Deckbuilding Contest - February 2025 (Locked)

 avatar
benthic_druid avatarbenthic_druid 4 months
{"ops":[{"insert":"Voting has concluded!\n\nšŸ„‡ Zugzou\n🄈 Wikierrante\nšŸ„‰ CunningTreant\n\nEach winner will be contacted via the email associated with their Archidekt account within the next 48 hours. \n\nCongratulations, and thank you to all who participated!\n\nUser: Zugzou\nDeck: Plague Auras\n"},{"attributes":{"link":"https://archidekt.com/decks/5231160/plague_auras"},"insert":"https://archidekt.com/decks/5231160/plague_auras"},{"insert":"\n\nUser: Wikierrante\nDeck: The Vanishing Horde - Golgari Blink\n"},{"attributes":{"link":"https://archidekt.com/decks/11249970/the_vanishing_horde_golgari_blinkv10"},"insert":"https://archidekt.com/decks/11249970/the_vanishing_horde_golgari_blinkv10"},{"insert":"\n\nUser: CunningTreant\nDeck: If the Izzet League were Park Rangers\n"},{"attributes":{"link":"https://archidekt.com/decks/11251905/if_the_phyrexians_were_park_rangers"},"insert":"https://archidekt.com/decks/11251905/if_the_phyrexians_were_park_rangers"},{"insert":"\n\n"},{"attributes":{"background":"#232323","link":"https://edhrec.com/articles/deckbuilding-contest-finalists-february-2025"},"insert":"https://edhrec.com/articles/deckbuilding-contest-finalists-february-2025"},{"insert":"\n\nHello brewers,\n\nHappy February! My name is Ben, and you may know me from Conditions Allow, my article series on EDHREC and Commander's Herald. This is the second contest of the year, so we're focusing on the number two. Specifically, two color decks that do something unexpected.\n\nWhat’s the contest all about?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Working within the parameters of the prompt provided below, construct a decklist with your own creative spin. Three chosen finalists will be awarded store credit to cardsphere.com. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"For February's deckbuilding contest, brew a two color Commander-legal deck with a theme or strategy not usually seen in those colors. The more unexpected your deck's theme is, the better."},{"insert":"\n\nOne of Magic: the Gathering's defining features is the color pie, which defines what each of the five colors can do in the game. This ensures each color plays differently, and allows players to express themselves through the cards they choose to include in their decks. Each of these identities can also be interpreted in different ways, which opens up many different styles of play even among the same colors.\n\nWith thirty years of cards to choose from, however, there's no reason to limit your deckbuilding to what the color pie says. Every year we get new cards that push and pull the colors in different directions. Can you build a WR landfall deck, or a RG control deck? What about a UR lifegain deck? You're not supposed to, but that shouldn't stop us from trying.\n\nThis is also a great exercise for a color you're very familiar with. Thinking outside the box is a great way to break old patterns and reignite a passion you might've lost. Similarly, this could be the perfect time to revisit a color pair you don't like. What used to be strange and unwieldy can become fresh and invigorating when approached from a different angle. If you love burn decks try porting that to Azorius, or take your favorite Orzhov deck and rebuild it as Simic.\n\n\nHere’s how to participate:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Brew an EDH/Commander legal deck on Archidekt that satisfies the prompt.\nAny unreleased cards spoiled during the contest’s duration are allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silver-bordered and acorn cards, while cool, are not allowed. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digital-only cards (such as those designed for the Alchemy format on Arena) are not allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strictly one deck submitted per user."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nReply to this newspost, or the Discord submission post with a link to your deck before 9:00 pm EST (UTC -5, currently) on "},{"attributes":{"bold":true},"insert":"Wednesday, February 12, 2025 "},{"insert":"(do not submit the same deck in multiple places). Only one submission per user! \n\nFrom the eligible submissions, we'll select three finalists with lists that we believe best embody the spirit of the prompt. Deck descriptions are not required but certainly may provide valuable context!\n\nOn "},{"attributes":{"bold":true},"insert":"Wednesday, February 19, 2025"},{"insert":", we’ll announce three finalists via Discord and a brief article on EDHREC highlighting each deck. Each finalist will be awarded credit on cardsphere.com. The value of the credit is in US dollars and depends on the finalist's placement in deck upvotes at the end of the week-long polling period:\n\n1st Place Prize - $250"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2nd Place Prize - $150"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3rd Place Prize - $100"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nFinalists will be contacted via email or Discord (depending on where they submitted) regarding their winnings within roughly 24 hours following the conclusion of voting on "},{"attributes":{"bold":true},"insert":"Wednesday, February 26, 2025"},{"insert":". Please note, you must have a Cardsphere account in order to receive your winnings. It's quick and free-- register "},{"attributes":{"link":"https://www.cardsphere.com/signup?referrer=archidekt_contest"},"insert":"here"},{"insert":" if you don't have an account already!\n\n"},{"attributes":{"link":"https://archidekt.com/contestRules"},"insert":"Official contest rules."},{"insert":"\n\nThank you!\n\nIf you have any questions, feel free to ask here, or join our "},{"attributes":{"link":"https://discord.gg/rYDFFVCmGr"},"insert":"public Discord server"},{"insert":". We look forward to seeing what you all come up with! \n\nThe Archidekt Team\n"}]}
Edited 2/27/2025, 1:00:37 AM
52
 avatar
Pinkastink avatarPinkastink 3 months
