First Time Spell Slinging, advice on deck

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Gritmofat avatarGritmofat 45 days
{"ops":[{"insert":"Have wanted to do izzet for awhile, but I know that storming off can be annoying/boring for other players. So wanted to focus on casting 2 spells a turn and that way it won't be too much going on and I can swing with dragons. What do I need to add to power this up? Should I add some storm options?\nhttps://archidekt.com/decks/14813898/eris_roar_of_the_2nd_spell\n"}]}
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sram1337 avatarsram1337 43 days
{"ops":[{"insert":{"image":"https://i.imgur.com/SvejAza.png"}},{"insert":"\nHey man love the idea of trying to fix the storm problem by just casting two spells per turn. I'll echo what John said: I think you should have some more one drop instants/sorceries. But even before that, in order to get this deck working better, really think about what your game plan is.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I believe your game plan should be to get a one cost, a two cost, and a 3 cost spell in your graveyard by turn 3, so that by turn 4 you can drop your commander. After that, it would be nice if you could cast 4 spells per round to get two dragons.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Setup (turns 1-3"},{"insert":"): Get instants/sorceries in the graveyard. Dig for engine pieces"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast Commander (turn 4)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Assemble an Engine (turns >=5):"},{"insert":" Cast tons of spells, attack with dragons "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRemember your commander's ability can trigger each turn, not just on your turns. So you can leverage that on your opponent's turns. You'll get two Dragons every round instead of just one.\n\nPhase 1: Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"So assuming the goal is to get your commander down by turn 4, what should we be doing on turns 1 through 3? Obviously casting spells and getting cards into the graveyard, but what spells help us here? Surveiling, cantrips, and "},{"insert":{"card-link":"Tormenting Voice"}},{"insert":" type effects are great for filling the yard and they have the added advantage of letting us dig through our deck (this becomes important later.)\n\nHere are some good <4 mana options:\n"},{"insert":{"card-link":"Confounding Riddle"}},{"insert":" - puts cards in the graveyard. Doubles as removal/protection. Doesn't net us a card, but isn't negative card advantage when we play it either. Great on turn 3 to make sure we have cards in the yard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Murmurs from Beyond"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Moment of Truth"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dangerous Wager"}},{"insert":" - i think you'll be casting so many spells, you'll be able to play this with an empty hand often enough"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Frantic Search"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thrill of Possibility"}},{"insert":" - instant speed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Faithless Salvaging"}},{"insert":" - technically negative card advantage, but has rebound so you get a free spellcast on your next turn. Just need to cast one more that turn to get a dragon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These are good for setting up in turns 1-3. Now how about after we cast the commander?\n\nPhase 2: Cast Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nPhase 3: Assemble an Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"After playing our commander, we then want to start casting a bunch of spells. This will get us dragons to attack with. The issue though, is that casting a bunch of spells requires a bunch of cards and mana. In order to get the cards, we can play card draw, but if we just play traditional draw spells that will also require a bunch of mana.\n\nHow can we draw lots of card, while avoiding having to pay a bunch of mana for them? Ideally by leveraging our exising game plan of attacking with evasive dragons. The best way I know how to do it is with "},{"insert":{"card-link":"Coastal Piracy"}},{"insert":" effects. Wizards has recently started printing more of these and they are by far my favorite way to draw cards. \n"},{"insert":{"card-link":"Bident of Thassa"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Coastal Piracy"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Indomitable"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Grazilaxx, Illithid Scholar"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Enduring Curiosity"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bottomless Pool // Locker Room"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ultimecia, Temporal Threat"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you can get three Dragons on board with one of these, suddenly you're drawing three cards every turn for *free*. The fact that they're free is very important, because if you want to be casting 4 spells per turn that's going to be using up all your mana.