Deckbuilding Contest - October 2024

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Jeremy avatarJeremy 49 days
{"ops":[{"insert":"We have our finalists! "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"video":"https://www.youtube.com/embed/nMVKmIxzxbQ?showinfo=0"}},{"insert":"\n---"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHello brewers,"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHappy October! In the coming months, we've decided to start sprinkling in some reprises of popular contest prompts from years past. With how much the game changes even year to year, we're confident we'll see plenty of new takes on these themes. This month, we're circling back to one of our very first contest prompts: hidden commanders! Details below.\n\nWhat’s the contest all about?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Working within the parameters of the prompt provided below, construct a decklist with your own creative spin. Three chosen finalists will be awarded store credit to cardsphere.com. \n\n"},{"attributes":{"background":"transparent","italic":true},"insert":"For October's deckbuilding contest, brew a Commander-legal list with a “hidden” commander. In other words, your strategy should revolve around a card in the 99 (not necessarily a legendary creature) that you aim to consistently play each game but is not your chosen commander. Make sure it's clear to us what your hidden commander is!"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"Here’s how to participate:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Brew an EDH/Commander legal deck on Archidekt that satisfies the prompt.\nAny unreleased cards spoiled during the contest’s duration "},{"attributes":{"bold":true},"insert":"are"},{"insert":" allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silver-bordered and acorn cards, while cool, are "},{"attributes":{"bold":true},"insert":"not "},{"insert":"allowed. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digital-only cards (such as those designed for the Alchemy format on Arena) are "},{"attributes":{"bold":true},"insert":"not"},{"insert":" allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strictly one deck submitted per user."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nReply to this newspost, the Discord submission post, "},{"attributes":{"underline":true},"insert":"or"},{"insert":" the announcement tweet from the "},{"attributes":{"link":"https://twitter.com/archidekt"},"insert":"@archidekt"},{"insert":" account on Twitter with a link to your deck before "},{"attributes":{"bold":true},"insert":"9:00 pm EST (UTC -5, currently) on Wednesday, October 9, 2024 "},{"insert":"(do not submit the same deck in multiple places). Only one submission per user! \nFrom the eligible submissions, we'll select three finalists with lists that we believe best embody the spirit of the prompt. "},{"attributes":{"bold":true},"insert":"Deck descriptions are not required but certainly may provide valuable context!"},{"insert":"\n\nOn "},{"attributes":{"bold":true},"insert":"Wednesday, October 16, 2024"},{"insert":", we’ll announce three finalists via Discord and a video on the "},{"attributes":{"link":"https://www.youtube.com/@EDHRECast"},"insert":"EDHRECast YouTube channel"},{"insert":". Each finalist will be awarded credit on "},{"attributes":{"link":"https://www.cardsphere.com/"},"insert":"cardsphere.com"},{"insert":". The value of the credit is in US dollars and depends on the finalist's placement in deck upvotes at the end of the week-long polling period:\n1st Place Prize - $250"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2nd Place Prize - $150"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3rd Place Prize - $100"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finalists will be contacted via email, Discord or Twitter/X (depending on where they submitted) regarding their winnings within roughly 24 hours following the conclusion of voting on "},{"attributes":{"bold":true},"insert":"Wednesday, October 23, 2024"},{"insert":". Please note, you must have a Cardsphere account in order to receive your winnings. It's quick and free-- "},{"attributes":{"link":"https://www.cardsphere.com/signup"},"insert":"register here"},{"insert":" if you don't have an account already!\n\nWe also now apply a “Contest Winner” role to all finalists, giving them a little trophy icon next to their username on deck tiles (the links that appear on places like the homepage). Prior contest winners have already had this role applied. \n\n"},{"attributes":{"link":"https://archidekt.com/contestRules"},"insert":"Official contest rules"},{"insert":".\n\nThank you!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIf you have any questions, feel free to ask here, reach out on "},{"attributes":{"link":"https://twitter.com/archidekt"},"insert":"Twitter"},{"insert":", or join "},{"attributes":{"link":"https://discord.gg/sctEc9Ru36"},"insert":"our public Discord server"},{"insert":". We look forward to seeing what you all come up with! \n\nThe Archidekt Team"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"}]}
