Archidekt Deckbuilding Contest - April 2025 (Locked)

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benthic_druid avatarbenthic_druid 6 months
{"ops":[{"insert":"Voting has concluded!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n🥇 Boomstud\n🥈 jkz\n🥉 rynoman14\n\nEach winner will be contacted via the email associated with their Archidekt account within the next 48 hours. \n\nCongratulations, and thank you to all who participated!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"link":"https://edhrec.com/articles/deckbuilding-contest-finalists-april-2025"},"insert":"https://edhrec.com/articles/deckbuilding-contest-finalists-april-2025"},{"insert":"\n\nUser: jkz\nDeck: Aragorn the Mono Uniter\n"},{"attributes":{"link":"https://archidekt.com/decks/7256787/aragorn_the_mono_uniter"},"insert":"https://archidekt.com/decks/7256787/aragorn_the_mono_uniter"},{"insert":"\n\nUser: Boomstud\nDeck: Niv Rizzet\n"},{"attributes":{"link":"https://archidekt.com/decks/12286933/niv_rizzet"},"insert":"https://archidekt.com/decks/12286933/niv_rizzet"},{"insert":"\n\nUser: rynoman14\nDeck: Haste\n"},{"attributes":{"link":"https://archidekt.com/decks/12270297/haste"},"insert":"https://archidekt.com/decks/12270297/haste"},{"insert":"\n\n----\n\nHello brewers,\n\nThis month, we're getting into the spring cleaning spirit by cutting a color from our decks.\n\nWhat’s The Contest All About?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Working within the parameters of the prompt provided below, construct a decklist with your own creative spin. Three chosen finalists will be awarded store credit to cardsphere.com.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"For April's deckbuilding contest, construct a Commander-legal deck that uses fewer colors than are in the commander's color identity. You may include lands to cast your commander, but spells and abilities must not require the color you're omitting. For example, if you choose to build an Izzet deck with Eshki Dragonclaw as your commander, you cannot include any cards that require green mana to cast or use, but you can include green lands to cast Eshki. As always, decks will be judged on creativity and originality."},{"insert":"\n\nThis contest prompt is inspired by the growing list of commanders that don't require all of their colors to be cast. Commanders like Alesha, Who Smiles at Death, Keruga, the Macrosage, and Jinnie Fay, Jetmir's Second can all helm decks that leave out one color in their identity. Two color decks often have cheaper mana bases, or you might prefer how a deck with fewer colors plays. Some of these commanders also naturally push you to prioritize one color over the others. An Alesha deck with no other red cards can more easily optimize it's mana base to pay for her activated ability. On the other hand, you can build Simic Yasova Dragonclaw to play the rare theft deck without red.\n\nOf course, you can choose any commander for this challenge, not just ones that abridge their own mana costs. This is a great opportunity to push strategies outside of their normal colors while having support from a strong commander. Nethroi, Apex of Death can lead a Selesnya reanimator deck, or a Golgari aggro deck that cheats its smaller attackers into play en masse. Raffine, Scheming Seer could make for an interesting Orzhov or even mono black tempo deck.\n\nPerhaps the easiest route to take is to choose a commander that doesn't need to be cast at all. You can easily build a deck of any color with The Ur-Dragon, and Oloro, Ageless Ascetic has been helming mono white lifegain decks for almost as long as Commander's been around. These commanders tend to be more specific to a creature type or theme, however, so building a creative deck that stands out will be more difficult.\n\nHow To Participate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Brew an EDH/Commander legal deck on Archidekt that satisfies the prompt."