
{"ops":[{"insert":"We have our finalists! "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"video":"https://www.youtube.com/embed/nMVKmIxzxbQ?showinfo=0"}},{"insert":"\n---"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHello brewers,"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHappy October! In the coming months, we've decided to start sprinkling in some reprises of popular contest prompts from years past. With how much the game changes even year to year, we're confident we'll see plenty of new takes on these themes. This month, we're circling back to one of our very first contest prompts: hidden commanders! Details below.\n\nWhat’s the contest all about?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Working within the parameters of the prompt provided below, construct a decklist with your own creative spin. Three chosen finalists will be awarded store credit to cardsphere.com. \n\n"},{"attributes":{"background":"transparent","italic":true},"insert":"For October's deckbuilding contest, brew a Commander-legal list with a “hidden” commander. In other words, your strategy should revolve around a card in the 99 (not necessarily a legendary creature) that you aim to consistently play each game but is not your chosen commander. Make sure it's clear to us what your hidden commander is!"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"Here’s how to participate:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Brew an EDH/Commander legal deck on Archidekt that satisfies the prompt.\nAny unreleased cards spoiled during the contest’s duration "},{"attributes":{"bold":true},"insert":"are"},{"insert":" allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silver-bordered and acorn cards, while cool, are "},{"attributes":{"bold":true},"insert":"not "},{"insert":"allowed. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digital-only cards (such as those designed for the Alchemy format on Arena) are "},{"attributes":{"bold":true},"insert":"not"},{"insert":" allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strictly one deck submitted per user."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nReply to this newspost, the Discord submission post, "},{"attributes":{"underline":true},"insert":"or"},{"insert":" the announcement tweet from the "},{"attributes":{"link":"https://twitter.com/archidekt"},"insert":"@archidekt"},{"insert":" account on Twitter with a link to your deck before "},{"attributes":{"bold":true},"insert":"9:00 pm EST (UTC -5, currently) on Wednesday, October 9, 2024 "},{"insert":"(do not submit the same deck in multiple places). Only one submission per user! \nFrom the eligible submissions, we'll select three finalists with lists that we believe best embody the spirit of the prompt. "},{"attributes":{"bold":true},"insert":"Deck descriptions are not required but certainly may provide valuable context!"},{"insert":"\n\nOn "},{"attributes":{"bold":true},"insert":"Wednesday, October 16, 2024"},{"insert":", we’ll announce three finalists via Discord and a video on the "},{"attributes":{"link":"https://www.youtube.com/@EDHRECast"},"insert":"EDHRECast YouTube channel"},{"insert":". Each finalist will be awarded credit on "},{"attributes":{"link":"https://www.cardsphere.com/"},"insert":"cardsphere.com"},{"insert":". The value of the credit is in US dollars and depends on the finalist's placement in deck upvotes at the end of the week-long polling period:\n1st Place Prize - $250"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2nd Place Prize - $150"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3rd Place Prize - $100"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finalists will be contacted via email, Discord or Twitter/X (depending on where they submitted) regarding their winnings within roughly 24 hours following the conclusion of voting on "},{"attributes":{"bold":true},"insert":"Wednesday, October 23, 2024"},{"insert":". Please note, you must have a Cardsphere account in order to receive your winnings. It's quick and free-- "},{"attributes":{"link":"https://www.cardsphere.com/signup"},"insert":"register here"},{"insert":" if you don't have an account already!\n\nWe also now apply a “Contest Winner” role to all finalists, giving them a little trophy icon next to their username on deck tiles (the links that appear on places like the homepage). Prior contest winners have already had this role applied. \n\n"},{"attributes":{"link":"https://archidekt.com/contestRules"},"insert":"Official contest rules"},{"insert":".\n\nThank you!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIf you have any questions, feel free to ask here, reach out on "},{"attributes":{"link":"https://twitter.com/archidekt"},"insert":"Twitter"},{"insert":", or join "},{"attributes":{"link":"https://discord.gg/sctEc9Ru36"},"insert":"our public Discord server"},{"insert":". We look forward to seeing what you all come up with! \n\nThe Archidekt Team"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"}]}
