
{"ops":[{"insert":"Currently, when you right click (or long press) a card, the \"Add counters\" dropdown presents you with a few predetermined options for the most popular counters. Additional counters can be found by clicking \"View all counters\". In a deck that regularly uses one of the more obscure counters, this can be a bit of a hassle. With this proposed feature, we would provide some way for users to dictate which counters appear on that initial \"Add counters\" dropdown.\n\nIf this proposed feature is of interest to you, give the thread a thumbs-up and leave your thoughts below! User interest in each feature will help us prioritize in development.\n"}]}
13
{"ops":[{"insert":"Another thing to consider would be \"pinned counters\" that always appear at the top\n"}]}
2
{"ops":[{"insert":"Two comments about this. \n1) Haste counters should not appear on the predetermined counters. There's only a single card in the game that gives actual factual haste counters, and I've not found a lot of use for it, since tracking haste usually doesn't matter outside of one turn and can be accomplished by just separating out cards into piles of entered this turn, entered with haste, and not summoning sick.\n2) It is criminal that charge counters don't appear on that first menu. \n\nIf you just changed out haste counters for charge counters, I feel it would be 60% more useful with only a few minutes of dev time.\n3) Another thought: what if +1/+1 counters and -1/-1 counters were on the same item? That way, if you put three -1/-1 counters on a creature with two +1/+1 counters, you can just click - three times to roll over to -1 +1/+1 counters, aka a -1/-1 counter.\n"}]}
0

{"ops":[{"insert":"1 and 2 are excellent points. We'll swap out haste for charge.\n\n3 is a solid idea, but maybe not as intuitive to a user looking for -1/-1 counters. I'll give it some thought, but I think I'm inclined to leave it as is. \n"}]}
0
{"ops":[{"insert":"Please! I use so many more Charge counters than Lifelink counters...\n"}]}
0