{"ops":[{"insert":"https://archidekt.com/decks/11334303/blue_black_land_destruction\n\nNebuchadnezzar Land Destruction: Becoming King of the Universe by Destroying All\n\nWhen you sit down across the table from a Dimir player, you expect to not have a great time. Counterspells. Mill. Discard. Graveyard Manipulation. You expect the flow of the game to be controlled by your opponent manipulating your mind (library and hand) and dismissing what they can’t deal with (counterspell). \n\nBut what if The Unseen, the Tenth Guild, The Dimir—masters of shadows that they are—took on other ambitions? What if they not only attacked the minds of their opponents, but the very resources they need for survival. What if they took the phrase spoken of their guildhall—\"In the space where there is no room, in a structure that was never built, meets the guild that doesn't exist\"—to heart as they sought to take control of not just the game, not just Ravnica, but the very land itself.\n\nEnter Nebuchadnezzar Land Destruction or Becoming King of the Universe…by Destroying All. \n\nLand destruction is not at all prevalent in black and blue, so the challenge was fun to take on. First, Nebuchadnezzar was an obvious choice for the theme. His ability can force our opponents to discard several lands from their hand, destroying them before they can even be played. And while discard is absolutely a Dimir ability, how I’ll be using Nebuchadnezzar purely to remove lands from my opponents hands is a bit out of the ordinary (and often much crueler).\n\nThere’s some key players in this deck that are fairly obvious to anyone who’s played land destruction before. Wasteland, Stripmine, and Ghost Quarter are all here, along with their best friend Crucible of Worlds. But there are many, like the unseen Dimir, that remain hidden until the time is right. Take the Screaming Bell combo, where Kormus Bell, and Urborg, Tomb of Yawgmoth turn our opponents lands into creatures we can easily dispatch with Screams from Within. \n\nThat mass land destruction is one of the keys to victory for this deck as well. One major issue land destruction decks often face is finishing off opponents. They’ll destroy lands and leave opponents with the choice of scooping or watching their opponent play solitaire until they can build back their board and win the game. As a Dimir assassin, this deck will look to finish off opponents quickly with cards like Bloodchief Ascension, draining opponents with each land that hits the yard. Pox and Tergrid’s Lantern (along with several cards that allow multiple activations of the Lantern, like Forensic Researcher and Unstoppable Plan) allow the deck to stay on theme, forcing opponents to sac lands, pay with their life, or both! There’s also a few ā€œfinishersā€ such as Stormtide Leviathan and Herald of Leshrac that provide quick win conditions, too, both remaining on theme for this land focused deck. \n\nOverall, this was a challenge to put together, but the result is a deck that’s mostly off-theme for Dimir in construction, but totally on brand for instilling opponents with fear at the sight o"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"f the Unseen. "},{"insert":"\n\n\n"}]}
Edited 2/12/2025, 3:20:19 PM
1
 avatar
WNDR avatarWNDR 3 months
{"ops":[{"attributes":{"underline":true,"link":"https://archidekt.com/decks/11322785/osgir_and_his_gobbie_boi_go_on_vacation"},"insert":"Osgir and his Gobbie Boi go on Vacation: A Boros Landfall Deck!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nHey folks!\n\nThe strategy with this deck is to put down landfall effects like "},{"insert":{"card-link":"Felidar Retreat"}},{"insert":", "},{"insert":{"card-link":"Moraug, Fury of Akoum"}},{"insert":", and "},{"insert":{"card-link":"Emeria Angel"}},{"insert":" and use Osgir's ability to make token copies of artifact lands like "},{"insert":{"card-link":"Ancient Den"}},{"insert":" and "},{"insert":{"card-link":"Great Furnace"}},{"insert":".\n\n"},{"insert":{"card-link":"Goblin Engineer"}},{"insert":" is a corner stone of this strategy. He's used to ensure we get to our artifact lands, to toolbox cards like "},{"insert":{"card-link":"Expedition Map"}},{"insert":" or "},{"insert":{"card-link":"Angel of the Ruins"}},{"insert":", or to play something explosive like two token copies of "},{"insert":{"card-link":"Eternity Vessel"}},{"insert":"! A portion of the deck is to ensure we have access to him. Along with land tutors, the other tutors in the deck such as "},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" and "},{"insert":{"card-link":"Goblin Matron"}},{"insert":" are there to find our Gobbie boi. The advantage he provides is second to none! One of my favorite plays is to cast Goblin Engineer, entomb a "},{"insert":{"card-link":"Cursed Mirror"}},{"insert":", and then bring out the mirror as a copy of Goblin Engineer with haste. Now you can get any artifact you need turn after turn!\n\nI hope you enjoyed reading about my deck! Lands and artifacts are some of my favorite strategies, so having a way to play with both (in Boros no less!) is a fun prospect.\n"}]}
Edited 2/12/2025, 10:57:19 PM
1
 avatar
SimicDragon avatarSimicDragon 3 months
{"ops":[{"attributes":{"bold":true},"insert":"Ygra Copy Cats [BG Clones and Cat Typal]"},{"insert":" ("},{"attributes":{"link":"https://archidekt.com/decks/11345820"},"insert":"https://archidekt.com/decks/11345820"},{"insert":")\n\nI'm not kitty-ing you, we can play Cats and clone them in Golgari! Cats-matter is usually white and clone effects are usually blue or red. However, Ygra, Eater of All creates synergies that are the cat's meow. It incentivizes creating a lot of Cats and a willingness to expend them. After all, Cats have nine lives, so let's not waste a single one!\n\n(1) Cat All-Stars\nThese Cats are Ygra's best lieutenants. Qasali Slingers and Feline Sovereign destroy artifacts (i.e., your opponents' Food creatures) whenever a Cat enters or deals combat damage, respectively. Cauldron Familiar resurrects itself by sacrificing a Food (i.e., any of your creatures, even a clone token of itself). Esika's Chariot enters with Cats and clones them upon attack: both themes in one car(d)!\n\n(2) Cat Tokens\nJolrael, Mwonvuli Recluse, Jedit Ojanen of Efrava, and Penumbra Bobcat join the Chariot in making Cat tokens to copy. Use Yavimaya, Cradle of Growth or ramp an opponent with Yavimaya Dryad to take advantage of forestwalk! Waiting in the Weeds also takes advantage of the power of Forests to create a lot of Cats at once.\n\n(3) Cloning Creatures\nBut we are not restricted to copying vanilla Cats! Create token copies of your creatures to give more lives to your Cats. Notably, Nacatl War-Pride and Rakshasa Debaser clone themselves on their own, albeit temporarily.\n\n(4) Cloning Tokens\nKeep temporary tokens around and make more of the ones you have with these effects. (And don't let Hazel of the Rootbloom fool you; she loves Cats too.)