94
11/12/2024
Aphelia, Halfling Whisperer (Half Tribal)
Deck Size: 100
Commander
Legal
Est deck cost: $1464.61
Salt sum: 38.38
94
11/12/2024
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Commander

Qty: 1 Price: $32.99
Aphelia, Viper Whisperer

Deathtouch Whenever Aphelia attacks, you may pay {1}{B/G}. If you do, create a 1/1 black Snake creature token with deathtouch. {4}{B}: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.

Creature
Aphelia, Viper Whisperer (j25) 40

Commander

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Combo Activation

Qty: 3 Price: $11.27
Creeping Bloodsucker

At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.

Creature
Creeping Bloodsucker (j25) 415
Gray Merchant of Asphodel

When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature
Gray Merchant of Asphodel (dsc) 142
Rapacious Guest

Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on this creature. When this creature leaves the battlefield, target opponent loses life equal to its power.

Creature
Rapacious Guest (ltc) 111

Combo Activation

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Dark Magic

Qty: 5 Price: $44.65
Curse of the Cabal

Target player sacrifices half the permanents they control of their choice, rounded down. Suspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) At the beginning of each player's upkeep, if this card is suspended, that player may sacrifice a permanent of their choice. If the player does, put two time counters on this card.

Sorcery
Curse of the Cabal (tsp) 99
Grievous Wound

Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.

Enchantment
Grievous Wound (dsk) 375
Peer into the Abyss

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

Sorcery
Peer into the Abyss (m21) 360
Shard of the Nightbringer

Flying Drain Life — When this creature enters, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.

Creature
Shard of the Nightbringer (40k) 55
Temporal Extortion

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one.

Sorcery
Temporal Extortion (plc) 81

Dark Magic

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Land

Qty: 21 (27 w/ MDFC)Price: $287.20
Blooming Marsh

This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.

Land
Blooming Marsh (otj) 300
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (sld) 1697
Darkbore Pathway

Land
Darkbore Pathway // Slitherbore Pathway (khm) 292Darkbore Pathway // Slitherbore Pathway (khm) 292
Deathcap Glade

This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Land
Deathcap Glade (vow) 281
Forest

({T}: Add {G}.)

Land
Forest (fdn) 291
Golgari Rot Farm

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (2x2) 406
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.

Land
Llanowar Wastes (bro) 299
Nurturing Peatland

{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Nurturing Peatland (acr) 114
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rvr) 296
Swamp

({T}: Add {B}.)

Land
Swamp (fdn) 287
Temple of Malady

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.

Land
Temple of Malady (m21) 388
Twilight Mire

{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

Land
Twilight Mire (dsc) 320
Underground Mortuary

({T}: Add {B} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Underground Mortuary (mkm) 333
Undergrowth Stadium

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmm) 666
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (ltc) 375
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 479
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (ltc) 377

Land

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Removal

Qty: 3 Price: $25.47
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (2x2) 372
Force of Vigor

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.

Instant
Force of Vigor (plst) MH1-164
Saw in Half

Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.

Instant
Saw in Half (blc) 113

Removal

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Acceleration

Qty: 8 Price: $33.74
Delighted Halfling

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Creature
Delighted Halfling (ltr) 158
Lobelia Sackville-Baggins

Flash Menace When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.

Creature
Lobelia Sackville-Baggins (ltr) 357
Lotus Cobra

Landfall — Whenever a land you control enters, add one mana of any color.

Creature
Lotus Cobra (zen) 168
Naga Vitalist

{T}: Add one mana of any type that a land you control could produce.

Creature
Naga Vitalist (j22) 693
Orochi Sustainer

{T}: Add {G}.

Creature
Orochi Sustainer (chk) 236
Sakura-Tribe Elder

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (c19) 177
Sméagol, Helpful Guide

At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.

Creature
Sméagol, Helpful Guide (ltr) 231
Tower Winder

Reach, deathtouch When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.

Creature
Tower Winder (otc) 70

Acceleration

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Combo: Gain-Lose

Qty: 2 Price: $8.48
Enduring Tenacity

Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Tenacity (dsk) 374
Gollum, Obsessed Stalker

Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.