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Any unreleased cards spoiled during the contest’s duration are allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silver-bordered and acorn cards, while cool, are not allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digital-only cards (such as those designed for the Alchemy format on Arena) are not allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strictly one deck submitted per user."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nReply to the Archidekt newspost, or submission post on the Archidekt Discord with a link to your deck before "},{"attributes":{"bold":true},"insert":"9:00 pm EST (UTC -5, currently)"},{"insert":" on "},{"attributes":{"bold":true},"insert":"Wednesday, April 9, 2025"},{"insert":" (do not submit the same deck in multiple places).\n\nOnly one submission per user! From the eligible submissions, we'll select three finalists with lists that we believe best embody the spirit of the prompt. Deck descriptions are not required but certainly may provide valuable context!\n\nOn "},{"attributes":{"bold":true},"insert":"Wednesday, April 16, 2025"},{"insert":", we’ll announce three finalists via the Archidekt Discord and a brief article on EDHREC highlighting each deck.\n\nEach finalist will be awarded credit on cardsphere.com. The value of the credit is in US dollars and depends on the finalist's placement in deck upvotes at the end of the week-long polling period:\n\n1st Place Prize - $250"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2nd Place Prize - $150"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3rd Place Prize - $100"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinalists will be contacted via email or Discord (depending on where they submitted) regarding their winnings within roughly 24 hours following the conclusion of voting on "},{"attributes":{"bold":true},"insert":"Wednesday, April 23, 2025"},{"insert":".\n\nPlease note, you must have a Cardsphere account in order to receive your winnings. It's quick and free-- register "},{"attributes":{"background":"#232323","link":"https://www.cardsphere.com/signup?referrer=archidekt_contest"},"insert":"here"},{"insert":" if you don't have an account already!\n\n"},{"attributes":{"background":"#232323","link":"https://archidekt.com/contestRules"},"insert":"Official contest rules."},{"insert":"\n\nIf you have any questions, feel free to ask here, or join our "},{"attributes":{"background":"#232323","link":"https://discord.gg/rYDFFVCmGr"},"insert":"public Discord server"},{"insert":". We look forward to seeing what you all come up with!\n"}]}
Edited 4/24/2025, 1:49:48 AM
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TechnoGaming0 avatarTechnoGaming0 6 months
{"ops":[{"insert":"Sac Without Black"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/12275306/sac_without_black"},"insert":"Sac without Black • (Commander deck) • Archidekt"},{"insert":"\n\n\tBuilding a sacrifice deck without black was definitely a difficult challenge, especially since our commander "},{"insert":{"card-link":"Savra, Queen of the Golgari"}},{"insert":" specifically needs to sacrifice black creatures for her first effect. The green creatures were the easy part, using green creature token generating cards, like "},{"insert":{"card-link":"Scute Swarm"}},{"insert":" and"},{"insert":{"card-link":"Awaken the Woods"}},{"insert":" in combination with token multipliers like "},{"insert":{"card-link":"Doubling Season"}},{"insert":" and "},{"insert":{"card-link":"Parallel Lives"}},{"insert":" to create our sacrifices. \n\tThe sac outlets also were not too difficult as there are a lot of them in colorless, like "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" and "},{"insert":{"card-link":"Relic Vial"}},{"insert":". The deck also uses numerous creatures with "},{"attributes":{"italic":true},"insert":"devour"},{"insert":", like "},{"insert":{"card-link":"Mycoloth"}},{"insert":" and "},{"insert":{"card-link":"Bloodspore Thrinax"}},{"insert":", to gain extra value while sacrificing our creatures. As we sacrifice these green creatures we will be gaining a bunch of life, which is where our payoffs"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" come in, like "},{"insert":{"card-link":"Blossoming