{"ops":[{"insert":"https://archidekt.com/decks/20045236/yuna\n\nAdvise??? I built this with cards I had laying around not in any decks. I like how Yuna is. Trying to make it more competitive / a**holeish if that makes sense. Land distro is top tier but playing it it feels like I'm starved of something.\n\nOn the play test via site I get great hands but actual game play I wind up getting only lands and creatures are on the bottom or visa versa.\n\nI want to keep the counters going but idk what to do to tweak it further. I have doubling season in one of my decks I'm thinking about adding. \n\nThoughts? I don't want to spend a lot (ie 5 cards at $200). \n\nThanks for the criticism!!!\n"}]}
Edited 4/28/2026, 4:10:13 PM
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{"ops":[{"insert":"Looking at the deck my first reaction was \"Oh wow someone gave a live grenade to a toddler\". Trying to combine some FF +1/+1 shenanigans with mass land destruction would be like watching a couple of kung fu movies and afterwards walk into a biker club and start insulting the patrons.\nJokes aside, my advice would be to either cut those B4 pieces and focus on the +1/+1 theme with B3 in mind or to put "},{"insert":{"card-link":"Grand Arbiter Augustin IV"}},{"insert":" in the command zone and cut everything that has to do with counters or is just there for the art. \n"}]}
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{"ops":[{"insert":"Haha oh so true. Grand is in there because 1) the art was dope and 2) my white is still over what I wanted so that little 1 less is nice. Downside places a huge target on my back.\n\nI did have Chasm Skulker to get counter on and to kill off...then I had Adeline, Resplendent Cathar (Hero of Light) to make big.. but opted to pull the 2.\n\nB3 is ideal but I'm trying not to drop to low. The group I mainly play with runs Dinos, Dragons, Slivers, Scarecrows, and Werewolfs, and mono green. So their board state ends up being massive by turn 5 turn 6.\n"}]}
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