743
3/20/2025
Nuts and Bolts
Deck Size: 100
Commander
Legal
Est deck cost: $212.06
Salt sum: 36.11
743
3/20/2025
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Commander

Qty: 1 Price: $2.29
Kenrith, the Returned King

{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.

Creature
Kenrith, the Returned King (mb2) 13

Commander

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Landfall

Qty: 1 Price: $9.99
Eternity Vessel

This artifact enters with X charge counters on it, where X is your life total. Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.

Artifact
Eternity Vessel (zen) 200

Landfall

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Ramp

Qty: 8 Price: $38.10
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (woc) 145
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (rvr) 133
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (bbd) 198
Joiner Adept

Lands you control have "{T}: Add one mana of any color."

Creature
Joiner Adept (5dn) 89
Krark-Clan Ironworks

Sacrifice an artifact: Add {C}{C}.

Artifact
Krark-Clan Ironworks (mb2) 224
Pulse of Llanowar

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

Enchantment
Pulse of Llanowar (inv) 202
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (m3c) 305
Vedalken Engineer

{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Creature
Vedalken Engineer (j22) 367

Ramp

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Counters

Qty: 22 Price: $49.78
Arcbound Bruiser

Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Bruiser (dst) 94
Arcbound Crusher

Trample Whenever another artifact enters, put a +1/+1 counter on this creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Crusher (dst) 95
Arcbound Fiend

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature. Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Fiend (dst) 96
Arcbound Hybrid

Haste Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Hybrid (dst) 97
Arcbound Lancer

First strike Modular 4 (This creature enters with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Lancer (dst) 98
Arcbound Overseer

At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular. Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Overseer (plst) DST-99
Arcbound Slith

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Slith (plst) DST-102
Arcbound Stinger

Flying Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Stinger (mma) 199
Arcbound Worker

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Worker (dst) 104
Branching Evolution

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Branching Evolution (mh3) 285
Conclave Mentor

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When this creature dies, you gain life equal to its power.

Creature
Conclave Mentor (2x2) 195
Coretapper

{T}: Put a charge counter on target artifact. Sacrifice this creature: Put two charge counters on target artifact.

Creature Artifact
Coretapper (2xm) 244
Darksteel Reactor

Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.

Artifact
Darksteel Reactor (dst) 114
Energy Chamber

At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact.

Artifact
Energy Chamber (5dn) 117
Forgotten Ancient

Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Creature
Forgotten Ancient (j25) 147
Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
Hardened Scales (2x2) 151
Phytohydra

If damage would be dealt to this creature, put that many +1/+1 counters on it instead.

Creature
Phytohydra (rvr) 210
Power Conduit

{T}, Remove a counter from a permanent you control: Choose one — • Put a charge counter on target artifact. • Put a +1/+1 counter on target creature.

Artifact
Power Conduit (plst) MRD-229
Rite of Passage

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Enchantment
Rite of Passage (5dn) 91
Solarion

Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) {T}: Double the number of +1/+1 counters on this creature.

Creature Artifact
Solarion (5dn) 153
Steel Overseer

{T}: Put a +1/+1 counter on each artifact creature you control.

Creature Artifact
Steel Overseer (pip) 241
Zabaz, the Glimmerwasp

Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. {R}: Destroy target artifact you control. {W}: Zabaz gains flying until end of turn.

Creature Artifact
Zabaz, the Glimmerwasp (mh2) 243

Counters

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Lifegain

Qty: 4 Price: $19.62
Cleric Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Enchantment
Cleric Class (plst) AFR-6
Heliod, Sun-Crowned

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.

Creature Enchantment
Heliod, Sun-Crowned (plst) THB-18
Spike Feeder

This creature enters with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from this creature: You gain 2 life.

Creature
Spike Feeder (brb) 78
Sun Droplet

Whenever you're dealt damage, put that many charge counters on this artifact. At the beginning of each upkeep, you may remove a charge counter from this artifact. If you do, you gain 1 life.

Artifact
Sun Droplet (c21) 268

Lifegain

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Recursion

Qty: 2 Price: $4.84
Arcbound Reclaimer

Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library. Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Reclaimer (dst) 101
Dwell on the Past

Target player shuffles up to four target cards from their graveyard into their library.