Bogbeast"}},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" and "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":". \n\tThe most interesting part of the deck are the black creatures, where instead of casting them we create black creature tokens through cards like "},{"insert":{"card-link":"The Hunger Tide Rises"}},{"insert":" and "},{"insert":{"card-link":"Cellar Door"}},{"insert":" as well as cards with "},{"attributes":{"italic":true},"insert":"living weapon, "},{"insert":"like "},{"insert":{"card-link":"Flayer Husk"}},{"insert":" and "},{"insert":{"card-link":"Mortarpod"}},{"insert":". \nThe deck makes your opponents sacrifice their creatures while you gain life waiting for the perfect moment to sac a large amount of creature and win out of nowhere.\n\n"}]}
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Inkbendy7789 avatarInkbendy7789 6 months
{"ops":[{"insert":"i made tamiyo, a simic commander as a mono blue commander https://archidekt.com/decks/10624610/mono_blue_control\n"}]}
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k4zlk avatark4zlk 6 months
{"ops":[{"attributes":{"bold":true},"insert":"Bunch of warriors dressed in black and red."},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"link":"https://archidekt.com/decks/12304957"},"insert":"https://archidekt.com/decks/12304957"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Head empty. Play warrior. Attack. Make warrior. Repeat."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n Basically it's a 100 euro budget Najeela, the Blade-Blossom warrior tribal but in rakdos. Playing rakdos allows you to save money on a mana base and play some suboptimal warriors. This is an aggro deck with low curve, ideal for those last games of the day when no one has any desire to think.\n"}]}
Edited 4/4/2025, 3:31:10 PM
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{"ops":[{"insert":"Mahadi Goes Monoblack! Be mean and make a ton of money doing so."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nImagine doing all the cool things monoblack can do (well, cool for you at least), and being rewarded at the end of each of your turns for it! We'll create a bunch of creature tokens for ourselfs ("},{"insert":{"card-link":"Crowded Crypt"}},{"insert":", "},{"insert":{"card-link":"Jadar, Ghoulcaller of Nephalia"}},{"insert":", "},{"insert":{"card-link":"Ophiomancer"}},{"insert":", etc), but for our opponents as well ("},{"insert":{"card-link":"Slaughter Specialist"}},{"insert":" ,"},{"insert":{"card-link":"Tombstone Stairwell"}},{"insert":"), sacrifice or kill as much as possible for value, drain our opponents while doing it ("},{"insert":{"card-link":"Mirkwood Bats"}},{"insert":" FTW), and at the end of the day be able to cast expensive and very cool black creatures that will continue to generate value ("},{"insert":{"card-link":"Abhorrent Overlord"}},{"insert":" , "},{"insert":{"card-link":"Overseer of the Damned"}},{"insert":").\n\nhttps://archidekt.com/decks/12305965\n\n\n"}]}
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Westoneo avatarWestoneo 6 months
{"ops":[{"insert":"5 Color Jodah, but with no color"},{"attributes":{"header":1},"insert":"\n"},{"insert":"https://archidekt.com/decks/12286371/jodah_colorless_spells_april_challenge\n\nWhen I first saw this challenge, I knew I had to do a 5 color commander, and play \"Oops all Colorless.\" I decided to run Jodah, Archmage Eternal to use the ability to change the mana cost for big artifact creatures or eldrazis. I used scryfall to get as many cool big spells, then got a bunch of mana rocks to activate Jodah's ability. I am also using fairly normal 5 color land base because my goal of the deck is to cast my commander, use it's ability to \"Cheat stuff out,\" and win with big things early. I put it as bracket 4 because I never made one of those decks before and I think it is a little to powerful to play in bracket 1-3 games.\n\nNote: This is my first Archadeck challenge deck. I am still new to deck building, so If you guys has any tips and tricks, I would be happy to read them. I have NOT built this deck so I don't really know how it works. I am missing card draw and some removal, but my goal is to learn more about deck building and how to improve. Thank you for listening!"},{"attributes":{"header":3},"insert":"\n"}]}