\n\nNow in addition to drawing \"free\" cards, we'll want some cost reducers to help us cast our many spells\n"},{"insert":{"card-link":"Haughty Djinn"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mocking Sprite"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thunderclap Drake"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Case of the Ransacked Lab"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I would add ~7 of these. These are can be good for helping you dig for your engine, by reducing the cost of your "},{"insert":{"card-link":"Moment of Truth"}},{"insert":" type cards, and in the mean time helping you create 4/4 flying blockers from Eris's ability. And as fliers, most of them can also trigger your "},{"insert":{"card-link":"Coastal Piracy"}},{"insert":"s - nice for recovering after a creature board wipe.\n\nFor interactions I like bounce spells and counterspells, since they double as protection for our own stuff - you can bounce Eris to your hand if it gets targeted and avoid Commander tax. If you want to be extra tricky you can cast another spell, hold priority, then bounce Eris for an extra dragon.\n"},{"insert":{"card-link":"Unexplained Disappearance"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reinterpret"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spell Swindle"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Access Denied"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The last one, "},{"insert":{"card-link":"Access Denied"}},{"insert":" is great, because it can give us many flyers to accelerate us after casting a "},{"insert":{"card-link":"Coastal Piracy"}},{"insert":". Normally holding up 5 mana is a pretty big drawback for a counterspell, but since we play at instant speed on opponents' turns, it isn't too bad for us. This shores up one of our big weaknesses too which is being susceptible to board wipes.\n\nConclusion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I put a sample deck list together here: "},{"attributes":{"link":"https://archidekt.com/decks/14878185/eris_dragon_storm?sort=cmc&stack=multiple"},"insert":"https://archidekt.com/decks/14878185/eris_dragon_storm?sort=cmc&stack=multiple"},{"insert":"\nYou can try play-testing it on Archidekt. The deck is absurd. It can draw a ton of cards, and quickly get out of control. Its also pretty resilient, with 9 counterspells, plus the ability to recast your commander often for just two mana; we end up with so many cards in the graveyard, the commander tax gets reduced to zero. It can be a bit clunky at times, and the gameplay is somewhat linear. But overall a cool deck.\n\nI hope this helps!\n"}]}
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Gritmofat avatarGritmofat 38 days
{"ops":[{"insert":"amazing lmao, I mostly built this deck with cards in my bulk. This is definitely an optimized list that makes it much better\n\n"}]}
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darkconfidnt avatardarkconfidnt 43 days
{"ops":[{"insert":"I like your inclusion of "},{"insert":{"card-link":"Boon of the Wish-Giver"}},{"insert":" as an easy way to get a high-mv spell in the graveyard. In a similar vein:\nMV 5: "},{"insert":{"card-link":"Boulder Salvo"}},{"insert":" (i.e. surge), "},{"insert":{"card-link":"Focus the Mind"}},{"insert":", "},{"insert":{"card-link":"Lórien Revealed"}},{"insert":", "},{"insert":{"card-link":"Reforge the Soul"}},{"insert":" or "},{"insert":{"card-link":"Vanishment"}},{"insert":" (i.e. miracle), "},{"insert":{"card-link":"Submerge"}},{"insert":" or "},{"insert":{"card-link":"Whiplash Trap"}},{"insert":" (i.e. alternative costs), "},{"insert":{"card-link":"Turn // Burn"}},{"insert":" (i.e. split cards), \nMV 6: "},{"insert":{"card-link":"Complete the Circuit"}},{"insert":" (i.e. convoke), "},{"insert":{"card-link":"Coward // Killer"}},{"insert":" or "},{"insert":{"card-link":"Expansion // Explosion"}},{"insert":"\nMV 7: "},{"insert":{"card-link":"Creative Outburst"}},{"insert":", "},{"insert":{"card-link":"Refuse // Cooperate"}},{"insert":", "},{"insert":{"card-link":"Rowdy Research"}},{"insert":", "},{"insert":{"card-link":"Temporal Mastery"}},{"insert":" \nMV 8: "},{"insert":{"card-link":"Fast // Furious"}},{"insert":", "},{"insert":{"card-link":"Magma Opus"}},{"insert":", "},{"insert":{"card-link":"Rough // Tumble"}},{"insert":" \nMV 9+: "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":", "},{"insert":{"card-link":"Commit // Memory"}},{"insert":", "},{"insert":{"card-link":"Volcanic Salvo"}},{"insert":" \n\n"},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" would be a good finisher\n"}]}
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{"ops":[{"insert":"Work on your curve to help your commander's cost reduction. Looking at your distribution of Instants and Sorceries, your low on 1 and 4 drops. Meanwhile you have some creatures that could be non-creature spells.\n"}]}
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