Need help focusing in my semi casual Food token EDH deck

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{"ops":[{"insert":"Hi, I got back into playing in the last few months and have been using Archideckt pretty regularly to theorycraft something fun for a semi casual 4 player table. My current goal is to build decks not to be the biggest threat until its funny to do so.\n\nSo, with the release of the Spiderman set, I have this deck which the goals/wincon is:\nMake hotdogs,\nMake hotdogs creatures,\nKill with big hotdogs,\n\nThe initial concept thought was \"How scary big can i make a hotdog token, and could I use it to outright killshot someone at the table?\" because that's funny (to me)\n\nProblem is ive reached the limit of my working understanding for deck building, and honestly I dont feel confident. So im looking for honest feedback on how I might tune this thing. I dont want it to be a high power or a mean deck, but I do want to increase the chances I get to achieve my goals, and make it funny to do so. \n\nI want to stick with Temur, i feel the elemental colors match the energy of the deck, but otherwise im open. Thanks!\n\nhttps://archidekt.com/decks/16175157/the_gambit_but_for_hotdogs\n"}]}
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Mithrias avatarMithrias 6 days
{"ops":[{"insert":"Hi,\nif I understand you correctly you're looking for general advice concerning the deck?\nIn that case I would recommend that you increase your land total to 38 and run some fetchlands, which would improve cards like "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" and "},{"insert":{"card-link":"Architect of the Untamed"}},{"insert":" . Also definitivly more ramp spells either in artifact form like talismans or in spell form for more landfall trigger: "},{"insert":{"card-link":"Rampant Growth"}},{"insert":" , "},{"insert":{"card-link":"Migration Path"}},{"insert":" etc.\nThe same goes for repeatable card draw effects. Again either if you want to turn towards more artifact synergies like "},{"insert":{"card-link":"Jhoira, Weatherlight Captain"}},{"insert":" , "},{"insert":{"card-link":"Uthros Research Craft"}},{"insert":" , "},{"insert":{"card-link":"Thopter Spy Network"}},{"insert":" or "},{"insert":{"card-link":"The Fourth Doctor"}},{"insert":" and definitivly "},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" .\nAnd/or effects like "},{"insert":{"card-link":"Frostcliff Siege"}},{"insert":" , "},{"insert":{"card-link":"Ohran Frostfang"}},{"insert":" and "},{"insert":{"card-link":"Greater Good"}},{"insert":" to get some extra value of your 5/5 hot dogs.\nIf your question was more directed towards spells that allow you to suddenly win the game:\n"},{"insert":{"card-link":"Berserk"}},{"insert":" , "},{"insert":{"card-link":"Temur Battle Rage"}},{"insert":" , "},{"insert":{"card-link":"Full Throttle"}},{"insert":" , "},{"insert":{"card-link":"Blood Mist"}},{"insert":" , "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":" .\n"}]}
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{"ops":[{"insert":"wow i really appreciate the feedback. all of these options sound like they would improve my goals! I used the Playtester feature a ton and i definitely do need more lands, and a way to get the food token engine running faster. The worst part is now im not sure what to remove to make this adjustment, which is the worst part of tuning a deck in a vacuum. Everything feels like its valuable and has a place, but again, i'm basing that on how i *think* a game might play out.\n\nIf you have any thoughts on that end of things even a guiding principle i could use to apply my own judgement would help. Thanks again!\n"}]}
Edited 10/5/2025, 3:01:24 PM
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