Edited 10/18/2024, 8:38:12 AM
35

{"ops":[{"attributes":{"link":"https://archidekt.com/decks/9507337/tibalt_cosmic_imposter"},"insert":"https://archidekt.com/decks/9507337"},{"insert":"\n\nReal Commander: "},{"insert":{"card-link":"Jodah, the Unifier"}},{"insert":" \nHidden Commander: "},{"insert":{"card-link":"Valki, God of Lies // Tibalt, Cosmic Impostor"}},{"insert":" \n\nIn this Jodah deck, Valki is the cosmic imposter!\nThis deck abuses the fact that despite WotC changing the rules of cascade to work with MDFCs, that doesn't mean that Jodah's \"Legendary Cascade\" doesn't work. Most of the legendary creatures cost 3, and nothing except for valki costs less than that, so you are guaranteed to get out the 7 cost tibalt every time. Then you just end up winning because of "},{"insert":{"card-link":"Jodah, the Unifier"}},{"insert":" (really good) + Tibalt, cosmic Imposter (for free).\n"}]}
0
{"ops":[{"insert":"Since I saw "},{"insert":{"card-link":"Nissa, Resurgent Animist"}},{"insert":" I thought about building a "},{"attributes":{"link":"https://www.archidekt.com/decks/9518611/secret_commander?sort=salt&stack=custom?sort=salt&stack=custom"},"insert":"deck where she gets exactly one card"},{"insert":", but because I didn't want her to be useless afterward so I chose "},{"insert":{"card-link":"Omnath, Locus of Mana"}},{"insert":" as my secret Commander (Omnath is the only elemental in the deck and besides Nissa there are no elves).\n\nAfter you use Nissa to get Omnath into your hand, you play him and then he completely takes over the Deck. Nissa still helps him grow as long as you hit your landdrops. You want as much floating mana as possible and then hit People with Omnath. Nobody expects a Voltron deck if your normal Commander is not a Voltron Commander and as Omnath is not technically your Commander, people will be less scared of commander damage. \nAlthough you are more vulnerable to removal so maybe mulligan to get one of the recursion or protection pieces in hand.\nWith 35 pieces of ramp (which is actually pump for Omnath) you are bound to hit your extra land drops and trigger Nissa to further pump Omnath.\n\nSome notable cards that make Omnath twice as strong:\n\n"},{"insert":{"card-link":"Thickest in the Thicket"}},{"insert":": Double Omnaths Power plus card draw\n"},{"insert":{"card-link":"Seedborn Muse"}},{"insert":": Tap your lands three more times in a turn cycle for an even bigger Omnath\n"},{"insert":{"card-link":"Bear Umbra"}},{"insert":": Before you hit somebody you can tap all your mana one more time\n"},{"insert":{"card-link":"Doubling Cube"}},{"insert":": Double Omnaths power! \n\nAnd for you haters out there asking why I don't just make an Omnath deck? Well this way I get to have "},{"attributes":{"bold":true},"insert":"two "},{"insert":"Commanders who work great together, as if I would have sharpied the words \"Partners with...\" onto both of them\n"}]}
0

{"ops":[{"attributes":{"link":"https://archidekt.com/decks/9490868"},"insert":"Rocco - Who Invited THIS Guy?"},{"insert":"\n\n You know what I love? Winning with combat. You know who's perfect for that? "},{"insert":{"card-link":"Godo, Bandit Warlord"}},{"insert":" . You know what I DON'T LOVE? The way people treat you for playing a Godo deck! With "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" being reprinted this summer in Bloomburrow, I thought now would be a great time to play my favorite infinite combat steps win condition, but how to sneak him out from the 99? Alongside my favorite combat-oriented colors of course! [WG]\n\n "},{"insert":{"card-link":"Rocco, Cabaretti Caterer"}},{"insert":" is the perfect way to tutor out a big scary win con, and since Godo already tutors out his combo piece, he's all you need. Even if people correctly answer Rocco, green and white will leave you with no shortage of creature and artifact tutors to re-assemble. \n\nWe're mostly relying on "},{"insert":{"card-link":"Devoted Druid"}},{"insert":" and "},{"insert":{"card-link":"Swift Reconfiguration"}},{"insert":" to let us cast Rocco for 9 mana ahead of curve.\n"},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" and "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" can be a backup win condition, since we have enough equipment to get Rocco or a mana dork up to 6 power. \n\nGaslight your friends into thinking you're playing elfball today! \n"}]}