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Karlthulhu avatarKarlthulhu 6 months
{"ops":[{"attributes":{"bold":true},"insert":"Eivor, Overencumbered - Colorless Equipment Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/12296457/over_encumbered_eivor"},"insert":"https://archidekt.com/decks/12296457/over_encumbered_eivor"},{"insert":"\n\nEivor naturally supports an equipment-based build, so I thought — what if we took that to the extreme? What if "},{"attributes":{"bold":true},"insert":"every single nonland, non-commander card was an Equipment"},{"insert":"? And by extension, red and white is completely omitted, making it a colorless deck.\n\nEnter: "},{"attributes":{"bold":true},"insert":"Eivor, Overencumbered"},{"insert":" — a deck that leans into the trope of hoarding all the loot (in this case equipment) you find in an RPG.\n\nEquipment-as-Creatures"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Without access to traditional creatures, the deck relies on cards with the "},{"attributes":{"bold":true},"insert":"Living Weapon "},{"insert":"keyword, cards that create creature tokens on ETB and attaches the equipment immediately. "},{"attributes":{"bold":true},"insert":"Harvest Hand"},{"insert":" add flavor and utility by transforming into Equipment upon death. Others, like "},{"attributes":{"bold":true},"insert":"Captain’s Claws"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Sigiled Sword of Valeron"},{"insert":", generate creature tokens when the equipped creature attacks, which we want to do with Eivor anyway. "},{"attributes":{"bold":true},"insert":"Fishing Pole "},{"insert":" is perfect for the deck since Eivor has vigilance, so she won't tap when attacking, making it possible to create a 1/1 fish every round.\n\nEquipment-as-Instants"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We can't play instants, so instead, the deck includes five "},{"attributes":{"bold":true},"insert":"flash-speed Equipment"},{"insert":" that act as pseudo-instants, providing protection:\n"},{"attributes":{"bold":true},"insert":"Silver Shroud Costume, Mithril Coat, Grifter's Blade, Hidden Blade "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Quick-Draw Dagger."},{"insert":"\nThey let you react to removal, bluff an ambush, or protect your Eivor mid-combat.\n\nOther Equipment Functions"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw"},{"insert":": Sword of Fire and Ice, The Aetherspark, and Adaptive Omnitool provide the necessary card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":": From "},{"attributes":{"bold":true},"insert":"Goldvein Pick"},{"insert":" to "},{"attributes":{"bold":true},"insert":"Sword of the Animist"},{"insert":", theres equipment that create treasure tokens or fetches lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection"},{"insert":": Gear like "},{"attributes":{"bold":true},"insert":"Darksteel Plate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Thran Power Suit"},{"insert":" keeps Eivor (or her tokens) alive and deadly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Edited 4/4/2025, 8:38:05 PM
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BBSCP avatarBBSCP 6 months
{"ops":[{"insert":"Surprise Clankers-A Colorless Artifact Token Deck with an Esper Commander? More likely than you may think..."},{"attributes":{"header":1},"insert":"\n"},{"insert":"https://archidekt.com/decks/12289773/suprise_clankers\n\nMarneus Calgar's ultimate strategy is to lead an army of artifact tokens right into the battle! Why cut out just one color? y̸̠̅̊̚o̴̩͙̦̟̠̘̳̘͍͂́́̉͗͘͘ͅu̶͈̳̻̩̯͉͙͊̇̎́͊̈̚͜r̴͉̘͖̬͇͓̼̤͗̋ ̸̙̺̌͐f̶̧͚̘͔̯̖͍̃̊̇͆̀͝l̸͎̱̺͂e̵̟̫͋̓̆̾s̸̢͇̖̪̝̫͎̈́̌̃̌̑͋͒̎͗̚h̴̡̲̣̜̟̑͠ ̸̨̡̛͓̗̭͇̞̦̼̀̌̈́͗̏b̶̢͎͇̫̽͆̉̿́̆͝e̷̡̡͉͍̞̲̝͗̔̊͝t̸̗͕̗̗͊͑͑́͘͝͝r̴̻̱̥͔͈̯͆͛̎͗a̸̜̭͉̰͔̋̐̾̌̚͜y̵̩̐̈̇̐̀s̶̨̙̥̮̥͎̹̞̤̠̓͝ ̵̨̨̘͍̞͇̘͙͔̄̊͊̓́̀́͘̚y̷͕̖͑͒̽̅ỏ̶͚͈̰̯̟̲͉͐̊̋̅̀̈́͝͠u̶̡̩͓̰̬̙͚̤͈͒̌̕͜,̶̛̛̙̤̖̠̲̦̱̲͍̅̈́͊͒͑̀̾͗͜ ̴̛̻͇̗̀̓̊͑͋̋͌͜t̵͕̩̥͓͊́́͊̔́̒̿̕á̷̡̗͇̰̬͖̓͗k̶̛̻̥͐͊͒̓̆̀͋͋ẹ̵͖̼̩͚̪͐͌̆̇̂̚͝ ̶̛̣̦̈́͗͗̐̑͌̉o̴̧̼̫͓̻͉̍̍̿̿͜͝f̷̢̧̗̰͍̘͕̅̆͋͋̄͠f̵̥̎͌͊̇͆̓̈́̕ ̶͓̬̩̱̫͖́͑̏̈́̃͗̂̾̈͠ỵ̶̢̰͔͙͙͔̯̈̕ͅō̸̥̹͎̗̻̿̓ǚ̴̢͚̖͕̙̜̺͉̽͆̕͜͝r̶̡͕͋̍͂̆̍̔̌̄͘ ̵̡͛̊̀̔͘͘͝s̴̳̯͆̈́̍̂̔̍͗k̷̭̤͙͕͐̈̽̊͗̚i̵̗̺͎̺̯̓̔́̓́̊̅͊̈́͗ń̷̢̮̭̱̙̥͓͕̱̌̏̚͜͠ become a colorless deck!