251
2/8/2025
EDH - Thrun Voltron
Deck Size: 100
Commander
Legal
Est deck cost: $62.20
Salt sum: 22.81
251
2/8/2025
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Commander

Qty: 1 Price: $1.49
Thrun, Breaker of Silence

This spell can't be countered. Trample Thrun can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. During your turn, Thrun has indestructible.

Creature
Thrun, Breaker of Silence (one) 331

Commander

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Land

Qty: 35 Price: $15.45
Forest

({T}: Add {G}.)

Land
Forest (dom) 267
Forest

({T}: Add {G}.)

Land
Forest (war) 264
Forest

({T}: Add {G}.)

Land
Forest (eld) 266
Forest

({T}: Add {G}.)

Land
Forest (m21) 313
Forest

({T}: Add {G}.)

Land
Forest (snc) 271
Forest

({T}: Add {G}.)

Land
Forest (snc) 271
Forest

({T}: Add {G}.)

Land
Forest (clb) 468
Forest

({T}: Add {G}.)

Land
Forest (clb) 469
Forest

({T}: Add {G}.)

Land
Forest (clb) 470
Forest

({T}: Add {G}.)

Land
Forest (clb) 470
Forest

({T}: Add {G}.)

Land
Forest (dmu) 274
Forest

({T}: Add {G}.)

Land
Forest (dmu) 275
Forest

({T}: Add {G}.)

Land
Forest (dmu) 275
Forest

({T}: Add {G}.)

Land
Forest (dmu) 276
Forest

({T}: Add {G}.)

Land
Forest (j22) 110
Forest

({T}: Add {G}.)

Land
Forest (j22) 111
Forest

({T}: Add {G}.)

Land
Forest (dmr) 411
Forest

({T}: Add {G}.)

Land
Forest (mom) 281
Forest

({T}: Add {G}.)

Land
Forest (ltr) 270
Forest

({T}: Add {G}.)

Land
Forest (ltr) 271
Forest

({T}: Add {G}.)

Land
Forest (cmm) 449
Forest

({T}: Add {G}.)

Land
Forest (cmm) 451
Forest

({T}: Add {G}.)

Land
Forest (woe) 275
Forest

({T}: Add {G}.)

Land
Forest (woe) 276
Forest

({T}: Add {G}.)

Land
Forest (lci) 402
Forest

({T}: Add {G}.)

Land
Forest (mh3) 318
Forest

({T}: Add {G}.)

Land
Forest (mh3) 318
Forest

({T}: Add {G}.)

Land
Forest (mh3) 319
Forest

({T}: Add {G}.)

Land
Forest (mh3) 319
Haunted Fengraf

{T}: Add {C}. {3}, {T}, Sacrifice this land: Return a creature card at random from your graveyard to your hand.

Land
Haunted Fengraf (dka) 157
Mosswort Bridge

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (clb) 902

Land

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Control - Removal

Qty: 7 Price: $17.15
Acidic Slime

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.

Creature
Acidic Slime (m12) 161
Arachnus Web

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy this Aura.

Enchantment
Arachnus Web (2x2) 136
Cankerbloom

{1}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Cankerbloom (one) 294
Ezuri's Predation

For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

Sorcery
Ezuri's Predation (clb) 824
Lignify

Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Enchantment Kindred
Lignify (lrw) 228
Natural Reclamation

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Destroy target artifact or enchantment.

Instant
Natural Reclamation (clb) 829
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (m21) 200

Control - Removal

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Ramp Spells

Qty: 14 Price: $5.48
Beneath the Sands

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Beneath the Sands (hou) 111
Brave the Wilds

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Sorcery
Brave the Wilds (woe) 165
Commune with Spirits

Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Sorcery
Commune with Spirits (neo) 180
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (clb) 823
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (woc) 126
Field Trip

Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Field Trip (stx) 131
Floriferous Vinewall

Defender When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Floriferous Vinewall (dmu) 163
Grow from the Ashes

Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Sorcery
Grow from the Ashes (dom) 164
Leaf Gilder

{T}: Add {G}.

Creature
Leaf Gilder (ori) 184
Map the Wastes

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Sorcery
Map the Wastes (frf) 134
Naga Vitalist

{T}: Add one mana of any type that a land you control could produce.

Creature
Naga Vitalist (akh) 176
Thirsting Roots

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Thirsting Roots (one) 185
Werebear

{T}: Add {G}. Threshold — This creature gets +3/+3 as long as seven or more cards are in your graveyard.

Creature
Werebear (dmr) 182
Whisperer of the Wilds

{T}: Add {G}. Ferocious — {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.