Edited 10/18/2024, 8:38:12 AM
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leftylong avatarleftylong 49 days
{"ops":[{"insert":"my secret “commander” for this deck building challenge is guild globe. Yes the 2 mana artifact that draws you a card on etb and you can pay 2 colorless tap and sac for 2 mana of any color. Now you might be wondering why pick such a basic card? Because it was a funny challenge. Now maybe this is against the rules but I wanted my secret commander to not be a creature like the secret commander builds normally are. So instead I built this monstrosity. An 100 card deck fully committed to drawing your deck with the star of the show guild globe. To prove this point I have exactly 1 card in the deck that can possibly draw you a card and that of course is guild globe. With the face commander Arcum Dagsson. You will wanna drop a cheap creautre on 1 and ramp on 2 ans cast Dagsson on 3. Then sac your creatures that dont matter anyway to grab some cost reducers, cloudstone curio, and ofc guild globe from here you can cast any artifact and continuously draw cards off of the globe bouncing him from the field to your hand with cloudstone curio. Then drop a lab maniac and claim your sweet globed victory. Thank you for reading this and considering my deck.\n\n"},{"attributes":{"link":"https://archidekt.com/decks/9473613/guild_globe_commander_deck"},"insert":"https://archidekt.com/decks/9473613/guild_globe_commander_deck"},{"insert":"\n"}]}
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SirKalispar avatarSirKalispar 49 days
{"ops":[{"insert":"That's actually a decent strategy, a very blue thing to do. I also like the idea of an unconventional commander, such an out-of-the-box thought. Well thought out deck.\n"}]}
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{"ops":[{"insert":"Idk, but I didn’t see it in the deck…\n"}]}
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{"ops":[{"insert":"Look at this "},{"attributes":{"link":"https://www.archidekt.com/decks/9470798/totally_normal_guy_october_2024_deckbuilding_competition"},"insert":"Totally Normal Guy"},{"insert":"!\n\n"},{"insert":{"card-link":"Torsten Von Ursus"}},{"insert":" is just a normal 5/5 fella with no abilities, nothing to see here :)\nExcept, of course, the deck is secretly built around both "},{"insert":{"card-link":"Jasmine Boreal of the Seven"}},{"insert":" and "},{"insert":{"card-link":"Ruxa, Patient Professor"}},{"insert":" as hidden commanders.\n\nNot only is this deck chock full of vanilla creatures, but it also has a bunch of tutors for the hidden commanders as well as recursion in the case that some opponent (sensibly) tries to remove them.\n\nThe deck aims to play vanilla creatures, lots of them, then swing for lethal, simple, effective, a bit sneaky. Enjoy!\n"},{"attributes":{"link":"https://www.archidekt.com/decks/9470798/totally_normal_guy_october_2024_deckbuilding_competition"},"insert":"https://www.archidekt.com/decks/9470798/totally_normal_guy_october_2024_deckbuilding_competition"},{"insert":"\n"}]}
Edited 10/2/2024, 9:39:10 PM
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{"ops":[{"insert":"Hey, all, excited to enter this competition for the first time. This is my deck, "},{"attributes":{"link":"https://archidekt.com/decks/9570504/manifest_destiny"},"insert":"Manifest Destiny"},{"insert":"\n\nThis is an exploration of what the elves of Lorwyn might get up to post-Phyrexian incursion. The elves of the setting during normal operations are fascist elf supremacists who view \"the land\" as belonging to them and them alone. They will do anything it takes to stop eyeblights' incursion onto what they view as theirs. \n\nWhat happens when they not only have proof of the multiverse's existence, but the ability to traverse it without the need for