\n\n"},{"attributes":{"underline":true},"insert":"Overall Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ramp-using classic artifact staples like sol ring, thought vessel, solemn simulacrum, and high value late game ramp like blinkmoth urn to stay on top of mana generation and get your commander out quickly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tokens-spawn out as many tokens as quickly! Classic generators like myr turbine, mishra's self-replicator, and genesis chamber start generating lots of tokens early game, triggering large amounts of card draw with our commander! Larger generators towards later game, like myr battlesphere and wurmcoil engine, can start putting a game to bed quickly!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Marneus Calgar ensures continuous card draw and card advantage to keep pressing the advantage with your clanker army. He also offers a mana sink with his ability, useful for cards like blinkmoth urn and other absurd mana generators."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slow burn finishers like Psychosis Crawler will compound over time, constantly dealing damage to opponents as your deck just properly functions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Want to finish the game quickly? Cards like darksteel juggernaut and graaz, unstoppable juggernaut allow you to plow through your opponents quickly, whereas diviner's wand turns your commander into a lethal threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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Oneironautic avatarOneironautic 6 months
{"ops":[{"insert":"i decided to use a jeskai commander who makes cycling cards cheaper and rewards you for drawing, building an azorius tokens deck that uses cycling to dig for key combo pieces as well as keeping your hand full of control https://archidekt.com/decks/12304831/azorius_cycling_for_contest\n"}]}
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tpj avatartpj 6 months
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/12304012/april_2025_colorless_teshar_value"},"insert":"Colorless Teshar, Ancestor's Apostle"},{"insert":"\n\nWhile absolutely a combo commander, I was interested in playing "},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":" as an Artifact Value re-animator. Each time we cast a Historic spell (in our case, nearly always an Artifact), we get back a creature with mana value 3 or less. So, the deck has been loaded with Historic cards. Of our non-lands (62 plus Teshar), all but 6 are Historic. Of those six, 3 are able to be reanimated by Teshar's ability.\n\nThe crux of the strategy is playing artifact creatures, and sending them to the graveyard with a Sacrifice Outlet ("},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" and "},{"insert":{"card-link":"Arcbound Ravager"}},{"insert":" , or "},{"insert":{"card-link":"Scrapyard Recombiner"}},{"insert":" , which has 14 targets in the deck), and bringing them back with either Teshar or one of the usual suspect recovery cards ("},{"insert":{"card-link":"Myr Retriever"}},{"insert":" , "},{"insert":{"card-link":"Junk Diver"}},{"insert":" , or "},{"insert":{"card-link":"Scrap Trawler"}},{"insert":" ).\n\nCreatures in hand are made cheaper by "},{"insert":{"card-link":"Jhoira's Familiar"}},{"insert":" or "},{"insert":{"card-link":"Foundry Inspector"}},{"insert":" (or maybe even "},{"insert":{"card-link":"It That Heralds the End"}},{"insert":"). As well as being made stronger by It, "},{"insert":{"card-link":"Steel Overseer"}},{"insert":" , "},{"insert":{"card-link":"Chief of the Foundry"}},{"insert":" , and (at the "},{"attributes":{"italic":true},"insert":"top"},{"insert":" end, "},{"insert":{"card-link":"Kozilek, the Broken Reality"}},{"insert":" ). "},{"insert":{"card-link":"Nettlecyst"}},{"insert":" , or "},{"insert":{"card-link":"Adaptive Omnitool"}},{"insert":" can give one of our creatures a large boost, and with Teshar, each beings back a creature which it can then equip.