Creature
Whisperer of the Wilds (frf) 144

Ramp Spells

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Draw Engine

Qty: 5 Price: $5.55
Hunter's Insight

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Instant
Hunter's Insight (cmm) 296
Knickknack Ouphe

This creature enters with X +1/+1 counters on it. When this creature enters, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.

Creature
Knickknack Ouphe (woc) 18
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (lcc) 254
Season of Growth

Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.

Enchantment
Season of Growth (m20) 191
Tanglespan Lookout

Whenever an Aura you control enters, draw a card.

Creature
Tanglespan Lookout (woe) 188

Draw Engine

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Recursion

Qty: 6 Price: $3.88
Once and Future

Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.

Instant
Once and Future (eld) 168
Revive the Shire

Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Sorcery
Revive the Shire (ltr) 185
Reviving Melody

Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.

Sorcery
Reviving Melody (jou) 138
Survivors' Bond

Choose one or both — • Return target Human creature card from your graveyard to your hand. • Return target non-Human creature card from your graveyard to your hand.

Sorcery
Survivors' Bond (iko) 172
Unnatural Restoration

Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Unnatural Restoration (one) 191
Wildest Dreams

Return X target cards from your graveyard to your hand. Exile Wildest Dreams.

Sorcery
Wildest Dreams (kld) 174

Recursion

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Fight Spells

Qty: 15 Price: $6.11
Ambuscade

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

Instant
Ambuscade (2x2) 133
Arachnoid Adaptation

Target creature gets +2/+2 and gains reach until end of turn. Untap it.

Instant
Arachnoid Adaptation (mom) 175
Cartouche of Strength

Enchant creature you control When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.

Enchantment
Cartouche of Strength (plst) AKH-158
Graceful Takedown

Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.

Sorcery
Graceful Takedown (woe) 171
Hunt the Weak

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Hunt the Weak (kld) 158
Hunter's Edge

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.

Sorcery
Hunter's Edge (m21) 189
Infectious Bite

Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.

Instant
Infectious Bite (one) 172
Outmuscle

Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

Sorcery
Outmuscle (eld) 170
Prey Upon

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Prey Upon (emn) 166
Rabid Bite

Target creature you control deals damage equal to its power to target creature you don't control.

Sorcery
Rabid Bite (m20) 190
Ram Through

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Instant
Ram Through (iko) 170
Ruthless Predation

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Ruthless Predation (one) 182
Signature Slam

Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)

Instant
Signature Slam (mh3) 168
Smell Fear

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.

Sorcery
Smell Fear (mh2) 173
Wing Puncture

Target creature you control deals damage equal to its power to target creature with flying.

Instant
Wing Puncture (som) 133

Fight Spells

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Support - Buff

Qty: 13 Price: $5.69
Aspect of Hydra

Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Instant
Aspect of Hydra (bng) 117
Blanchwood Armor

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

Enchantment
Blanchwood Armor (bro) 171
Boar Umbra

Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Boar Umbra (roe) 179
Careful Cultivation

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." Channel — {1}{G}, Discard this card: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."

Enchantment
Careful Cultivation (woc) 122
Courage in Crisis

Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Courage in Crisis (cmm) 278
Glowstone Recluse

Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.

Creature
Glowstone Recluse (iko) 156
Haunted Cloak

Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Haunted Cloak (cmr) 313
Indomitable Might

Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

Enchantment
Indomitable Might (woc) 127
Lion Umbra

Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.) Enchanted creature gets +3/+3 and has vigilance and reach. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Lion Umbra (mh3) 160
Luxurious Libation

Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.

Instant
Luxurious Libation (snc) 152
Sixth Sense

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

Enchantment
Sixth Sense (akh) 187
Snake Umbra

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Snake Umbra (uma) 182
Warbriar Blessing

Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.

Enchantment
Warbriar Blessing (woc) 137

Support - Buff

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Fog Spells

Qty: 2 Price: $0.70
Root Snare

Prevent all combat damage that would be dealt this turn.

Instant
Root Snare (m19) 199
Thwart the Enemy

Prevent all damage that would be dealt this turn by creatures your opponents control.

Instant
Thwart the Enemy (iko) 173

Fog Spells

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Support - Protection

Qty: 2 Price: $0.70
Regeneration

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Enchantment
Regeneration (4ed) 268
Seedling Charm

Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.

Instant
Seedling Charm (mir) 240

Support - Protection

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
70 pips - 64 cards
43 mana - 39 cards
0 pips - 0 cards
1 mana - 1 card
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Description

{"ops":[{"insert":"(Sold in Shopee - Feb. 6, 2025)\nThis is a budget built deck I made myself, ready to play, and for sale. Head to my shop linktr.ee/nascollectibles, for details and more budget precons.\n\n*Maybeboard list are upgrade suggestions, and are not included in the deck.\n"}]}
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