87
12/2/2024
Braids, how to make friends
Deck Size: 100
Commander
Legal
Est deck cost: $742.72
Salt sum: 51.55
87
12/2/2024
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Commander

Qty: 1 Price: $0.79
Braids, Conjurer Adept

At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

Creature
Braids, Conjurer Adept (cmm) 76

Commander

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Bounce

Qty: 1 Price: $1.29
Crystal Shard

{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.

Artifact
Crystal Shard (plst) MRD-159

Bounce

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Braids' minions

Qty: 23 Price: $153.19
Ancient Silver Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

Creature
Ancient Silver Dragon (clb) 56
Arcanis the Omnipotent

{T}: Draw three cards. {2}{U}{U}: Return Arcanis to its owner's hand.

Creature
Arcanis the Omnipotent (dmr) 39
Archetype of Imagination

Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

Creature Enchantment
Archetype of Imagination (dsc) 111
Auton Soldier

You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature Artifact
Auton Soldier (who) 36
Diluvian Primordial

Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Creature
Diluvian Primordial (otc) 96
Excalibur, Sword of Eden

This spell costs {X} less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) Equipped creature gets +10/+0 and has vigilance. Equip legendary creature {2}

Artifact
Excalibur, Sword of Eden (acr) 72
Hullbreaker Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Creature
Hullbreaker Horror (woc) 95
Kederekt Leviathan

When this creature enters, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Kederekt Leviathan (2x2) 55
Lord of Change

Flying, ward {3} Architect of Deception — When this creature enters, draw three cards.

Creature
Lord of Change (40k) 24
Meteor Golem

When this creature enters, destroy target nonland permanent an opponent controls.

Creature Artifact
Meteor Golem (cmm) 399
Nezahal, Primal Tide

This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Creature
Nezahal, Primal Tide (cmr) 401
Pathrazer of Ulamog

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.) This creature can't be blocked except by three or more creatures.

Creature
Pathrazer of Ulamog (cmm) 4
Phyrexian Ingester

Imprint — When this creature enters, you may exile target nontoken creature. This creature gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.

Creature
Phyrexian Ingester (cmm) 111
Platinum Angel

Flying You can't lose the game and your opponents can't win the game.

Creature Artifact
Platinum Angel (plst) CN2-214
Platinum Emperion

Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)

Creature Artifact
Platinum Emperion (uma) 233
Scourge of Fleets

When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Creature
Scourge of Fleets (cmr) 403
Sphinx of the Second Sun

Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

Creature
Sphinx of the Second Sun (mkc) 118
Stormtide Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.

Creature
Stormtide Leviathan (cmr) 407
The Magic Mirror

This spell costs {1} less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.

Artifact
The Magic Mirror (eld) 51
Tidespout Tyrant

Flying Whenever you cast a spell, return target permanent to its owner's hand.

Creature
Tidespout Tyrant (rvr) 63
Ulamog's Dreadsire

Vigilance Ward—Sacrifice a permanent with mana value 1 or greater. {T}: Create a 10/10 colorless Eldrazi creature token.

Creature
Ulamog's Dreadsire (m3c) 38
Wizard's Spellbook

{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1—9 | Copy that card. You may cast the copy. 10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. 20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.

Artifact
Wizard's Spellbook (afr) 82
Wondrous Crucible

Permanents you control have ward {2}. At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)

Artifact
Wondrous Crucible (brc) 20

Braids' minions

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Copy

Qty: 4 Price: $65.66
Elminster's Simulacrum

For each opponent, you create a token that's a copy of up to one target creature that player controls.

Instant
Elminster's Simulacrum (clb) 68
Pirated Copy

You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."

Creature
Pirated Copy (j22) 16
Sakashima of a Thousand Faces

You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)

Creature
Sakashima of a Thousand Faces (cmr) 89
Undercover Operative

You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Creature
Undercover Operative (snc) 63

Copy

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Draw

Qty: 5 Price: $114.81
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Artifact
Midnight Clock (otc) 100
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
Rush of Knowledge

Draw cards equal to the highest mana value among permanents you control.

Sorcery
Rush of Knowledge (plst) SCG-49
Struggle for Project Purity

As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Enchantment
Struggle for Project Purity (pip) 39
Throne of Eldraine

As Throne of Eldraine enters, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.

Artifact
Throne of Eldraine (woc) 28

Draw

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Land

Qty: 38 Price: $176.38
Blighted Cataract

{T}: Add {C}. {5}{U}, {T}, Sacrifice this land: Draw two cards.

Land
Blighted Cataract (c21) 279
Bonders' Enclave

{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Land
Bonders' Enclave (otc) 274
Castle Vantress

This land enters tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

Land
Castle Vantress (dsc) 267
Coral Atoll

This land enters tapped. When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {C}{U}.

Land
Coral Atoll (cmr) 480
Glasspool Mimic

Creature
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Hydroelectric Specimen

Creature
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Island

({T}: Add {U}.)

Land
Island (fdn) 285
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 250
Minamo, School at Water's Edge

{T}: Add {U}. {U}, {T}: Untap target legendary permanent.

