({T}: Add {U}.)
As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped. {T}: Add {W} or {U}.
Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
({T}: Add {U} or {B}.) Sunken Hollow enters tapped unless you control two or more basic lands.
({T}: Add {B}.)
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)