Looking for feedback on my Valgavoth, Harrower of Souls Commander Deck

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Alverion avatarAlverion 20 days
{"ops":[{"insert":"Hello everyone,\n\nfirst of all I'm very new to MTG and got invited to play Commander by a friend of mine a few weeks back now. \nSince in this group they are playing Kaalia of the Vast, Kenrith, the returned Kind and Ulalek, Fused Atrocity Decks that felt super strong to me, I decided I need a semi strong Deck myself to keep up a bit.\nLoosing all the time is just not fun to me =) .\n\nSo I landed on Valgavoth, Harrower of Souls just because it sounded strong and who am I kidding, he looks pretty gnarly and awesome. And I have no idea what's good or not yet.\nSince then we played like three sessions (around 15 games in total) and I etched out 2 really close wins I believe.\nBut the Deck feels kind of inconsistent, especially with commander protection, card draw if Valgavoth gets countered all the time and for some reason I get myself in the situation a lot that I eather have a lot of lands or almost no lands at all. I'm guessing bad shuffles :/ .\n\nHere is my Decklist:\nhttps://archidekt.com/decks/16919000/valgavoth_harrower_of_souls_overcooked\n\nI'm looking for some feedback what could get cut and added to get more stability into this deck.\nThanks in advance.\n"}]}
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willkMagic avatarwillkMagic 17 days
{"ops":[{"insert":"Hello\n\nI love the deck list, but when you are playing such a kill on site commander you need a bit more protection (I would know, as I just built a Krenko, mob boss deck). Here is a list of some of my favorite protection cards for commander:"},{"insert":{"card-link":"Mirror Shield"}},{"insert":" , "},{"insert":{"card-link":"Goblin Chirurgeon"}},{"insert":" and "},{"insert":{"card-link":"Champion's Helm"}},{"insert":" .\n\nAnd here are some of my favorite counter spells (to counter the other counter spells): "},{"insert":{"card-link":"Chef's Kiss"}},{"insert":" , "},{"insert":{"card-link":"Wyll's Reversal"}},{"insert":" and "},{"insert":{"card-link":"Return the Favor"}},{"insert":" .\n\nI really hope you will have a look at these cards. \n\nP.S. \nsorry that non of them are black but they are from my Krenko deck.\n\nYours sincerely\nwillkmagic\n"}]}
Edited 10/29/2025, 10:25:36 AM
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Alverion avatarAlverion 17 days
{"ops":[{"insert":"Hello,\n\nthank you very much for the suggestions. These are deffinetly interesting inclusions to consider.\n\nThanks again.\n"}]}
Edited 10/29/2025, 11:13:52 AM
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Mithrias avatarMithrias 19 days
{"ops":[{"insert":"Hi,\n\nconcerning the mana situation; with your current mana curve 38 lands are the right amount. What you can do is running some mdf that you can use either as lands if need be or cast the spell side once you have enough mana, cards like: "},{"insert":{"card-link":"Fell the Profane // Fell Mire"}},{"insert":" , "},{"insert":{"card-link":"Pinnacle Monk // Mystic Peak"}},{"insert":" or "},{"insert":{"card-link":"Sundering Eruption // Volcanic Fissure"}},{"insert":" . Additionally there are lands like "},{"insert":{"card-link":"Spymaster's Vault"}},{"insert":" and "},{"insert":{"card-link":"Midgar, City of Mako // Reactor Raid"}},{"insert":" , "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" or "},{"insert":{"card-link":"Geier Reach Sanitarium"}},{"insert":" that do more than tap more mana. I would also recommend to put in "},{"insert":{"card-link":"Troll of Khazad-dûm"}},{"insert":" and "},{"insert":{"card-link":"Oliphaunt"}},{"insert":" that you can cycle early in the game when you need mana and cast as a creature if you draw them late game.\n\nConcerning the main problem of consistency; While your commander is a great draw engine once it gets going, you need more draw effects that work without him, ideally both cheap draw spells as well as repeatable effects. For this you should consider cutting some of the drain/damage spells that you currently have in abundance. Here are some suggestions: "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" , "},{"insert":{"card-link":"Night's Whisper"}},{"insert":" , "},{"insert":{"card-link":"Demand Answers"}},{"insert":" , "},{"insert":{"card-link":"Combustible Gearhulk"}},{"insert":" , "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" , "},{"insert":{"card-link":"Artist's Talent"}},{"insert":" and "},{"insert":{"card-link":"Gix, Yawgmoth Praetor"}},{"insert":" (this one also incentives your opponents to attack each other).\n\nProblems with counterspells; "},{"insert":{"card-link":"Chimil, the Inner Sun"}},{"insert":" , "},{"insert":{"card-link":"Spider-Punk"}},{"insert":" , "},{"insert":{"card-link":"Pyroblast"}},{"insert":" / "},{"insert":{"card-link":"Red Elemental Blast"}},{"insert":" and if you have the money "},{"insert":{"card-link":"Cavern of Souls"}},{"insert":" . There is also "},{"insert":{"card-link":"War's Toll"}},{"insert":" but be prepared that you will become the arch enemy of any control player, so maybe also run "},{"insert":{"card-link":"Witch-king of Angmar"}},{"insert":" and/or "},{"insert":{"card-link":"No Mercy"}},{"insert":" .\n\nSome random cards that could interest you: "},{"insert":{"card-link":"Xantcha, Sleeper Agent"}},{"insert":" , "},{"insert":{"card-link":"Force of Despair"}},{"insert":" , "},{"insert":{"card-link":"Mutinous Massacre"}},{"insert":" , "},{"insert":{"card-link":"Curse of Opulence"}},{"insert":" and "},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":" .\n\nLastly you are currently both running spells to gain life and effects that shut off lifegain for all players, I would suggest to either limit those to shutting down your opponents like "},{"insert":{"card-link":"The Lord of Pain"}},{"insert":" or dropping your own lifegain efforts.\n"}]}
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Alverion avatarAlverion 18 days
{"ops":[{"insert":"Hey,\n\nthank you so much for the detailed feedback and recommendations.\nI also really appreciate you naming all the cards, because I definitely never heard of almost all of them :) .\nI will for sure try most of them and I hope I figure out what i'm gonna cut exactly.\n\nThanks again.\n"}]}
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