Land
Minamo, School at Water's Edge (plst) CHK-279
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (mb2) 110
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dsc) 295
Riptide Laboratory

{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.

Land
Riptide Laboratory (mh2) 303
Rivendell

Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.

Land
Rivendell (ltr) 259
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (otc) 316
Sea Gate Restoration

Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Sink into Stupor

Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (mkc) 310

Land

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Protection

Qty: 5 Price: $40.75
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (dsc) 93
Mithril Coat

Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}

Artifact
Mithril Coat (ltr) 245
Neurok Stealthsuit

Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Neurok Stealthsuit (5dn) 140
Slip Out the Back

Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

Instant
Slip Out the Back (clu) 99
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (blc) 286

Protection

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Ramp

Qty: 10 Price: $97.40
Coldsteel Heart

This artifact enters tapped. As this artifact enters, choose a color. {T}: Add one mana of the chosen color.

Artifact
Coldsteel Heart (j22) 94
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (dsc) 245
Liquimetal Torque

{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Artifact
Liquimetal Torque (brc) 145
Mana Vault

This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (2x2) 308
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (dsc) 248
Sapphire Medallion

Blue spells you cast cost {1} less to cast.

Artifact
Sapphire Medallion (mh3) 296
Sky Diamond

This artifact enters tapped. {T}: Add {U}.

Artifact
Sky Diamond (scd) 273
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (dsc) 94
Star Compass

This artifact enters tapped. {T}: Add one mana of any color that a basic land you control could produce.

Artifact
Star Compass (plst) PLS-134
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (dsc) 256

Ramp

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Removal

Qty: 11 Price: $91.75
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (blc) 170
Curse of the Swine

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Sorcery
Curse of the Swine (otc) 92
Cyber Conversion

Turn target creature face down. It's a 2/2 Cyberman artifact creature.

Instant
Cyber Conversion (who) 38
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rvr) 40
Evacuation

Return all creatures to their owners' hands.

Instant
Evacuation (lcc) 156
Get Out

Choose one — • Counter target creature or enchantment spell. • Return one or two target creatures and/or enchantments you own to your hand.

Instant
Get Out (dsk) 60
Ravenform

Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Ravenform (lcc) 167
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (dsc) 125
Resculpt

Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Instant
Resculpt (cmm) 115
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (ltc) 197
Three Steps Ahead

Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.

Instant
Three Steps Ahead (otj) 75

Removal

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Tutor

Qty: 2 Price: $0.70
Riptide Shapeshifter

{2}{U}{U}, Sacrifice this creature: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.

Creature
Riptide Shapeshifter (ons) 109
Treasure Mage

When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Creature
Treasure Mage (plst) DDU-40

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
72 pips - 43 cards
41 mana - 38 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
15 mana - 12 cards
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Description

{"ops":[{"insert":"A pretty fun deck, with the goal of maximizing enjoyment at the table.\nThat’s why I didn’t include "},{"attributes":{"bold":true},"insert":"Blightsteel Colossus"},{"insert":" or any cards that steal opponents' creatures.\nI also find it a bit dull to play the classic Eldrazi (Ulamog, Emrakul, etc.) when other cards can do the job just as well.\nI’ve added a few cards to copy opponents' creatures because it can be amusing, but I limited their number so as not to rely on others to be taken seriously.\nThe goal of my ramp is to be able to cast "},{"attributes":{"bold":true},"insert":"Braids"},{"insert":" by turn 3. The deck is relatively fragile without her (which is why I included several cards to protect her).\n"},{"attributes":{"bold":true},"insert":"Crystal Shard"},{"insert":" is kind of my core item, as it allows me to bounce one of my own cards to benefit from their enter-the-battlefield triggers (while also applying some pressure on opponents).\nNo enchantments in the deck, since Braids doesn’t help me cast them, and I don’t find it interesting to include them.\nIt’s a really fun deck to play, usually towards the end of the evening or after a game where someone was the Archenemy, for a more relaxed experience.\n\n--------------------------------------------------------------\n\nUn deck plutot sympa, dont le but est de maximiser le fun à la table\nC'est pour cette raison que je n'ai pas mis de Blightsteel colossus ou de carte pour voler les créatures des adversaires.\nJe trouve ça aussi dommage de jouer les Eldrazi classiques (Ulamog, Emrakul, ...) alors que d'autres font très bien le travail.\nJ'ai mis quelques cartes pour copier les créatures adverses car cela peut etre marrant, mais j'ai préféré en limiter le nombre afin de ne pas compter sur les autres pour avoir de quoi être pris au sérieux\nLe but de ma ramp est de pouvoir poser Braids tour 3. En effet le deck est relativement fragile sans elle (d'où la présence aussi de plusieurs cartes pour la proteger)\nCrystal shard est un peu mon core item car il permet de bounce une de mes propres cartes pour beneficier des triggers d'arrivée en jeu (en plus de mettre un petite pression aux adversaires)\nPas d'enchantement dans le deck, Braids ne m'aidant pas à en mettre je ne trouve pas ça interessant d'en avoir \nUn deck vraiment sympa à jouer, généralement en fin de soirée ou après une partie où un joueur a été l'Archenemy, pour un moment + chill\n\n"}]}
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