112
11/5/2024
Arthur - Dynamite Comes In Small Packages
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $137.70
Salt sum: 24.11
No deck tags
112
11/5/2024
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Commander

Quantity: 1Price: $1.79
Arthur, Marigold Knight

Haste Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.

Creature
Arthur, Marigold Knight (blc) 41

Commander

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P4 Wraths/Resets

Quantity: 3Price: $16.47
Balefire Dragon

Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.

Creature
Balefire Dragon (uma) 124
Incinerator of the Guilty

Flying, trample Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)

Creature
Incinerator of the Guilty (mkm) 349
Steel Hellkite

Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

Creature Artifact
Steel Hellkite (c21) 266

P4 Wraths/Resets

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Z1 Basic Lands

Quantity: 9Price: $3.15
Island

({T}: Add {U}.)

Land
Island (m21) 264
Mountain

({T}: Add {R}.)

Land
Mountain (m19) 274
Plains

({T}: Add {W}.)

Land
Plains (m20) 262

Z1 Basic Lands

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Z5 Ramp Lands

Quantity: 1Price: $0.35
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (onc) 172

Z5 Ramp Lands

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P1 Draw

Quantity: 9Price: $13.19
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (ddj) 13
Defiler of Dreams

Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.

Creature
Defiler of Dreams (dmu) 46
Etali, Primal Storm

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Creature
Etali, Primal Storm (afc) 126
Mulldrifter

Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Mulldrifter (afc) 87
Pilgrim's Eye

Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature Artifact
Pilgrim's Eye (cmr) 332
Priest of Ancient Lore

When this creature enters, you gain 1 life and draw a card.

Creature
Priest of Ancient Lore (afr) 35
Prophetic Titan

Delirium — When this creature enters, choose one. If there are four or more card types among cards in your graveyard, choose both instead. • This creature deals 4 damage to any target. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

Creature
Prophetic Titan (mh2) 209
Titan of Littjara

As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.

Creature
Titan of Littjara (cmm) 760
Watcher for Tomorrow

Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This creature enters tapped. When this creature leaves the battlefield, put the exiled card into its owner's hand.

Creature
Watcher for Tomorrow (mh1) 76

P1 Draw

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S1 Attack Value

Quantity: 6Price: $16.10
Avatar of Slaughter

All creatures have double strike and attack each combat if able.

Creature
Avatar of Slaughter (cmm) 206
Gisela, Blade of Goldnight

Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Creature
Gisela, Blade of Goldnight (cmm) 338
Manifold Mouse

Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.

Creature
Manifold Mouse (blb) 318
Resolute Blademaster

Rally — Whenever this creature or another Ally you control enters, creatures you control gain double strike until end of turn.

Creature
Resolute Blademaster (bfz) 218
Sun Titan

Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (c21) 106
Warren Warleader

Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you attack, choose one — • Create a 1/1 white Rabbit creature token that's tapped and attacking. • Attacking creatures you control get +1/+1 until end of turn.

Creature
Warren Warleader (blb) 300

S1 Attack Value

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Z2 Fixing Lands

Quantity: 18Price: $24.08
Alpine Meadow

({T}: Add {R} or {W}.) This land enters tapped.

Land
Alpine Meadow (khm) 248
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (onc) 146
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (scd) 297
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (dmc) 209
Glacial Floodplain

({T}: Add {W} or {U}.) This land enters tapped.

Land
Glacial Floodplain (khm) 257
Great Hall of the Citadel

{T}: Add {C}. {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.

Land
Great Hall of the Citadel (ltr) 254
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (m3c) 361
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (cmm) 423
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (cmm) 1019
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (mkc) 281
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (mkc) 294
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (thb) 246
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (moc) 438
Thriving Bluff

This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Thriving Bluff (lcc) 361
Thriving Heath

This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Thriving Heath (clu) 251
Thriving Isle

This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Thriving Isle (cmm) 432
Training Center

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (cmr) 358
Volatile Fjord

({T}: Add {U} or {R}.) This land enters tapped.