Creature
Gollum, Obsessed Stalker (ltc) 109

Combo: Gain-Lose

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Dividers

Qty: 2 Price: $1.78
Quietus Spike

Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}

Artifact
Quietus Spike (ncc) 377
Scytheclaw

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}

Artifact
Scytheclaw (cmm) 408

Dividers

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Lands (MDFC's)

Qty: 6 Price: $25.60
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Bridgeworks Battle

Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Fell the Profane

Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Khalni Ambush

Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Malakir Rebirth

Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Revitalizing Repast

Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256

Lands (MDFC's)

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Sweeper

Qty: 2 Price: $4.48
Extinction Event

Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)

Sorcery
Extinction Event (iko) 321
Rush of Dread

Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up.

Sorcery
Rush of Dread (otj) 327

Sweeper

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Aphelia's Chosen

Qty: 8 Price: $20.08
Ambush Viper

Flash Deathtouch

Creature
Ambush Viper (cmr) 213
Coiling Stalker

Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.

Creature
Coiling Stalker (neo) 179
Mire Boa

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature
Mire Boa (tsr) 219
Scourge of the Undercity

Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, another target creature you control gains lifelink until end of turn.

Creature
Scourge of the Undercity (j25) 11
Tangle Asp

Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.

Creature
Tangle Asp (5dn) 94
Unstoppable Slasher

Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

Creature
Unstoppable Slasher (dsk) 294
Virtus the Veiled

Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.

Creature
Virtus the Veiled (plst) BBD-7
Wasteland Viper

Deathtouch Bloodrush — {G}, Discard this creature: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

Creature
Wasteland Viper (rvr) 160

Aphelia's Chosen

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Combo: Lose Lose

Qty: 1 Price: $47.99
Bloodletter of Aclazotz

Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

Creature
Bloodletter of Aclazotz (lci) 92

Combo: Lose Lose

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Draw

Qty: 12 Price: $193.98
Black Market Connections

At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Enchantment
Black Market Connections (acr) 161
Call of the Ring

At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.

Enchantment
Call of the Ring (ltr) 355
Dark Confidant

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Creature
Dark Confidant (j25) 114
Gollum, Scheming Guide

Whenever Gollum attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.

Creature
Gollum, Scheming Guide (ltr) 390
Keen Duelist

At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.

Creature
Keen Duelist (sld) 828
Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mask of Memory (onc) 136
Preacher of the Schism

Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.

Creature
Preacher of the Schism (lci) 367
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (blc) 283
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (dmr) 441
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 380
Twilight Prophet

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

Creature
Twilight Prophet (mkc) 143
Unholy Annex

Enchantment
Unholy Annex // Ritual Chamber (dsk) 118

Draw

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Lands (Utility)

Qty: 11 Price: $191.49
Access Tunnel

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Land
Access Tunnel (ltc) 294
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (ltc) 358
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 412
Command Beacon

{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.

Land
Command Beacon (cmr) 704
Minas Morgul, Dark Fortress

Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

Land
Minas Morgul, Dark Fortress (ltc) 514
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmm) 663
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (ltc) 326
Shizo, Death's Storehouse

{T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Land
Shizo, Death's Storehouse (dmc) 233
Spymaster's Vault

This land enters tapped unless you control a Swamp. {T}: Add {B}. {B}, {T}: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Land
Spymaster's Vault (mh3) 230
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 416
The Black Gate

As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Land
The Black Gate (ltc) 160

Lands (Utility)

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Tutor

Qty: 1 Price: $8.99
Scheming Symmetry

Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

Sorcery
Scheming Symmetry (m20) 113

Tutor

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Classics

Qty: 6 Price: $365.30
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (ltc) 273
Dowsing Dagger

Artifact
Dowsing Dagger // Lost Vale (plst) XLN-235Dowsing Dagger // Lost Vale (plst) XLN-235
Inherited Envelope

When this artifact enters, the Ring tempts you. {T}: Add one mana of any color.

