Possible to be consistent with enchantment focused bello?

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b00fn avatarb00fn 9 days
{"ops":[{"insert":"https://archidekt.com/decks/17111600/print_bello_animate_the_world\n\nBy all means not a good deck, but I think it paints the picture of what I am trying to achieve.\nI'm trying to go for enchantments that make each other big like Unnatural growth and berserkers' onslaught and kill with either trample or something with bedlam.\n\n"}]}
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Mithrias avatarMithrias 7 days
{"ops":[{"insert":"I agree with the assessement of Breezlebub that you have currently some mismatching synergies between creatures and enchantments and also that you can improve your ramp-package.\nIf you are looking for further recommendations to improve the consistency of your deck, I would suggest to ask yourself the following questions:\nHow good does my deck function without the commander on the board?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"How do I stop my opponents from winning - besides simply being faster?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAt the moment your deck is very good at \"doing the thing\" your commander wants to do. But any opponent only have awake will focus their removal at "},{"insert":{"card-link":"Bello, Bard of the Brambles"}},{"insert":" , and lets not forget the bogeymen of artifact/enchantress decks out there: "},{"insert":{"card-link":"Farewell"}},{"insert":" or "},{"insert":{"card-link":"Bane of Progress"}},{"insert":" .\nFor that reason I would suggest to run some protection for Bello like "},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":" , "},{"insert":{"card-link":"Collective Resistance"}},{"insert":" , "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" or "},{"insert":{"card-link":"Veil of Summer"}},{"insert":" and maybe some recursion like "},{"insert":{"card-link":"Creeping Renaissance"}},{"insert":" .\n\nSome suggestions for my second question: "},{"insert":{"card-link":"Hull Breach"}},{"insert":" , "},{"insert":{"card-link":"Spiteful Banditry"}},{"insert":" , "},{"insert":{"card-link":"Song of the Dryads"}},{"insert":" , "},{"insert":{"card-link":"Soul-Guide Lantern"}},{"insert":" and "},{"insert":{"card-link":"Sundering Eruption // Volcanic Fissure"}},{"insert":" .\n\nLastly some cards that could interest you: "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":" , "},{"insert":{"card-link":"Greater Good"}},{"insert":" , "},{"insert":{"card-link":"Enduring Courage"}},{"insert":" , "},{"insert":{"card-link":"Case of the Locked Hothouse"}},{"insert":" and "},{"insert":{"card-link":"Demand Answers"}},{"insert":" .\n"}]}
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Breezlebub avatarBreezlebub 9 days
{"ops":[{"insert":"I like the idea of making enchantments big and kill people with them! \nHaving that in mind as the main idea, I notice you have a lot of creature synergy in the deck and little enchantment synergy. For example, "},{"insert":{"card-link":"Grumgully, the Generous"}},{"insert":" only buffs your enchantments a bit and only by a bit. This creature synergy strikes me especially in your draw package, there you have several cards like "},{"insert":{"card-link":"Eladamri, Korvecdal"}},{"insert":" that can play creatures from the top of your deck. The problem here is that all your enchantments are only creatures on the Battlefield and are thus not synergizing with your draw package. \nI would reccomend you to either got for more generic draw engines like "},{"insert":{"card-link":"Harmonize"}},{"insert":" or go for enchantment synergy draw like "},{"insert":{"card-link":"Setessan Champion"}},{"insert":" or "},{"insert":{"card-link":"Enchantress's Presence"}},{"insert":". Of course, you can also keep the creature based draw, but on that case I would streamline the rest of your deck to synergize with that.\nYour ramp package is also unfocused. You play mana dorks as "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":", even with synergy pieces as "},{"insert":{"card-link":"Leyline of Abundance"}},{"insert":" and "},{"insert":{"card-link":"Circle of Dreams Druid"}},{"insert":", but then also play enchantment ramp, land ramp and mana rocks. \nI would recommend you to focus on one package and then see how you strengthen that one. If you want to keep the creatures for example, I reccomend you take out the mana rocks and put in more mana dorks, that way your draw engine flows and your pieces build on each other.\n\nIf you have an idea where you want to focus and would like some feedback or card recommmendations, feel free to let me know :)\n"}]}
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