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Custom
Size: 100Est cost: $371.52
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Custom
Size: 100Est cost: $371.52
No deck tags
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Commander

Qty: 1 Price: $42.99
The Celestial Toymaker
Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand.
At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn.
Legendary Creature - Artificer Rogue
The Celestial Toymaker (sld) 1582

Commander

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Artifact

Qty: 1 Price: $2.79
Everythingamajig
: Add one mana of any color.
,
: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
,
: This artifact deals 12 damage to target creature.
Artifact
Everythingamajig (ust) 147d

Artifact

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Burn

Qty: 1 Price: $15.99
Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy
Giggling Skitterspike (dsc) 39

Burn

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Copy

Qty: 3 Price: $53.97
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien
Auton Soldier (who) 36
Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Quantum Misalignment (who) 52
Wandering Archaic
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
Creature - Avatar
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6

Copy

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Creature

Qty: 3 Price: $1.05
Attack-in-the-Box
Whenever this creature attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.
Creature Artifact - Toy
Attack-in-the-Box (dsk) 242
Fear of Abduction
As an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Creature Enchantment - Nightmare
Fear of Abduction (dsk) 9
Patched Plaything
Double strike
This creature enters with two -1/-1 counters on it if you cast it from your hand.
Creature Artifact - Toy
Patched Plaything (dsk) 24

Creature

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Discard

Qty: 1 Price: $0.35
Let's Play a Game
Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.
• Creatures your opponents control get -1/-1 until end of turn.
• Each opponent discards two cards.
• Each opponent loses 3 life and you gain 3 life.
Sorcery
Let's Play a Game (dsk) 105

Discard

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Drain

Qty: 2 Price: $8.84
Pactdoll Terror
Whenever this creature or another artifact you control enters, each opponent loses 1 life and you gain 1 life.
Creature Artifact - Toy
Pactdoll Terror (dft) 99
Wound Reflection
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Enchantment
Wound Reflection (who) 223

Drain

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Draw

Qty: 12 Price: $9.70
Atris, Oracle of Half-Truths
Menace
When Atris enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Legendary Creature - Human Advisor
Atris, Oracle of Half-Truths (thb) 209
Brilliant Ultimatum
Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.
Sorcery
Brilliant Ultimatum (ala) 159
Covenant of Minds
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Sorcery
Covenant of Minds (cn2) 105
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (cmm) 631
Fortune's Favor
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Instant
Fortune's Favor (emn) 61
Great Intelligence's Plan
Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.
Sorcery
Great Intelligence's Plan (who) 133
Hostile Negotiations
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Instant
Hostile Negotiations (bro) 105
Intrude on the Mind
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
Instant
Intrude on the Mind (mkm) 61
Liar's Pendulum
,
: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
Artifact
Liar's Pendulum (mrd) 196
Sauron's Ransom
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
Instant
Sauron's Ransom (ltr) 225
Splitskin Doll
When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
Creature Artifact - Toy
Splitskin Doll (dsk) 33
The Toymaker's Trap
At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.
Enchantment
The Toymaker's Trap (who) 72

Draw

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Evasion

Qty: 1 Price: $0.35
Clockwork Droid
You may exert this creature as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
Creature Artifact - Robot
Clockwork Droid (who) 172

Evasion

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Instant

Qty: 1 Price: $0.35
Head to Head
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
Instant
Head to Head (unh) 14

Instant

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Land

Qty: 37 Price: $95.23
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (40k) 264
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (who) 257
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (who) 261
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (who) 266
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (who) 269
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (who) 270
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (who) 274
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (who) 275
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (who) 276
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (who) 285
Island
(
: Add
.)
Basic Land - Island
Island (who) 199
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (who) 290
Ominous Cemetery
: Add
.
,
, Exile this land: Target creature's owner shuffles it into their library.
Land
Ominous Cemetery (who) 189
Plains
(
: Add
.)
Basic Land - Plains
Plains (who) 197
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (who) 295
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (who) 296
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (who) 299
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (who) 305
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (who) 306
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (who) 312
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (who) 201
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (who) 314
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (who) 315
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (who) 322
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (who) 327

Land

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Mill

Qty: 1 Price: $0.35
Wretched Doll
,
: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Creature Artifact - Toy
Wretched Doll (dft) 111

Mill

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Protection

Qty: 5 Price: $24.45
Fight or Flight
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Enchantment
Fight or Flight (inv) 16
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (who) 243
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (who) 219
Stuffy Doll
Indestructible
As this creature enters, choose a player.
Whenever this creature is dealt damage, it deals that much damage to the chosen player.
: This creature deals 1 damage to itself.
Creature Artifact - Construct
Stuffy Doll (clb) 875
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (pip) 242

Protection

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Ramp

Qty: 6 Price: $9.14
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (who) 239
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (who) 240
Sol Ring
: Add
.
Artifact
Sol Ring (who) 245
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (who) 250
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (40k) 256
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (who) 256

Ramp

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Recursion

Qty: 4 Price: $15.76
Boneyard Parley
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Sorcery
Boneyard Parley (c19) 107
Death or Glory
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Sorcery
Death or Glory (plst) INV-13
Path of the Schemer
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Schemer (moc) 28
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (otp) 18