planeswalkers? \n\nWell, clearly the lands of these other places are simply awaiting their perfection. That land belongs to them as well, they just didn't know it yet. If the squatters who are there for the time being won't cooperate, they'll need to be brought to heel. \n\nWelcome to Manifest Destiny. \n\nThe nominal commander here is Nath of the Gilt-Leaf, who winnows down opponents' hands and fill the board with elves. That said, I'm not doing elfball. Elfball decks are certainly a viable path to victory but in my view they're kind of a solved problem so I went in a slightly different direction. \n\nThe secret commander here is gilt-leaf archdruid, normally not legal since he's nonlegendary. \n\nArchdruid gives draws every time a druid joins the party, which we'll bolster with maskwood nexus conferring druid to all creatures with additional redundancy from conspiracy naming the druid type. While draw is nice, the real thing we're interested in is its activated ability: \n\nTap seven untapped druids you control: gain control of all lands target player controls. \n\nThis extra land will ramp us along which is why we're running a few less lands than normal for a 5 mana commander. It will also forestall our opponents. Since we may have some plains, mountains, and islands in the mix, fixing is important, which is one of the things yavimaya, urborg, and prismatic omen provide. \n\nTo ensure our opponents have plenty of lands for us to steal, our ramp is focused on giving opponents lands too, so they will think we're playing hug until archdruid swoops in to claim the land for Lorwyn. \n\nEmbroidering on the lands matter theme, we've got a few classic staples from your typical lands deck in here to help move in for the kill like dark depths to smash in for 20 in the air. Vampire hexmage, thespian's stage, or the less conventional thief of blood or invasion of fiora give additional options to take those counters off all at once, or Glissa Sunseeker can chip away at them three at a time. \n\nRootpath purifier lets us treat all our lands as basics which let a bunch of our tutors grab things that are needed for some toolbox type answers to nab maze of ith for problematic attackers, lotus field to speed us along on our curve, etc.\n\nWe have a handful of ways to play lands from the graveyard as well in case we need to make strategic sacrifices off of crop rotation, mill lands with deadbridge chant, or dump one to llanowar mentor to give us some more dorks. \n\nThe bulk of our creatures are elves, and realmwalker can let us play them off the top of our deck which gets us draws off of beast whisperer regardless of type and potentially more once archdruid is out once everything's counting as druids. Courser of kruphix lets us play lands from the top of the library and we can keep going until we get some gas. \n\nShaman of the pack can function as a finisher in the mid to late game and one of the few non-elves, herald of Leshrac is a good flying beater who helps out with our land theft theme, snatching up any straggling lands through his cumulative upkeep cost. Ditch him through one of the discard effects if you draw him too early and don't have enough ramp to hit 7 and reanimate him when you do through effects like rise of the witch-king or tempt with discovery. \n\nOnce opponents' hands are empty, Maralen will help them from drawing into more than one answer at once and depending on life totals may help you bleed out any stragglers. \n\nBefore long, you should have enough land on the battlefield to finish off whoever's left with a big exsanguinate, dump your library with genesis wave, or plink through walking ballista if something above hasn't already cleaned house. Think your deck with reshape the earth and scapeshift to ensure you land on gas with mid to late game draws and don't worry if you run out of land since we always have our opponents' to colonize. \n"}]}
Edited 10/9/2024, 11:10:40 PM
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Twillight avatarTwillight 42 days