Land
Volatile Fjord (khm) 273

Z2 Fixing Lands

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Z6 Sac Lands

Quantity: 4Price: $1.40
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (dsc) 274
Flood Plain

This land enters tapped. {T}, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flood Plain (cmm) 994
Perilous Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)

Land
Perilous Landscape (mh3) 223
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (dsk) 269

Z6 Sac Lands

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P2 Ramp

Quantity: 19Price: $18.51
Alena, Kessig Trapper

First strike {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered this turn. Partner (You can have two commanders if both have partner.)

Creature
Alena, Kessig Trapper (cmr) 160
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (dsc) 240
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (c20) 239
Burnished Hart

{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creature Artifact
Burnished Hart (m3c) 284
Cartographer's Hawk

Flying When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Cartographer's Hawk (cmm) 18
Defiler of Faith

Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.

Creature
Defiler of Faith (dmu) 16
Defiler of Instinct

First strike As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay. Whenever you cast a red permanent spell, this creature deals 1 damage to any target.

Creature
Defiler of Instinct (dmu) 119
Discerning Financier

At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.

Creature
Discerning Financier (woe) 10
Enterprising Scallywag

At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)

Creature
Enterprising Scallywag (lci) 148
Exhibition Magician

When this creature enters, choose one — • Create a 1/1 green and white Citizen creature token. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Exhibition Magician (snc) 106
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (mm3) 223
Kor Cartographer

When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Kor Cartographer (cmr) 30
Patron of the Arts

When this creature enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Patron of the Arts (clb) 191
Prosperous Thief

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Prosperous Thief (neo) 73
Sailor of Means

When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Sailor of Means (cmr) 88
Scouting Hawk

Flying Keen Sight — When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Scouting Hawk (clb) 41
Sneak Attack

{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

Enchantment
Sneak Attack (wot) 50
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (onc) 140
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (dsc) 253

P2 Ramp

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S2 Flicker

Quantity: 11Price: $8.85
Abuelo, Ancestral Echo

Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

Creature
Abuelo, Ancestral Echo (lci) 219
Acrobatic Maneuver

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Instant
Acrobatic Maneuver (kld) 1
Flicker of Fate

Exile target creature or enchantment, then return it to the battlefield under its owner's control.

Instant
Flicker of Fate (thb) 16
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (cmm) 98
Glorious Protector

Flash Flying When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell {2}{W}

Creature
Glorious Protector (khm) 12
Justiciar's Portal

Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.

Instant
Justiciar's Portal (j22) 202
Lae'zel's Acrobatics

Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Lae'zel's Acrobatics (clb) 30
Mistmeadow Witch

{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Mistmeadow Witch (2x2) 256
Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Momentary Blink (mm3) 16
Scrollshift

Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.

Instant
Scrollshift (mom) 34
Yorion, Sky Nomad

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

Creature
Yorion, Sky Nomad (mul) 64

S2 Flicker

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Z3 Utility Lands

Quantity: 1Price: $1.29
Bonders' Enclave

{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Land
Bonders' Enclave (m3c) 323

Z3 Utility Lands

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P3 Removal

Quantity: 11Price: $16.57
Bogardan Hellkite

Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.

Creature
Bogardan Hellkite (ima) 118
Burning Sun's Avatar

When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.

Creature
Burning Sun's Avatar (xln) 135
Flametongue Kavu

When this creature enters, it deals 4 damage to target creature.

Creature
Flametongue Kavu (dmr) 432
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (cmm) 624
Highcliff Felidar

Vigilance When this creature enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.

Creature
Highcliff Felidar (gn2) 1
Inferno Titan

{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

Creature
Inferno Titan (blc) 198
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (2x2) 361
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (cmm) 626
Repulse

Return target creature to its owner's hand. Draw a card.

Instant
Repulse (woc) 107
Settle Beyond Reality

Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.

