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Heliod's Intervention

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Instant
Heliod's Intervention (thb) 19
Blood Celebrant

{B}, Pay 1 life: Add one mana of any color.

Creature
Blood Celebrant (lgn) 61
Isolated Chapel

Isolated Chapel enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (lcc) 337
Swamp

({T}: Add {B}.)

Land
Swamp (isd) 258
Moltensteel Dragon

({R/P} can be paid with either {R} or 2 life.) Flying {R/P}: Moltensteel Dragon gets +1/+0 until end of turn.

Creature Artifact
Moltensteel Dragon (nph) 88
Plains

({T}: Add {W}.)

Land
Plains (isd) 251
Flamekin Village

As Flamekin Village enters, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn.

Land
Flamekin Village (plst) CM2-251
Library (92)
Conqueror's Flail

Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2}

Artifact
Conqueror's Flail (2x2) 302
Graveyard (0)
No cards
Exile (0)
No cards
ArchidektArchidekt Back to deck
Mana Pool

Opening hand

Heliod's Intervention

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Instant
Heliod's Intervention (thb) 19
Blood Celebrant

{B}, Pay 1 life: Add one mana of any color.

Creature
Blood Celebrant (lgn) 61
Isolated Chapel

Isolated Chapel enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (lcc) 337
Swamp

({T}: Add {B}.)

Land
Swamp (isd) 258
Moltensteel Dragon

({R/P} can be paid with either {R} or 2 life.) Flying {R/P}: Moltensteel Dragon gets +1/+0 until end of turn.

Creature Artifact
Moltensteel Dragon (nph) 88
Plains

({T}: Add {W}.)

Land
Plains (isd) 251
Flamekin Village

As Flamekin Village enters, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn.

Land
Flamekin Village (plst) CM2-251
Bottom of library
Exile