{"ops":[{"insert":"Echoes of Eternity: Kethis' Hidden Legacy\n\nThis deck is a finely tuned "},{"attributes":{"bold":true},"insert":"legendary combo engine"},{"insert":" with "},{"attributes":{"bold":true},"insert":"Kethis, the Hidden Hand"},{"insert":" as the hidden commander, enabling "},{"attributes":{"bold":true},"insert":"graveyard recursion"},{"insert":" and "},{"attributes":{"bold":true},"insert":"infinite combos"},{"insert":". The key is to leverage your "},{"attributes":{"bold":true},"insert":"legendary cards"},{"insert":", "},{"attributes":{"bold":true},"insert":"mana acceleration"},{"insert":", and "},{"attributes":{"bold":true},"insert":"efficient tutors"},{"insert":" to set up "},{"attributes":{"bold":true},"insert":"infinite mana"},{"insert":", "},{"attributes":{"bold":true},"insert":"graveyard loops"},{"insert":", and "},{"attributes":{"bold":true},"insert":"powerful win conditions"},{"insert":" like "},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":".\n\nThe strategy for "},{"attributes":{"bold":true},"insert":"\"Echoes of Eternity: Kethis' Hidden Legacy\""},{"insert":" revolves around accelerating your mana and filling your graveyard with legendary cards early on, setting up for powerful recursion and combo pieces. In the first few turns, focus on ramping with cards like "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mana Crypt"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Moxen"},{"insert":", while using cheap legendaries and tutors to gather key pieces. Your hidden commander, "},{"attributes":{"bold":true},"insert":"Kethis, the Hidden Hand"},{"insert":", enables you to replay legendaries from the graveyard, setting up recursion loops and infinite mana. As the game progresses, establish control with removal like "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":", while using "},{"attributes":{"bold":true},"insert":"Kethis"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Teshar"},{"insert":" to begin assembling combo pieces.\nThe late game is where the deck explodes with its infinite combo potential. Using cards like Underworld"},{"attributes":{"bold":true},"insert":" Breach + Lion’s Eye Diamond + Brain Freeze"},{"insert":" for infinite storm, you can create unstoppable loops. Win conditions like "},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir"},{"insert":" allow you to turn infinite mana and spells into life gain and lethal damage, while "},{"attributes":{"bold":true},"insert":"Time Sieve"},{"insert":" enables infinite turns. With board control, recursion, and multiple combos, the deck can lock out opponents and win explosively, often in a single turn.\n\n\n\n"},{"attributes":{"bold":true},"insert":"\"Echoes of Eternity: Kethis' Hidden Legacy\""},{"insert":" – A legendary recursion engine fueled by infinite mana combos and graveyard loops, where the hidden hand of Kethis brings forgotten heroes back to crush your opponents in one explosive turn.\n\n"},{"attributes":{"link":"https://archidekt.com/decks/9516254/legends_reborn_the_kethis_conspiracy"},"insert":"Legends Reborn: The Kethis Conspiracy • (Commander / EDH deck) • Archidekt"},{"insert":"\n"}]}
Edited 10/9/2024, 10:09:14 PM
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TrveBlack avatarTrveBlack 42 days
{"ops":[{"insert":"My submission for this month's contest is"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/9552375/pramikons_myriad_machines?sort=cmc&stack=multiple"},"insert":"Pramikon's Myriad Machines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAt first glance, it is simply an artifact creature deck, helmed by "},{"insert":{"card-link":"Pramikon, Sky Rampart"}},{"insert":". Pramikon limits everyone to only attack their direct neighbour in merry-go-round manner. No real synergy with artifact creatures so far. \n\nThis is where the secret commander steps in: "},{"insert":{"card-link":"Cybermen Squadron"}},{"insert":". While Pramikon prevents your opponents from freely attacking, Cybermen Squadron gives all your creatures myriad, circumventing Pramikon and allowing you to widdle down all opponents at once. On top of that, the myriad clones entering can carry all sorts of nasty ETB or combat effects, of which I tried to include as many as possible.