\n\nOnly 8 (plus Teshar) of the non-land cards cannot be given "},{"attributes":{"italic":true},"insert":"flash"},{"insert":" by "},{"insert":{"card-link":"Shimmer Myr"}},{"insert":" , and those 8 can receive it from "},{"insert":{"card-link":"Skittering Cicada"}},{"insert":", so we can play our cards on our opponents' turns. With "},{"insert":{"card-link":"Unwinding Clock"}},{"insert":" we can be a bit more aggressive, allowing us to go on the offensive on our turn, then get those creatures \"back\" on our opponents' turns. Steel Overseer can place extra +1/+1 counters, or we can use our mana-rock/creatures to further ramp.\n\nThat ramp package consists of roughly 15 cards which will help us get into our bigger creatures. Eleven of these are creatures themselves and receive the benefits of our anthem effects (and some of them can be searched by the Scrapyard Recombiner). The other four are the classic "},{"insert":{"card-link":"Sol Ring"}},{"insert":", as well as "},{"insert":{"card-link":"Mind Stone"}},{"insert":" and "},{"insert":{"card-link":"Hedron Archive"}},{"insert":", which we can trade in for extra cards when we need them.\n\n"},{"insert":{"card-link":"Mystic Forge"}},{"insert":" and "},{"insert":{"card-link":"War Room"}},{"insert":" help us dig through our deck if we need removal ("},{"insert":{"card-link":"Meteor Golem"}},{"insert":", "},{"insert":{"card-link":"Duplicant"}},{"insert":", or "},{"insert":{"card-link":"All Is Dust"}},{"insert":" [Which we nearly completely dodge]) or try to find our game enders (The aforementioned Kozilek, or either "},{"insert":{"card-link":"Ulamog, the Ceaseless Hunger"}},{"insert":" or "},{"insert":{"card-link":"Ulamog, the Defiler"}},{"insert":", and the newest "},{"insert":{"card-link":"Ugin, Eye of the Storms"}},{"insert":"). \n\nFinally, our lands consist of a handful of "},{"insert":{"card-link":"Plains"}},{"insert":" as our basic of choice. We can get mileage out of the Urza's lands and "},{"insert":{"card-link":"Shrine of the Forsaken Gods"}},{"insert":". "},{"insert":{"card-link":"Blinkmoth Nexus"}},{"insert":" and "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" both act as artifact creatures if we don't need them for lands. As well as surveilling lands "},{"insert":{"card-link":"Conduit Pylons"}},{"insert":" and "},{"insert":{"card-link":"Hidden Grotto"}},{"insert":" which can start our reanimation train.\n\nA little bit of Modular, a little bit of Eldrazi, Teshar helms this deck with an eye towards gaining extra value out of plays that already provide you with positive value. While combo lines exist, (and a few mono-white cards would improve this decklist), my Teshar deck doesn't exist to exploit them, but rather grind out games with resiliency. Thank you for taking the time to read.\n"}]}
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donuteveryday avatardonuteveryday 6 months
{"ops":[{"insert":"Glarbifacts! \n\nhttps://archidekt.com/decks/12304770/glarbifacts\n\nGlarb lets you top deck your way into your favorite artifacts and the deck gives you a fun resource loop to continually dig into your graveyard to keep your best cards on the battlefield. \n"}]}
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simong avatarsimong 6 months
{"ops":[{"insert":"{G}luten-Free Landfall"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/12273591/contest_april_glutenfree_landfall"},"insert":"[Contest April] {G}luten-Free Landfall • (Commander deck) • Archidekt"},{"insert":"\n1. Idea"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When I think of leaving out a color of my commanders Deck identity, I think about dropping the most obvious one to keep. Inspired by one of the more recent episodes of the EDHRECast, which highlighted how many Landfall strategies heavily rely on the color green, I decided to do the exact opposite and build a Landfall deck without using the color green even if the commander technically could. We're also staying in Bracket 2 to highlight the novel synergies of the deck without relying on powerful gamechangers, however a few staples may