rock Lobster (und) 82
Rules Lawyer

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

Creature Artifact
Rules Lawyer (ulst) 7
Scissors Lizard

Creatures named Paper Tiger can't attack or block.

Creature Artifact
Scissors Lizard (und) 83
Spark Fiend

When this creature enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice this creature. If you rolled 7 or 11, don't roll dice for this creature during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice this creature. If you roll the noted total, don't roll dice for this creature during any of your following upkeeps. Otherwise, do nothing.

Creature
Spark Fiend (ugl) 51
Stone-Cold Basilisk

Whenever this creature blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads this creature, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.

Creature
Stone-Cold Basilisk (unh) 112
Temp of the Damned

As this creature enters, roll a six-sided die. This creature enters with a number of funk counters on it equal to the result. At the beginning of your upkeep, remove a funk counter from this creature. If you can't, sacrifice it.

Creature
Temp of the Damned (ugl) 38
Timmy, Power Gamer

{4}: You may put a creature card from your hand onto the battlefield.

Creature
Timmy, Power Gamer (und) 73

Creature

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Sorcery

Quantity: 7Price: $4.23
Double Cross

Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.

Sorcery
Double Cross (ugl) 31
Double Deal

Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.

Sorcery
Double Deal (ugl) 42
Double Play

Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.

Sorcery
Double Play (ugl) 55
Incoming!

Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.

Sorcery
Incoming! (ugl) 64
Prismatic Wardrobe

Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.

Sorcery
Prismatic Wardrobe (ugl) 12
Strategy, Schmategy

Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.

Sorcery
Strategy, Schmategy (und) 58
The Ultimate Nightmare of Wizards of the Coast® Customer Service

The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.

Sorcery
The Ultimate Nightmare of Wizards of the Coast® Customer Service (ugl) 53

Sorcery

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Enchantment

Quantity: 12Price: $22.14
"Ach! Hans, Run!"

At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.

Enchantment
"Ach! Hans, Run!" (unh) 116
Ambiguity

Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.

Enchantment
Ambiguity (unh) 24
Bureaucracy

Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").

Enchantment
Bureaucracy (ugl) 14
Censorship

As this enchantment enters, choose a word. Whenever a player says the chosen word, this enchantment deals 2 damage to that player.

Enchantment
Censorship (ugl) 15
Charm School

As this enchantment enters, choose a color and balance this enchantment on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When this enchantment falls off your head, sacrifice this enchantment.

Enchantment
Charm School (ugl) 1
Drawn Together

As this enchantment enters, choose an artist. Creatures with art by the chosen artist get +2/+2.

Enchantment
Drawn Together (unh) 8
Free-for-All

When this enchantment enters, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield. When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.

Enchantment
Free-for-All (ugl) 25
I'm Rubber, You're Glue

When you speak in non-rhyming sentences, sacrifice this enchantment. Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.

Enchantment
I'm Rubber, You're Glue (ugl) 5
Mine, Mine, Mine!

When this enchantment enters, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When this enchantment leaves the battlefield, each player shuffles their hand and graveyard into their library.

Enchantment
Mine, Mine, Mine! (ugl) 65
Now I Know My ABC's

At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.

Enchantment
Now I Know My ABC's (unh) 41
The Cheese Stands Alone

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

Enchantment
The Cheese Stands Alone (ugl) 2
Volrath's Motion Sensor

Enchant player As this Aura enters, choose one of enchanted player's hands. That player balances this Aura on the back of that hand. When this Aura falls off the chosen hand, sacrifice this Aura and enchanted player loses 3 life.

Enchantment
Volrath's Motion Sensor (ugl) 39

Enchantment

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Summon

Quantity: 1Price: $0.49
Old Fogey

Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2

Summon
Old Fogey (ulst) 39

Summon

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Instant

Quantity: 2Price: $0.70
Double Dip

Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.

Instant
Double Dip (ugl) 3
Double Take

Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.

Instant
Double Take (ugl) 23

Instant

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Deck Info

Deck stats

18 pips - 13 cards
9 mana - 9 cards
22 pips - 13 cards
9 mana - 9 cards
25 pips - 9 cards
10 mana - 10 cards
16 pips - 11 cards
9 mana - 9 cards
18 pips - 10 cards
9 mana - 9 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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