0

{"ops":[{"insert":"I'm submitting my Armadillo deck "},{"attributes":{"link":"https://www.archidekt.com/decks/8354816/armedadillo"},"insert":"https://www.archidekt.com/decks/8354816/armedadillo"},{"insert":"\n\nMy secret commander is "},{"attributes":{"color":"#ff9900"},"insert":"Armored Armadillo"},{"insert":" from Thunder Junction. I was really drawn to this 1-cost 0/4 that can increase its power based on its toughness by putting mana into it. The goal is to get Armored Armadillo on board, protect it, and increase its toughness as much as possible and maybe reduce the cost of its ability with Zirda, the Dawnwaker, so we can make that armadillo's power jump to ridiculous numbers. Its ability is only limited by mana, so if Armored Armadillo has, let's say, 10 toughness, if you activate its ability 3 times, it will be a 30/10 1-drop armadillo \n"}]}
Edited 10/6/2024, 5:05:20 AM
0

{"ops":[{"insert":"My secret commander is a 5 generic and a blue sorcery called Tunnel Vision. This sorcery makes you name a card and target player reveals cards from their library until they find the named card and place it on top, putting the rest of the revealed cards into the graveyard.\nAs commander is a singleton format, the goal of this deck is to mill them out by naming a card positioned at the bottom and forcing them to move their entire deck except for the named card into their graveyard. And how do we know what's on the bottom of our opponent's library? That is where the face commander comes in, "},{"attributes":{"italic":true},"insert":"Vendilion Clique. Vendilion Clique"},{"insert":" has an ETB trigger that"},{"attributes":{"italic":true},"insert":" "},{"insert":"allows you to look at an opponent's hand and select a non-land card from it. That player reveals the card and places it at the bottom of their library. This makes a fun "},{"attributes":{"italic":true},"insert":"deck I like to call "},{"attributes":{"italic":true,"background":"#232323","link":"https://archidekt.com/decks/9498577/secret_tunnel?sort=alpha&stack=custom"},"insert":"Secret Tunnel"},{"attributes":{"italic":true},"insert":". "},{"insert":"\n\nTo maximize flexibility and resilience, the deck features a blink subtheme, allowing you to repeatedly trigger "},{"attributes":{"italic":true},"insert":"Vendilion Clique’s"},{"insert":" enter-the-battlefield ability. This ensures you can continuously disrupt opponents’ hands while gaining knowledge of the bottom of their libraries, setting up the "},{"attributes":{"italic":true},"insert":"Tunnel Vision"},{"insert":" mill combo. A suite of tutors ensures reliable access to "},{"attributes":{"italic":true},"insert":"Tunnel Vision"},{"insert":", while recursion allows you to reuse it when necessary. The deck is supported by defensive options like counterspells, recursion, and protection spells to safeguard key pieces and recover from disruption. Cards like "},{"attributes":{"italic":true},"insert":"Propaganda"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Crawlspace"},{"insert":" provide defense against aggressive combat strategies, buying you time to assemble your combo.\n\nA robust card draw engine keeps your hand full, while ample ramp ensures you can cast your critical 6-mana sorcery in a timely manner. As a backup win condition, the deck leverages scry effects enabling you to use "},{"attributes":{"italic":true},"insert":"Tunnel Vision"},{"insert":" on yourself with "},{"attributes":{"italic":true},"insert":"Thassa’s Oracle"},{"insert":" , offering a self-mill win condition if eliminating all three opponents proves difficult or if "},{"attributes":{"italic":true},"insert":"Vendilion Clique"},{"insert":" is constantly dying. \nCheck it out: "},{"attributes":{"link":"https://archidekt.com/decks/9498577/secret_tunnel?sort=alpha&stack=custom"},"insert":"https://archidekt.com/decks/9498577/secret_tunnel?sort=alpha&stack=custom"},{"insert":"\n"}]}
0