still be used :)\n\n2. Implementation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Falling Lands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In order to still get as many Landfall triggers per turn as possible, we rely on multiple synergistic mechanics:\n"},{"attributes":{"bold":true},"insert":"Fetchlands"},{"insert":": Each fetchland essentially gives 2 Landfall triggers, which is why we run 20 of them. We also run "},{"attributes":{"italic":true},"insert":"Urborg "},{"insert":"and "},{"attributes":{"italic":true},"insert":"Yavimaya "},{"insert":"so our Fetchlands may still tap for mana, so we can save them up for when we either want a lot ofLandfall triggers at once or have access to a mass reanimation spell such as "},{"attributes":{"italic":true},"insert":"Second Sunrise. "},{"insert":"Speaking about mass reanimation..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":" Reanimation"},{"insert":": White tends to be pretty good at getting cards back from the graveyard. Some of them don't even specify a permanent type and instead come with a restriction on timing or mana value, but either way they allow us to get our fetchlands from the grave right back onto the field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Catch-up Ramp: "},{"insert":"Probably the most common way of land ramp outside of green. A lot of it comes attached to creatures which is a great fit to our decks overall strategy of going wide. Honorable mentions go out to the Lotus Lands which not only enable catch-up ramp but also send reanimation targets back to the grave and Surveyor's Scope, which we can crack in response to a fetchland's ability to essentially have one land less when the scope resolves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nThe rest of our decks strategy - admittedly - is much less novel as it fits much better into whites identity. However I'd still like to highlight a few synergistic favorites of mine:\nWiping Boards Asymmetrically"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We are quite invested into mass reanimation spells already due to our Landfall shenanigans. This enables us to invest hard in cheap, symmetrical Board Wipes for interaction as the odds are pretty good for our board to survive it. The board wipes also buy us a few more "},{"attributes":{"bold":true},"insert":"much needed "},{"insert":"extra turns of time, as our deck loves to setup big plays where we can crack multiple fetchlands at once. Unfortunately the reanimation only works on non-token creatures.\nCards such as "},{"attributes":{"italic":true},"insert":"Selfless Sprit"},{"insert":", "},{"attributes":{"italic":true},"insert":"Clever Concealment"},{"insert":" , "},{"attributes":{"italic":true},"insert":"Eldrazi Monument"},{"insert":" and the popular "},{"attributes":{"italic":true},"insert":"Teferi's Protection"},{"insert":" serve as an additional insurance for our boardwipes to stay exclusively one-sided.\n\nGoing Wide"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We are overwhelming our opponents with quantity instead of quality and "},{"attributes":{"bold":true},"insert":"we are gonna have the mana to support it"},{"insert":". Our suite of cheap creatures not only includes a bunch of catchup-ramp cards, but also reliable draw engines, as we need a lot of value to maximize the profit from our manabase, which is where double dip into our set of reanimation cards. Quite a few of those have a restriction in mana value, which does matter less when most of your deck consists of cheap creatures. Allowing our \"ramping\" reanimation spells to double for a burst of extra value in the lategame when ramp is not needed anymore is a really nice feature that results in much less dead draws. In addition to all that, creating creature tokens turns out to be the most popular mono-white Landfall ability.\n\n3. Summary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Essentially, this is a mono white go wide Landfall deck that deliberately skips green in order to find novel ways to drop a lot of lands regardless. We do so by combining fetchlands with mass reanimation spells, the latter of which is also working great with our go wide strategies and plethora of hopefully onesided boardwipes. If i had to nitpick anything it would be the fact that we can't run "},{"attributes":{"italic":true},"insert":"Awaken the Woods "},{"insert":"and that the mass reanimation spells don't work on our tokens. I hope this deck managed to inspire you to try something similar nevertheless!\n"}]}