Sorcery
Dwell on the Past (tor) 124

Recursion

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Creature

Qty: 1 Price: $0.35
Hammer Dropper

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creature
Hammer Dropper (grn) 176

Creature

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Mill

Qty: 1 Price: $0.35
Moldgraf Millipede

When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

Creature
Moldgraf Millipede (j25) 690

Mill

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Removal

Qty: 5 Price: $14.31
Cankerbloom

{1}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Cankerbloom (one) 161
Dismantle

Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.

Sorcery
Dismantle (2xm) 123
Ion Storm

{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: This enchantment deals 2 damage to any target.

Enchantment
Ion Storm (moc) 286
Triskelion

This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Creature Artifact
Triskelion (moc) 387
Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}

Artifact
Umezawa's Jitte (plst) BOK-163

Removal

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Draw

Qty: 2 Price: $2.28
Ezuri, Stalker of Spheres

When Ezuri enters, you may pay {3}. If you do, proliferate twice. Whenever you proliferate, draw a card.

Creature
Ezuri, Stalker of Spheres (one) 201
Fecundity

Whenever a creature dies, that creature's controller may draw a card.

Enchantment
Fecundity (uma) 165

Draw

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Proliferate

Qty: 15 Price: $24.91
Contentious Plan

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Sorcery
Contentious Plan (war) 46
Copper Longlegs

Reach {1}{G}, Sacrifice this creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Copper Longlegs (one) 165
Courage in Crisis

Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Courage in Crisis (cmm) 278
Evolution Sage

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Evolution Sage (lcc) 240
Flux Channeler

Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Flux Channeler (war) 52
Grateful Apparition

Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Grateful Apparition (onc) 73
Guildpact Informant

Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Guildpact Informant (plst) WAR-271
Huatli's Raptor

Vigilance When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Huatli's Raptor (war) 200
Inexorable Tide

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Enchantment
Inexorable Tide (pip) 177
Metastatic Evangel

Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Metastatic Evangel (mh3) 35
Roalesk, Apex Hybrid

Flying, trample When Roalesk enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

Creature
Roalesk, Apex Hybrid (ncc) 349
Tekuthal, Inquiry Dominus

Flying If you would proliferate, proliferate twice instead. {1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ({U/P} can be paid with either {U} or 2 life.)

Creature
Tekuthal, Inquiry Dominus (one) 71
Thirsting Roots

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Thirsting Roots (one) 185
Thrummingbird

Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Thrummingbird (one) 288
Volt Charge

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Volt Charge (one) 155

Proliferate

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Sac Outlet

Qty: 1 Price: $14.99
Arcbound Ravager

Sacrifice an artifact: Put a +1/+1 counter on this creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Ravager (ppro) 2019

Sac Outlet

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Land

Qty: 35 Price: $18.97
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (plst) CMR-350
Forest

({T}: Add {G}.)

Land
Forest (plst) NEO-292
Glimmervoid

At the beginning of the end step, if you control no artifacts, sacrifice this land. {T}: Add one mana of any color.

Land
Glimmervoid (2xm) 319
Island

({T}: Add {U}.)

Land
Island (j25) 85
Karn's Bastion

{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Land
Karn's Bastion (war) 248
Mirrodin's Core

{T}: Add {C}. {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Mirrodin's Core (jmp) 492
Mountain

({T}: Add {R}.)

Land
Mountain (acr) 305
Plains

({T}: Add {W}.)

Land
Plains (plst) NEO-283

Land

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Protection

Qty: 1 Price: $1.79
Aegis of the Legion

Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip {3}

Artifact
Aegis of the Legion (clu) 22

Protection

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Tutor

Qty: 1 Price: $9.49
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (40k) 181

Tutor

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Deck Info

Deck stats

11 pips - 10 cards
16 mana - 15 cards
12 pips - 10 cards
16 mana - 15 cards
0 pips - 0 cards
8 mana - 7 cards
5 pips - 5 cards
15 mana - 14 cards
24 pips - 22 cards
16 mana - 15 cards
0 pips - 0 cards
6 mana - 4 cards
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Description

{"ops":[{"insert":"Ink\n\nMade a deck based around Modular and Proliferate. Also threw in "},{"insert":{"card-link":"Darksteel Reactor"}},{"insert":" as a 'just in case.'\nAlso has some tricks with "},{"insert":{"card-link":"Fecundity"}},{"insert":" and some reanimation. Good for infinite +1/+1 counters and generic mana.\n\nNote to self: needs playtested. \n"}]}
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