\n\nBeing in Jeskai colors, Pramikon enables a wide selection of Tutors, allowing the secret commander to be played consistently. I have included 10 tutors for a 57% chance to have a tutor or Cybermen Squadron itself in your opening hand, without considering mulligans. Drawing more than one is not an issue, there's more key cards to fetch that help your strategy spiral out of control:\n"},{"attributes":{"bold":true},"insert":"Save your myriad clones"},{"insert":" with "},{"insert":{"card-link":"Sundial of the Infinite"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"More myriad"},{"insert":" by cloning Cybermen Squadron with "},{"insert":{"card-link":"Auton Soldier"}},{"insert":" and 3 more"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A"},{"attributes":{"italic":true},"insert":" myriad "},{"insert":"of"},{"attributes":{"bold":true},"insert":" artifact creatures"},{"insert":" e.g. "},{"insert":{"card-link":"Kappa Cannoneer"}},{"insert":" and 28 more, 11 with effects on ETB"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw engines "},{"insert":"like "},{"insert":{"card-link":"Canoptek Spyder"}},{"insert":" and 11 more"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board protection "},{"insert":"via "},{"insert":{"card-link":"Cryptothrall"}},{"insert":" and 9 more"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Synergistic removal"},{"insert":" like "},{"insert":{"card-link":"Ugin's Binding"}},{"insert":" , "},{"insert":{"card-link":"Angel of the Ruins"}},{"insert":" and 8 more"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"17 ramp spells"},{"insert":" to support the rather high-cmc curve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Warstorm Surge"}},{"insert":" against fog and other shenanigans"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck is neatly organized into categories that should explain the roles of each card, so I invite you to quickly browse through it for a full overview of the "},{"attributes":{"strike":true},"insert":"99"},{"insert":" 98 :)\n"}]}
Edited 10/9/2024, 5:15:26 PM
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{"ops":[{"attributes":{"link":"https://archidekt.com/decks/9565329/secret_nephilim"},"insert":"Secret Nephilim"},{"insert":"\n\nCommander: Omnath, Locus of Creation\n\nSecret Commander: Ink-Treader Nephilim\n\nI always felt like the Nephilims belong into the Command zone so i made a secret Commander Nephilim deck with Ink-Treader to fix that problem for me. \n\nThe deck is mostly build around Ink-Treader and some similar cards and a bunch of spells that interact well with it, mostly clone spells as they now double your whole board. the deck works similarly to a Zada, Hedron Grinder deck, but it utilizes way more colors so i could get more creative with the spells i put in, my favourite is Debt of Loyality wich in the right situation could go really far while still being kinda janky. \n\nYou normally manage to get the Nephilim or at least a replacement out on the board pretty consistently, but the deck also works pretty well on its own in case it gets destroyed or you can't find it.\n"}]}
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Molkshake avatarMolkshake 42 days
{"ops":[{"insert":"I love the ink treader the most of the nephelim, its such a unique card. I love the idea of using a steal spell on him to have a cheap insurrection as well with something like act of treason.\n"}]}
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Zardoz avatarZardoz 42 days
{"ops":[{"insert":"I am submitting a "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" deck with the hidden commander "},{"insert":{"card-link":"Slime Against Humanity"}},{"insert":". Because I can have as many as I want, I have 30. More than being a +1/+1 deck it's an ooze token deck with a couple of good +1/+1 synergies. It's also an opportunity to run cards that normally aren't that good in commander like "},{"insert":{"card-link":"Locket of Yesterdays"}},{"insert":", "},{"insert":{"card-link":"Thrumming Stone"}},{"insert":", "},{"insert":{"card-link":"Nantuko Shrine"}},{"insert":", etc. Hope you like it! Link: "},{"attributes":{"link":"https://archidekt.com/decks/9551212/sovereign_okinec_ahauslime_against_humanity_contest_entry"},"insert":"https://archidekt.com/decks/9551212/sovereign_okinec_ahauslime_against_humanity_contest_entry"},{"insert":"\n"}]}
Edited 10/10/2024, 12:50:36 PM
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Wencler avatarWencler 43 days
