Deckbuilding Contest - July 2022

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{"ops":[{"insert":"\nHello brewers,"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFor this month’s "},{"attributes":{"link":"https://www.cardkingdom.com/"},"insert":"Card Kingdom"},{"insert":"-sponsored deckbuilding contest, we’re imposing a different kind of restriction: The rarity of cards in your deck must reflect the rarity distribution of a regular draft booster pack. If that sounds suspiciously like "},{"attributes":{"italic":true},"insert":"math"},{"insert":" to you, don’t fret! We’ve got the details worked out below:\n\nWhat’s the contest all about?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Working within the parameters of the prompt provided below, construct a decklist with your own creative spin. Three chosen finalists will be awarded store credit to "},{"attributes":{"link":"https://www.cardkingdom.com/"},"insert":"cardkingdom.com"},{"insert":". \n\n"},{"attributes":{"italic":true},"insert":"For July’s deckbuilding contest, brew a Commander/EDH legal deck using the rarity distribution of a draft booster pack. This means your deck should include 8 rares/mythics, 21 uncommons, and 71 commons. For the purposes of this contest, a card’s rarity is determined by the one assigned by the printing you choose."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nA few notes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Since the 14 non-basic cards in a draft booster doesn’t divide evenly into the 100 cards in a commander deck, we’ve done some rounding to the benefit of rares/mythics."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can easily tell how many of each rarity are in your deck by selecting “Rarity” from the “Stack By” dropdown at the top of your deck page (see the gif below). Your Commander will not be sorted this way, so you’ll need to remember to add that to the appropriate rarity. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basic lands count as commons despite having their own slots in draft booster packs. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your Commander(s), as part of the 100 cards in a deck, count toward the rarity restrictions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Since Companions are not included in the 100 of a deck (technically existing in the Sideboard), they do not count toward these rarity restrictions. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Printings with the “Special” rarity (i.e. timeshifted cards from Time Spiral and Time Spiral Remastered) should be avoided for simplicity’s sake. If you want to play one of these cards, use one of its other printings. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Printings in your deck should either be all paper or all MTGO for the purposes of rarity. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://i.imgur.com/KAMNBBY.gif"}},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHere’s how to participate:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Brew an EDH/Commander legal deck on Archidekt that satisfies the prompt.\nAny unreleased cards spoiled during the contest’s duration are allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silver-bordered, while cool, are not allowed. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digital-only cards (such as those designed for the Alchemy format on Arena) are not allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strictly one deck submitted per user."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nReply to either this newspost or "},{"attributes":{"link":"https://twitter.com/archidekt/status/1550542357954564096?s=20&t=xMisllWwaVx15P7tNNfP6Q"},"insert":"the announcement tweet"},{"insert":" from the "},{"attributes":{"link":"https://twitter.com/archidekt"},"insert":"@archidekt"},{"insert":" account on Twitter with a link to your deck before 9:00pm ET (UTC -4, currently) on "},{"attributes":{"bold":true},"insert":"Friday, July 29, 2022"},{"insert":". Only one submission per user!\n\nFrom the eligible submissions, we'll select three finalists with lists that we believe best embody the spirit of the prompt. Additional characteristics by which your deck may be judged include playability and uniqueness (i.e. “spice”); budget has no direct bearing on your chances to win. Deck descriptions are not required but certainly may provide valuable context!