{"ops":[{"insert":"Dear Listener & readers,\n\nI can't help but be a little group huggy with this super nice and totally not a problem, mono black "},{"attributes":{"link":"https://www.archidekt.com/decks/9510693/helping_but_secretly_not?sort=cmc&stack=types"},"insert":"Demonlord Belzenlock"},{"insert":" deck. Its definitely a group hug deck that is only helping and not hurting! Yes I know it doesn't seem very hidden to call out the secret hidden commander which is definitely not UNDERWORLD DREAMS. That would be ridiculous to even assume that a deck that happens to run at least 30 different ways to allow opponents to draw cards would be at all in any way somewhat possibly maybe and potentially kinda built entirely around a hidden commander concept that is helmed by "},{"attributes":{"bold":true},"insert":{"card-link":"Underworld Dreams"}},{"insert":". \n\nBut for the sake of argument let's say that it is.\n\nLike many commander decks the flow of gameplay is normal. Build up your own board and remove key threats hoping all the while that you draw the card "},{"attributes":{"italic":true},"insert":"Underworld Dreams"},{"insert":". But if you don't just cast your 6/6 flampling \"commander\" "},{"insert":{"card-link":"Demonlord Belzenlok"}},{"insert":" and get free value while you squash the table. But we all know you will be able to do it. Because you have "},{"insert":{"card-link":"Insatiable Avarice"}},{"insert":" don't you? And then you can make sure that the table quakes in fear as you give them big comfy hugs and "},{"attributes":{"italic":true},"insert":"plenty"},{"insert":" of extra card draw. They need help filling their hands so help 'em out and you can even do it on their turn, everyone will love that, just make sure "},{"insert":{"card-link":"Vedalken Orrery"}},{"insert":" is out otherwise they might have to draw cards on your turn, or at least on your upkeep with more flyers like "},{"insert":{"card-link":"Master of the Feast"}},{"insert":" in this clearly flying tribal and definitely not card draw orientated deck. It is just a group hug not a "},{"insert":{"card-link":"Protection Racket"}},{"insert":". You don't need some sort of "},{"insert":{"card-link":"Eldritch Pact"}},{"insert":". Don't be an "},{"insert":{"card-link":"Unscrupulous Contractor"}},{"insert":"! Open your "},{"insert":{"card-link":"Mind's Eye"}},{"insert":" and have an enjoyable "},{"insert":{"card-link":"Sands of Time"}},{"insert":"! Better than looking at a "},{"insert":{"card-link":"Mirror of Life Trapping"}},{"insert":" right? All that would do is slow down your opponent's plans with all that card draw you are giving them and we don't want that right? That could raise "},{"insert":{"card-link":"Dark Suspicions"}},{"insert":". So worry not and "},{"insert":{"card-link":"Waste Not"}},{"insert":" this isn't some sort of "},{"insert":{"card-link":"Dark Deal"}},{"insert":" no "},{"insert":{"card-link":"Damnable Pact"}},{"insert":" nor "},{"insert":{"card-link":"Atrocious Experiment"}},{"insert":". No my dear Listener this is Magic: the Gathering and we are just wanting to help! I bet they'll love it so much. And at the end of that long game we can all lay down and enjoy our own "},{"attributes":{"underline":true},"insert":"Underworld Dreams"},{"insert":". Draw draw draw! From the popular "},{"insert":{"card-link":"Horn of Greed"}},{"insert":" to the much cheaper "},{"insert":{"card-link":"Howling Golem"}},{"insert":" we got it all! All the super friendly and non sinister back stabbing card draw you could ever want! \n\nThis is all hypothetical of course! Who would ever have hidden commander like "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"UNDERWORLD DREAMS"},{"insert":".\n\nRespectfully,\nWhistler\n"}]}
0
{"ops":[{"insert":"Commander: Morophon, the Boundless"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Secret Commander: Jodah, Archmage Eternal"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Link: https://archidekt.com/decks/7990721/sliver\n\nI have made a sliver a sliver deck. What's fun is You don't need the commander or the secret commander, as it slivers they do enough on their own. But yea if Jodah comes out with Morophon on the board, Everything's free, combine that with "},{"attributes":{"bold":true},"insert":"Enter the Infinite, "},{"insert":"Can Play All my Sliver at once!\n\n"}]}
0
{"ops":[{"insert":"https://www.archidekt.com/decks/9087213/everyday_were_shuffling\nUsing prismatic bridge to tutor out the partner commanders Ob Nixilis, Unshackled and Fertlid, the only creature/planeswalker cards in the deck.\nWe then aim to activate fertlid as many times as possible by adding +1+1 counters on him targetting our opponents draining them with Ob Nixilis.\n"}]}
0