Sorcery
Settle Beyond Reality (2x2) 30
Space Marine Devastator

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Grav-cannon — When this creature enters, destroy up to one target artifact or enchantment.

Creature
Space Marine Devastator (40k) 14

P3 Removal

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S3 Creature Tokens

Quantity: 5Price: $15.11
Astral Dragon

Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.

Creature
Astral Dragon (clb) 664
Flameshadow Conjuring

Whenever a nontoken creature you control enters, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Enchantment
Flameshadow Conjuring (ori) 147
Mirror March

Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Enchantment
Mirror March (rna) 108
Skyline Despot

Flying When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.

Creature
Skyline Despot (cmm) 254
Soul of Migration

Flying When this creature enters, create two 1/1 white Bird creature tokens with flying. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Soul of Migration (mh2) 33

S3 Creature Tokens

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Z4 Creature Lands

Quantity: 2Price: $0.84
Mishra's Factory

{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Land
Mishra's Factory (a25) 242
Restless Spire

This land enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever this land attacks, scry 1.

Land
Restless Spire (woe) 260

Z4 Creature Lands

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Maybeboard

Quantity: 10Price: $38.70
Access Tunnel

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Land
Access Tunnel (otc) 270
Angel of the Ruins

Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature Artifact
Angel of the Ruins (blc) 134
Brago, King Eternal

Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Creature
Brago, King Eternal (khc) 82
Dour Port-Mage

Whenever one or more other creatures you control leave the battlefield without dying, draw a card. {1}{U}, {T}: Return another target creature you control to its owner's hand.

Creature
Dour Port-Mage (blb) 47
Expedition Map

{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (j22) 765
Labyrinth of Skophos

{T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat.

Land
Labyrinth of Skophos (mkc) 272
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 250
Moonshaker Cavalry

Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Moonshaker Cavalry (woe) 21
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (otc) 313
Sunhome, Fortress of the Legion

{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.