\n\nOn "},{"attributes":{"bold":true},"insert":"Saturday, July 30, 2022"},{"insert":", we'll tweet out a poll for the community to vote on its favorite of the three selected finalists' lists. Any finalists who submitted their lists on Archidekt will be notified via the email associated with their account. We’ll also publish a newspost on Archidekt announcing the finalists and linking to the poll on Twitter. Each finalist will be awarded store credit to cardkindom.com. The value of the credit is in US dollars and depends on the finalist's placement in the community poll at the end of its two day duration:\n1st Place Prize - $50"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2nd Place Prize - $30"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3rd Place Prize - $20"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finalists will be contacted via Twitter or email (depending on where they submitted) regarding their winnings following the conclusion of the poll by "},{"attributes":{"bold":true},"insert":"Tuesday, August 2, 2022"},{"insert":". Please note, you must have a Card Kingdom account in order to receive your winnings. It's quick and free-- "},{"attributes":{"link":"https://www.cardkingdom.com/register"},"insert":"register here"},{"insert":" if you don't have an account already!\n\nAn important note:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unfortunately, due to wild variance in contest laws, eligibility is limited to residents of the United States and Canada (excluding Quebec). We’d love to allow all of our users to participate, but ensuring we are legally compliant with each country’s national laws is too great a barrier. For additional information regarding eligibility, check our "},{"attributes":{"link":"https://archidekt.com/contestRules"},"insert":"official contest rules"},{"insert":". \n\nCongratulations to June’s winners! "},{"attributes":{"header":2},"insert":"\n"},{"insert":"1st Place: "},{"attributes":{"link":"https://archidekt.com/user/107345"},"insert":"DankCastle"},{"insert":" - "},{"attributes":{"link":"https://archidekt.com/decks/2888894#Soul_Nourishing_Citizen_Tribal"},"insert":"Soul Nourishing Citizen Tribal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2nd Place: "},{"attributes":{"link":"https://archidekt.com/user/28666"},"insert":"MityEDH"},{"insert":" - "},{"attributes":{"link":"https://archidekt.com/decks/2898050#(C19)_-_Mystic_Intellect_[Reanimate_Brew_Comp]"},"insert":"Mystic Intellect Reanimator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3rd Place: "},{"attributes":{"link":"https://archidekt.com/user/10631"},"insert":"xerogold"},{"insert":" - "},{"attributes":{"link":"https://archidekt.com/decks/2891295#Ghave_the_Enchanter_(Counterpunch)"},"insert":"Ghave the Enchanter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThank you!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If you have any other questions, feel free to ask here or reach, on Twitter, or in our "},{"attributes":{"link":"https://discord.gg/eZg3mvJd7v"},"insert":"public Discord server"},{"insert":". We look forward to seeing what you all come up with! \n\nThe Archidekt Team\n\n"}]}
Edited 7/22/2022, 9:09:27 PM
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{"ops":[{"attributes":{"link":"https://archidekt.com/decks/3016731#Lavinia_%22The_LOCKDOWN!%22"},"insert":"Lavinia \"The LOCKDOWN!\" (Commander / EDH) - Archidekt"},{"insert":"\n\nThis deck wants to get Lavinia into play so that you can either flicker, bounce/ recast or copy her so that her ETB keeps opponents’ boards locked down as you build up. Combat is the main mechanism for winning (especially if everyone else’s creatures are Detained).\n\nYour Planeswalkers provide a slight “oppression” element to the deck making it cost more for opponents to cast spells with Dovin and Kasmina, limit their card access with Narset and forcing them to cast spells only on their turn while giving you the option of speeding up your tempo with Teferi.\n\nFor those nonland permanents that are over 4 cmc, removal is the name of the game and there are lots of options to do that so your team can swing-out unimpeded. Exiling threats, bouncing them back to your opponents’ hand or even copying them so you have one of your own are all options. A few Eldrazi beaters also lend a hand by clearing the way via annihilator abilities. \n\nIf you view the deck, use the MULTIPLE view to see how each card is used.\n"}]}
Edited 7/28/2022, 8:08:23 PM
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bugz_the_cat avatarbugz_the_cat 3 years