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ichik avatarichik 6 months
{"ops":[{"insert":"Monored Ognis, because nothing says haste as much as Monored\nhttps://archidekt.com/decks/12303675/third_try\n"}]}
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sam_iry123 avatarsam_iry123 6 months
{"ops":[{"insert":"I built a combo deck in Izzet using Rootha, Mercurial Artist, to copy high tide, which works because it is mono-blue. and its fun because I think it is high time that I built a high tide deck.\n"},{"attributes":{"link":"https://archidekt.com/decks/12286532/rotha_i_think_its_high_time"},"insert":"https://archidekt.com/decks/12286532/rotha_i_think_its_high_time"},{"insert":"\n"}]}
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Raksha avatarRaksha 6 months
{"ops":[{"insert":"Valentin, Dean of the Root"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nVoltrons should be easy to cast, help survive until your enemys are dead and help you in exact this task. "},{"insert":{"card-link":"Valentin, Dean of the Vein // Lisette, Dean of the Root"}},{"insert":" is the fusion of all this things and some incidental graveyard hate (should be mentioned in rule 0)\n\nFor quite some while now i play this as my Voltron deck and the lifegain really helps to buffer some life totals. This way you never have to hold back attacking people. The additional menace keeps making him unblockable easy with "},{"insert":{"card-link":"Familiar Ground"}},{"insert":" effects and as always this way player removal is the best removal. The low mana cost is also a seldom example in which "},{"insert":{"card-link":"Opal Palace"}},{"insert":" can be really helpful against a setback.\n\nhttps://archidekt.com/decks/12302827/valentin_dean_of_the_root\n"}]}
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VybeCheck avatarVybeCheck 6 months
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/12283032"},"insert":"The Most Colorful Deck in the World"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe color I have chosen to omit is . . . colorless! Every creature and spell in this deck (sans commanders) does not use colorless in its casting cost! The core theme of the deck is "},{"insert":{"card-link":"Soul Warden"}},{"insert":" type effects, giving you life to feed into "},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":" and giving your saprolings from "},{"insert":{"card-link":"Tana, the Bloodsower"}},{"insert":" a bigger board state impact. This deck also gets to unabashedly run my favorite type of cards - charms! Often in regular commander decks their flexibility is not worth the high color cost of inclusion, but they are perfect for a sans-colorless deck since you have so few 'best in class' cards. \n\nI am bending the rules slightly, as I included cards like "},{"insert":{"card-link":"Trostani, Selesnya's Voice"}},{"insert":" and "},{"insert":{"card-link":"Dina, Soul Steeper"}},{"insert":" which do have colorless in their activated abilities, but since those abilities are functionally irrelevant to the reason I am running the card I still included them. I don't think it would be difficult to replace them if that was needed, but I am choosing to just ignore that part of the cards textbox (so that I have a drain effect and an extra soul sister or two).\n\nThis deck is "},{"attributes":{"italic":true},"insert":"not"},{"insert":" budget friendly simply because it is so pip intensive. Cards that generate a single color of mana are really awkward to work around given that you need all four colors of mana almost every turn. \n\nVery fun deck-building restriction to work around!\n"}]}
Edited 4/4/2025, 7:13:51 AM
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