Land
Sunhome, Fortress of the Legion (otc) 324

Maybeboard

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Deck Info

Deck stats

35 pips - 27 cards
25 mana - 24 cards
19 pips - 15 cards
25 mana - 24 cards
0 pips - 0 cards
0 mana - 10 cards
33 pips - 23 cards
24 mana - 23 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
9 mana - 7 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Dynamite Comes In Small Packages"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSomeone showed me a cute little mouse commander, so I felt compelled to show how much of a badass he actually is!\n\nConsiderations:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Arthur is expensive 5MV we will need a lot of ramp to get him out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arthur has haste, and his ability *only activates when he and another creature attacks*; so having other cheap creatures (or land creatures) that can attack alongside him is vital"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra combats could get multiple triggers, and potentially overwhelm enemies (I chose flicker instead)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creatures that come into play attacking, *won't trigger their on attack triggers* (IMPORTANT!) so we want creatures that trigger either on ETB or on dealing combat damage; ETB works better with a flicker strategy; you can still have creatures that trigger on attack, but they won't immediately benefit you, only in your next turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents will want to remove Arthur before combat, flickering Arthur can save him (he re-enters with haste so he can still be declared as an attacker); theres probably no harm waiting a turn and ramp some more, so don't feel compelled to have to save him if this happens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flicker works well with ETB triggers, last minute saves, and combat tricks (maybe an opponent has a big blocker, so we need a way to pull the creature out of combat)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The creature Arthur puts into the battlefield is attacking so will also deal combat damage unless blocked. The creature will return to your hand at end of combat (after damage), so one way to keep the creature on the battlefield is to flicker it to break Arthur's terms and conditions. This might have to happen before dealing combat damage to save the creature if an opponent has a big enough blocker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The titan cards generally have both an ETB and attack trigger, which is ideal for what we want; just remember the attack trigger will only happen in the next turn.."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sun Titan is only good in decks where you have lots of cheap permanents that you can play from the grave on attack or ETB (sac lands, cheap creatures that etb and create treasures or clues, artifacts/creatures that sacrifice to remove things)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The creature Arthur puts in the battlefield will be tapped and attacking, vigilance and defender won't matter; if a creature (like a God) needs a certain devotion to remain a creature, and this condition isn't met, it will immediately drop out of combat because its no longer a creature, but will still be tapped."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Top of library reorganization might be very useful in the deck, but most won't dig deep enough to matter (Arthur looks six cards deep, most of these only look about 3-4 cards deep), what matters more is being able to put cards from your hand back on top of your library; Library of Leng with discard can do this or other creatures/artifacts with Brainstorm like effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pulling creatures from combat will be very useful, both in saving you from opponents attackers or saving creatures that Arthur puts in attacking that would die to blocks, Maze of Ith, Labyrinth of Skophos are a must, just don't count these as lands (they don't produce mana)! Maybe include an Expedition Map or other land tutors to help find these."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Anthems are a good idea, especially ones that buff all creature when other creatures etb OR that give doublestrike"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like the idea of kindred synergies like Arthur and Angels or Arthur and Dragons; I'm sure these would do some pretty crazy things; I built this deck from my collection with the cards I have so over time it will likely get better"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I chose not to pursue Voltron here, he doesn't have evasion or lots of power so its not the best design (IMHO)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPossible Synergies:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"mouse nation or knights"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"extra combats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"extra etb/attack triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGoals:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ramp, play Arthur, attack, put out a scary creature and then flicker to cheat the big creature into play (and get extra ETB triggers)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I made sure to add multiple creatures that enter and make treasures, these help Arthur attack and also help you have enough mana to play him quicker; you probably need a bit extra mana for a flicker spell just in case"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win-con 1: Go wide with tokens, some of the creatures will make creature tokens, use these with some of the anthem/amplify creatures to deal lots of damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win-con 2: Sneak Attack and Mistmeadow Witch, some of the big creatures deal damage when they ETB or deal combat damage to players, use these to keep opponents boards clear or send the damage to their face for the win"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nArthur, Marigold Knight EDH Deck Recipe (creatures ETB, permanents under 3MV sub-theme):"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPrimary Strategies:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"(1.0) 8 card draw "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"(2.5) 20 ramp (ETB make treasure)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"(1.5) 12 removal (ETB deal damage)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"(0.5) 4 wraths/reset (creatures that wipe on dealing combat damage)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSecondary Strategies:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"(1.5) 12 flicker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"(1.0) 8 make creature tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"(0.5) 4 extra combat value (damage or triggers)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nLand Strategies:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sac+Fetch"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fixing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n*Strategy ratios (makes it easier to check totals): 0.5 = 4 cards, 1.0 = 8 cards\n8 effectiveness = 64 cards\n\nTo understand this deck building system better check out [ "},{"attributes":{"link":"https://8by8edh.xyz"},"insert":"https://www.8by8edh.xyz"},{"insert":" ]\nFor more detailed strategy breakdowns signup to my patreon [ "},{"attributes":{"link":"https://patreon.com/8by8edhuniversity"},"insert":"https://www.patreon.com/8by8edhuniversity"},{"insert":" ]\nInstagram [ "},{"attributes":{"link":"https://instagram.com/thunder.emperors.command/"},"insert":"https://www.instagram.com/thunder.emperors.command/"},{"insert":" ]\n\nEDHREC: "},{"attributes":{"link":"https://edhrec.com/commanders/arthur-marigold-knight"},"insert":"https://edhrec.com/commanders/arthur-marigold-knight"},{"insert":"\nLANDS: "},{"attributes":{"link":"https://scryfall.com/search?q=t%3Aland+f%3Acommander+id%3Ajeskai+not%3Adigital&unique=cards&as=grid&order=name"},"insert":"https://scryfall.com/search?q=t%3Aland+f%3Acommander+id%3Ajeskai+not%3Adigital&unique=cards&as=grid&order=name"},{"insert":"\n"}]}
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