Suggestion: Remove new game prompt or add more convenient hotkey


{"ops":[{"insert":"Dear Archidekt developers,\n\nI dont know if you actively track \"players played games\", but I must have played hundreds if not more than a thousand games using your playtester. \n\nWhile I think its absolutely great that Archidekt has such rich features to emulate playing paper magic, in practise, I only mouseclick on a card to slam it on the 'board' and press D to draw a card (when I get to another turn) and don't use any other features. This is what effectively allows me to get in tons of games and decktesting in a very small amount of time and why Archidekt is my absolute favorite deckbuilder and playtester.\n\nSome time ago the new game button was changed to prompt you to confirm starting a new game. While I can understand that some players may find it advantageous to prevent them from accidentally deleting their game, for me this is inconvenient. Seeing as that even using the shortkey for a new game provokes this prompt I feel that it unnecessarily slows down playtesting games.\n\nI would kindly ask you if its possible to either:\n\nRemove new game prompt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove new game prompt from shortkey"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you have a new game prompt (that prevents accidentally starting a new game), create a much easier shortcut 'G' instead of cmd G"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhile I agree that changing a platform to cater to the wishes of an individual is bad practise, I like to believe that one of these options would create an overall smoother experience for players looking to optimise going through lots of playtesting.\n\nThank you for creating Archidekt.\n\n\n"}]}
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(Alpha User)
4 months{"ops":[{"insert":"I hear you, and I could imagine that if you're constantly starting games over that needing to click around could be annoying.\n\nHowever, I wouldn't want to remove the confirmation. The reason it's there is to prevent accidents from happening (either mis-clicks, or mis-inputs), and I wouldnt' want to remove it in either case. Someone could be a few turns into playtester and lose their entire progress by fat-fingering ctrl+g when they're shooting for searching their library (ctrl+f). \n\nI will say though, that if you're alread using keybinds, once the prompt pops up after hitting Ctrl+g to start the new game, you can just hit enter to confirm. That way, you don't need to move the mouse at all, and you can interact with the playtester entirely through the keyboard, but it vastly lessens the liklihood of accidents. \n"}]}
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{"ops":[{"insert":"Thank you for your reply.\n\nI guess my problem is the exact combination of a difficult to execute keybind (cmd+g) and having to press enter while still using a mouse for clicking cards (a lot faster than clicking the 1, 2, 3, etc) or having the option to mouse all the way to new game and then again either press enter or click it with the mouse.\n\nJust clicking 'D' 'G'/New Game (without prompts) and mouseclicks would have been ideal for me, but I respect your opinion and I can see why you wouldn't want to change it.\n\nThank you again and keep up the good work!\n"}]}
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