\n\n(5) Cat Staples\nThese Cats perform the staple functions that every deck needs. Runadi, Behemoth Caller ramps. Skyclave Shadowcat and Keeper of Fables draw cards. Prowling Serpopard and Temur Sabertooth provide protection.\n\n(6) Cat Effects\nCats with enters effects, dies effects, or evasion are great to clone. Gloomshrieker clones get around its drawback and help recur your key pieces. Pridemalkin and Falthis, Shadowcat Familiar help Ygra get through opposing Food to snack on your opponents.\n\n(7-11) Ramp, Draw, Removal, Board Wipes, and Lands\nThe rest of the deck helps support this original Copy Cat plan. Inspiring Statuary is great when Ygra is out, turning our Cat Food into mana to pay for more Cats. In addition, Ashnod's Altar, as a free sac outlet, helps grow Ygra and pay for effects, like eating Food or cloning. (Look out for the secret recipe of Ashnod's Altar, Cauldron Familiar, Mirrorworks, and Ygra to show why it is bad luck for opponents to cross paths with these black Cats!)\n\nI'd love to hear what you all think, thanks for reading this far!\n"}]}
Edited 2/13/2025, 12:38:58 AM
1
 avatar
Blonkzz avatarBlonkzz 3 months
{"ops":[{"insert":"Hello!\n\nThis is my attempt at one of these, but here is a Rakdos lifegain deck (no burn allowed)!\n\n"},{"attributes":{"link":"https://archidekt.com/decks/11344516/we_gaining_life_in_this_one_"},"insert":"WE GAINING LIFE WITH THIS ONE šŸ”„šŸ”„"},{"insert":"\n\nThe commander is "},{"insert":{"card-link":"Judith, Carnage Connoisseur"}},{"insert":" , which could be a burn commander, but that's not what we're going to use her for! This deck utilizes her ability to give instant and sorcery spells lifelink and deathtouch. I've packed as many cards that deal 1 damage to all of our opponents creatures to get big spell casts that wipe your opponents boards, and gain you a ton of life while doing it! If you can get Judith on the board, your opponents will never be able to play creatures without running the risk of giving you a ton of life to work with.\n\nThere are some big fun spells like "},{"insert":{"card-link":"Star of Extinction"}},{"insert":" , "},{"insert":{"card-link":"Blood for the Blood God!"}},{"insert":" , and "},{"insert":{"card-link":"Prisoner's Dilemma"}},{"insert":" which should gain you some huge life gain, which you can use to draw tons of cards with the life gain payoffs like "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" , "},{"insert":{"card-link":"Necropotence"}},{"insert":" , and "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" . Eventually, you should run into your win cons, which of course is the obligatory "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" / "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":" + "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":" / "},{"insert":{"card-link":"Bloodthirsty Conqueror"}},{"insert":" , or "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" . These cards work well with the main idea of the deck all on their own, so there are no tutors to find the other half of the combo!\n\nThis deck definitely relies on Judith to be on the battlefield, but if you can get her down and to stick around, casting huge spells with her is a ton of fun. Also, you can give "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" deathtouch and lifelink, which does nothing but I bet you haven't seen that before.\n"}]}
Edited 2/12/2025, 7:41:26 AM
1
 avatar
Nyokin avatarNyokin 3 months
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/11345131/izonni_spellslinger"},"insert":"https://archidekt.com/decks/11345131/izonni_spellslinger "},{"insert":"\n\nHere is a Golgari Spellslinger deck helmed by "},{"insert":{"card-link":"Izoni, Center of the Web"}},{"insert":". The deck focuses on instants and sorceries that create multiple tokens that can be sacrificed to Izoni's ability to keep drawing into more gas. With all these tokens, we can use cards like "},{"insert":{"card-link":"Insidious Roots"}},{"insert":", "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":", or "},{"insert":{"card-link":"Jaheira, Friend of the Forest"}},{"insert":" with a haste enabler (see "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":", "},{"insert":{"card-link":"Tyvar, Jubilant Brawler"}},{"insert":", or "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":") to start using our creature tokens to cast more and more spells, while effects like "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":", "},{"insert":{"card-link":"Cemetery Prowler"}},{"insert":", and "},{"insert":{"card-link":"Primal Amulet // Primal Wellspring"}},{"insert":" help to make chaining these spells easier. "},{"insert":{"card-link":"Blood Funnel"}},{"insert":" even makes an appearance as an enabler since we'll have enough tokens to throw into it for its major discount. \n\nTo pull off the win once we have everything going, "},{"insert":{"card-link":"Witherbloom Apprentice"}},{"insert":" and "},{"insert":{"card-link":"Professor Onyx"}},{"insert":" can drain everyone with the spells we're casting or we could attempt to mill out the table by "},{"insert":{"card-link":"Scavenger's Talent"}},{"insert":" level 2 ability. The latter requires a bit more finesse to not remove yourself from the game in the process since the sacrifice outlets the deck has either draw cards or make you lose life. With the help of "},{"insert":{"card-link":"Experimental Confectioner"}},{"insert":" and "},{"insert":{"card-link":"Peregrin Took"}},{"insert":" on the board, combo lines become a lot easier since the two create an infinite loop once enough Food tokens have been sacrificed, allowing us to find exactly what we need from our deck with our commander.\n\nLastly, if you're worried about milling or surveiling too many cards to the graveyard, the "},{"insert":{"card-link":"Walk-In Closet // Forgotten Cellar"}},{"insert":" will let us recast what we've already played or put directly there, and the "},{"insert":{"card-link":"Eye of Duskmantle"}},{"insert":" basically doubles the amount of draw we get from Izoni and lets us use our life to storm off even more. \n\nWhile the deck is built to run efficiently, I personally removed a few cards based on budget and how I play/my table plays commander. If you're looking to optimize the deck further and budget isn't an issue, "},{"insert":{"card-link":"Yawgmoth's Will"}},{"insert":" allows for earlier potential lines than Forgotten Cellar, "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" explodes really fast with how many tokens we make and is available the turn it's played (unlike "},{"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":" needing to go to end step), "},{"insert":{"card-link":"Kozilek's Command"}},{"insert":" is a really efficient and flexible card if you're willing to adjust the mana base to include more colorless pips, and "},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":" is extremely synergistic and can grab almost any missing combo piece and cast it (additional tutors could also be added for more consistency). "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" could also be a good finisher alongside Witherbloom Apprentice or Professor Onyx, but I wanted this version of the deck to have its finishers come from cards in Izoni's colors to show off what BG can do in this archetype. \n"}]}
