
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/13193503/kykar_anthems?sort=cmc&stack=multiple"},"insert":"https://archidekt.com/decks/13193503/kykar_anthems?sort=cmc&stack=multiple"},{"insert":"\nHello! I would love some feedback and card suggestions for a deck I'm working on.\n\nIt's a pretty focused Kykar anthems list; Cast anthems to summon and pump fliers, then attack and draw cards with [[Coastal Piracy]]-effects.\n\nI'd like to add some more interesting cards, or interesting interactions. Also considering adding some haste enablement so it can start drawing cards faster. Will probably cut some anthems since you can always draw into more\n"}]}
Edited 5/19/2025, 2:43:10 PM
1

{"ops":[{"insert":"The concept is solid. You have enough lands and veggies. You're going to be super dependent on Kykar, so I recommend cutting "},{"insert":{"card-link":"Curiosity"}},{"insert":" and its equivalents to add more protection effects for your commander. Spells that exile until end of turn or phases out as get around the most types of removal.\n"}]}
2

{"ops":[{"insert":"You're going to be super dependent on Kykar, so I recommend... [adding] more protection effects for your commander."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"That's a good point. The deck is very dependent not just on making tokens on cast, but specifically those evasive white creature token fliers. Protecting Kykar is important. That is the reason for having a mostly counter-magic interaction suite; it doubles as protection. I went ahead and added all the counterspells to the \"protection\" category, giving a total of eight.\n\nEight protection spells is a decent amount, but we can do better. Let's add some more!\n\nI'm less inclined to remove the Curiosities as I believe they are important for getting the engine started. Again, you can always draw into more anthems. But you can't anthem into more draw!\n\nSeeing as we wanted more haste enablement in addition to protection, how about adding the boots? "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" and "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" . We can remove some of the anthems that have anti-synergy with the deck:\n"},{"insert":{"card-link":"Invasion of Belenon // Belenon War Anthem"}},{"insert":" is slow and requires attacking the battle, instead of a player. This means we don't draw cards, which feels bad.\n"},{"insert":{"card-link":"Lifecraft Engine"}},{"insert":" is just a three-mana anthem with no other upside; crewing brings us down an attacker just to gain one attacker. Not great.\n\n- Invasion of Belenon\n- Lifecraft Engine\n+ Lightning Greaves\n+ Swiftfoot Boots\n\nWhat do you think of that, John?\n"}]}
Edited 5/19/2025, 3:08:20 PM
1
{"ops":[{"insert":"I'll add my thoughts in addition to John and Silver's comments (I played "},{"attributes":{"link":"https://moxfield.com/decks/2GKbIMZsbkq88wJv1Bu5pA"},"insert":"this Kykar list"},{"insert":" years ago but recently was "},{"attributes":{"link":"https://moxfield.com/decks/vu9y4dgmmUuio1vYmDZHhA"},"insert":"brewing it again"},{"insert":" with newer cards)\n\nI don't like: "},{"insert":{"card-link":"Force of Virtue"}},{"insert":" "},{"insert":{"card-link":"Curiosity"}},{"insert":" ("},{"insert":{"card-link":"Combat Research"}},{"insert":" is a maybe, really only b/c it gives marginal ward) "},{"insert":{"card-link":"Emblem of the Warmind"}},{"insert":" "},{"insert":{"card-link":"Goblin Oriflamme"}},{"insert":" "},{"insert":{"card-link":"Serra's Blessing"}},{"insert":"; I'd cut 1-2 of ("},{"insert":{"card-link":"Honor of the Pure"}},{"insert":", "},{"insert":{"card-link":"Rally the Ranks"}},{"insert":", and "},{"insert":{"card-link":"Radiant Destiny"}},{"insert":") and 1-2 of ("},{"insert":{"card-link":"Berserkers' Onslaught"}},{"insert":", "},{"insert":{"card-link":"Rage Reflection"}},{"insert":", and "},{"insert":{"card-link":"True Conviction"}},{"insert":")\n\nI'd suggest more cheap cantrips or protection (i.e. "},{"insert":{"card-link":"Loran's Escape"}},{"insert":", "},{"insert":{"card-link":"Brave the Elements"}},{"insert":", "},{"insert":{"card-link":"Surge of Salvation"}},{"insert":", "},{"insert":{"card-link":"Shore Up"}},{"insert":", "},{"insert":{"card-link":"Slip Out the Back"}},{"insert":") to generate your token army; as is, it looks like you'll get maybe 1-2 spirits per turn. \nI like "},{"insert":{"card-link":"Battle Hymn"}},{"insert":" as a huge ritual\n\nI'd also suggest more interaction for your opponents; I see just "},{"insert":{"card-link":"Earthquake"}},{"insert":" and "},{"insert":{"card-link":"Magmaquake"}},{"insert":" (and the counterspells, but those are likely more used as protection for your bird, er, I mean board ;) ). Either one-sided, like "},{"insert":{"card-link":"Mizzium Mortars"}},{"insert":", or even "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" / "},{"insert":{"card-link":"Day of Judgment"}},{"insert":" aren't too bad b/c you can convert all your spirits into mana so you (hopefully) are still rebuilding the turn that you're wrathing. \n\nGood luck!\n"}]}
1

{"ops":[{"insert":"Nice to see someone who's played Kykar! Thanks for the feedback - I made all the changes you suggested. \n\nLooking at your list also inspired me to play some more red spells.\n\nHow does the new deck play?\n"}]}
Edited 5/25/2025, 5:48:00 AM
0

{"ops":[{"insert":"Deck looks like a lot of fun, I think perhaps have some board wide protection could be nice. Something like Flawless Maneuver, Dust Beyond Death, or even a Boros Charm.\nIf you want some interesting interaction, I'm always a fan of cards like Wrong Turn and Modify Memory as \"removal\" spells that double as political tools.\n"}]}
1

{"ops":[{"insert":"Modify Memory is a funny card. My playgroup would cry about it so hard.\n\nInterestingly, that card would completely fuck over my Kykar deck if used *against* it. Part of the reason I'd rather play a counterspell than something that grants board wide indestructible\n"}]}
Edited 5/25/2025, 6:10:17 AM
0