{"ops":[{"insert":"I had made this a few months back after seeing a video about Hidden Commanders:\nI happily present my "},{"attributes":{"link":"https://archidekt.com/decks/7814312/megazord"},"insert":"Megazord Deck"},{"insert":"!\nLed by "},{"insert":{"card-link":"Ramos, Dragon Engine"}},{"insert":", the main goal each game is to successfully summon the "},{"attributes":{"link":"https://scryfall.com/card/tneo/14/mechtitan"},"insert":"Mechtitan"},{"insert":" using my assortment of animal-shaped artifact creatures and the "},{"insert":{"card-link":"Mechtitan Core"}},{"insert":".\n\nThe deck heavily revolves around the creation and distribution of +1/+1 counters thanks to the abundance of Arcbound creatures and "},{"insert":{"card-link":"Lux Artillery"}},{"insert":" granting Sunburst, which also plays into Ramos' ability to convert them into mana once per turn. But by all means, by the time I've summoned the Mechtitan, I already have far more powerful and dangerous creatures on the field and it's just a flavour tactic. As a back-up win condition, I also threw in the Door to Nothingness as a mana-sink/last resort.\n\nAnd speaking of flavour, this deck was inspired by the classic Power Rangers, hence the Megazord title and tribal nature of animal-shaped artifact creatures. The only exceptions to this secondary construction rule were the mana-dork myrs (such as "},{"insert":{"card-link":"Alloy Myr"}},{"insert":" for my Green Ranger), "},{"insert":{"card-link":"Foundry Inspector"}},{"insert":" (standing in as Alpha-5), and "},{"insert":{"card-link":"Steel Overseer"}},{"insert":" (playing the role of Zordon). And of course, Ramos is the ideal stand-in for the Dragonzord. (Plus yes, I did make some "},{"attributes":{"link":"https://www.deviantart.com/aeroqc/art/Ramos-Dragon-Engine-Dragonzord-1106794295"},"insert":"custom"},{"insert":" "},{"attributes":{"link":"https://www.deviantart.com/aeroqc/art/Mechtitan-Dino-Megazord-1106794326"},"insert":"proxies"},{"insert":" for this deck).\n\nThis deck could be further optimized by ditching this flavour rule and using more powerful (ie:expensive) cards, but I like the way this deck runs and me and every one of my opponents have loved playing with and against this deck.\n"}]}
Edited 10/6/2024, 2:31:07 AM
0

{"ops":[{"insert":"Play Wurm. Swing Wurm. Kill opponents. Life good.\n\nhttps://archidekt.com/decks/9515257/panglacial_wurm\n"}]}
0
{"ops":[{"insert":"I fell in love with a little enchantment called Possibility Storm just days after I started playing Magic, so I put together this deck years ago. \n\nI call it "},{"attributes":{"link":"https://archidekt.com/decks/2319013/possibilities_are_endless"},"insert":"Possibilities are Endless"},{"insert":", The commander is Jhoira of the Ghitu, who enables you to suspend from your hand any card. Possibility Storm only cares about cards cast from hand, so by suspending anything I want to play after it hits the field I can control what I play and no one else does. I also added Lier, Disciple of the Drowned to give me another option to cast from, as well as Neera, Wild Mage to give me some control if I have nothing great to suspend, I can roll the dice with Possibility Storm myself and if I hit something not great her ability lets me skip what I've hit. \n\nI've also included the only tutor in Izzet that can tutor Possibility Storm, Gamble. Similarly, to go through my deck as much as possible I have several wheel effects and generically good draw spells, such as Inspiring Refrain and Thought Reflection\n\nhttps://archidekt.com/decks/2319013/possibilities_are_endless\n"}]}
0

{"ops":[{"insert":"This is my Displacer Kitten \"secret commander\" list. It has quite a few loops with creatures/planeswalkers that bring things back from the graveyard. Most of the combos will make the opponents mill/exile/draw their whole libraries.\n\n"},{"attributes":{"link":"https://archidekt.com/decks/9494010/darkplace"},"insert":"https://archidekt.com/decks/9494010/darkplace"},{"insert":"\n"}]}
Edited 10/5/2024, 9:46:38 PM
0
{"ops":[{"insert":"Does the hidden commander have to be a creature still? I am thinking of using an enchantment if possible\n"}]}
0
{"ops":[{"insert":"I'm excited to throw my Atla Palani deck in the contest! \n"},{"attributes":{"link":"https://archidekt.com/decks/9028274/atla_palanis_secret_commander_deck"},"insert":"Atla Palani Secret "},{"insert":"\nReally fun deck that I have an 80 dollar budget version of as well but this fight themed deck is a weird take on a very popular commander! The secret commander is Serra Avatar a card that keeps getting shuffled in if it dies. This allows us to always fight with our life total and gain massive life with some of the cards in the deck. This is such a fun deck to play and it always surprises groups!\n"}]}
0
{"ops":[{"insert":"https://www.archidekt.com/decks/9501393/karlov_guildmage\n\nthis deck is very simple, gain as much life as possible and then use its hidden commander vizkopa guild mage to drain the opponent as much as possible each turn. whether you get guidmage early game or late game there are tools to allow you to do maximum life loss with it. \n\n\n"}]}
Edited 10/5/2024, 1:27:44 PM
0