Edited 2/12/2025, 5:51:38 PM
1
 avatar
apolloanubis avatarapolloanubis 3 months
{"ops":[{"insert":"Hello!\n\nFor my first time submitting a deck for one of these contests I put together a "},{"insert":{"card-link":"Nashi, Searcher in the Dark"}},{"insert":" deck functioning as a Dimir enchantress deck: "},{"attributes":{"link":"https://archidekt.com/decks/11319241/nashi_enchanter"},"insert":"https://archidekt.com/decks/11319241/nashi_enchanter"},{"insert":" \n\nAs someone a bit newer to deck-building in the modern era, I wanted to see what I could do working on an archetype that generally involves green, white, or both in one of my favorite guild color combos, Dimir. Doing my best to commit to this theme, this deck features only 3 non-mana rock permanents that are not enchantments (well, four if you count "},{"insert":{"card-link":"Protean Thaumaturge"}},{"insert":" ). Nashi allows you to build a bit of card advantage with a setup like this, featuring some built-in evasion as well as some helpful auras like "},{"insert":{"card-link":"Aqueous Form"}},{"insert":" and "},{"insert":{"card-link":"Demonic Embrace"}},{"insert":" to help him get in there and start generating value for you.\n\n The interesting twist I found when working with this deck is that while many of the traditional value points of an enchantments-based deck are absent without any Selesnyan presence, I found Dimir's affinity for mill and recursion to be surprisingly potent at contributing to this deck's engine. Cards like "},{"insert":{"card-link":"Demon of Fate's Design"}},{"insert":" allow you to cast extra enchantments as well as sacrificing one of many enchantment creatures in the deck to send them to the graveyard for cards like "},{"insert":{"card-link":"Victimize"}},{"insert":" and "},{"insert":{"card-link":"Whip of Erebos"}},{"insert":" to pull them back to the battlefield.\n\nThis is all in service of the deck's main game plan: become hard to target with cards like "},{"insert":{"card-link":"Propaganda"}},{"insert":", slowly wear opponents down with cardeffects like "},{"insert":{"card-link":"Grim Guardian"}},{"insert":" or hits with buffed evasive creatures like Nashi himself or "},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":", then close the game out with strong enchantments such as "},{"insert":{"card-link":"Grievous Wound"}},{"insert":" or "},{"insert":{"card-link":"Shark Typhoon"}},{"insert":" on top of our evasive creatures pumped with "},{"insert":{"card-link":"Auramancer's Guise"}},{"insert":" or similar buff effects.\n\nThanks everyone for reading and I hope this was at least an interesting first stab at one of these super fun contests! Best of luck to everyone!\n"}]}
1
 avatar
Squ3e avatarSqu3e 3 months
{"ops":[{"insert":"Simic Insanity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHowdy Everyone!\n\nHere is my submission, a Simic list that, rather than casting good spells, tries to throw them away for value: "},{"attributes":{"link":"https://archidekt.com/decks/11341949/ug_madness"},"insert":"https://archidekt.com/decks/11341949/ug_madness"},{"insert":"\n\nThe idea here is to use "},{"insert":{"card-link":"Edric, Spymaster of Trest"}},{"insert":" to refill your hand, and discard and cycle as much as you can for the discard payoffs like "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" , "},{"insert":{"card-link":"Drake Haven"}},{"insert":" , and "},{"insert":{"card-link":"Curator of Mysteries"}},{"insert":". You can defend it with "},{"insert":{"card-link":"Broken Concentration"}},{"insert":", "},{"insert":{"card-link":"Countervailing Winds"}},{"insert":", "},{"insert":{"card-link":"Circular Logic"}},{"insert":", or the big one, "},{"insert":{"card-link":"Hisoka, Minamo Sensei"}},{"insert":". All the madness cards require some discard enablers, like "},{"insert":{"card-link":"Compulsion"}},{"insert":","},{"insert":{"card-link":"Dawnstrider"}},{"insert":", "},{"insert":{"card-link":"Saproling Cluster"}},{"insert":", "},{"insert":{"card-link":"Scuttletide"}},{"insert":", or even a "},{"insert":{"card-link":"Mind Over Matter"}},{"insert":". Once we've cycled and discarded to either build up a sufficiently large "},{"insert":{"card-link":"Chasm Skulker"}},{"insert":" or an army of crabs and squirrels, a well timed "},{"insert":{"card-link":"Decree of Savagery"}},{"insert":" should help finish the job if we haven't been hitting them with things like "},{"insert":{"card-link":"Agonasaur Rex"}},{"insert":", "},{"insert":{"card-link":"Crashing Centaur"}},{"insert":", "},{"insert":{"card-link":"Drownyard Lurker"}},{"insert":".\n\nHope you all enjoy!\n"},{"attributes":{"header":2},"insert":"\n"}]}
Edited 2/12/2025, 3:29:29 AM
1
 avatar
Beos1945 avatarBeos1945 3 months