{"ops":[{"insert":"Here's my submission for the "},{"attributes":{"link":"https://archidekt.com/decks/9557776/sneaky_norin"},"insert":"\"Hidden\" Commander Deck"},{"insert":"\n\nThe actual commander of the deck is "},{"insert":{"card-link":"Arbaaz Mir"}},{"insert":", but the hidden commander is "},{"insert":{"card-link":"Norin the Wary"}},{"insert":". Arbaaz gives you a consistent way to deal damage from Norin's ETB triggers which is often a big issue when Norin's your commander. Also being that Norin is extremely difficult to kill it really feels like he is your actual commander. The only real challenge is actually getting him in your hand so you can cast him, but being that Arbaaz is Boros, he gives you access to some good tutors for Norin like "},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":", "},{"insert":{"card-link":"Ranger-Captain of Eos"}},{"insert":", and the usual red tutors like "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":", and "},{"insert":{"card-link":"Gamble"}},{"insert":". But once you get Norin its very easy to start doing tons of burn damage with cards like "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":", "},{"insert":{"card-link":"Impact Tremors"}},{"insert":", and of course Arbaaz. Also, having Arbaaz as your commander lets you have a very easy OTK combo with "},{"insert":{"card-link":"Worldfire"}},{"insert":" and Norin if you have the mana. And in true Norin fashion he's so scared that he decided to hide in the 99 rather than be the commander.\n"}]}
Edited 10/9/2024, 4:57:03 AM
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{"ops":[{"insert":"Excited to submit my most recent deck, "},{"attributes":{"link":"https://archidekt.com/decks/9539942/does_your_hand_in_any_way_own_your_stomach"},"insert":"\"Does your hand in any way own your stomach?\""},{"insert":" In keeping with October and Halloween, this deck is one of several inspired by The Magnus Archives podcast, truly my favorite horror podcast. More specifically, this deck is inspired by The Distortion, an eldritch figure who was once Michael and who lives inside a reality-bending endless corridor. His arrival is heralded by a yellow door that absolutely should not be there. Most importantly, Michael does not own the doors any more than the doors own Michael. The deck title references this particular exchange, and it is built around the concept of Michael's living corridors, which have a mind of their own. The Distortion feeds on a fear of doubt and madness, getting lost in an impossible labyrinth, and the corridors devours their victims such that once you walk into a door, you're unlikely to walk out. \n\nThematically, this deck utilizes "},{"insert":{"card-link":"Marina Vendrell"}},{"insert":" in the command zone to help us find and gain value from our hidden commander, "},{"insert":{"card-link":"Opalescence"}},{"insert":" . Marina, like Michael, does not own or command her doors, but her ETB trigger can help us more effectively dig for our hidden Commander and continue to supply us with living enchantments once Opalescence is on the field.\n\nI want to make it clear that Opalescence is not the finisher for this deck. Many of the effects in this deck take advantage of our Rooms and other enchantments entering the battlefield as creatures. In fact, the other fun function of Marina in this deck is her ability to unlock rooms: this will increase the mana value of my rooms (once both halves are unlocked) and therefore increase the power and toughness of my Rooms as creatures.\n\nThey also take advantage of "},{"attributes":{"italic":true},"insert":"other people's "},{"insert":"enchantments entering as creatures, one of the core reasons I didn't choose a one-sided effect like "},{"insert":{"card-link":"Starfield of Nyx"}},{"insert":" , which functions more as emergency recursion and backup in this deck. I wanted to make use of goad effects, such as "},{"insert":{"card-link":"Taunt from the Rampart"}},{"insert":" that would mess with opponents' board states and force their enchantments (and their other creatures) into combat. \n\nWhat I really wanted to make use of in this deck was the ability to cast Noncreature spells that also enter as creatures (because it sounds both funny and maddeningly illogical). So the finishers in this deck include a combination of "},{"insert":{"card-link":"Warstorm Surge"}},{"insert":" and "},{"insert":{"card-link":"Shark Typhoon"}},{"insert":" , two of my fun pet cards that I'm extremely excited to have as payoffs in this deck and which match the level of horror and madness I'm going for.\n"}]}
Edited 10/9/2024, 2:07:52 PM
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Gski avatarGski 43 days