{"ops":[{"insert":"Decided to rebuild one of my favorites. A deck tech and inspiration is in the descriptions of the deck.\n\n"},{"attributes":{"link":"https://archidekt.com/decks/3029597#Kick_A$$_Deck"},"insert":"Hallar"},{"insert":"\n"}]}
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stinkyk8 avatarstinkyk8 3 years
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/3028183#deckbuilding_contest"},"insert":"https://archidekt.com/decks/3028183#deckbuilding_contest"},{"insert":"\n\nSure, I know I submitted a Kalamax deck for the last contest, but this time I really mean it! \n\nI built this deck for my own playgroup's first deckbuilding challenge where we tried to build the best pauper/peasant deck we possibly could. So this is technically an upgrade of that one because I get 7 additional Rare/Mythics! hooray!\n\nThe idea is simple: Spellslinger Voltron, where you use Kalamax's triggered ability to maximize combat tricks so you can pump other creatures (Hello Deekah, Veyran, and Sprite Dragon.....) or just pump up Kalamax and give him trample to destroy your opponents with commander damage. \n\nLuckily, there are A LOT of options for combat tricks and cantrips that are common. Which is why Kalamax is so cool for this challenge. That being said, most of the cards that are particularly awesome for this deck happen to be Uncommon, which is why I chose the Rare version of Sol Ring, but you do what you gotta do.\n\nStep One: attack with Kalamax so he's tapped\nStep Two: cast an instant to double up its effect\nStep Three: profit! (especially if you have Storm-Kiln Artist on the battlefield.)\n\nThen cast instants on other players' turns while Kalamax is tapped to double up on your draw spells, removal spells, ramp spells, or counterspells. And in a pinch, use an untapping effect to surprise your opponents with a blocker they didn't expect!\n\nThe deck is so fun to pilot, since everything is so aggressive and reactionary. Hope you like it!\n\n\n"}]}
Edited 7/26/2022, 10:04:55 PM
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bradlep11 avatarbradlep11 3 years
{"ops":[{"insert":"https://archidekt.com/decks/3027465#Grunn_Smash\n\nHere is my Grunn voltron build. It is all in on getting Grunn out and smashing people. It has lots of tricks to protect Grunn and also pump him up to 1 shot people.\n"}]}
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HelenaBruh avatarHelenaBruh 3 years
{"ops":[{"insert":"Ever since I saw "},{"insert":{"card-link":"Subira, Tulzidi Caravanner"}},{"insert":", I was impressed with her versatility and her ability to turn random draft chaff into danger using just a few synergy pieces, as well as her incredible card draw ability. This deck aims to play hyper-aggressively and force through damage by pumping ridiculous amounts of mana through Subira, allowing her to refill our hand over and over again. I used three of my uncommon slots for protection pieces and snuck a "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" in at common as well to make sure that she gets the job done. The biggest subtheme of this deck is Goblins, solely because of one absolutely ridiculous common: "},{"insert":{"card-link":"Brightstone Ritual"}},{"insert":". With just a few goblins out plus either "},{"insert":{"card-link":"Torbran, Thane of Red Fell"}},{"insert":" or "},{"insert":{"card-link":"Strixhaven Stadium"}},{"insert":" and Subira herself, this will kill AT LEAST one player, for an incredibly cheap entry fee of ONE red mana at INSTANT SPEED. "},{"insert":{"card-link":"Battle Hymn"}},{"insert":" fulfills a similar role here, but Ritual is in its own league in my humble opinion.\n\nI wanted to make sure my seven rare slots other than Subira were solely dedicated to cards that can and will win me the game. Other than Torbran and Stadium, we have "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" and its two companion cards, "},{"insert":{"card-link":"Hanweir Garrison"}},{"insert":" and "},{"insert":{"card-link":"Goblin Rabblemaster"}},{"insert":". You can either catch an unsuspecting opponent with no blockers off-guard and throw infinite combats at them, building up an army in the case of Hanweir Garrison, or use the \"untap ALL creatures you control\" clause on Breath to repeatedly use something like "},{"insert":{"card-link":"Goblin Tunneler"}},{"insert":" on each new token, and have Subira take care of the rest, allowing you to push through blockers. "},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":" ensures you always have more than enough mana on hand, while "},{"insert":{"card-link":"Berserkers' Onslaught"}},{"insert":" doubles both your damage AND your card draw, allowing you to assemble lethal damage and/or a combo as quickly as possible.