{"ops":[{"insert":"Greeeeeeeeetings mortals!\n\nBurning enemies with red mana is so last year, why not try to defy God and use red's enemy colors to \"sear\" our names into the annals of history? I present to you: Azorious Burn. During it's early years when Wizards of the Coast had no idea what they were doing (and arguably, still don't) the design team experimented with blue have direct damage with cards such as \""},{"insert":{"card-link":"Prodigal Sorcerer"}},{"insert":"\" and \""},{"insert":{"card-link":"Psionic Blast"}},{"insert":" \", but now in the year of our lord (Marky Mark Rosewater) 2025, it is time to revive these cards from the early years of Magic's growing pains and finally place them into the firey spotlight they deserve. Blue has an assortment of pingers that can be used to whittle down the toughness of creatures (or if an equipment such as \""},{"insert":{"card-link":"Basilisk Collar"}},{"insert":"\" is attached to a pinger represent instant speed removal on board) or life totals, but that is way to slow and this deck is supposed to be combo and not slow and grindy like how a lot of Azorious decks like to play. \n\nWe run spells like \""},{"insert":{"card-link":"Unstoppable Plan"}},{"insert":"\" or \""},{"insert":{"card-link":"Drumbellower"}},{"insert":"\" to untap our pingers each turn to speed up the damage while we await patiently to draw combo, but the real spice is the pair of commanders (straight from everyone's favorite Magic plane Universes Beyond Doctor Who) \""},{"insert":{"card-link":"The Fifth Doctor"}},{"insert":"\" and \""},{"insert":{"card-link":"Adric, Mathematical Genius"}},{"insert":"\"! These two commanders paired together are an infinite untap combo when combined together with mana dorks like \""},{"insert":{"card-link":"Omen Hawker"}},{"insert":"\", but with a blue pinger added to the spicy mix we can just keep burning our enemies to smithereens! All this with a side-dish of other creatures with stronk tap abilities along with untapping shenanigans are sure to make this Azorious dish the spiciest meat-a-balla you ever tasted. Bone apple tea! \n\nhttps://archidekt.com/decks/11326563/the_doctor_needs_to_give_you_a_shot\n"}]}
1
 avatar
{"ops":[{"insert":"Hey People!\n\t\tCurrently my favorite deck is my jeskai \"Brallin, Skyshark Rider\" and \"Shabraz, the Skyshark\" deck (https://archidekt.com/decks/11264454/brallin_and_shabraz_ infinites) so I decided to try the same concept in the exact opposite colors -- golgari. The commander is The Gitrog Monster - https://archidekt.com/decks/11322922/life _gain_draw \n\n\t\tThe Game plan is to draw into or tutor Psychosis Crawler, cast a card that prevents losing for having zero life, play a card like Necrodominance or \"Yawgmoth, Thran Physician\" that facilitates massive card draw in exchange for life, then burn the table with Crawler's effect.\n\n\t\tThe role of the commander is to draw extra cards while filtering out extra lands. The Gitrog Monster also allows for extra card draw if lands are discarded during the end step, but a large hand could still by playing cards like Thought Vessel, Decanter of Endless Water, or Reliquary Tower that grant \"no maximum hand size.\"\n\n\t\tMost of the deck's combos are very expensize because of high mana pieces or tutor costs so it includes pwerful ramp. \"K'rrik, Son of Yawgmoth needs no explanation; Ashnod's Altar makes the tokens explained in the next paragraph very useful, as they can be sacked for two colorless mana apiece; \"Jaheira, Friend of the Forest\" also allows the tokens to tap for green mana; Pitiless Plunderer provides sacrifice payoff in the form of treasure tokens every time a creature is sacrificed; and The Golden Throne allows for creatures to be sacked for three mana in any arrangement of colors while also having the ability to exile it and prevent losing the game and instead changing our lie total to one.\n\n\t\tAn important aspect of card draw in black is that it requires either life loss or creature sacrifice, so cards life Bitterblossom, Black Market Connections, and \"Liliana, Dreadhorde General\" create token to use for sacrifice and blocking. Doubling Season, Parallel Lives, and Primal Vigor double token production and a second finisher, The Meathook Massacre, can win the game if enough tokens are produced (that's boring though). Cards like Liliana and Deathreap Ritual also add onto existing card draw when the price is sacking a creature.\n\n\t\tDamage from Crawler is amplified through the drawing doubler, Alhamarret's Archive, through the life loss doublers, Bloodletter of Aclazotz and Wound Reflection.\n\n\t\tNow for the fun part! As card draw is an atypical strategy for black and blue is not included in the deck, infinites are minimal. However, I was still able to find one game winning infinite combo. If Psychosis Crawler is on the field, an infinite loop can be constructed by casting Vilis, Broker of Blood, and casting Curse of Fool's Wisdom on yourself. Whenever you lose life you will draw a card, and whenever you draw a card you will lose 2 life and gain 2 life. Assuming there are enough cards in the deck to burn the opponents before drawing the whole deck, the game is won. I also probably missed some infinite sacrifice loops wth Chatterfang, but I wasn't sure how to make one that fit the card draw theme.\n\n\t\tLastly, the backup plan. in an unlucky game, it may take too long to draw or tutor for Psychosis Crawler. It is for this reason the deck includes cards like the aforementioned Golden Throne, Stunning Reversal, and Platinum Angel. These cards allow us to draw ourselves to death without losing the game, then exchange life totals with other players using Magus of the Mirror, Profane Transfution, or Soul Conduit.\n\nThanks to everyone who took the time to look at my deck!\n"}]}
1
 avatar
bajaBlast22 avatarbajaBlast22 3 months
{"ops":[{"insert":"Hey everyone! I'm an avid magic fan and deck builder but this is my first time ever trying the contests. I'm really loving all the decks I've seen so far!\n\nAnyways, enough gushing. Here's my submission, I call it "},{"attributes":{"bold":true,"link":"https://archidekt.com/decks/11334714/rainforest_cafe"},"insert":"Rainforest Cafe"},{"attributes":{"bold":true},"insert":" ! "},{"insert":"This deck is "},{"attributes":{"bold":true},"insert":"Golgari Storm"},{"insert":" and primarily focused on \n1.) casting instants and sorceries \n2.) gaining value off of them (most often, life drain or ramp) and \n3.) using big payoffs to close out opponents in explosive turns. \n\nI don't usually see Golgari in spell slinger or storm strategies and I even went so far as to include a sub-theme of "},{"insert":{"card-link":"Slime Against Humanity"}},{"insert":" ! \nBut let's get into the specifics, what it does, how it wins and what sub-themes I chose. \n\n The "},{"attributes":{"bold":true},"insert":"commander"},{"insert":" is "},{"insert":{"card-link":"Beledros Witherbloom"}},{"insert":" , mainly because once I decided on Storm and Golgari colors I was super drawn to his ability to pay life to untap lands. It is an awesome way to continuously give yourself gas to keep playing spells or to pour all that mana into some of our big X spell payoffs like "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" , "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" or "},{"insert":{"card-link":"Hurricane"}},{"insert":" . These three cards are 3 of the 6 finishers this deck can use to close out games, the other three being "},{"insert":{"card-link":"Thrasta, Tempest's Roar"}},{"insert":" , "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" and "},{"insert":{"card-link":"Sentinel Tower"}},{"insert":" . \n\nLifegain isn't new to Golgari at all but as it turns out almost all the magecraft creatures in G or B drain opponents and heal yourself. This deck mainly relies on "},{"insert":{"card-link":"Witherbloom Apprentice"}},{"insert":" , "},{"insert":{"card-link":"Sedgemoor Witch"}},{"insert":" , "},{"insert":{"card-link":"Karok Wrangler"}},{"insert":" and "},{"insert":{"card-link":"Professor Onyx"}},{"insert":" (my favorite Liliana look lol) so the deck uses all the life drain to either offset the penalties of black draw effects like "},{"insert":{"card-link":"Sign in Blood"}},{"insert":" or to stack with Aetherflux for quickly reaching that 50+ life threshold. "},{"insert":{"card-link":"Animist's Awakening"}},{"insert":" is also a massive jewel in the crown of this rotten, stormy deck but is best not as a wincon but to set yourself up with tons of lands and untap them thanks to spell mastery if you have any of the above mentioned X spells in hand. \n\nThe deck also has several storm spells like "},{"insert":{"card-link":"Chatterstorm"}},{"insert":" , "},{"insert":{"card-link":"Tendrils of Agony"}},{"insert":" and "},{"insert":{"card-link":"Weather the Storm"}},{"insert":" to cast and benefit from all those lifedrain triggers or to easily storm into an Aetherflux kill. But I did mention "},{"insert":{"card-link":"Slime Against Humanity"}},{"insert":" didn't I? The slimes alongside "},{"insert":{"card-link":"Aeve, Progenitor Ooze"}},{"insert":" can create a decently sized board of blockers or attackers to keep yourself alive while you drain, storm, ramp or even lead to an aggro win if you accumulate an army of slimes, squirrels and pests. \n\nThis deck has lots of colorless storm staples like "},{"insert":{"card-link":"Cloud Key"}},{"insert":" , "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" and "},{"insert":{"card-link":"Twinning Staff"}},{"insert":" are here to help you eke out those higher storm counts and the deck even features one infinite combo! "},{"insert":{"card-link":"Saw in Half"}},{"insert":" + "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" + "},{"insert":{"card-link":"Culling the Weak"}},{"insert":" or "},{"insert":{"card-link":"Cabal Ritual"}},{"insert":" provides infinite mana for any of our big X spells. I associate Golgari with lots of ramp, creatures, death touch, stomp, life drain and landfall strategies. \n\nWhile it's true enough I do include a bit of landfall and ramp Strats, they are really only there to give blockers or to pour into our Sorcery wincons. My creature count is frighteningly low on account of all the spell slinging and while the life drain feels very Golgari it's only used to empower the use of the Aetherflux Reservoir which feels very storm to me. Especially when, unlike most Golgari decks, you're definitely going to be cutting yourself down to 20, 10, even less life to knock people out with storm spells or Aetherflux instead of sitting there draining until everyone else starves. The slimes present a slight +1/+1 counter theme but again, only to keep you safe while you get on with the "},{"attributes":{"italic":true},"insert":"real"},{"insert":" gameplay! Which is of course...\n\n"},{"attributes":{"bold":true},"insert":"Storming Off in the Rainforest Cafe! "},{"insert":"\n"}]}
1
 avatar
{"ops":[{"insert":"Hi, \n\nthis is my Boros Superfriends deck, with "},{"insert":{"card-link":"Quintorius, Loremaster"}},{"insert":" keeping the band together, even though he's not technically a planeswalker in this version yet!\n"},{"attributes":{"link":"https://archidekt.com/decks/6244218/quintorius_superfriends"},"insert":"https://archidekt.com/decks/6244218/quintorius_superfriends"},{"insert":"\n\nBoros is most well known for aggro equipment style decks, while Super friends usually gets associated with at least 4 or 5 colour commanders. Further, this is a gaveyard reanimation strategy, so I feel this is weird enough for the colours and thus a decent choice for this competition. On top of that it doesn't even run any of the most well known staples for the colours.\n"},{"attributes":{"underline":true,"bold":true},"insert":"NO!"},{"insert":" "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" , "},{"insert":{"card-link":"Farewell"}},{"insert":" , "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" , "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" ...not even "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" ! "},{"attributes":{"underline":true,"bold":true},"insert":"NO! "},{"insert":"\nNone of that is needed, the deck has enough of every kind of card category and kept on flavour!\n\n"},{"insert":{"card-link":"Quintorius, Loremaster"}},{"insert":" , while maybe not obvious, is a great fit as a superfriends commander. He wants non-creature cards in the grave to reanimate, and Planeswalkers have the nice habbit of landing int he grave by themselves anyway. On top of that his 3/5 body with the 3/2 spirit token production makes him an excellent blocker.\n\nThe deck is optimal for a medium powered, tuned, but casual table. The deck has no clear win con, yet has a really high win rate over all the games I've tested him with. How the game gets won can be very flexible. Maybe some "},{"insert":{"card-link":"Chandra, Torch of Defiance"}},{"insert":" or "},{"insert":{"card-link":"Mila, Crafty Companion // Lukka, Wayward Bonder"}},{"insert":" emblems to burn down people, maybe use all of the tokens it creates together win an "},{"insert":{"card-link":"Elspeth, Sun's Champion"}},{"insert":" 's Emblem to run over the table, maybe just have an "},{"insert":{"card-link":"All Will Be One"}},{"insert":" in play and use "},{"insert":{"card-link":"Ajani Steadfast"}},{"insert":" and proliferate effects to ping down everything in sight, or use the evolved "},{"insert":{"card-link":"Quintorius Kand"}},{"insert":" and keep playing from exile to drain the table. Lots of ways ("},{"insert":{"card-link":"Jaya's Phoenix"}},{"insert":" , "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":", ,"},{"insert":{"card-link":"The Peregrine Dynamo"}},{"insert":" ,"},{"insert":{"card-link":"Cadric, Soul Kindler"}},{"insert":" ,"},{"insert":{"card-link":"Chandra's Regulator"}},{"insert":" ) to double up on your Planeswalkers help overwhelm unsuspecting enemies, or just use "},{"insert":{"card-link":"Triumphant Reckoning"}},{"insert":" or "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" to win out of nowhere. All of these have happened to win me games already.