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/9314099"},"insert":"Petitioners for the Monkey Suit"},{"insert":" - "},{"attributes":{"italic":true},"insert":"The latest iteration of my recent obsession."},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe commander is "},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":", king of the toolbox and overall nice guy.\nThe hidden commander is among the greatest of the worst cards in Magic's history: "},{"insert":{"card-link":"Monkey Cage"}},{"insert":".\n\n"},{"insert":{"card-link":"Persistent Petitioners"}},{"insert":" make up nearly a third of the deck in order to mill out your entire library by turn 7 or 8.\nUse "},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":" as a catalyst to this stupid plan by tutoring out "},{"insert":{"card-link":"Fraying Sanity"}},{"insert":", "},{"insert":{"card-link":"Estrid's Invocation"}},{"insert":", and "},{"insert":{"card-link":"Out of the Tombs"}},{"insert":".\n\nOnce your grave is fat and full, sac your Petitioners to "},{"insert":{"card-link":"Dread Return"}},{"insert":" and bring back "},{"insert":{"card-link":"Lier, Disciple of the Drowned"}},{"insert":" to cast "},{"insert":{"card-link":"Open the Vaults"}},{"insert":".\nYes, it's convoluted. And yes, it's worth it.\n\nWith all your artifacts and enchantments in play, they're meant to protect, feed, and abuse the greatest and dumbest gameplan around: "},{"attributes":{"italic":true},"insert":"the mythical \"monkey suit.\""},{"insert":"\n"},{"insert":{"card-link":"Monkey Cage"}},{"insert":" + "},{"insert":{"card-link":"Tezzeret's Touch"}},{"insert":" + "},{"insert":{"card-link":"Assault Suit"}},{"insert":".\n\nI hope you all enjoy!\n\n\n"}]}
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{"ops":[{"attributes":{"link":"https://archidekt.com/decks/9481288/the_fellowship_of_the_ring_book_one"},"insert":"Hidden Hobbit Commanders"},{"insert":"\n\nThe goal of this deck is to reach 111 life and activate Bilbo to bring out the "},{"attributes":{"bold":true},"insert":"hidden commanders: Frodo, Samwise, Meriadoc, and Peregrin"},{"insert":". This not only starts us on our fellowship journey, but it tempts us four times and gives us 6 food. This food can be used to recur hobbits that are removed through Samwise or draw cards with Peregrin. Now just attack with our ring bearer (preferably Frodo) and bolt our opponents to zero. "},{"attributes":{"color":"var(--color)","background":"var(--light-background)"},"insert":"Also, there are back up hidden commanders. If we draw the adventurous hobbit or loyal companion, we can search our library for the other one and pursue that game plan."},{"insert":"\n\nNow what if our company helped us get to 111 life? If they were exiled before we activate Bilbo, we can get riftsweeper to put them back into our library. If they are in the graveyard, we can get eternal witness to bring them back into our hand.\n\nThis deck is named “The fellowship of the Ring: Book 1” because it follows the story of that book through its first half, from Bilbos birthday party until just before the hobbits reach Rivendell. I have sorted the cards into the chapters they represent. I have some notes about those chapters as follows:\nCh. 1 This category includes not only the party guest and setting, but also some background information about hobbits and the Shire.\nCh. 2 In this chapter Gandalf reveals to Frodo that Bilbo’s ring is in fact the one ring, with a stouthearted Sam listening at the window.\nCh. 3 After some time passes, Frodo sells Bag End. Then, with Pippin and Sam, sets out to occupy a house in Buckland. Sam has expressed his desire to see elves, and in this chapter he does in fact meet elves along the way. Here there are included some elves, including a piece of recursion in Riftsweeper.\nCh. 4 Here the trio runs into farmer Cotton and learns more about the dark riders that are pursuing them\nCh. 5 At this point, our hidden commanders come into play. Against Frodo’s plan, it is decided that the four hobbits will set out together. I have categorized the hidden commanders here along with the secondary hidden commanders, the adventurous hobbit and loyal attendant. Command tower is also categorized here to signal the hidden commanders.\nFrom here we follow the story through the old forest, the barrow downs, to the Prancing Pony (where we meet the only Aragorn that is legal in this deck), and ending at Weathertop (where the remaining Nazgul are revealed).\n"}]}
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Lonestarr13 avatarLonestarr13 43 days