\n\nWe have plenty of mana rocks to support us continuously pumping mana into Subira, with "},{"insert":{"card-link":"Unstable Obelisk"}},{"insert":" and "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" (alongside "},{"insert":{"card-link":"Vandalblast"}},{"insert":") doubling as removal and "},{"insert":{"card-link":"Replicating Ring"}},{"insert":", "},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" and "},{"insert":{"card-link":"Glittering Stockpile"}},{"insert":" providing the massive amounts of mana we need to make sure we can pull off a win.\nWe can also pump all of this extra mana into some alternative ways to finish off the table including our Invokers for direct damage and our firebreathing creatures.\n\nThe end goal here, which I have hopefully accomplished, is a deck that can still compete fairly well in the mid-to-high-power range despite the limitations imposed on it, and one that is exciting and interesting to play and likely requires you to be very strategic with mana distribution in close games in order to win. I named the deck after a jazz standard from one of my favorite composers and the highlight song from one of my favorite movies, Whiplash (AKA what this deck may give you).\n\nHope you enjoy: "},{"attributes":{"link":"https://archidekt.com/decks/3027281#Caravan_-_Duke_Ellington"},"insert":"https://archidekt.com/decks/3027281#Caravan_-_Duke_Ellington"},{"insert":"\n\n\n"}]}
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Slogan5 avatarSlogan5 3 years
{"ops":[{"insert":"So for this month I looked at my decks and realized my Skullbriar deck was most of the way there, so with a few tweaks ended up with this "},{"attributes":{"link":"https://archidekt.com/decks/3026126#Skullbriar_July_2022"},"insert":"https://archidekt.com/decks/3026126#Skullbriar_July_2022"},{"insert":" where the goal is still get down Skullbriar early and go for Commander damage. By removing rares I got to play more fogs, which would probably do a better job of buying the deck time to kill opponents 2 and 3. The rest of the deck either grants counters, draws cards, removes troublesome permanents, or tries to ramp since we want both colors ASAP.\n"}]}
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{"ops":[{"attributes":{"link":"https://archidekt.com/decks/3012818#Thopter_Throwdown"},"insert":"Thopter Throwdown"},{"insert":"\n\nThis is a thopter tribal deck that wants to go wide using "},{"insert":{"card-link":"Sai, Master Thopterist"}},{"insert":" with lots of cheap artifacts to create an expansive assembly flying robots. Once the aerial army has been assembled, throw out a few anthems and lords like "},{"insert":{"card-link":"Chief of the Foundry"}},{"insert":" and "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" , then swing in with a horde of not-so-small avian automatons to annihilate your adversaries. Alternatively, assemble the ultimate (kind-of) thopter with "},{"insert":{"card-link":"Mechtitan Core"}},{"insert":" (use "},{"insert":{"card-link":"Thopter Assembly"}},{"insert":" for accurate art), and continue the assault. If you find yourself in a war of attrition and all your artifacts abolished, "},{"insert":{"card-link":"Mirrodin Besieged"}},{"insert":" provides another alternate wincon to achieve victory.\n"}]}
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CeylonCross avatarCeylonCross 3 years
{"ops":[{"insert":"Submitted for the approval of the Midnight EDH Society... "},{"attributes":{"bold":true,"link":"https://www.archidekt.com/decks/3020681#COP_Tribal_-_July_Contest"},"insert":"The Tale of Cop Tribal"},{"insert":".\nFor those who want to play pillowfort with more scenic road to victory. We take the long forgotten bane of kitchen table Magic to the EDH table, and use it to pillowfort our way to victory with a few of "},{"insert":{"card-link":"Oloro, Ageless Ascetic"}},{"insert":"'s classic finishers. ("},{"attributes":{"underline":true,"italic":true},"insert":"Neat Fact"},{"attributes":{"italic":true},"insert":": Cop Tribal is based on a deck design I brewed several years ago although with significantly more rares in that version"},{"insert":".)\n"}]}