\n\nIt's strenghts lie less in the offensive, and rather in sheer robustness. Quintorius helps us with very solid recursion, so that we can even play things like "},{"insert":{"card-link":"Planebound Accomplice"}},{"insert":" to recklessly throw out our planeswalkers with suicidal sneak attacks, just to have them back later anyway. It can survive most tables very well due to a its highly flexible suit of removal. Only two sorcery boardwipes, "},{"insert":{"card-link":"Promise of Loyalty"}},{"insert":" and "},{"insert":{"card-link":"Urza's Ruinous Blast"}},{"insert":" , are both very on flavour. All of the other interaction comes in forms of our planeswalkers. The deck runs a few tutors, but they aren't there to tutor up some boring combos, instead they really are just ultra flexible pieces to grab whatever Planeswalker you need for the situation. "},{"insert":{"card-link":"The Eternal Wanderer"}},{"insert":" to wipe even indestructible creatures, "},{"insert":{"card-link":"Nahiri, the Harbinger"}},{"insert":" to handle enchantments, or tutor an artifact into play, "},{"insert":{"card-link":"Ugin, the Ineffable"}},{"insert":" to hit basically anything, "},{"insert":{"card-link":"Chandra, Fire Artisan"}},{"insert":" for card advantage, just to name a select few.\n\nIt can rebuild countless times (I have had a 6 hour with it, and won) until the time is right to stick some Planeswalkers and win through sheer value. Some of you might look at the land count of 32 and be sceptical, but I assure you, I have drawn hundres of hands and 'played' them until turn 8 on Archidekt's playtester - it's the perfect amount! The deck just needs to get to 5 or 6 mana quickly. A decent suite ("},{"insert":{"card-link":"Scholar of New Horizons"}},{"insert":" and "},{"insert":{"card-link":"Honor-Worn Shaku"}},{"insert":" being my absolute favourites) of ramp helps you get there quickly and many "},{"insert":{"card-link":"Thrill of Possibility"}},{"insert":" effects help you fill your grave and hit your land drops very very reliably.\n\nSo far it's a budget deck, but can of course be upgraded and tinkered with - slap in a few of your favourite Planeswalkers to make it unique!\n\nGive it a try, I promise you it makes for very enjoyable matches, both for yourself and your opponents. \nElefant boy makes people happy! :)\n\n\n\n"}]}
Edited 2/11/2025, 10:40:41 PM
1
 avatar
piboron avatarpiboron 3 months
{"ops":[{"insert":"Here is my Orzhov blocking tribal deck \"Hurt Me Baby One More Time\" with Killian, Ink Duelist at the helm: https://archidekt.com/decks/10253706/killian_blocking_tribal\n\nThe gameplan: There are two key types of blockers in this deck. The first type is to have creatures which can block additional/any number of creatures. Entangler is an all star in the deck. The other type of blockers come in the form of Stuffy Doll type creatures which deal damage to players when they take damage. These blockers are the primary wincon of the deck. \n\nAfter playing out some key blockers, the next goal is to create a deadly and impenetrable fortress by giving them indestructible/protection and deathtouch. Killian reduces the cost of many of these cards.\n\nThe glue that binds the deck together are cards which can redirect damage. Some notable inclusions are Pariah, Martyrdom, Channel Harm, Simulacrum and Saving Grace. Killian also reduces the cost of many of these cards. These cards mainly serve three functions: \n1) Redirect damage from a creature blocking a whole board of attackers to a stuffy doll type card.\n2) Provide an extra layer of protection against unblockable and evasive creatures.\n3) Enables the backup burn package for the deck by redirecting self damage effects to stuffy doll type cards in scenarios when people refuse to attack me. \n\nCard Advantage: There are some fun card advantage packages that work well with the gameplan. Court of Ambition, Protector of the Crown and Coveted Jewel incentivize players to attack you. The damage from Cruel Bargain, Caustic Bronco, Dark Confidant and Darkstar Augur can be redirected to the Stuffy Doll type cards. Then cards like Dregs of Sorrow and Parting Thoughts serve double duty as both removal and draw while also being discounted by Killian. In addition to these core packages, I intentionally chose many cards which cantrip out and are cost reduced such as Pentarch Ward, Necrobite, Dark Dabbling and Formation. \n\nWincon: Notably there are three tutors in the deck, Heliod's Pilgrim, Insatiable Avarice and Three Dreams. Since the deck is so synergy dependent/staxy/slower to win I included these in order to more reliably close out the game. This ideally leads to an all around better experience for everyone at the table. Giggling Skitterspike is an MVP in the deck as a blocker and recipient of the high density of spells which target a creature. Selenia Dark Angel is a self damage outlet which can close the game out with damage redirection. Vorpal Sword additionally serves as an alternate win con while also functioning as a deathouch giver. \n\nRamp: Catchup ramp package. Loyal Warhound type cards can serve as chump blockers which is nice.\n\nInteraction: Lapse of Certainty and Reprieve can stop a player from comboing off and serve as off color counterspells. Astarion's Thirst is cost reduced by Killian and can pump him up allowing him to swing in for significant lifegain to offset some of the self harm cards. Since the deck includes a bunch of ways to grant deathtouch, Brigid, Hero of Kinsbaile and Nemesis Mask can serve as effective sweepers.\n\nWhy This Deck is Off Color/theme: \n-Looking at the top commanders on EDHrec the themes of Orzhov are almost exclusively represented by aristocrats and graveyard synergies. This deck is definitively neither of those. \n-Blocking tribal/themed commanders typically are found in green with cards like General Marhault Elsdragon and Lure type strategies. \n-White does have have some niche blocking synergies with bushido and Odric, Master Tactician but this deck doesn't care to use either of those strategies.\n-On EDHrec the decks which utilize Stuffy Doll type effects primarily focus on two themes: fight strategies in green/gruul and burn/spellslinger in red with commanders like Imodane, the Pyromancer.\n-Self damage themes are typically found in Rakdos and damage redirection in Boros.\n-Killian, Ink Duelist is near exclusively built as voltron and enchantress/auras on EDhrec. I chose to build off-theme on an already off-theme orzhov commander.\n\n\n"}]}