{"ops":[{"insert":"Hi!\nmy entry for the secret commander deck is built around the older enchantment, "},{"insert":{"card-link":"Enduring Renewal"}},{"insert":". the idea is to play lands and cast creatures from the top of my library so it doesn’t matter much if opponents see my hand. Tutor for "},{"insert":{"card-link":"Enduring Renewal"}},{"insert":", and play my commander "},{"insert":{"card-link":"Ghalta and Mavren"}},{"insert":" to smash face. Go wide or go tall, either works. If my commander or my board state is killed, they are just bounced back to my hand.\n\n"},{"attributes":{"link":"https://archidekt.com/decks/9556475/oct_hidden_commander_enduring_renewal"},"insert":"https://archidekt.com/decks/9556475/oct_hidden_commander_enduring_renewal"},{"insert":"\n"}]}
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Undersea47 avatarUndersea47 43 days
{"ops":[{"insert":"https://archidekt.com/decks/9555231/hidden_commander_yurlok\n\nThis is my deck\n\nThe main commander: Thrasios, Triton Hero and Vial Smasher the Fierce\n\nThe Hidden Commander: Yurlok of the Scorch\n\nThe deck is to has lots of interaction, draw, and ramp. The goal is to get to draw their hatred to the main commanders. But to pull the pieces and Yurlok is the win con. I have mana doublers to make it easy to go Infinite. Then of course besides giving them lots of mana burn I have the staff of domination.\n"}]}
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Tepami avatarTepami 43 days
{"ops":[{"insert":"Here is my "},{"attributes":{"link":"https://archidekt.com/decks/9522076/dovescape"},"insert":"deck"},{"insert":" built around "},{"attributes":{"link":"https://scryfall.com/card/dis/143/dovescape"},"insert":"dovescape"},{"insert":"! Dovescape still makes the tokens even if the spell cannot be countered so our commander is "},{"attributes":{"link":"https://scryfall.com/card/c17/46/taigam-ojutai-master"},"insert":"Taigam, Ojutai Master"},{"insert":". Dovescape is way safer against removal cause it stops pretty much most of the removal spells people would use to remove enchantments it even works against split second! We have a bunch of spells that let us dig through our deck and a decent amount of tutors, all these cards stay useful even after dovescape is out cause they will make us a bunch of bird tokens. Before I finish this post an interesting addition is "},{"attributes":{"link":"https://tagger.scryfall.com/card/lrw/69"},"insert":"Guile"},{"insert":" as a backup incase our commander gets put in the shadow realm.\n"}]}
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_ikaa__ avatar_ikaa__ 43 days
{"ops":[{"attributes":{"underline":true,"link":"https://archidekt.com/decks/9471195/the_misers_wheelhouse"},"insert":"The Miser's Wheelhouse"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFor this challenge, I've brewed a "},{"attributes":{"strike":true},"insert":{"card-link":"Kess, Dissident Mage"}},{"insert":" "},{"insert":{"card-link":"Bone Miser"}},{"insert":" deck. I'm a huge fan of discard and I was really happy with how I turned my favorite nonlegendary creature, into a hidden commander deck!\n\nThe deck has several ways to get the Miser out and about, even with the same party starter. One route could start with the classic "},{"insert":{"card-link":"Entomb"}},{"insert":" into "},{"insert":{"card-link":"Reanimate"}},{"insert":", or you can spice things up a bit with something like "},{"insert":{"card-link":"Likeness Looter"}},{"insert":" or "},{"insert":{"card-link":"Lazav, the Multifarious"}},{"insert":" before reanimating for some multi-Miser madness. "},{"insert":{"card-link":"Lord of the Undead"}},{"insert":" and "},{"insert":{"card-link":"Chainer, Nightmare Adept"}},{"insert":" are also great for reanimating the Miser. If you miss the Miser in the early turns, or if you hit the Miser and a reanimator in the graveyard, bring out your \"Commander\", and either look again or look no further. Once the Miser is into the fray, run through hands with cards like "},{"insert":{"card-link":"Windfall"}},{"insert":" and "},{"insert":{"card-link":"Wheel of Misfortune"}},{"insert":" to stack up Miser triggers, then let loose with a big "},{"insert":{"card-link":"From Under the Floorboards"}},{"insert":" to run away with the game. If this doesn't work out, you can always go for a "},{"insert":{"card-link":"Geralf, the Fleshwright"}},{"insert":" win or just try again with an "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" reanimation loop. And if that wasn't good enough, you can wheel and deal with "},{"insert":{"card-link":"Oskar, Rubbish Reclaimer"}},{"insert":" or "},{"insert":{"card-link":"Containment Construct"}},{"insert":" to really bring the heat!\n"}]}
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