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{"ops":[{"attributes":{"link":"https://archidekt.com/decks/3010924?sort=cmc&stack=rarity#Ursa_Minor"},"insert":"Ursa Minor"},{"insert":" - featuring Ayula doing her thing. There was challenge picking the rares, but it actually took longer to pick uncommons. I ended up approaching it like a draft. You know you're going to pick a few utility pieces, but for everything else I looked at them as \"if this was passed to me, would I take it all else being equal?\"\n\nI always want there to be some spice in decks I build, no matter how otherwise straightforward. In this one, that is found in Gorgon's Head making all the fights much more scary for big targets, Vigor turning the fights into even more growth, and Surestrike Trident acting as the ultimate answer to the board being too gummed up to clinch the win. \n"}]}
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{"ops":[{"attributes":{"link":"https://www.archidekt.com/decks/3019679#Mortal_Combo"},"insert":"Iname, Death Aspect"},{"insert":" (Spirit Tribal)\nFunnily enough, I already own this deck in paper and only had to change about 5 cards to fit the challenge criteria.\n\nThis list, like every booster pack I open, is an amalgamation of draft chaff Kamigawa commons, 10th pick uncommons you draft for curve considerations, and $1 rares that look barely playable, but put together you get a combo deck whose greatest strength is that your opponents won't target you because the first 5-8 turns of the game you're bumbling around praying you don't miss land drops, and playing out the afformentioned draft chaff spirit tribal deck.\n\nThe game plan: get 6 mana to play "},{"insert":{"card-link":"Iname, Death Aspect"}},{"insert":", find "},{"insert":{"card-link":"Crypt of Agadeem"}},{"insert":", and hope that you stumbled across a wincon.\n"}]}
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{"ops":[{"insert":"https://archidekt.com/decks/3012559#July_2022_Contest\n\nBasic W/G tokens + some voltron stuff. Hit people and then stampede over everything.\n"}]}
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TevishSzat avatarTevishSzat 3 years
{"ops":[{"insert":"https://archidekt.com/decks/3012490#Rarely_Shirei\n\nShirei is already inclined to be bottom-heavy on the rarity distribution, since a lot of 1-power workhorses are common. What makes this deck go, though, is leveraging the higher-rarity cards to get powerful engines and locks in place, such as Contamination or Smokestack largely invalidating what its opponents are trying to do. It's a potentially explosive, potentially durdly roulette wheel that can apply one of the hardest to break locks in magic simply by using "},{"insert":{"card-link":"Chimney Imp"}},{"insert":" , one of the worst creatures in magic. It's weird, its wacky, it's very Shirei.\n"}]}
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Big_D34 avatarBig_D34 3 years
{"ops":[{"insert":"https://www.archidekt.com/decks/3012204#Slvriss,_Nightmare_Speaker\n\nFirst time building a deck! I focused on budget cost to make and creativity! Good luck everyone!\n"}]}
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PBandJake avatarPBandJake 3 years
{"ops":[{"insert":"https://archidekt.com/decks/3011403#Chaos_Voltron\nVoltron has always been an excellent budget option, but often it can make you the target of whoever you swing the giant monster at. Well, why don't we let "},{"insert":{"card-link":"Ruhan of the Fomori"}},{"insert":" decide for us! Now usually this would be a problem, what if you attack a player who has enough to block and kill your creature? That is why there are way too many ways to make good old Ruhan unblockable, like "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" and "},{"insert":{"card-link":"Cloak of Mists"}},{"insert":". Between a bunch of other Voltron staples, a couple of chaos-themed cards to go along with the chaotic commander like "},{"insert":{"card-link":"Chaos Warp"}},{"insert":", and of course "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" because someone thought it would be a good idea to print that at common once upon a time. \n"}]}
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xerogold avatarxerogold 3 years
{"ops":[{"insert":"https://www.archidekt.com/decks/3011948\nA simple but fun plan. play an enchantment, get a counter, swing in the air. Every enchantment is like a bonus effect. :)\n"}]}
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