Edited 2/11/2025, 9:41:27 PM
1
 avatar
TTSJ avatarTTSJ 3 months
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/11322082"},"insert":"Azorious Elves"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Who says green should be the best at ramping with mana dorks? "},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"This spicy Azorious build leverages blue's underappreciated access to creatures that tap for mana and white's access to mass untap effects to ramp into big hey-makers and spendy equipment. "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Dorks: "},{"insert":"Among the many mana 'elves' in this deck are several that produce unconditional mana"},{"attributes":{"bold":true},"insert":" "},{"insert":"such as "},{"insert":{"card-link":"Sea Scryer"}},{"insert":", "},{"insert":{"card-link":"Deranged Assistant"}},{"insert":", and "},{"insert":{"card-link":"Apprentice Wizard"}},{"insert":". There is also a sizable package of mana dorks that have restrictions on what their mana can be used for such as "},{"insert":{"card-link":"Vedalken Engineer"}},{"insert":" , "},{"insert":{"card-link":"Hargilde, Kindly Runechanter"}},{"insert":" , and "},{"insert":{"card-link":"Codsworth, Handy Helper"}},{"insert":". \n\n"},{"attributes":{"bold":true},"insert":"White mana doublers: "},{"insert":"Most of our mana dorks are blue, so to make sure we get the most out of our creature-based ramp in Azorious colors, this deck makes use of white's access to mass untap effects in the form "},{"insert":{"card-link":"Drumbellower"}},{"insert":", "},{"insert":{"card-link":"Reveille Squad"}},{"insert":", "},{"insert":{"card-link":"Dazzling Theater // Prop Room"}},{"insert":" , among others.\n\n"},{"attributes":{"bold":true},"insert":"Mana sinks:"},{"insert":" Because most of our conditional mana dorks can only produce artifact-specific mana, we will be ramping into some big colorless hey-makers such as "},{"insert":{"card-link":"Blightsteel Colossus"}},{"insert":" and "},{"insert":{"card-link":"Cityscape Leveler"}},{"insert":" . In addition to these big win conditions is an equipment package with cards such as "},{"insert":{"card-link":"Excalibur, Sword of Eden"}},{"insert":" and "},{"insert":{"card-link":"Kaldra Compleat"}},{"insert":" to put pressure on the opponent and capitalize off of the commander's ability to fly over enemy blockers. Speaking of which...\n\n"},{"attributes":{"bold":true},"insert":"Commander: "},{"insert":"Several on-theme options were considered for the helm such as "},{"insert":{"card-link":"Rasputin, the Oneiromancer"}},{"insert":" and "},{"insert":{"card-link":"Hargilde, Kindly Runechanter"}},{"insert":". Instead, I settled on "},{"insert":{"card-link":"Raff Capashen, Ship's Mage"}},{"insert":" for three reasons:\n\n"},{"attributes":{"bold":true},"insert":"Tempo: "},{"insert":"Since many of the mana dorks in this deck are themselves artifacts or legendary creatures, the ability to cast these at instant speed allows the deck to flash in its ramp during an opponent's end step and gain immediate access to this mana upon untapping."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Control:"},{"insert":" Granting our historic permanents flash allows us to hold up instant speed interaction such as "},{"insert":{"card-link":"Counterspell"}},{"insert":" and "},{"insert":{"card-link":"Mana Drain"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Winning:"},{"insert":" Raff is a flying body that becomes a win condition after using our mana accelerants to suit him up and swing in for commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection & Insurance"},{"insert":": In addition to a package of mana-efficient counterspells for protecting against boardwipes, the deck also ramps into an array of spendy insurance policies in the form of "},{"insert":{"card-link":"Platinum Angel"}},{"insert":", "},{"insert":{"card-link":"Platinum Emperion"}},{"insert":", and "},{"insert":{"card-link":"Cloudsteel Kirin"}},{"insert":". \n\nHope y'all enjoy my build! I see some awesome decks on this page, so best of luck to everyone! :)\n\n"}]}
1
 avatar
jackhammr avatarjackhammr 3 months
{"ops":[{"insert":"Hey everone,\n\nThis is my Selesnya Self-mill/Reanimator deck using Othelm, Sigardian Outcast as the commander: https://archidekt.com/decks/11331374 \n\nthe main plan is to get as many crop sigil-esque effects into play early game, and start consistently milling yourself every turn in the hopes of turning over one of the finishers like Moonshaker Cavalry, or Craterhoof Behemoth. \n\nTo help support this plan, a lot of the white cards in the deck are focused on untapping effects, allowing you to return multiple creatures from you graveyard each turn. Another potential combo that arises from these untapping effects is the ability to loop creature etb effects as long as you have sac outlets, such as evolutionary leap or altar of dementia. there are also a couple smaller creatures like spore frog that sacrifice themselves for a benefit, allowing for added value by being able to loop with Othelm without any other support pieces. \n\nIn terms of removal, there is a very basic removal package with 2 board wipes, and small amount of targeted removal, but due to creature removal within the deck like bounty hunter or cankerbloom, this low number of removal becomes less of an issue.\n"}]}
1
 avatar
BeislSchmeisl avatarBeislSchmeisl 3 months
{"ops":[{"insert":"Azorious Poison\n\nHi everybody, be"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"tter late than never i suppose. Here's my list:"},{"insert":"\n https://archidekt.com/decks/11238890/deckbuilding_contest_februar_azorious_poison_counters\n\nThere's not much to say about it, the commander is mainly there to draw cards, so that the stream of phyrexian mites and infect/toxic creatures doesn't end. \nOnce everybody has a poison counter or two, use blues ability to proliferate those right up to 10! \n\nI decided to leave the ugly azorious stax cards out of the deck, but i could see that being quite a strong version of it. \n"}]}
1
1...345...31