196
12/16/2024
Rooms of the House
Deck Size: 100
Commander
Est deck cost: $127.37
Salt sum: 14.43
196
12/16/2024
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Commander

Qty: 1 Price: $0.49
Marina Vendrell

When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.

Creature
Marina Vendrell (dsk) 360

Commander

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Anthem

Qty: 2 Price: $3.14
Enduring Courage

Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Courage (dsk) 378
Lionheart Glimmer

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you attack, creatures you control get +1/+1 until end of turn.

Creature Enchantment
Lionheart Glimmer (dsk) 19

Anthem

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Creature

Qty: 7 Price: $3.13
Fear of Abduction

As an additional cost to cast this spell, exile a creature you control. Flying When this creature enters, exile target creature an opponent controls. When this creature leaves the battlefield, put each card exiled with it into its owner's hand.

Creature Enchantment
Fear of Abduction (dsk) 9
Fear of Being Hunted

Haste This creature must be blocked if able.

Creature Enchantment
Fear of Being Hunted (dsk) 134
Fear of Isolation

As an additional cost to cast this spell, return a permanent you control to its owner's hand. Flying

Creature Enchantment
Fear of Isolation (dsk) 58
Fear of the Dark

Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Creature Enchantment
Fear of the Dark (dsk) 98
Grasping Longneck

Reach When this creature dies, you gain 2 life.

Creature Enchantment
Grasping Longneck (dsk) 180
Optimistic Scavenger

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.

Creature
Optimistic Scavenger (dsk) 288
Shroudstomper

Deathtouch Whenever this creature enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.

Creature
Shroudstomper (dsk) 233

Creature

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Drain

Qty: 3 Price: $5.63
Balemurk Leech

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.

Creature
Balemurk Leech (dsk) 84
Enduring Tenacity

Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Tenacity (dsk) 95
Grievous Wound

Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.

Enchantment
Grievous Wound (dsk) 416

Drain

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Draw

Qty: 6 Price: $9.38
Bottomless Pool

Enchantment
Bottomless Pool // Locker Room (dsk) 43
Entity Tracker

Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Creature
Entity Tracker (dsk) 53
Fear of Failed Tests

Whenever this creature deals combat damage to a player, draw that many cards.

Creature Enchantment
Fear of Failed Tests (dsk) 55
Grab the Prize

As an additional cost to cast this spell, discard a card. Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.

Sorcery
Grab the Prize (dsk) 138
Meat Locker

Enchantment
Meat Locker // Drowned Diner (dsk) 65
Overlord of the Floodpits

Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.

Creature Enchantment
Overlord of the Floodpits (dsk) 68

Draw

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Enchantment

Qty: 3 Price: $1.05
Duskmourn's Domination

Enchant creature You control enchanted creature. Enchanted creature gets -3/-0 and loses all abilities.

Enchantment
Duskmourn's Domination (dsk) 50
Frantic Strength

Flash Enchant creature Enchanted creature gets +2/+2 and has trample.

Enchantment
Frantic Strength (dsk) 179
Ticket Booth

Enchantment
Ticket Booth // Tunnel of Hate (dsk) 158

Enchantment

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Instant

Qty: 1 Price: $0.35
Betrayer's Bargain

As an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}. Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Instant
Betrayer's Bargain (dsk) 126

Instant

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Land

Qty: 40 Price: $48.88
Abandoned Campground

This land enters tapped unless a player has 13 or less life. {T}: Add {W} or {U}.

Land
Abandoned Campground (dsk) 255
Bleeding Woods

This land enters tapped unless a player has 13 or less life. {T}: Add {R} or {G}.

Land
Bleeding Woods (dsk) 257
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (fdc) 3
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (afr) 353
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (dsc) 275
Floodfarm Verge

{T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.

Land
Floodfarm Verge (dsk) 259
Forest

({T}: Add {G}.)

Land
Forest (dsk) 285
Hushwood Verge

{T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.

Land
Hushwood Verge (dsk) 261
Island

({T}: Add {U}.)

Land
Island (dsk) 280
Jungle Hollow

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.

Land
Jungle Hollow (fdn) 263
Lakeside Shack

This land enters tapped unless a player has 13 or less life. {T}: Add {G} or {U}.

Land
Lakeside Shack (dsk) 262
Mountain

({T}: Add {R}.)

Land
Mountain (dsk) 284
Murky Sewer

This land enters tapped unless a player has 13 or less life. {T}: Add {U} or {B}.

Land
Murky Sewer (dsk) 263
Neglected Manor

This land enters tapped unless a player has 13 or less life. {T}: Add {W} or {B}.

Land
Neglected Manor (dsk) 264
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (blc) 322
Peculiar Lighthouse

This land enters tapped unless a player has 13 or less life. {T}: Add {U} or {R}.

Land
Peculiar Lighthouse (dsk) 265
Plains

({T}: Add {W}.)

Land
Plains (dsk) 277
Strangled Cemetery

This land enters tapped unless a player has 13 or less life. {T}: Add {B} or {G}.

