83
10/29/2024
Color Stax
Deck Size: 100
Commander
Legal
Est deck cost: $152.20
Salt sum: 43.03
No deck tags
83
10/29/2024
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Commander

Qty: 1 Price: $0.49
Kyodai, Soul of Kamigawa

Flash Flying When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai. {W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.

Creature
Kyodai, Soul of Kamigawa (neo) 23

Commander

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Artifact

Qty: 2 Price: $1.98
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Distorting Lens

{T}: Target permanent becomes the color of your choice until end of turn.

Artifact
Distorting Lens (8ed) 299

Artifact

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Creature

Qty: 17 Price: $27.91
Balduvian Shaman

{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Creature
Balduvian Shaman (ice) 59
Blind Seer

{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.

Creature
Blind Seer (inv) 47
Chameleon Colossus

Changeling (This card is every creature type.) Protection from black {2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.

Creature
Chameleon Colossus (afc) 153
Dromar, the Banisher

Flying Whenever Dromar deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.

Creature
Dromar, the Banisher (plst) INV-244
Eastern Paladin

{B}{B}, {T}: Destroy target green creature.

Creature
Eastern Paladin (8ed) 131
Eight-and-a-Half-Tails

{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.

Creature
Eight-and-a-Half-Tails (clb) 692
Exorcist

{1}{W}, {T}: Destroy target black creature.

Creature
Exorcist (drk) 6
Jaya Ballard, Task Mage

{R}, {T}, Discard a card: Destroy target blue permanent. {1}{R}, {T}, Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

Creature
Jaya Ballard, Task Mage (tsr) 172
Llawan, Cephalid Empress

When Llawan enters, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.

Creature
Llawan, Cephalid Empress (plst) TOR-42
Mesa Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Mesa Enchantress (dsc) 68
Phantom Centaur

Protection from black This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

Creature
Phantom Centaur (plst) JUD-127
Pygmy Kavu

When this creature enters, draw a card for each black creature your opponents control.

Creature
Pygmy Kavu (pls) 88
Questing Phelddagrif

{G}: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: This creature gains flying until end of turn. Target opponent may draw a card.

Creature
Questing Phelddagrif (plst) PLS-119
Rith, the Awakener

Flying Whenever Rith deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

Creature
Rith, the Awakener (dmr) 198
Sanctum Weaver

{T}: Add X mana of any one color, where X is the number of enchantments you control.

Creature Enchantment
Sanctum Weaver (woc) 131
Scuttlemutt

{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.

Creature Artifact
Scuttlemutt (plst) SHM-263
Stromgald Cabal

{T}, Pay 1 life: Counter target white spell.

Creature
Stromgald Cabal (6ed) 157

Creature

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Enchantment

Qty: 20 Price: $24.54
Carpet of Flowers

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Enchantment
Carpet of Flowers (who) 229
Chromatic Armor

Enchant creature As this Aura enters, choose a color. This Aura enters with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.

Enchantment
Chromatic Armor (ice) 283
Circle of Protection: Black

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Black (9ed) 10
Circle of Protection: Blue

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Blue (8ed) 11
Circle of Protection: Green

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Green (8ed) 12
Circle of Protection: Red

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Red (9ed) 11
Circle of Protection: White

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: White (8ed) 14
Compost

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

Enchantment
Compost (plst) UDS-102
Curse of Wizardry

As this enchantment enters, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.

Enchantment
Curse of Wizardry (roe) 104
Douse

{1}{U}: Counter target red spell.

Enchantment
Douse (usg) 70
Dystopia

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.

Enchantment
Dystopia (all) 47
Eyes of the Wisent

Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.

Enchantment Kindred
Eyes of the Wisent (lrw) 210
Flooded Woodlands

Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)

Enchantment
Flooded Woodlands (ice) 290
Insight

Whenever an opponent casts a green spell, you draw a card.

Enchantment
Insight (6ed) 75
Light of Day

Black creatures can't attack or block.

Enchantment
Light of Day (plst) TMP-27
Magnetic Mountain

Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.

Enchantment
Magnetic Mountain (4ed) 209
Mind Harness

Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature.

Enchantment
Mind Harness (mir) 78
Nature's Wrath

At the beginning of your upkeep, sacrifice this enchantment unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.