Artifact
Inherited Envelope (ltr) 242
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (cmm) 321
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (ltc) 410

Classics

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Combo: Lose-Gain

Qty: 2 Price: $71.98
Bloodthirsty Conqueror

Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)

Creature
Bloodthirsty Conqueror (fdn) 460
Exquisite Blood

Whenever an opponent loses life, you gain that much life.

Enchantment
Exquisite Blood (lcc) 195

Combo: Lose-Gain

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Evasion

Qty: 3 Price: $20.67
Brotherhood Regalia

Equipped creature has ward {2}, is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Brotherhood Regalia (acr) 71
Cover of Darkness

As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Enchantment
Cover of Darkness (acr) 163
Driven

Sorcery
Driven // Despair (hou) 157

Evasion

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Protection

Qty: 3 Price: $68.47
Dolmen Gate

Prevent all combat damage that would be dealt to attacking creatures you control.

Artifact
Dolmen Gate (plst) LRW-256
Mithril Coat

Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}

Artifact
Mithril Coat (ltr) 379
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (fdn) 355

Protection

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Maybeboard

Qty: 44 Price: $239.59
Agadeem's Awakening

Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (cmm) 274
Bilbo's Ring

During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bilbo's Ring (ltr) 397
Castle Locthwain

This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Land
Castle Locthwain (clb) 884
Changeling Outcast

Changeling (This card is every creature type.) This creature can't block and can't be blocked.

Creature
Changeling Outcast (otc) 128
Cramped Vents

Enchantment
Cramped Vents // Access Maze (dsc) 17
Dark Sphere

{T}, Sacrifice this artifact: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.

Artifact
Dark Sphere (drk) 100
Defiled Crypt

Enchantment
Defiled Crypt // Cadaver Lab (dsk) 91
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (cmm) 150
Derelict Attic

Enchantment
Derelict Attic // Widow's Walk (dsk) 93
Disciple of Bolas

When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

Creature
Disciple of Bolas (ncc) 247
Doomsday

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Sorcery
Doomsday (mb2) 182
Eternal Witness

When this creature enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (cmm) 286
Experimental Lab

Enchantment
Experimental Lab // Staff Room (dsc) 33
Fanatic of Rhonas

{T}: Add {G}. Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

Creature
Fanatic of Rhonas (mh3) 458
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (ltc) 244
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (cmm) 657
Grim Backwoods

{T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.

Land
Grim Backwoods (dsc) 281
Hexdrinker

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything

Creature
Hexdrinker (mh1) 168
Infiltration Lens

Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}

Artifact
Infiltration Lens (j22) 777
Life

Sorcery
Life // Death (dmr) 216
Moldering Gym

Enchantment
Moldering Gym // Weight Room (dsk) 190
Nature's Will

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Enchantment
Nature's Will (chk) 230
Necroblossom Snarl

As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.

Land
Necroblossom Snarl (ltc) 321
Never

Sorcery
Never // Return (akh) 212
Obscuring Haze

If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.

Instant
Obscuring Haze (cmm) 308
Polluted Cistern

Enchantment
Polluted Cistern // Dim Oubliette (dsc) 23
Reclamation Sage

When this creature enters, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (fdn) 231
Sanguine Bond

Whenever you gain life, target opponent loses that much life.

Enchantment
Sanguine Bond (ltc) 208
Scourge of the Skyclaves

Kicker {4}{B} When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.

Creature
Scourge of the Skyclaves (znr) 343
Scrawling Crawler

At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life.

Creature Artifact
Scrawling Crawler (fdn) 132
Shifting Woodland

This land enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Land
Shifting Woodland (mh3) 357
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (fdn) 729
Starscape Cleric

Offspring {2}{B} (You may pay an additional {2}{B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying This creature can't block. Whenever you gain life, each opponent loses 1 life.

Creature
Starscape Cleric (blb) 116
Status

Instant
Status // Statue (clu) 210
Strangled Cemetery

This land enters tapped unless a player has 13 or less life. {T}: Add {B} or {G}.

