EDH/Multiplayer/Niv-Mizzet: Glory to the Firemind

 avatar
{"ops":[{"insert":"Hi guyz! This is the decklist I run for Multiplayer EDH's battles with my friends. \n"},{"attributes":{"link":"https://archidekt.com/decks/180932#Niv-Mizzet,_Parun"},"insert":"https://archidekt.com/decks/180932#Niv-Mizzet,_Parun"},{"insert":"\nDo you've some suggestion?\n\n"},{"attributes":{"underline":true},"insert":"This thred can be used about the discussion of "},{"attributes":{"underline":true,"bold":true},"insert":"all"},{"attributes":{"underline":true},"insert":" decklists (mine and yours) about Niv-Mizzet and its various forms (the "},{"attributes":{"underline":true,"link":"https://gatherer.wizards.com/Pages/Card/Details.aspx?name=niv-mizzet%2C%20parun"},"insert":"Parun"},{"attributes":{"underline":true},"insert":" one, the "},{"attributes":{"underline":true,"link":"https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=456216"},"insert":"Firemind"},{"attributes":{"underline":true},"insert":" one, etc.)"},{"insert":"\n"}]}
Edited 8/27/2019, 10:01:57 AM
0
 avatar
{"ops":[{"insert":"So the only question I have is what's the win condition? It could be that I'm just not seeing those kinds of cards, but I feel like this deck is going to struggle late game. It might durddle a bit to eek out a win, but I'm not seeing how this could actually win games besides playing a few extra turn spells, and Niv-Mizzet damage (though you do have some deal damage to face spells which would work nicely). \n\nSecondly, and this might depend solely on your meta, I feel like you're just gonna be open to getting smacked by creatures. With only 5 creatures in the deck, and no way to tax attacking creatures, your only other option is to control what's hitting the board. I just don't know if that's enough to keep yourself around long enough to pull out a card advantage victory. \n\nLike I said, I could be missing some stuff. I've only just thumbed through the deck. But I'd be curious to hear your opinions on my thoughts!\n"}]}
1
 avatar
prextor avatarprextor 5 years
{"ops":[{"insert":"I agree, the lack of creatures might be a little bit dangerous in a respective meta. For a fix I would recommend "},{"insert":{"card-link":"Chasm Skulker"}},{"insert":", "},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" or "},{"insert":{"card-link":"The Locust God"}},{"insert":".\n"}]}
1
 avatar
{"ops":[{"insert":"Hi! So.. I've updated the decklist yesterday. The strategy is not based on pure-card-advantage, but on control board while keeping pieces for the combo to win the game. The combos are:\n-Isochron Schepter+Dramatic Reversal+Niv for infinite mana and \"infinite\" damage (based on the cards that are actually in the deck when the combo start and that's why I run spells like Day's Undoing and Echo of Eons);\n-Curiosity/Ophidian Eye+Niv for infinite damage and infinite card-draw;\nThese combos are supported by some tools like Basilisk Collar for life gain and board control (Niv's deatouch just kill almost everything on the board) and Jace, Wielder of Mysteries for an alternative win con in case I had finished my reshuffle stuffs (Undoing and Echo). \n\nDo u think that running 36 lands (with lesser tap lands than before) plus 7-8 stones Is greater than 38-39 lands and less stones? \n"}]}
0
 avatar
Yay784 avatarYay784 5 years
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/159260#control"},"insert":"https://archidekt.com/decks/159260#control"},{"insert":"\nThis is my decklist, there are definitely restrictions due to budget concerns but I think it works out. The goal of the decks are similar (chucking counterspells and controling the board), however I'm running more pillow forty cards to survive longer.\n"}]}
0
 avatar
{"ops":[{"insert":"I really, really like Smoke. In a creature based meta is nuts. I like what you have done with a restricted budget. Thanks for show me your decklist, I've never had seen Smoke before (or I've just forgot it).\n"}]}
0
 avatar
{"ops":[{"insert":"The lack of creatures depends on the meta. Generally, I prefer to run more mass removal for early and mid-late game like Pyroclasm, Blasphemous Act, ecc. I am goint to fit in the deck some rituals like Desperate Ritual and Pyretic Ritual, because they permit me casting Niv on tun 4 (or few turn before the 6th) or, in the case we draw it before Niv has been casted, the transform into a cycling mana generator that could fine work with Past in Flames for give me an explosive turn with Niv on the board. What do u think about rituals? What would u remove for them?\n"}]}
0