Enchantment
Nature's Wrath (all) 98
Prismatic Circle

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As this enchantment enters, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Enchantment
Prismatic Circle (mir) 34
Reclamation

Black creatures can't attack unless their controller sacrifices a land of their choice for each black creature they control that's attacking. (This cost is paid as attackers are declared.)

Enchantment
Reclamation (ice) 300

Enchantment

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Instant

Qty: 14 Price: $56.58
Alter Reality

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Alter Reality (tor) 22
Blue Elemental Blast

Choose one — • Counter target red spell. • Destroy target red permanent.

Instant
Blue Elemental Blast (plst) A25-43
Brave the Elements

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Instant
Brave the Elements (c14) 66
Glamerdye

Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Instant
Glamerdye (eve) 21
Hibernation

Return all green permanents to their owners' hands.

Instant
Hibernation (8ed) 82
Mind Bend

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Instant
Mind Bend (plst) MIR-77
Noxious Grasp

Destroy target creature or planeswalker that's green or white. You gain 1 life.

Instant
Noxious Grasp (m20) 110
Omen of Fire

Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent of their choice for each white permanent they control.

Instant
Omen of Fire (all) 75
Red Elemental Blast

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Instant
Red Elemental Blast (a25) 147
Sea Kings' Blessing

One or more target creatures become blue until end of turn.

Instant
Sea Kings' Blessing (leg) 75
Seedtime

Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn.

Instant
Seedtime (mb2) 73
Spectral Shift

Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.)

Instant
Spectral Shift (5dn) 37
Sway of Illusion

Any number of target creatures become the color of your choice until end of turn. Draw a card.

Instant
Sway of Illusion (inv) 77
Whim of Volrath

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

Instant
Whim of Volrath (tmp) 102

Instant

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Land

Qty: 34 Price: $23.98
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (dsc) 259
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (dsc) 275
Forest

({T}: Add {G}.)

Land
Forest (fdn) 291
Island

({T}: Add {U}.)

Land
Island (fdn) 274
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (otc) 303
Mountain

({T}: Add {R}.)

Land
Mountain (fdn) 288
Mystic Monastery

This land enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (blc) 318
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (blc) 322
Plains

({T}: Add {W}.)

Land
Plains (fdn) 282
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (otc) 313
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (blc) 329
Swamp

({T}: Add {B}.)

Land
Swamp (fdn) 277
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (dsk) 269
Vivid Crag

This land enters tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Vivid Crag (cm2) 276
Vivid Creek

This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Vivid Creek (ncc) 444
Vivid Grove

This land enters tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Vivid Grove (ncc) 445
Vivid Marsh

This land enters tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Vivid Marsh (c17) 292
Vivid Meadow

This land enters tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Vivid Meadow (ncc) 446

Land

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Sorcery

Qty: 12 Price: $16.72
Anarchy

Destroy all white permanents.

Sorcery
Anarchy (ice) 170
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (dsc) 174
Disorder

Disorder deals 2 damage to each white creature and each player who controls a white creature.

Sorcery
Disorder (7ed) 179
Ember Gale

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

Sorcery
Ember Gale (shm) 91
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (blc) 119
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (otc) 196
Martyr's Cry

Exile all white creatures. For each creature exiled this way, its controller draws a card.

Sorcery
Martyr's Cry (drk) 12
Nature's Ruin

Destroy all green creatures.

Sorcery
Nature's Ruin (por) 103
Perish

Destroy all green creatures. They can't be regenerated.

Sorcery
Perish (plst) TMP-147
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (dsc) 193
Reign of Chaos

Choose one — • Destroy target Plains and target white creature. • Destroy target Island and target blue creature.

Sorcery
Reign of Chaos (mir) 190
Wash Out

Return all permanents of the color of your choice to their owners' hands.

Sorcery
Wash Out (2x2) 67

Sorcery

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Deck Info

Deck stats

22 pips - 18 cards
22 mana - 21 cards
21 pips - 20 cards
21 mana - 20 cards
13 pips - 9 cards
17 mana - 16 cards
14 pips - 9 cards
18 mana - 17 cards
19 pips - 16 cards
19 mana - 18 cards
0 pips - 0 cards
1 mana - 1 card
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