Recursion

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Removal

Qty: 18 Price: $39.40
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (pip) 156
Blink
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)
II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this token isn't a creature until end of turn."
Enchantment - Saga
Blink (who) 116
Confounding Riddle
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays
.
Instant
Confounding Riddle (lci) 50
Curse of the Cabal
Target player sacrifices half the permanents they control of their choice, rounded down.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
At the beginning of each player's upkeep, if this card is suspended, that player may sacrifice a permanent of their choice. If the player does, put two time counters on this card.
Sorcery
Curse of the Cabal (tsp) 99
Cyber Conversion
Turn target creature face down. It's a 2/2 Cyberman artifact creature.
Instant
Cyber Conversion (who) 38
Do or Die
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Sorcery
Do or Die (inv) 102
Don't Blink
Until end of turn, if one or more creatures would enter from exile or after being cast from exile, their owners shuffle them into their libraries instead.
Cycling
(
, Discard this card: Draw a card.)
Instant
Don't Blink (who) 40
Don't Make a Sound
Counter target spell unless its controller pays
. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Don't Make a Sound (dsk) 49
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (who) 221
Hunted by The Family
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
Sorcery
Hunted by The Family (who) 46
In Too Deep
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with "
, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Enchantment - Aura
In Too Deep (ncc) 27
Make an Example
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
Sorcery
Make an Example (ncc) 37
Sadistic Shell Game
Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
Sorcery
Sadistic Shell Game (dsc) 24
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (blc) 113
Soul Manipulation
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
Instant
Soul Manipulation (plst) MM3-185
This Is How It Ends
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
Instant
This Is How It Ends (who) 70
Unable to Scream
Enchant creature
Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.
As long as enchanted creature is face down, it can't be turned face up.
Enchantment - Aura
Unable to Scream (dsk) 78
Weeping Angel
Flash
First strike, vigilance
Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn.
If this creature would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
Creature Artifact - Angel Alien
Weeping Angel (who) 168

Removal

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Tokens

Qty: 2 Price: $8.48
Adipose Offspring
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When this creature enters, create a 2/2 white Alien creature token. If this creature's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
Creature - Alien
Adipose Offspring (who) 10
Dollmaker's Shop
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Dollmaker's Shop // Porcelain Gallery (dsk) 4

Tokens

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Tutor

Qty: 1 Price: $0.99
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217

Tutor

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Sideboard

Qty: 20 Price: $41.34
Chaos Is My Plaything
When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the bottom of their library in a random order.
Scheme
Chaos Is My Plaything (dsc) 329
Choose Your Demise
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
Scheme
Choose Your Demise (dsc) 331
Dance, Pathetic Marionette
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
Scheme
Dance, Pathetic Marionette (oarc) 6★
Embrace My Diabolical Vision
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
Scheme
Embrace My Diabolical Vision (oarc) 9★
For Each of You, a Gift
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.
Scheme
For Each of You, a Gift (oe01) 7★
I Am Untouchable
(An ongoing scheme remains face up until it's abandoned.)
You and permanents you control have hexproof.
When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme.
Ongoing Scheme
I Am Untouchable (dsc) 336
My Champion Stands Supreme
(An ongoing scheme remains face up until it's abandoned.)
Your commander has ward
.
Whenever your commander attacks, put two +1/+1 counters on it.
When your commander leaves the battlefield, abandon this scheme.
Ongoing Scheme
My Champion Stands Supreme (dsc) 341
My Genius Knows No Bounds
When you set this scheme in motion, you may pay
. If you do, you gain X life and draw X cards.
Scheme
My Genius Knows No Bounds (oarc) 28★
My Will Is Irresistible
When you set this scheme in motion, choose up to three nonland permanents you don't control. Target opponent chooses one of those permanents. You gain control of the rest.
Scheme
My Will Is Irresistible (dsc) 347
My Wish Is Your Command
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
Scheme
My Wish Is Your Command (oarc) 30★
No Secret Is Hidden from Me
When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat this process once.
Scheme
No Secret Is Hidden from Me (dsc) 349
Nothing Can Stop Me Now
(An ongoing scheme remains face up until it's abandoned.)
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
Ongoing Scheme
Nothing Can Stop Me Now (oarc) 33★
Plots That Span Centuries
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
Scheme
Plots That Span Centuries (dsc) 351
Reality Is Mine to Control
(An ongoing scheme remains face up until it's abandoned.)
Whenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Ongoing Scheme
Reality Is Mine to Control (dsc) 354
Running Is Useless
When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.
Scheme
Running Is Useless (dsc) 356
This World Belongs to Me
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
Scheme
This World Belongs to Me (oe01) 18★
Time Bends to My Will
When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.
Scheme
Time Bends to My Will (dsc) 357
You Exist Only to Amuse
When you set this scheme in motion, choose one. If you control six or more lands, choose both instead.
• Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
• Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.
Scheme
You Exist Only to Amuse (dsc) 361
Your Plans Mean Nothing
When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.
Scheme
Your Plans Mean Nothing (dsc) 367
Your Puny Minds Cannot Fathom
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
Scheme
Your Puny Minds Cannot Fathom (oarc) 44★

Sideboard

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Maybeboard

Qty: 1 Price: $0.35
Vote Out
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature.
Sorcery
Vote Out (eoe) 126

Maybeboard

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Deck Info

Deck stats

16 pips - 11 cards
16 mana - 16 cards
30 pips - 23 cards
25 mana - 25 cards
27 pips - 25 cards
21 mana - 21 cards
0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
9 mana - 8 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
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