{"ops":[{"insert":"Hello. Some of you may have seen my Terra, Magical Adept deck. I enjoy playing it, but I also want some outside opinions on what aspects of it to improve. For reference, the idea of the deck is to use the summons from the FF set and other sagas to dismantle my opponent's board and beef up my commander. So any advice for how to better do that will be appreciated (aside from fixing the mana base, im well aware on that front lol). Here is the link to the deck: https://archidekt.com/decks/14543563/summoner_deck_irl_budget_terra_magical_adept \n"}]}
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{"ops":[{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":" seems great at digging for enchantments, loading your graveyard, and (if you flip her) copying cool enchantments. To that end, enchantment-based decks typically require a high bar for non-enchantments, so think carefully about whether those slots are worth it (or can function similarly with an enchantment-based effect)\n\n"},{"attributes":{"bold":true},"insert":"Enchantment payoffs"},{"insert":":\nFor more constellation/eerie triggers, you may consider "},{"insert":{"card-link":"Nessian Wanderer"}},{"insert":", "},{"insert":{"card-link":"Spirited Companion"}},{"insert":", "},{"insert":{"card-link":"Archon of Sun's Grace"}},{"insert":", "},{"insert":{"card-link":"Historian's Boon"}},{"insert":", "},{"insert":{"card-link":"Anikthea, Hand of Erebos"}},{"insert":", and maybe "},{"insert":{"card-link":"Yenna, Redtooth Regent"}},{"insert":" (and if you have the budget, "},{"insert":{"card-link":"Composer of Spring"}},{"insert":", "},{"insert":{"card-link":"Calix, Guided by Fate"}},{"insert":" )\n-> If you lean into this, you could consider more enchantment-based ramp effects (potentially replacing the sorcery ramp spells) like "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" (if you have sufficient # of forests), "},{"insert":{"card-link":"Fertile Ground"}},{"insert":", "},{"insert":{"card-link":"Buried in the Garden"}},{"insert":", etc.\n-> Similarly, enchantment-based removal like "},{"insert":{"card-link":"Momentum Breaker"}},{"insert":" help increase your # of enchantments\n"},{"insert":{"card-link":"Training Grounds"}},{"insert":" "},{"attributes":{"italic":true},"insert":"might"},{"insert":" have enough TDFCs (i.e. Terra and all the dominants) to be worth it\n\n"},{"attributes":{"bold":true},"insert":"Graveyard recursion"},{"insert":" (if you like):\nYou could include recursion, such as "},{"insert":{"card-link":"Astelli Reclaimer"}},{"insert":" "},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" "},{"insert":{"card-link":"Invasion of Tolvada // The Broken Sky"}},{"insert":" (in addition to your "},{"insert":{"card-link":"Resurgent Belief"}},{"insert":" and "},{"insert":{"card-link":"Redress Fate"}},{"insert":")\n\nI'd try to make room for another 4-5 lands; 33 is very low and leaves you likely to be mana-screwed \n\n"},{"attributes":{"bold":true},"insert":"Possible cuts"},{"insert":":\nDo you "},{"attributes":{"italic":true},"insert":"want"},{"insert":" "},{"insert":{"card-link":"Opalescence"}},{"insert":"? Seems like it shrinks more things than it buffs, and makes you far more susceptible to board wipes...\nOther cards I don't care for: "},{"insert":{"card-link":"Summoning Materia"}},{"insert":" (haven't tried it, but I figure ~1/3 of your creatures are Sagas and would die, forcing you to have to re-equip), "},{"insert":{"card-link":"Scholar of New Horizons"}},{"insert":" (you have only 4 Plains for it to find), "},{"insert":{"card-link":"Starfield Mystic"}},{"insert":" (given that "},{"insert":{"card-link":"Inquisitive Glimmer"}},{"insert":" + "},{"insert":{"card-link":"Jukai Naturalist"}},{"insert":" do this "},{"attributes":{"italic":true},"insert":"and "},{"insert":"are enchantments), "},{"insert":{"card-link":"Summon: G.F. Ifrit"}},{"insert":" (too small fry), maybe "},{"insert":{"card-link":"Tameshi, Reality Architect"}},{"insert":" (it can be very mana-taxing). \n"}]}
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{"ops":[{"insert":"Thank you for the suggestions. Most of your creatures, I can definitely keep an eye out for them. Opalescence is mainly there because of a particular combo I want to go off with Coat of Arms. But I see your point that that will quickly get me hurt without ample amounts of protection. But that will probably be for a later time. Right now, i do want to focus on making sure I can get out enough enchantments during the game. Any other suggestions?\n"}]}
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