Land
Strangled Cemetery (dsk) 268
Strength of the Harvest

Enchantment
Strength of the Harvest // Haven of the Harvest (mh3) 258Strength of the Harvest // Haven of the Harvest (mh3) 258
Swamp

({T}: Add {B}.)

Land
Swamp (dsk) 281
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (dsk) 269
Thornspire Verge

{T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.

Land
Thornspire Verge (dsk) 270
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (fdn) 270
Wind-Scarred Crag

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Land
Wind-Scarred Crag (fdn) 271

Land

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Protection

Qty: 2 Price: $14.58
Shardmage's Rescue

Flash Enchant creature you control As long as this Aura entered this turn, enchanted creature has hexproof. Enchanted creature gets +1/+1.

Enchantment
Shardmage's Rescue (dsk) 29
Zur, Eternal Schemer

Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Creature
Zur, Eternal Schemer (dmu) 228

Protection

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Pump

Qty: 1 Price: $0.69
Ethereal Armor

Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Enchantment
Ethereal Armor (dsk) 7

Pump

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Ramp

Qty: 13 Price: $14.86
Aminatou, Veil Piercer

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)

Creature
Aminatou, Veil Piercer (dsc) 1
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (nec) 144
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (dsc) 244
Dazzling Theater

Enchantment
Dazzling Theater // Prop Room (dsk) 3
Enduring Vitality

Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Vitality (dsk) 381
Greenhouse

Enchantment
Greenhouse // Rickety Gazebo (dsk) 181
Haunted Screen

{T}: Add {W} or {B}. {T}, Pay 1 life: Add {G}, {U}, or {R}. {7}: Put seven +1/+1 counters on this artifact. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.

Artifact
Haunted Screen (dsk) 250
Inquisitive Glimmer

Enchantment spells you cast cost {1} less to cast. Unlock costs you pay cost {1} less.

Creature Enchantment
Inquisitive Glimmer (dsk) 217
Moldering Gym

Enchantment
Moldering Gym // Weight Room (dsk) 190
Overgrown Zealot

{T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to turn permanents face up.

Creature
Overgrown Zealot (dsk) 193
Smoky Lounge

Enchantment
Smoky Lounge // Misty Salon (dsk) 235
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (fdc) 2
Spineseeker Centipede

When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.

Creature
Spineseeker Centipede (dsk) 199

Ramp

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Recursion

Qty: 3 Price: $2.99
Defiled Crypt

Enchantment
Defiled Crypt // Cadaver Lab (dsk) 91
Surgical Suite

Enchantment
Surgical Suite // Hospital Room (dsk) 34
The Master of Keys

Flying When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

Creature Enchantment
The Master of Keys (dsc) 4

Recursion

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Removal

Qty: 14 Price: $20.02
Come Back Wrong

Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.

Sorcery
Come Back Wrong (dsk) 309
Cramped Vents

Enchantment
Cramped Vents // Access Maze (dsc) 17
Don't Make a Sound

Counter target spell unless its controller pays {2}. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Don't Make a Sound (dsk) 49
Exorcise

Exile target artifact, enchantment, or creature with power 4 or greater.

Sorcery
Exorcise (dsk) 8
Fear of Impostors

Flash When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

Creature Enchantment
Fear of Impostors (dsk) 57
Glassworks

Enchantment
Glassworks // Shattered Yard (dsk) 137
Nowhere to Run

Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Enchantment
Nowhere to Run (dsk) 111
Roaring Furnace

Enchantment
Roaring Furnace // Steaming Sauna (dsk) 230
Sheltered by Ghosts

Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}.

Enchantment
Sheltered by Ghosts (dsk) 30
Split Up

Choose one — • Destroy all tapped creatures. • Destroy all untapped creatures.

Sorcery
Split Up (dsk) 32
Stay Hidden, Stay Silent

Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. {4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.

Enchantment
Stay Hidden, Stay Silent (dsk) 291
Twist Reality

Choose one — • Counter target spell. • Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Instant
Twist Reality (dsk) 77
Untimely Malfunction

Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.

Instant
Untimely Malfunction (dsk) 161
Vile Mutilator

As an additional cost to cast this spell, sacrifice a creature or enchantment. Flying, trample When this creature enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.

Creature
Vile Mutilator (dsk) 122

Removal

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Tokens

Qty: 2 Price: $0.70
Grand Entryway

Enchantment
Grand Entryway // Elegant Rotunda (dsk) 15
Unwilling Vessel

Vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature. When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on this creature.

Creature
Unwilling Vessel (dsk) 81

Tokens

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Tutor

Qty: 2 Price: $1.48
Central Elevator

Enchantment
Central Elevator // Promising Stairs (dsk) 336
Moon-Blessed Cleric

Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Creature
Moon-Blessed Cleric (afr) 26

Tutor

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Deck Info

Deck stats

26 pips - 19 cards
23 mana - 21 cards
29 pips - 20 cards
22 mana - 20 cards
21 pips - 14 cards
19 mana - 17 cards
15 pips - 10 cards
21 mana - 18 cards
12 pips - 9 cards
21 mana - 19 cards
0 pips - 0 cards
2 mana - 1 card
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Description

{"ops":[{"insert":"This deck is not fine tuned by any means. I just like playing rooms.\n"}]}
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