Land
Strangled Cemetery (dsk) 268
Tomb Fortress

This land enters tapped. {T}: Add {B}. {2}{B}{B}{B}, {T}, Exile this land: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.

Land
Tomb Fortress (40k) 168
Trailblazer's Boots

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}

Artifact
Trailblazer's Boots (otc) 269
Walk-In Closet

Enchantment
Walk-In Closet // Forgotten Cellar (dsk) 205
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (mkc) 310
Whispersilk Cloak

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}

Artifact
Whispersilk Cloak (dsc) 257
Woodland Cemetery

This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (ltc) 346
Wound Reflection

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Enchantment
Wound Reflection (2xm) 113
Xathrid Gorgon

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)

Creature
Xathrid Gorgon (m13) 118

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
55 pips - 37 cards
35 mana - 31 cards
0 pips - 0 cards
0 mana - 7 cards
23 pips - 22 cards
30 mana - 26 cards
0 pips - 0 cards
9 mana - 8 cards
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Description

{"ops":[{"insert":"Aphelia, Halfling Whisperer (Half Tribal)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAphelia, Halfling Whisperer is a \"Half\" tribal deck filled to the brim with synergistic Halflings, Life Halving Spells, 1/2, 2/4 Creatures and so much more! While there are a few exceptions to the \"Half\" rule to smooth out gameplay, almost every card in the deck contributes to the overall theme.\n\n"},{"attributes":{"bold":true},"insert":"Creatures:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAphelia's ability to halve opponents' life totals with Gorgon and Snake creatures makes a solid package of 2-mana 1/2 Snakes essential. A mix of Death Touch and Ramp Snakes ensures early defensive pressure and the ability to reach Aphelia's 5-mana life-halving ability.\n\nCombined with Aphelia's first ability to make 0 mana 1/1 snake tokens, you'll be able to cast extinction event naming odd creatures to blow away half your opponent's board while keeping Aphelia and your army of snakes completely safe!\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evasion and Protection:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nTo help our snakes get through, our land package has some powerful inclusions like Access Tunnel, Rogues Passage, Shizo, Death's Storehouse and The Black Gate. We can also take advantage of the snake tribal synergy with Cover of Darkness to give all our snakes fear.\n\nWe can equip Ahpelia with brotherhood regalia or even use Call of the Ring and other ring-tempting effects to enable our ring bearer to be unblockable to creatures with greater power.\n\nAlthough our creatures are deadly, they aren't very tough themselves. Dolmen Gate, Mithril Coat and Revitalizing Repast can give them the resiliency they need to attack without receiving any damage themselves.\n\n"},{"attributes":{"bold":true},"insert":"Ramp and Card Draw:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAlthough Aphelia is a solid early game play her 5-mana life-halving ability is expensive making her shine brighter in the mid to late game.\n\nTo get there faster and more consistently we include a solid group of ramp spells, artifacts, and creatures.\n\nEven so, missing land drops can grind our game plan to a halt so a synergistic card draw package including Keen Duelist, Mask of Memory, Skull clamp and more has been added to pull those 38 lands, and combo pieces reliably.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Powerful Combos and Win Conditions:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOnce we arrive at the mid to late game, Aphelia can lay down the pain. We can start laying down the classic two-card combo between Enduring Tenacity and Bloodthirsty Conqueror and other effects like it. \n\nIncidental activations like Creeping Bloodsucker, Rapacious Guest and Gray Merchant of Asphodel can even get the life gain and damage cycle started without needing to land a blow.\n\nAdditionally, with Bloodletter of Aclazotz on the field, all of our life-halving abilities suddenly threaten one-hit kills!\n\nIf you're feeling lucky why not cast Doomsday to ditch half your life and your deck for 5 game-winning combo pieces?\n\nFinally spells like Peer into the Abyss, Shard of the Night bringer, or Curse of the Cabal can be used to forcibly cut down your opponents' health while incidentally being serious threats to draw into with Keen Duelist!\n\nI sincerely hope you have a blast with Aphelia, Halfling Whisperer!\n"}]}
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