At the beginning of your upkeep, scry 1. {5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.
Vault of Champions enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.
({T}: Add {W}.)
({T}: Add {W}.)
Exile target creature. Its controller gains life equal to its power.
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
For each opponent, gain control of target permanent that player controls.
Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)